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Apiary: Tales from Production 

Stonemaier Games
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In today's video I poke through various sample components we tested during the Apiary design, development, and production process, sharing stories about what worked and what didn't work. Apiary is designed by Connie Vogelmann, illustrated by Kwanchai Moriya, and published by Stonemaier Games
Information about Apiary is available here: stonemaiergame...
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11 сен 2024

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Комментарии : 58   
@chumley307
@chumley307 7 месяцев назад
As an amateur game designer, I love these behind-the-scenes peeks at production. Thanks, Jamie!
@LastCallForShaw.v2
@LastCallForShaw.v2 11 месяцев назад
That ink wash seriously increased the visibility of the numbers. That was an excellent improvement.
@jameystegmaier
@jameystegmaier 11 месяцев назад
Thanks! I considered it a necessity--it was surprisingly difficult to read the numbers without it.
@lyg
@lyg 11 месяцев назад
Yeah the wash looks great! Is this the first game from SM having a wash?
@jameystegmaier
@jameystegmaier 11 месяцев назад
@@lyg Almost! The metal mechs for both Scythe and Expeditions have an ink wash.
@lyg
@lyg 11 месяцев назад
@@jameystegmaier ah close guess, so the first game that has a wash with only one , but very nice version 🙂
@carmanragatz
@carmanragatz 11 месяцев назад
Being red-green deficient myself (colorblind), I must say that I really appreciate how much thought and effort Jamey puts in to vision-friendly components! I recently played a very popular game with high hopes of loving it. Sadly, I will not be adding it to my collection because it used very similar earth tones as it’s color palette. As a result, most of the colors all looked brown to me and I was constantly having to ask people, “What color is this?” It really took the fun away from the game! The fact that Apiary uses high contrast colors and dual coding by way of unique shapes really makes me that much more excited for this game!!! Thank you Jamey!!!
@jameystegmaier
@jameystegmaier 11 месяцев назад
Thanks Carman! I can't claim that Apiary is perfect for all types of colorblindness, but I hope it works for you (and the one element that isn't dual coded, the workers, could have a touch of paint added to help you identify which are yours).
@teddrixJDS
@teddrixJDS 11 месяцев назад
I love those backsage videos, big thannks for sharing, what an inspiration ! Love the fact that workers don't block each others, I am curious to see how this plays ! Also, big thanks for sharing the rulebooks !
@jameystegmaier
@jameystegmaier 11 месяцев назад
Thank you! I really enjoy the bumping/no blocking mechanism--lots of positive player interaction there.
@fludzbehindme
@fludzbehindme 7 месяцев назад
I finally got my copy. It is a beautiful game. I like to see all the work and thoughts that went into it. Excited to get it to the table.
@jameystegmaier
@jameystegmaier 7 месяцев назад
Thank you! I hope you enjoy it. :)
@lincolnhoppe
@lincolnhoppe 10 месяцев назад
This is fantastic. I loved hearing about the stages of components and everything!
@StuartBettiss
@StuartBettiss 11 месяцев назад
Love the look of those beeples and a great idea with the ink wash to make the numbers clearer.
@VikingKittens
@VikingKittens 9 месяцев назад
Enjoyable video to watch while I punch out my new Apiary game. Interesting insights and history of the "evolution" of the process. Cheers!
@jameystegmaier
@jameystegmaier 9 месяцев назад
Thanks for getting Apiary! :)
@Whipitgood
@Whipitgood 10 месяцев назад
I love these videos so much. Thanks for doing these.
@bluefire700
@bluefire700 11 месяцев назад
Crazy how much thoughts goes into a boardgame! Thabks for the video :) Also we got expeditions yesterday, me and my wife are enjoying it a lot!
@jameystegmaier
@jameystegmaier 11 месяцев назад
My pleasure! Thanks for playing Expeditions. :)
@sherd7234
@sherd7234 11 месяцев назад
Whoa! Those washed bees look AMAZING! I'm looking forward to getting this game!
@jameystegmaier
@jameystegmaier 11 месяцев назад
Thanks! :)
@ludwigmises
@ludwigmises 11 месяцев назад
Great job on those ‘beeples.’ They’re so unique, I figured it must’ve taken you a few stabs to nail that design. And being so central to gameplay, they really were something you needed to get just right. Looks like a wonderful production overall.
@jameystegmaier
@jameystegmaier 11 месяцев назад
Thanks! It was fun to work with sculptor Heriberto and Panda on them.
@boriszutic
@boriszutic 11 месяцев назад
Hopefully this will be ready for pickup in Essen. Looks amazing!
