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APPEAL MATTERS : The Decline of character design 

Tyler Edlin
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26 сен 2024

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Комментарии : 356   
@TylerEdlin84
@TylerEdlin84 5 дней назад
Guys thanks for watching. "The first 500 people to use my link will get a 1 month free trial of Skillshare" skl.sh/tyleredlin09241
@RealPeoplePerson
@RealPeoplePerson 5 дней назад
Hyperrealism combined with "average looking characters" can also cause these characters to look uglier than they should as a result of the tech being unable to do what it needs to - lighting and shadows on faces make them look flat or deformed, facial animations twist faces in weird ways, skin and hair shaders make them look pasty and unnatural, and so on. The raw working models probably look pretty good before exported to the game. If they were to take a step back from hyperrealism and apply some stylization to the characters that works within the technical constraints, like what was done with the idealized doll-like Eastern designs shown, they would likely work better.
@vgchronicle
@vgchronicle 3 дня назад
I'm also an advocate for 'the art style needs to match the game'. It makes sense to have realistic looking characters in a game like the last of us, since it's a realistic 'what if' scenario. While I won't consider Concord a realistic game until the day I see robots, felines, reptile dudes and normal humans jumping meters high through the streets shooting each other... if you combine that with hyperrealism makes it look uncanny.
@Mewidy
@Mewidy 2 дня назад
japan doesnt seem to have a problem with making realistic-looking characters out of real people even on last gen consoles(yakuza 0 on ps3 for example). its not technical limitations that forces western artists to make female characters ugly, its a political statement
@righteousgreek2161
@righteousgreek2161 5 дней назад
Artists actually speaking out against the assassination of creativity in the industry, finally breaking the silence 👍
@TylerEdlin84
@TylerEdlin84 5 дней назад
@@righteousgreek2161 that’s a much better title than I came up with
@ok_listen
@ok_listen 5 дней назад
Yep. Art Is subjective but it also follows rules, and we should stop just spreading toxic positivity every time just to cheer on everything, cause that's not healthy.
@TylerEdlin84
@TylerEdlin84 5 дней назад
@@ok_listen yeah there had to have been some sort closed feedback echo chamber loop on the development of concord
@ericb5328
@ericb5328 5 дней назад
The industry is healing
@MinoruGLS
@MinoruGLS 3 дня назад
there are 2 issues that im seeing 1. some amateurs say that anything can be creative and then they do weird shiet. At that point, rules, basics, foundations are all torn apart and creativity is a perfect excuse for lack of effort, research and improvement 2. people compliment each other all the times, now that is indeed good but i think some people just say nice things and avoid criticizing simply cause they wanna avoid troubles and responsibility. In that case, it's bascically selfish
@spectre9340
@spectre9340 4 дня назад
ngl the "soup kitchen bouncer" redesign looks so good!! I love the idea that a medic/healer character does so by providing yummy food to their team mates
@Hoshi-Hana
@Hoshi-Hana 14 часов назад
Right!? It's awesome!!!
@billbillson6779
@billbillson6779 5 дней назад
One thing the Concord disaster has done has taught people a lot about art design, art styles, and using visuals to communicate a character's personality or their play style. It's not just a character being "sexy" but color schemes, implementing shapes, silhouettes, line flow, contrasting sizes, etc. that make a character look interesting and appealing, that make people look at that character and think, "I want to play that" or "I want to fight that." It's not just Concord's designs are "ugly" but they also look bland and weak. Roka looks incomplete, like a generic NPC and not a major character. Daw looks like he's geared up to clean his grandmother's garage. Teo looks like he's messing around with airsoft guns. Concord characters do not look empowering. They look like a bunch of random people wearing costumes for Halloween, a bunch of losers. It's the opposite of Main Character Energy. And to make these characters turn out like this would have required such an overwhelming denial of Marketing 101, required so many people in charge to have their heads in the sand, that it is almost beyond belief.
@ARStudios2000
@ARStudios2000 5 дней назад
I heard Daw described as a soup kitchen bouncer from someone else. Another was "Discord moderator. Another was "Silverware Surfer"
@Hidden-1-3
@Hidden-1-3 4 дня назад
I think because they have gone far away from what people are used to seeing. I mean they really created something new but people's eyes are just not adapted to new different stuff hard to accept something not usually seen in real life nor games. I think it is just like a habit of holding on familiar styles that connect more to reality.
@ARStudios2000
@ARStudios2000 4 дня назад
@@Hidden-1-3 I mean, you can still do that. The Zeno Clash series, Kenshi, and Cruelty Squad are all games with incredibly ugly styles, Cruelty Squad is especially designed to attack your senses including the music. But in those games, it works to fit the setting and the worldbuilding and the mood and vibes. The choices of making the characters and world as far away and as as grotesque in those games from what anyones used to seeing was a carefully made choice that they put effort to make it pull their weights in other ways. I highly recommend checking those out if you're interested.
@billbillson6779
@billbillson6779 4 дня назад
@@Hidden-1-3 The Concord designs ARE different from what people are used to seeing, true. But there are several important reasons WHY you see certain design choices repeatedly used. Just because something is different does not mean it is something that can work. Things like having proper color contrasts or distinguished silhouettes for videogame characters help players quickly identify those characters - something very important in a hero shooter. Concord's artist were so proud of thinking outside of the box that they forgot why the box exists in the first place. Take the movie Alien. The design of the xenomorph was unlike what people expected for a movie monster design. But it worked because its design still looks dangerous, it invokes sexual violence without being literal. However, if they had gone with a design like Elmo from Sesame Street it would have completely changed the tone of the movie and become absurd rather than scary. To be different you still need to make it work, and Concord failed that. Being something new does not automatically guarantee, or even deserve, success.
@Hidden-1-3
@Hidden-1-3 4 дня назад
@@billbillson6779 I like your view 👍🏼 it's like what's happening now with black ops 6 zombies. The OG fans are so upset with the new map (liberty falls) the aura of the map doesn't feel like you are playing a zombie game it's bright in a daytime which they tried to make different map from all other maps which used to be dark, foggy, gloomy. But most of the fans like playing zombies for its dark scary mood the game failed at this point of making something different because people just like what they like, they don't want something different just always ask for the same refusing anything that is not like what they expect and familiar with zombies/ dark. Any change in the world is hard to be accepted It takes years and years to change people's view , interest , and culture. Because any new things don't exist in your memory so you wouldn't really communicate with them. I don't know, Maybe I'm wrong, but this is my view of this subject ( to make something different accepted you have to repeat it so many times so it will be familiar in people's eyes to communicate with it, should it be appealing? Indeed, but in which aspects? you have to put appeal strongly in one aspect either clothes, environment, or characters. Sorry for the long talk thank you.
@drakkon2zshadowsz909
@drakkon2zshadowsz909 5 дней назад
I’ve never seen anything avoid the “rule of cool” so hard before.
