good to explain that why LoadBalance can handle the massive amount of requests compared with app server. Another thing is sometimes LoadBalancer is implemented in hardware other than just software
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So in case, every server does not hold same data/informations. Ex: when a user write on db server 1, how do the load balancer understand where the user data available when read mode? Am i creating replica of all servers? I am saving some sort of data to first server and some other data to second server.
I'm just here so I could understand why the game Axie Infinity is having trouble with hundreds of thousands users playing at the same time and needs Scaling the server