@jameystegmaier
@jameystegmaier 11 месяцев назад
It will! We air freighted it there.
@rikhavok
@rikhavok 11 месяцев назад
The ink wash was absolutely perfect. Funny, if they weren’t washed, i would have done it myself.
@mttakimbo
@mttakimbo 11 месяцев назад
Beeples!
@polymossimal
@polymossimal 11 месяцев назад
I worry that the wax and honey may look similar. This “feels” similar to the red rising color issue with the original metal tokens. Hopefully they are much more distinguishable in person. I say this with love and respect for your games. I’m a stonemaier champion and only say this with warm affection to your products.
@demiser21
@demiser21 11 месяцев назад
I'm curious why they didn't go with a more white or off-white color. That's the color when I think of wax and it would be more distinguishable from the honey.
@jameystegmaier
@jameystegmaier 11 месяцев назад
We wanted both to look like fancy resources (to differentiate them from the basic resources). There's a limited selection of metallic paints to choose from, and we updated the wax color to better distinguish it. But unlike Red Rising, they aren't cubes--they each are completely different shapes.
@ColonelKurtz
@ColonelKurtz 8 месяцев назад
One unnecessary component I would be interested in would be a prepainted QueenShip and different QueenShip miniature model designs.
@jimphilidor9031
@jimphilidor9031 8 месяцев назад
The meeples look so cool with the ink wash
@jameystegmaier
@jameystegmaier 8 месяцев назад
Thank you! Beeples! :)
@SteveVerstaka
@SteveVerstaka 11 месяцев назад
Thanks for this look behind the curtain. Your videos have made designing board game and getting it published go from seeming insurmountable to very possible. The components look great for this and I actually have a question regarding production costs. Obviously the exact answers will differ across manufacturers and things like how detailed components are. But do you have rough estimate on what the price difference is between cardboard components that you punch out, wooden components, and plastic.
@jameystegmaier
@jameystegmaier 11 месяцев назад
I can give a very rough answer, but I'd highly suggest working with a manufacturer (like Panda) for estimates like this. For a punchboard containing 35 hibernation tokens, the manufacturing cost is around $0.30. For 35 small plastic tokens, the cost is around $1. For 35 custom wooden tokens, the cost is around $2. Those costs may sound low, but each one is magnified by a factor of 5x or 6x in terms of how it impacts the MSRP.
@boardgamedesignsa
@boardgamedesignsa 11 месяцев назад
Thanks for always sharing these stories with us. Love to see evolution and iterations as dev goes on. Can those bee meeples stand on their legs at the back? Could they have been placed upright for hibernation? So, form factors on multiple use from one design element, or is there already a use for the meeple standing upright?
@jameystegmaier
@jameystegmaier 11 месяцев назад
It is possible for the miniature to stand upright, but the miniatures aren't used for hibernation--you need access to all 4 of your miniatures for the entire game. That's why when you hibernate, you place a separate token representing the bee in the hibernation comb, and the miniature itself goes back to the supply for you to gain as a new worker.
@boardgamedesignsa
@boardgamedesignsa 11 месяцев назад
@JameyStegmaier oh ok. I didnt know you can gain them again. Think i missed it along the way, was thinking its you have set amount and the limit is part of the strategy of playing, bumping and hibernating is part of a end game condition. Thanks for the help. I see the how to play is online from watchitplay with Rodney. Exited for you, the team and the new designer!
@DesmonJones
@DesmonJones 11 месяцев назад
As much as I love chunky wooden components I like the choice to forgo them in the case of the hibernation tokens. Not just b/c of production cost either. Often I see minor components getting upgrades. There’s certainly a glut of upgraded component on crowdfunding. I feel having a little-handled component get a deluxe upgrade sort of overstates its importance. The gameplay implications are subtle and vary game to game. But I often think an appropriate connection between frequency of use and significance of appearance aides in learning and rule retention.
@jameystegmaier
@jameystegmaier 11 месяцев назад
I agree 100%! You make a great point that a downplayed component conveys the idea that it isn't used often within a session.
@sammacdonald337
@sammacdonald337 11 месяцев назад
These videos are great, Jamey!
@jameystegmaier
@jameystegmaier 11 месяцев назад
Thank you!
@redstachegames
@redstachegames 11 месяцев назад
Can you name a few things that make a positive impact when receiving a prototype submission and maybe some things that you see that designers should avoid doing when sending a prototype?