@paigecameron629
@paigecameron629 5 дней назад
I think “ugly” or average looking characters can work depending on what you’re going for, there are times when having a more average looking protagonist can fit into the setting and theme of a game. I mean even looking at the UK or Europe, they usually depict very average looking people in their media and it is still very popular there. Another good example is Sarah Jessica Parker as Carrie in Sex And The City, people swore up and down that she was ugly and unappealing, yet she was extraordinarily popular in the 90s, her appearance didn’t effect that. I think generally that variety is the spice of life and that It would be equally boring if every character was super attractive or if they were all average looking or ugly. I also think that even though some characters are made unappealing for political reasons, politics isn’t always the reason, there could be many reasons for that decision
@Romelus3d
@Romelus3d 4 дня назад
I think ugly character can work if comedy is mixed in, ("just like in real life?")otherwise it become very difficult to choose the ugly over the pretty, everyone like pretty things even tho pretty and ugly is very broad
@Hidden-1-3
@Hidden-1-3 4 дня назад
​@@Romelus3d personality is a big matter here too. if someone is pretty but has a bad personality or you don't like it it won't really matter you may choose the ugly over the pretty one it all returns and refers to reality how you like people in real life it also applies in games.
@AliHamza-sv4ni
@AliHamza-sv4ni 4 дня назад
Noone is saying every character in your game has to be beautiful. But to have 90 percent of your heros looking like someone from Walmart doesn't really make you want to play as any
@Cricket0021
@Cricket0021 4 дня назад
@@AliHamza-sv4ni i'd rather look like an argonian than look like fupa concord man wearing a blue coat with colonoscopy tube
@TylerEdlin84
@TylerEdlin84 2 дня назад
@@paigecameron629 great points
@graveyard1979
@graveyard1979 5 дней назад
Concord was so obsessed with avoiding stereotypes to the point of forgetting that under realistic design there should be form follows function principle applied first. If it's moves via jet propulsion, there should be obvious jet propulsion unit, if it's a tank then the obvious thickness and coverage of the armor should be emphasized, etc. It was like someone was trying to design a scifi heavy tank, but it ended looking like a light recon car because they did not want to stereotype.
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 5 дней назад
Concord was woke, period. Go woke go broke. I know it sounds really dumb and right wing, but that phrase summarizes the last 5 years of entertainment, where studios are making content for an imaginary audience.
@humrH2360
@humrH2360 4 дня назад
It's like that one Family Guy skit of Peter in the jungle in a clown outfit, except it's being played unironically and it's expecting you to take it entirely seriously.
@humrH2360
@humrH2360 4 дня назад
@@jeanpierrepolnareff9919 For worse or even worse, this is the the root of the problem. The scale of failure Concord achieved is too big for it to attributable to just any one team or department. A failure of this magnitude can only be achieved when the entire whole is sick and nonfunctioning, and nothing infects as virulently as ideology. Besides, the devs social media activity, along with the leaks we've been getting pretty much confirm this: ideology was being put before quality pretty much the entire way.
@Romelus3d
@Romelus3d 4 дня назад
concord really failed to make characters memorable, i mean if you make a sci fi game, it has to be a sci fi game, if its cyber punk it has to be it... If you are inbetween lean more toward one, but here the game is really unreconizable, no one can relate to it, such a waste of money
@obsiangravel
@obsiangravel 4 дня назад
@@jeanpierrepolnareff9919 famous failed woke slop Baldur's Gate 3, Hades1 & 2, Disco Elysium and Elden Ring. But you're right in one thing, it does sound really dumb and right wing.
@Kazukidavidart
@Kazukidavidart 5 дней назад
i miss those days in 90s where anime character designs are cool, i hope it will come back in our todays art era.
@CrypticOrchestra
@CrypticOrchestra 5 дней назад
Some designers are trying to bring that back, a good example is Virgin Punk which will be out next year, and the creator of Cowboy Bebop’s new series. I agree it’s missing, but hopefully these steps put creative characters designs in the right step for anime at least.
@gimmeyourrights8292
@gimmeyourrights8292 4 дня назад
There's the Indie Game Mullet Mad Jack.
@introvertion6460
@introvertion6460 4 дня назад
What abt arcane?
@gimmeyourrights8292
@gimmeyourrights8292 4 дня назад
@@introvertion6460 Looks great, doesn't really scream 90's anime though.
@piusdoe8984
@piusdoe8984 4 дня назад
are you purposfully ignoring all modern day anime or are you acting like everything in the 90s was cool
@victordaniels600
@victordaniels600 5 дней назад
I agree with a lot of the analysis in the video except at 10:00 I think regular looking characters can be fun & interesting to play if design & appeal where actually applied skillfully It’s a games job to be interesting or engaging in some way, the industry is definitely dropping the ball on that. That being said I think we’re witnessing the growing pains of an industry trying to explore & figure out what that means without relying heavily on cultural beauty expectations. it’s an artist job to show us what we don’t know we want yet & from personal experience I’ve been surprised - character designs from disco elysium, hades 2 all characters are hot & varied in proportion. I’m sure others can mention other examples I’ve missed I’m worried that we are letting the status quo limit our imagination for what can be beautiful
@onigirls
@onigirls 3 дня назад
Completely agree with you, and I don't want character design discussions between artists to be co-opted by this gender-war fueled argument between "beautiful sexualized eastern female character designs" vs "unattractive and thus worthless western character designs". And I think your worry is right on point. It's not everyone's job to critique beauty standards, but it doesn't mean designs who critique them have no space in our industry. Striving for excellence can also mean striving to understand more than we currently do. Disco Elysium is an amazing example of that. And the designs work so well because shape language and narrative/personality was taken into account for all characters.
@victordaniels600
@victordaniels600 3 дня назад
@@onigirls exactly Eastern design are primarily conventionally beautiful but doing that constantly can become a crutch. Like you mentioned - actually employing design techniques like shape design, color and how it contributes to the personality of the characters is a more valuable critique to me than culture war bs Art has evolved through the centuries by exploring what was conventionally ignored from paintings of royalty & noblemen to paintings capturing the lives of common people neither is better than the other to me I like the full breadth of life to be explored I think it’s perfectly fine to dislike a work based on its failings and there are many!!lol, but to say those failings primarily comes from the trend of adding diverse characters!? I can’t help but read that as shallow & simplistic There are many pieces of media that I like that don’t match up with my worldview or with messages that I completely disagree with. It wasn’t the creator’s addition of their beliefs that could’ve been a failing but the lack of skill in communicating their beliefs in an interesting & competent way. After all, media with messaging has always existed throughout history
@scarletsletter4466
@scarletsletter4466 День назад
Listen, you can complain about beauty/ charm standards if you want, but at the end of the day, if the client wants an appealing design for players to purchase skins, as designers we usually need to incorporate charm or outright power/ masculinity for a male character & sensuality/ appeal for a female character. They can also have cutesy charm (think about Nintendo games- they follow the rule of cute). Sure, you can make something super unique & you may love it - I’m not saying it’s not good or artistically valuable to be creative. But ultimately when we’re asked to draw a design that’s going to be sold, we have to take into account what the majority wants.
@victordaniels600
@victordaniels600 День назад
@@scarletsletter4466 you’re right full stop Also in addition is it okay to ask if your argument is shortsighted, I don’t mean that in a patronizing way, I’m saying doesn’t it depend on your ultimate goal? I want more diverse representations of beauty that is my ultimate goal & I know that many people want that too, but that doesn’t mean I don’t think it shouldn’t be earned. I want the regular everyday people to be shown as they are in an interesting way & I also want the best version of everyday people to be displayed as well, it is human nature to strive to be better and for our ideal image of ourselves. One of the many problems I find when interacting with opposing views on this is that they don’t seem to believe that there is beauty in the average diverse range of the everyday person, I believe that’s the first question to ask If you don’t like it it’s ok to say so, my ideal reaction is “you haven’t convinced me yet” not “it’s trash don’t bother” If I’m trying to do my job & a client asks for the usual of course I’m going to do that, it doesn’t mean I wouldn’t ultimately look for other avenues to push the envelope and expand my imagination and hopefully that of others as well
@Techno_Bunny433
@Techno_Bunny433 3 дня назад
I like how you kept Daws thickness in every iteration while still making his design far more appealing, I've seen too many AI redesigns that just turn him into a generic skinny guy and call it a day. (Plague Doctor one goes hard) The soup kitchen bouncer design made me smile, that is such a cool idea for a space western hero shooter medic
@l0stndamned
@l0stndamned 23 часа назад
Very much agree. The space-western plague doc is an awesome design, I would totally pick that character when I first loaded up a game with him in it. I feel thickness on a medic can be cool if the art-style works. I imagine the new design buffed up so he can carry wounded soldiers to safety more easily, and sometimes stress-eats while waiting to hear if a comrade survived.
@hexgp
@hexgp 5 дней назад
So I just found out the blue coat guy from Concord was not only supposed to be male but also a medic. Man talk about misdirection
@TylerEdlin84
@TylerEdlin84 5 дней назад
Yeah he tripped me up to on both accounts
@ARStudios2000
@ARStudios2000 5 дней назад
They designed a character you couldn't guess ANYTHING right about. That takes some special talent
@smort123
@smort123 4 дня назад
I was wondering why the "improved" version was suddenly male lmao
@Nabs_Draws
@Nabs_Draws 5 дней назад
I'd agree to most of this but personally don't think Aloy is a good inclusion. Aloy is a hella pretty character, she is just not dolled up like videogame characters usually are. And according to her story and the world she lives in, it makes a lot of sense. That girl has to save the world, she does not have a lot of time to be "conventionally pretty" + Characterwise, she isn't a "typical" female too. She was really refreshing in a world full of oversexualized characters. (and yes, she can later wear make up , but it resembles warpaint. Also a very clever touch imo, compared to what culture they're leaning on in the entire game!). As much as I love Loish's design (as a big Loish fan, she was the main reason why I touched that game in the first place) I was glad that they made her the way she is. Her look is incredibly iconic and unique imo. If you say Aloy, I directly have a associaton to her and her reddish hair, her braids, the type of layered clothing she is wearing. How machinery parts are implemented in her clothing, the fur, the type of Material her dress might be made of etc. etc. I'm actually annoyed that a lot of Male gamers are like "Oh yeah well...she could have been prettier" and totally miss the mark on her. Horizon Zero Dawn DOES have other pretty characters too. One that comes to mind is Petra. Or Talahna (who is this pretty architype with heavy make up and everything). Aloy does look like an average woman. And this is actually a representation that we need in vidoegames too. I think if you aim for realism in your games, this is an aspect that designers need to understand too. Not everything can be hot. Not everything should be hot. What makes Games good is not the sexyness of the characters (regardless if it 's male or female) but the gameplay and the story. Ellie might be a weird example here because I think i the first games she is a minor, but as she grow older, she looks like an average woman too. In a setting like the last of us, it's something that makes sense. They have to survive. Dolling her up wouldn't make a lot of sense. It might make male gamers happy if she were dolled up, but as a girlgamer I would just be annoyed at "Wow , yeah, and there goes another character down in the male appeal gutter!" Or at least handle it like Baldurs Gate. Karlach is hot (no pun intended) but if you look closely, she hits a similar note like Aloy. Strong, muscular. Not convential pretty but pretty in her own way. Maybe this is just my female view on this subject matter, but I'm really tired of dolled up characters.
@vlynnart
@vlynnart 5 дней назад
As another loish/aloy fan I agree to some extent and see where you are coming from. I think my main issue is that they made her face a bit too square in comparison to her real life model. I love Aloy and all her flaws, and I enjoy she is not really all that feminine. But I can also see where she might have been whacked with the ugly stick just a bit.
@sonder2874
@sonder2874 5 дней назад
I agree. And it’s so wild hearing people argue that a female character sexualizing herself is somehow empowering. Having to lean into the male gaze will never be empowering. Some women choose to do it to improve their life bit that’s as far as it goes. If sexism didn’t exist they wouldn’t even have to do that. Men can get what they want without sexualizing themselves
@renemartinez3451
@renemartinez3451 5 дней назад
@@sonder2874Concord has zero sexualization. Maybe you’ll like that.
@sonder2874
@sonder2874 5 дней назад
@@renemartinez3451 maybe you should watch p*rn if you like sexualization
@Nabs_Draws
@Nabs_Draws 5 дней назад
@@sonder2874 The ironic thing about this discussion, especially with Aloy is that I only hear guys complaining that she is ugly as heck. But I rarely hear similar takes from women. She is actually very popular among female Gamers because of her looks. "Oh a character not appealing to the male gaze, which is why she is badly designed." The only sexualized character I'm not complaining about is Bayonetta, because she was designed by a Woman and acts as a parody to the Male gaze!
@mustanggox
@mustanggox 5 дней назад
Tyler's design critiques are usually spot-on but I disagree with that point about characters lacking beauty in Western games. A girl not being dolled up or hot enough isn't rly a critique unless it's a part of the character's identity, like a succubus archetype similar to Evelynn, Ahri or Mileena (in some games). If it's a warrior/fighter woman, I don't see why she needs to be pretty. I like looking at pretty people, but I also love seeing that unconventional variety that makes me feel more connected to the characters and world. No hate btw, I just don't like this being posed as even in the same realm as something as vital as shape language, exaggeration etc 🙂
@TylerEdlin84
@TylerEdlin84 4 дня назад
That’s fair. I’m def biased there.
@vgchronicle
@vgchronicle 3 дня назад
Yeah, I also don't mind characters not looking sexualized and if I would make a game myself, I would try to feature all types of people (if it makes sense for the game). But what I think went wrong in that regard with Concord is not only that they tried making all characters unappealing but they are all literally so much covered up as to not even show a bit of skin. Haymar for example is probably the one character that most people would agree that she looks appealing, but then they have her wearing something that covers everything below her head, even adding a collar so that nobody could get attracted to her for seeing to much skin and she stays below a certain value on a scale that is aplied to all female characters in the game (or general modern games). While the shroom head is allowed to show his blank 'shoulders' and the muscle guy even walks around topless. And as I said I don't mind characters not looking appealing in video games if it's not only to adhere to a certain agenda. What people seem to forget is that the design of characters isn't what they would look like or would wear on an everyday basis, but is a costume. And costumes should bring out the best in a person (or other humanoid characters) even if he naturally doesn't look that good. Or why do characters in every video game wear the same clothes even if it they go on an adventure that takes several years (unless it's a feature like customizing characters in gta or a necessity to provide contend in live service games)? On the one hand it's readability, as to not get confused, but first of all it's a design. That's why I think there's nothing wrong with characters not looking sexy as long as they are well designed (purpose of the design?, does it still look appealing / interesting), as long as it's not for the sole reason of not making them beautiful. If Concord would really try to be representative they should also include characters that are supposed to look good, because beautiful people do exist to. No hate btw., more of a general critic about concord characters' appeal design decisions 🙂
@j.jonahjoestar7924
@j.jonahjoestar7924 3 дня назад
Art is meant to be beutiful. Ugly art is failed art.