@jameystegmaier
@jameystegmaier 11 месяцев назад
I can...in a related video! :) Please watch this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kAR14UNIMHs.htmlsi=3g05CWaj0_nPKWt3
@danielfryer9693
@danielfryer9693 11 месяцев назад
Very much looking forward to this. Being another amateur beekeeper (in the UK) the theme compels me . i also love worker placement, especially with twists (Honey Buzz is great in that regard). Thank you soooo much for making this game ! I will be online asap on 4th October .... 🙂 On an unrelated note, I see you have what looks like a map of Wales on the wall behind you. It looks amazing. I was wondering where you got it from ....
@jameystegmaier
@jameystegmaier 11 месяцев назад
Thank you! I think you'll enjoy the many references to real-world bees in Apiary. I traveled to Wales around 15 years ago for fun, and I picked up the map while I was there. :)
@danielfryer9693
@danielfryer9693 11 месяцев назад
@JameyStegmaier Fab - thanks! My 13 year old is desperate to paint the queen ship. He's gotten into various miniature games and has developed an amazing painting style all on his own . (I'm under very strict instructions from him to buy My Little Scythe so he can paint all those minis. We already have 'grown-up' Scythe - which we adore - but he's insatiable 🤣) Looking for a Wales map for my back room office - Wales is a special place 😄
@jameystegmaier
@jameystegmaier 11 месяцев назад
@@danielfryer9693 Awesome! I hope he has fun painting the QueenShip and those My Little Scythe minis. :)
@danielfryer9693
@danielfryer9693 11 месяцев назад
😀@@jameystegmaier
@StevenStJohn-kj9eb
@StevenStJohn-kj9eb 11 месяцев назад
Jamey, I have an idea for you for a top 5 or top 10 list and it ties in with Apiary. Something like "favorite games with the Small World double asymmetry mechanism". (Okay, that title needs work.) But I've noticed you as a designer publisher really like this - in Scythe, a faction mat is randomly paired with a player mat, and both mats are unique. Expeditions (mech mat + character/companion), Tapestry (civ + city map), and Apiary (faction + hive map) all do this. It's also perhaps an angle you didn't explore in your "if you like Apiary you'll probably like" video, at least I'm not sure that you did.
@jameystegmaier
@jameystegmaier 11 месяцев назад
Thanks Steven! You're right that Apiary features paired asymmetry, which I discuss in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rANt4jHHiXw.htmlsi=7f3Ym7P5oVLAY3oh
@StevenStJohn-kj9eb
@StevenStJohn-kj9eb 11 месяцев назад
@@jameystegmaier See, I knew it was a good idea! LOL.
@hpshovecraft
@hpshovecraft 11 месяцев назад
Thanks as always for posting this. It seems like in each of these reviews I find something new that interests me. In this one it's definitely the resource tokens. The problem of giving the wax a strong identity doesn't seem to have an easy solution. Did you consider or test using a hexagon? I would wager that the strongest association most people have to beeswax is the honeycomb itself. I know it doesn't mark the wax proper, but just like using a flower for pollen and an amphora for honey, sometimes a container is the strongest indicator. Also how firm a constraint was using a metallic finish? For candles I would figure the colour of choice would be a milky white or pale yellow, and for beeswax more of an orange.
@jameystegmaier
@jameystegmaier 11 месяцев назад
I think the hexagon shape did come up, but I didn't think it would work well because people may have easily confused an icon for it with a hex tile, which are abundant in Apiary. I wouldn't say that the metallic finish was a constraint, just a preference to indicate that wax and honey were non-basic resources.
@StevenStJohn-kj9eb
@StevenStJohn-kj9eb 11 месяцев назад
I wonder if Board & Dice considered an ink wash for Origins: First Builders. I always felt that game's presentation really suffered as a result of not doing that. Origins has a dice placement rule that your die value must meet or exceed the value at a worker placement space shown on a dial (the dial rotates after each use to get more restrictive). It's a fun mechanism and the centerpiece of the game, but the dice values on the plastic dials are unreadable under normal conditions. Incidentally, those dials represent alien motherships, so the "Battlestar Galactica" look, as you call it, would have probably worked great for that game too. Is this something someone could do with their own copy? Or is ink washing something you'd need a lot of skill or special materials to do?
@jameystegmaier
@jameystegmaier 11 месяцев назад
I think I've heard of miniature painters using a wash, but I don't know how that works.
@MartinLetendre
@MartinLetendre 11 месяцев назад
Biomechanically speaking it's best to turn the dice to the right (like a door knob)
@jameystegmaier
@jameystegmaier 11 месяцев назад
That's great! That's the way the workers function in Apiary.
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