@sachintendulkar3556
@sachintendulkar3556 5 дней назад
soup Kitchen Bouncer, thats the next character i would like to see in a game.
@TylerEdlin84
@TylerEdlin84 5 дней назад
@@sachintendulkar3556 yeah me too
@DagobertX2
@DagobertX2 5 дней назад
So, Steven Seagal? 😉
@Def_not_a_Jellyfish
@Def_not_a_Jellyfish 5 дней назад
When you brought up eastern vs western games, I agree that eastern games all look good but also they almost always look similar and have very bad same face syndrome and there outfits don’t have too much variety. But that’s just what I think but I would understand if someone thought differently
@TylerEdlin84
@TylerEdlin84 5 дней назад
@@Def_not_a_Jellyfish awesome always happy to hear different thoughts
@victordaniels600
@victordaniels600 5 дней назад
Exactly what I mean, relying too much on beauty expectations can be limiting & eventually overplayed I’ve mentioned before that artists from whatever industry can work to show us what we didn’t know we wanted
@zakral1
@zakral1 4 дня назад
That's half true. It's true most of the resident evil female characters look like these, but they also have lady Alcina Dimitrescu, she is attractive in her own way, a very iconic character design.
@AliHamza-sv4ni
@AliHamza-sv4ni 4 дня назад
I hard disagree with Asian character designs being similar looking and lacking outfit variety. So many of the games he showed are actually Japanese, Korean games . Bayonettas face and outfit looks nothing like Ashley from re4 and stellar blades eves face looks nothing like Zelda. Does princess peach and 2b from nier look anything like?
@pilouuuu
@pilouuuu 5 дней назад
Sometimes you have to hit the bottom before going up again. Many developers are right at the bottom right now due to a focus on revenue, relying on technology, and ignoring the fan base. Good writers, artists, creative people make good art, as evident as that may be, it seems the industry has forgotten that.
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 5 дней назад
Yeah, i think so, we are about to hit a big boom in good gsmes again, thanks to both devs and gamers being fed up with leftist agenda nonsense plus clueless producers.
@eddiewalpole
@eddiewalpole 4 дня назад
Hey, really nice overview of the topic, very helpful. One thing I can’t fully agree with is the idea that artists are deliberately making their characters less appealing, at least in some of the examples you mentioned. To me, it seems more like technical or artistic issues, rather than a conscious effort to 'uglify' characters. I get that the perspective you're presenting taps into current conspiracies and drives engagement, but can you honestly imagine going through a review and having your art director say, 'This woman is too pretty, can you make her ugly?' Most of the time, stiff facial animations and poor lighting are the real culprits which is often due to corporate greed and poor planning. A lot of cutscenes are outsourced to the lowest bidder, and these teams often lack proper knowledge (and their work comes back at the very last moment leaving no time for fixes). Also, taking a screenshot at just the right moment while the character is in motion, and then presenting it as a representative example feels a bit disingenuous. It's a bit disappointing to see this narrative being supported by an actual artist. Sorry if that came off a bit harsh.
@TylerEdlin84
@TylerEdlin84 4 дня назад
I have friends that work on designs for some of these large properties and they have told me horror stories when committees get involve and destroy a lot of the intent on design. It happens things are complicated the larger the project.
@eddiewalpole
@eddiewalpole 4 дня назад
@@TylerEdlin84 That’s absolutely true. I just don’t see the intent when there is plenty of incompetence involved. They don’t want to make the characters ugly. They just suck at their job.
@scarletsletter4466
@scarletsletter4466 День назад
Respectfully, you can be disappointed with reality, but that doesn’t change it & you shouldn’t be expressing disappointment at Tyler for telling it like it is. Saying he’s spreading “conspiracies” is unfair & inappropriate. I’m a professional concept artist too & Tyler is spot on. If a client wants me to draw a design to sell skins for example, we’ve got to appeal to the majority & usually that means masculinity/ power & charm/ sensuality. Family-friendly designs can also follow the “rule of cute” (Nintendo is the gold standard example for this). Unfortunately sometimes to meet non-aesthetic goals, execs or ADs may force changes that make the design less appealing. Listen, you don’t have to take his or my word for it. Go look at the original Concord concept art. You can see it’s far more appealing than the way the characters ended up. Anyone can see that these designs were changed in ways that made them less appealing to the majority. You’re the 1 who’s calling that “uglifying,” not Tyler.
@DrLimeGreen
@DrLimeGreen 5 дней назад
Love it or hate it, eastern companies like hoyoverse and others of the gatcha genre are making infinite money on the strength of their character design alone. These games are held up entirely by the appeal of their attractive characters with entertaining personalities. Some of these games, infamously, basically play themselves. I think any aspiring character designer should spend time looking at the community discussion around these games to get a sense of just how much appealing character design effects people.
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 5 дней назад
Sex sells, and nothing will ever change that. And that is fine and good because we are freaking animals with an evolutionary drive. No, you cant brainwash us to like women with stubble, penis and dressed like a trash bag.
@McCaroni_Sup
@McCaroni_Sup 4 дня назад
If you want a good example of a game with attractive characters and entertaining personalities that have lively community discussion around them, look at which IP took the top spot in terms of the number of booths dedicated to it at Comiket C103 and C104.
@McCaroni_Sup
@McCaroni_Sup 4 дня назад
Speaking of Eastern games, if you want a good example of a game with attractive characters and entertaining personalities that have lively community discussion around them, take a look at which IP took the top spot in terms of the number of booths dedicated to it at Comiket C103 and C104. I think you'll find it ticks all those boxes the best out of any IP in its market.
@McCaroni_Sup
@McCaroni_Sup 4 дня назад
RU-vid keeps deleting my comments. 😑
@DrLimeGreen
@DrLimeGreen 4 дня назад
@@McCaroni_Sup Yeah it does that. I think they have ai tone police you.
@crooked_teeth.
@crooked_teeth. 4 дня назад
Interesting that the topic of beauty only had female examples. Video games also set cultural standards of beauty and influence them. If a female character doesn't have a reason why she is supposed to be attractive, they should be allowed to look plain or even unattractive. There's way more elements to character design than a character's face. That one edit at 10:13 literally makes the character look empty in favor of a sultry sexy look. And there's not even an expression on her face because smiling causes lines in the face or, god forbid, makes her look unappealing.
@onigirls
@onigirls 3 дня назад
9:33 I think and yea it's also clearly AI generated as well. Just soulless sexual slop. I'm not a purist by any kind, but when it comes to female characters with sex appeal, I'd like for them to make sense and also have some sort of flavor to them, rather than a completely generic machine approximation of a person that is just meant to be attractive to the largest common denominator on twitter etc. While art is allowed to be extraordinary, alien or robotic in its appeal, it should also be allowed to be human. And it is the artist's job to abstract and recontextualize human experiences into artistic form. It's not the presence of political ideology that distorts art, since all art IS political. It's just seen as a distortion when those politics misalign with our personal preferences of what art should be, what female characters should look like. IMO some of the examples were completely fine, and some missed the mark on execution, which I'm sure has plenty to do with overhead at studios, crunch and other business-related reasons. Just because some of them failed it doesn't mean we should all simply design carbon copy pretty-women now and nothing else haha. There's room for that in the industry, and there's room for more too.
@headlesschickenfarm
@headlesschickenfarm 5 дней назад
Concord has achieved all its goals. It subverted the expectations of both studio and publisher.
@TylerEdlin84
@TylerEdlin84 5 дней назад
@@headlesschickenfarm they are now saying $400m
@SpentAmbitionDrain
@SpentAmbitionDrain 5 дней назад
​@@TylerEdlin84 And that's the game. I'm hearing they had shows in production based on this IP. Wonder how much that consumed before it was cancelled.
@Ellary_Rosewood
@Ellary_Rosewood 3 дня назад
I disagree with the whole "characters are ugly these days". I personally am so tired of characters in games, tv shows, and films looking so "perfect" and "beautiful" by what media has deemed to be "beautiful". Everyone ends up looking like plastic, photoshopped carbon copies of everyone else (especially with female designs). It's always a breath of fresh air when there's a character who looks either average or is "flawed", or just has a different or unique look. They always stand out a lot more to me. In your examples, I much preferred the West to the East. The Eastern side just looks so... boring. They also look like they have zero personality. In that "fixed" version, she went from someone who looks fun and filled with life to a robot who takes themselves way too seriously. 😂
@GoodElephant
@GoodElephant 3 дня назад
I agree with you 10000%! The discourse of beauty standards in this video (and media in general) is not something I am fond of.
@yugotokusatsu289
@yugotokusatsu289 2 дня назад
Agree to disagree.
@scarletsletter4466
@scarletsletter4466 День назад
Did you buy Concord & Dustborn? Because what we’ve noticed in the industry is that the views you’re expressing just aren’t visible in the marketplace. So perhaps your preferences are rare, or perhaps you THINK you hold preferences for skins/ characters that aren’t classically appealing, but if we actually look at yr Steam library or 🌽 hub or browser history… we see you make the same choices as most of the population
@BTT16
@BTT16 5 дней назад
I don't know, the Concord characters had their flaws, but I don't think that specific example took himself too seriously. I mean he looks jovial and happy. The "beating with an ugly stick" example LOL...Yeah they uh...they kinda messed Mary Jane Watson up just a bit.
@rohan68842
@rohan68842 2 дня назад
The "Token Diversity / Excessive Political Correctness" point is so shaky as an argument, and it's only brought up when a game does badly like Concord. Everyone is so quick to forget that Overwatch was lambasted as "w0ke" when it was first revealed because most of the characters were literally designed as stereotypes first. Other games like Hades, Apex, Valorant, Life is Strange, have all been accused of being "w0ke" but the whole "go w0ke go broke" argument is never challenged when a game does well. Maybe think about as to why games with good character design/art direction/gameplay are allowed to fail or underperform just because, but a "w0ke" game failing is suddenly a deep reflection of our societal decline.
@Tharros95
@Tharros95 День назад
Overwatch was not lambasted as woke when it was released. The word wasn't even that common back then (9 years ago). On the first Overwatch announcement trailer video, the earliest comment that contained the word "woke" was only a year ago. I scrolled down till 7 years ago before it got too laggy to continue, and I didn't see any complaints of woke that far back. On twitter, there are posts as early as 2016 that talked about "sjw" elements like Tracer being lesbian, but it's mostly dunking on people who were angry that a lesbian character like Tracer was "designed for the male gaze". Ergo, dunking on "sjws", who we would call "woke" today. So on social media like twitter, people were already pissed off at "woke" ideologies trying to impose their virtues on video games. People didn't lambast Overwatch *itself* as being woke, as you claimed. There were articles from 2017 by game journalists (e.g The Conversation) talking about diversity and inclusion being the ingredient that made Overwatch successful, and how "gaming audiences are no longer predominantly white, male", but that isn't people lambasting Overwatch on it's release. It's actually the opposite, there were people *praising* Overwatch for being woke, albeit after it's release, not during. I was there when Overwatch was released and no one was lambasting Overwatch as woke. The main sentiment was actually surprise, because we didn't expect Blizzard to produce a colorful and bright game that looked like a Pixar animation. I won't even bother looking at the other games you mentioned, since you can't even get your first fact right. Nice try at revising history, but get your facts right first.
@rohan68842
@rohan68842 День назад
@@Tharros95 The fact that you're arguing semantics lets me know you didn't post this response in good faith. "woke" is just the current day "sjw" I can't take you at your word claiming to "be there" when these conversations were happening, otherwise you'd remember people calling OW "sjw: the game" and saying Zarya was transgender and made to appease the SJW crowd. (This is if I were to assume you're arguing in good faith.) An example (censored): "This character Zarya is pure SJW fem*nist buIIsh*t. THERES NO FEMIN*STS IN RUSSIA. Nobody would be that f/at with short pink hair. F*cking land/whale power fantasy. All Russian girls are conservative and feminine." People were absolutely lambasting Overwatch and the dev team as woke (aka liberal, sjw, feminist, etc.) You claiming otherwise is just laughable to anyone who was on twitter/reddit/forums around the time the game was revealed and released.
@Tharros95
@Tharros95 День назад
@@rohan68842 is the arguing of semantics with us in the room right now? Typical of you folks. When confronted with facts, just accuse the other side of "bad faith". People only started labelling OW as sjw in around November of 2016 (months after the game was released and after everyone was hooked onto the game) because reports started coming out that Blizzard was going to announce a LGBTQ character. People were most certainly NOT lambasting OW as sjw or woke in May 2016, because no one had any clue of any of the characters' sexuality. And I'm sure for us normal folks back then, none of us really wanted to know either.
@rohan68842
@rohan68842 День назад
​@@Tharros95 The crux of your response was that I'm wrong because no one was actually typing the word "woke" to describe Overwatch 9 years ago. Semantics. The only fact I see is the comment disparaging Zarya I copy and pasted in my response that is quite literally from 9 years ago. In any case my point still stands. Once again I'm reminded that debatelords like yourself are never interested in an actual discussion.
@Tharros95
@Tharros95 День назад
@@rohan68842 Nice reading comprehension you have there. The crux of my point was that people weren't lambasting OW on release at all. I didn't even use semantics as an argument, in fact, I even took into account the fact that people were using the term SJW instead of woke. And, I posited that even then, no one was lambasting OW on it's release as you claimed. I provided dates, sources and more thorough evidence. The only thing you've provided is a single comment that you likely cooked up. The one here who isn't approaching any of this in good faith and isn't keen on having an actual discussion is you. I suggest you stop this projection of your behavior onto me, I'm embarrassed for you.
@dmfyre
@dmfyre 5 дней назад
Honestly this and the video dissecting Concord's visual design (or lack thereof) are genuinelu invaluable, professional takes on why the character designs of that game just left NO impact on people at large. It was honestly kind of baffling how the characters did such a poor job of being *charismatic* in a genre that's all about the characters' appeal! That being said, i do somewhat disagree that the 'pandering' part of Concord, dustborn, and other games is necessarily why they weren't as successful as they could have been (or at all, in Concord's case). Representation isn't inherently a bad thing; the problem really comes where representation overrides all other basic aspects of a character design. It's just another tool to be used to generate appeal in characters, because audience members WILL appreciate a character if they 'represent' a non-normative group and but are first and foremost overall appealing.
@dmfyre
@dmfyre 5 дней назад
Look at Guilty Gear Strive lately, for example - Bridget was one of the game's most popular character releases, and she's a trans character, which is something that's HEAVILY politicized today. But her design succeeds because she's an overall fun and appealingly designed character, not just [Mandatory Representation with No Thought Past That]. the same could be said for Bloodhound from Apex Legends; a nonbinary character sure, but also a stylish and well designed character first and foremost, who appealed to MULTIPLE audiences because of that.
@billbillson6779
@billbillson6779 5 дней назад
The East vs West panel is weight because the Aloy's model/Aloy part is flipped compared to the other entries.
@TylerEdlin84
@TylerEdlin84 5 дней назад
@@billbillson6779 yeah I noticed it too late as well
@thesunthrone
@thesunthrone 5 дней назад
One of the most bittersweet parts about Concord is following artists like Adrian Bush on Twitter and seeing the absolutely AWESOME classic sci-fi designs for environments and spaceships. The suits at the top of Sony completely mismanaged this project from top to bottom, and the rumoured cost of the development is classic scope creep, inability to iterate, refusal to look at feedback because the bossman says things are great. Anthem was exactly like this, too - cool promise, good start in terms of designs, then dropping the ball in every part of the design because they were forbidden to even mention their main competitor - Destiny. It's completely unprofessional - yet that's how the corporate world works. Money talks, but sometimes the wrong kind of money is doing the talking...
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 5 дней назад
Agree, except with the anthem part. Anthen just tried to get in a market that was already exploited, too late. It also did not help that gameplay was extremely boring, but the art was quite amazing imo.
@Cricket0021
@Cricket0021 5 дней назад
When i play rpg's or any game that lets you choose a character (be it fighting games) i always pick the monster looking class. Because they are honestly just the coolest looking one most of the time, and i want to look cool in a video game. Yes, i like the ugly characters but concord has a different kind of "ugly" in it.
@TylerEdlin84
@TylerEdlin84 5 дней назад
They went full ugly, never go full ugly
@Cricket0021
@Cricket0021 5 дней назад
@@TylerEdlin84 i'll take looking like an argonian over looking like fupa guy with colonoscopy tube
@obsiangravel
@obsiangravel 5 дней назад
The problem is not that they're ugly, ugly or weird looking characters can have a place, especially depending on the character's intent or background. The problem is that they're ugly AND boring.
@ranzu3138
@ranzu3138 5 дней назад
@@obsiangravel I think the problem is they are boring. They aren't even ugly, they look normal. They lack distinctive features, and that's what they desperately need.
@mrbluebell2735
@mrbluebell2735 5 дней назад
​@@obsiangravel it's not the ugg response Concord elicit from overall visual design, it's really eww. When played against the ochre, beige and virulent yellow/green/purple environment, I can't help but feel nauseated. Then add immersion breaking with everyone running like boys in female caricature bodies. The game is simply revolting in the inception level.
@bs_art3625
@bs_art3625 5 дней назад
Wow, what a master class in character design. Thank you for making art education accessible.
@TylerEdlin84
@TylerEdlin84 5 дней назад
I try
@RaymondoPerson
@RaymondoPerson 2 дня назад
I agree sexuality should play a bigger role in "fanservicey" female characters' actual personalities instead of being an autopilot thing, but if we're gonna say "Lara's old design is impractical & would get in the way" that opens a gigantic can of worms if we're actually gonna be consistent. Link starts out in basically his pajamas in A Link to the Past & immediately faces off against highly armored guards, yet no one cares (remember, he was gonna go to sleep in that tunic). In Wind Waker & its spinoffs, not to mention the first half of Ocarina of Time, he's a small child pulling off things a small child absolutely couldn't. Also gauging how "ok" a sexualized design is based on character assertiveness honestly feels like a red herring & ends up artistically limiting in the long run. The real answers are "make sure a sexual design makes sense given the tone & context" & "sexualize male characters too", but Japan's been doing the latter for eons (some Tales male protagonists wear less than the women!) so the recent trend of Japanese creators "being careful about representation" based on western anglophone standards is a step back.
@applegoblinjeans
@applegoblinjeans День назад
Always a good thing to learn and practice fundamentals then breaking them over time.
@RJPalmer
@RJPalmer 4 дня назад
I'm not sure why you guys that keep redesigning these characters just make them into overwatch knockoffs visually instead of looking at the influences they were trying for and doing that more successfully. Like man, they are all clearly meant to be riffs on Moebius.
@TylerEdlin84
@TylerEdlin84 4 дня назад
@@RJPalmer I love möbius but they not have enough mass appeal or work for this type of game. Maybe if it were an rpg or adventure game. I think they could work not saying impossible but would require more time and effort to implement.
@RJPalmer
@RJPalmer 4 дня назад
@@TylerEdlin84 I just dont agree that Moebius doesnt have mass appeal potential as an inspiration source. Guardians of the Galaxy which was clearly another influence on Concord also burrowed heavy inspiration from Moebius. Ditching the retro euro scifi aesthetic is completely losing the main actually interesting idea they had to expand on.
@TylerEdlin84
@TylerEdlin84 4 дня назад
@@RJPalmer I’d love to implement more retro sci-fi iteration if I did more.
@toad1971
@toad1971 5 дней назад
Thanks so much for this video. I've been studying character design for the last year and this eloquently summarized so much of what I have been learning in a very clear and succint manner that helped me clarify a lot of core ideas. You are a great teacher.
@timmygilbert4102
@timmygilbert4102 5 дней назад
Nah I'm pretty sure design shown in east vs west is due to a lack of technical know how on the west side, looks junior's first pass at sculpting 3d capture mandated by manager as a crutch to replace talent, hence uncanny Valley effects. That's not challenging beauty standard when it's plain bad, and the east has non traditional beauty well done, like aside from alloy, these are crummy direct photogrammetry with lens distortion still baked in and bad texture shader 😢 on the east side the way they pushed ashley and the re3 girl is not the typical oval head smooth jaws beady eyes, nor is the traditional bimbo aside from tifa, but technical execution is absolutly flawless. It's sad that something nobidy is commenting on, which tells me we no longer havemthe expertise despite being in photo realism era, that's scary for the future of the art.
@MrDezokokotar
@MrDezokokotar 5 дней назад
Nah i dont buy it. The artists of "the west" combined cant be worse than japanese artists. Just due to the numbers alone its statistically improbable. In some cases, sure, there is a lot of DEI hiring going on. But a lot of it is deliberate.
@timmygilbert4102
@timmygilbert4102 5 дней назад
@@MrDezokokotar not combined, after indiscriminate lay off that chase talents. Eastern artist are more likely to have long career or attract western talents, and they oscillate between stylise almost doll like idealised figure, or extrem realism, and very few are in extreme realism like capcom, which actually use the years of idealised shape to enhance realism, for example the re3 girl is excellent in knowing what to push to have effect. That's nuanced stuff, you need to develop an eye to get the subtleties. Meanwhile kay vess look doubly cursed, because the shape looks like the potatoes you get from straight scanning, but also it seems there was a sculpting phase to over emphasizes some curve, I know they didn't used AI, because it would have pushed towards averages, and the texture has baked a curvature pass that further overemphasised curve, leading to chin lady effects, side by side shows that cheeks bone are a tad too big and lighting get easily caught up in cavity, these elements hints at lack of technical knowledge in the nuances of how to handles faces. It's not helped when it start moving in real time cinematic, a decent face can have up to 200 bones, if you use a blendshape workflow you have 200 blendshapes x number of vertices on the face, that's a shit load of data, especially on an open world, leading to obvious compromise. Other character has numerous defect typical of lack of skills or experiences, when you know where to look, knowing how to handle limitations artistically is also part of the skillset. I already mentioned overshading of cavity, there is also how shape are pushed to clean the scan, but also the eyelid area or the mouth (nasolabial) area, how character do oh and ah shape are typically dead give away. Most open world game avoid ultra expressive facial shape during small talk dialogue for issues of data density and limitations it impose, they supply emotion with emote and body reactions or camera shot, mass effect original is a master of doing a lot with a small set of expressions. Outlaws break that. Same issues for the fable girl.
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 5 дней назад
This is what diversity hires gets you, hiring people because of skin color or sexual prefrence, instead of their actual skills
@domicofo
@domicofo 3 дня назад
okay idk if you're trying to do a rage bait or smth but Aloy is unrightfully bashed here and she looks hella pretty in both games like are you crazy
@TylerEdlin84
@TylerEdlin84 3 дня назад
@@domicofo I said 3 things, 1) she looked way better in part 1, 2) Loishs original concepts are still better and the game would be better slightly stylized, and 3) she looks busted in 2 compared to one, a noticeable downgrade as many others have pointed out as well. It’s just my opinion, I love when others disagree as well.
@giovannifim4964
@giovannifim4964 2 дня назад
Maybe they are just thinking too much about the designs? "Over thinking, over analyzing, separates the body from the mind"
@TylerEdlin84
@TylerEdlin84 2 дня назад
@@giovannifim4964 that’s what we do here.
@arytaus
@arytaus 5 дней назад
Spot on. I think you did a good job of keeping the topic about character design without delving into the politics.
@TylerEdlin84
@TylerEdlin84 5 дней назад
@@arytaus so hard, politics are all around this industry unfortunately.
@SpentAmbitionDrain
@SpentAmbitionDrain 5 дней назад
The problem is this is a pointless conversation without politics. Bad designs will be pushed to the forefront by bad actors and all of your skill will be wasted. All your, in my opinion, correct points of view will be ignored or actively suppressed, replaced by someone misguided sense of morality that denies physical reality. Reality like: people want to look at attractive people.
@CTomCooper
@CTomCooper 5 дней назад
@@SpentAmbitionDrain 100%. The likes of inexperience or ignorance that leads to mistakes are things that can be addressed. Knowledge and skill are not the issue at all. What has to be set apart from ignorance are motivations of spite and narcissism. It is pitiable, but these are personality deficiencies that cannot be remedied by way of teaching. Disassociation and allowing bad faith actors to self-reflect is how this gets addressed. Otherwise, this situation isn’t something that any working professional can reason their way through in the hopes of finding some mutual outcome. A game that had 8 years of time worth of opportunity to head in that direction didn’t; that is clearly negatively motivated.
@SpentAmbitionDrain
@SpentAmbitionDrain 5 дней назад
​@@CTomCooperSpot on. I will add that you cannot logic someone out of a position they did not logic themselves into. These are ideological choices and the only way to reverse the course is to let all of these games fail and gatekeep projects from the "ugly pushing" artists as they will never change their cemented world view.
@DigitalinDaniel
@DigitalinDaniel 4 дня назад
I don't think there's a decline in character design, there's more games and characters than ever before so you're naturally going to see more wins and duds, and ideas can saturate much more quickly. Dwelling on the duds is kinda pointless. I'm sure the creators of Concord realize they missed the mark so they'll either do better or get left behind. What's more worrying to me is when something badly designed or annoying is part of a successful game so it proliferates. Like how "Ubisoft" towers and empty open worlds have flooded the industry. The worst part about Horizon wasn't Aloy's face... it's climbing Ubisoft towers and running around in empty spaces. It's the same problem with Breath of the Wild, Tears of the Kingdom, FF7 Rebirth, and Eldin Ring... among many other problematic similarities those four have. I think Aloy looked great in the first game, her hair is really cool. But the second game looks... idk if its the graphic improvements or what, but her face looks like dirty and puffy there's a weird uncanniness to it that reminds me of those creepy Japanese robots. And it's not like they can't design, Horizon's costumes, creatures, and key locations are pretty cool. When it comes to videogames and animation, I don't think the characters should use the likeness of their voice-actors especially if its a celebrity... something about it just feels uncreative.
@TylerEdlin84
@TylerEdlin84 4 дня назад
Thanks for checking it out I agree with all that
@Xgil2Play
@Xgil2Play 3 дня назад
When you do commercial character art but don't do the design part, you're likely to run into the problem where it seems your character doesn't belong. Character design isn't art and it isn't about making the character look "pretty" it's about making every inch of said character tell their story without me having to look for lore.
@Skyflakes05
@Skyflakes05 4 дня назад
you know what i noticed is that the entire roster has no "evil" characters. like, for multiplayer genres like this usually there's a good faction and an evil faction but in this game, everyone seems to be the good guy. like they can't even make their characters evil for some reason.
@mrbluebell2735
@mrbluebell2735 4 дня назад
@@Skyflakes05 the Milquetoast squad.
@winterflow_machinima
@winterflow_machinima 2 дня назад
It might’ve not been your intention, but with the examples chosen for male and female characters for this video, it felt like the message is to move back to a time where female characters’ appeal is almost always tied to their physical attractiveness, and male characters’ appeal to action and personality despite how they look. We can have both, and both ways, but that’s not the message I’m getting with this video in regards to good character design. The examples used in the video paints a picture that conventionally non-attractive male characters can still be super cool, and have far more exaggerated proportions, but that it doesn’t apply for female characters.
@TylerEdlin84
@TylerEdlin84 2 дня назад
@@winterflow_machinima yeah maybe the message didn’t land as clear as I intended, that’s totally fair. Context is everything and that’s something I could address in part 3! Let me know what else you would want to hear about.
@winterflow_machinima
@winterflow_machinima 2 дня назад
@@TylerEdlin84Cheers for the response! A bit of my background: female, been an avid gamer for +25 years, working in games as an artist for 12 years, including outsourcing. Despite the supposed ”wokeness” of the current era, I feel there’s still a strong bias for male characters to get the free pass to be cool despite how they look (young, old, big, small, thin, chubby, serious, goofy etc) while for female characters it is still much more restricted to beauty appeal (young, conventionally beautiful). While you make some good points in the video too, and I agree that game visuals should cater to the intended target audience, I don’t wish for a push for female characters not receiving the same freedom that male character design enjoys when it comes to creativity! Hope that clarifies my thoughts a bit more!
@TylerEdlin84
@TylerEdlin84 2 дня назад
@@winterflow_machinima yes you are absolutely right and I definitely think I made the wrong call in the editing process where I did trim upwards of 20 minutes worth of additional examples and I had the entire female cast of red dead. You know which were regular woman and they were all amazing. But I feel your point and that’s definitely something I will echo in an eventual follow up.
@snoot6629
@snoot6629 День назад
oh, the eastern beauty standard basically is just white skin, we have colorism here as a culture (?) , basically the lower in social caste did hard labour hence they were always under the sun (dark skinned) , and richer ruling caste had a comfortable life outside hard labour- and asian culture is dominantly still conservative , as a lot of gay people are still being killed in provinces and dark skinned people getting bullied or made fun of (even online) source : asian who had experiences to such things p.s. sorry if the English is of wrong grammar and a bit on the ramble side, its not my first language. thanks for reading.
@Kandisz_nora
@Kandisz_nora 4 дня назад
WHAT. The redesign of the Prince in The Warrior Within was a genious move and Warrior Within is arguably the best PoP game ever made.
@TylerEdlin84
@TylerEdlin84 4 дня назад
@@Kandisz_nora I don’t know, I think a lot of us really missed the charm of that first one.
@Kandisz_nora
@Kandisz_nora 4 дня назад
@@TylerEdlin84 You got your charming prince back in 2008 :)
@TylerEdlin84
@TylerEdlin84 4 дня назад
@@Kandisz_nora hahaha that game was was so odd in its design choices very good looking though
@Kandisz_nora
@Kandisz_nora 4 дня назад
@@TylerEdlin84 It did not age a single day in 16 years. Absolutely futureproof art direction.
@blackhoundrise8431
@blackhoundrise8431 2 дня назад
As someone learning art and also wanting to illustrate characters they write about, this was eye opening and same time, kind of discouraging - but not in a bad way. Just got a lot to learn before I even design a character.
@Uhcip
@Uhcip 3 дня назад
Some of the "beat with ugly stick" women look fine in game tbh. The comparison is unfortunately very close to being those people who complain about DEI and chins.
@onigirls
@onigirls 3 дня назад
Yeah it sadly definitely has that flavor to me. I think our understanding of female characters is just very warped by decades of sexualized charater designs. I do also sometimes design for sex appeal, but it's really not the end all be all of appeal itself, and it's still very telling how different our discussion of male vs female characters is. I would've appreciated a more nuanced approach, in that sense. But thankfully at least he did say it's all along a spectrum in terms of practicality vs sexualization, so at least there is some room for understanding there.
@TimRidleyArt
@TimRidleyArt 5 дней назад
I took a few character design classes with Kevin Chen years back and I remember him mentioning that each element of the design is an opportunity to re-enforce the: backstory, personality, or world. The Concord characters don't look like they belong in the same world and I have no information at all about who they are through their designs. I'm really surprised that they got approved and made it into the finished product.
@henriquelange1
@henriquelange1 4 дня назад
The "dismantle traditional beauty standards" part is kinda non sense. Aloy does not look ugly, at all. The others have a 3D model that approaches the uncaney valley, and even if they were fine it is ok to have people that are not in the society standards of beauty, the majority of people are not, or else you will have things just like league of legends characters, all have the same face syndrome. If you crop the face out of 10 different splash arts of feminine characters you would not be able to discern who is that character. And that is very poor
@TylerEdlin84
@TylerEdlin84 4 дня назад
@@henriquelange1 so all these companies that use 3D characters with face models aren’t intentionally making them look great,? The Japanese, Chinese and Koreans sure have this figured out. This to me sure seems like a western problem.
@octopusguy4183
@octopusguy4183 4 дня назад
@@TylerEdlin84 im a korean and i can say its very western problem specific america
@henriquelange1
@henriquelange1 4 дня назад
@@TylerEdlin84 I guess they're trying but the stylization is kinda off. What I meant to say in the first comment is that the characters don't have to be all with perfect skin, the standard proportion of beauty and square jawline, people are different and it is good to see representation of the variaty of bodys that exist. LIke, they are trying to dismantle traditional beauty standards but the problem is the execution and not the intent
@onigirls
@onigirls 3 дня назад
@@henriquelange1 Entirely agreed! I hate how the discussion around concord is so warped by this dissent for depicting characters as anything else but a very narrow definition of attractive. We can really do better than that.
@IceFireofVoid
@IceFireofVoid 3 дня назад
I don't think it's strictly making characters "uglier". It's making characters mediocre. Games are less so an idealized reality than they are an exaggerated reality. An ugly character who is exaggerated and has the ugliness cranked up is still interesting. A character that looks like some guy you'd see at Walmart...isn't. Overwatch has its fair share of ugly characters, for example. And they're nothing like people you would see in real life. And that makes them interesting. That makes them appealing.
@mateoacevedocontreras6087
@mateoacevedocontreras6087 2 дня назад
This is the first time I have seen a fellow artist state my exact posture towards style. I have had so many arguments with other artists and non artists about the importance of style in the development of both the art and the artist. I believe that style is so overvalued at the moment that, to me, it feels like a potential pitfall for artist. I have seen time and time again artist justifying poor construction, somewhat shacky line art, or even color theory with the excuse of saying it's "their artstyle". Now I am not saying that art should be done in a particular way or that you as an artist should behave in a particular way either. But to me, style is just another tool in favor of the intention of the project. Basically the artist should be in control of the style, not vice versa. I don't believe that you need to enjoy drawing everything, in fact there are styles and even sometimes scenes that I won't draw just for lack of interest. But whenever your style limits you to something, then you should probably consider studying a little more that subject in which you are shaky just so your style can be improved and encompass an even wider range. Many times people ask me what my style is and I will tell them that I change it in accordance to the project. Of course there are some things and habits that will point you as the artist, but I feel like many times artist confuse style with visual motif. Having a way of drawing noses, or eyelashes, is not really a style imo. It's merely a comfort zone. Now none of this comes with any hate or criticism towards any artist nor its habits.
@tackyinbention6248
@tackyinbention6248 2 дня назад
Bro actually made the soup kitchen bouncer real
@sonder2874
@sonder2874 5 дней назад
Normally I very much enjoy your videos but this one comes across as weirdly critical of inclusivity for some reason. I wonder if the treatment of women in game development has anything to do with the monotonous ‘sexy’ female character designs, as men as usually the one deciding on the final character designs, and sexism is alive and well in many game development teams. Now that some companies are starting to be more inclusive, I think we can give them some time to come up with iconic and good character decisions without falling into oppressive tropes. And personally I’d rather have a ‘bad’ character design than a racist or misogynistic one, but maybe that’s just me.
@TylerEdlin84
@TylerEdlin84 5 дней назад
@@sonder2874 the problem as I said is when the inclusivity takes precedence over more important factors when it is the sole priority. In recent cases this is sinking studios and peoples lively hoods are all compromised because they rather stick messages in their games over developing just damn good games. This leads to other problems we all deal with and that’s the check box hires. People are getting hired into these studios not because of their skill set because they meet some quota. And as a result the quality of many games, many designs by extension are suffering. People should get hired for who they are not what they are.
@sonder2874
@sonder2874 5 дней назад
@@TylerEdlin84 I feel like this is just retoric. Most game companies (like 95% of them?) are not progressive at all. It’s still a male dominated field. And honestly if the only way to keep the industry alive is through s*xism and r*cism then just let it die. But I think we both know the industry isn’t dying anytime soon. Also I’m pretty sure horizon (and other examples mention here) sold well… so?
@Delphins59
@Delphins59 5 дней назад
@@TylerEdlin84 i get the idea, but a lot of games actually "meet the quota" like you like to say, sometime people just make bad design choice that's it. Arcane, Celeste, Dislyte, are inclusive for exemple has very good design both """"check boxes"""" and has """""political content""""" you are missing the point i think.
@SpentAmbitionDrain
@SpentAmbitionDrain 5 дней назад
This is such an idiotic take... Sexy women in games exist because most of the people playing games are young men. If you think you will change that you are delusional. Pushing for bad characters because you don't want to deliver things your main audience want's will end up in more Concords. I'm OK with that. Loose as many hundreds of million as you need to figure out what the audience wants.
@kaischoneweiss
@kaischoneweiss 5 дней назад
@@sonder2874 no no the industry is dying because they are hiring more diverse employees not middle aged white men like Tyler, who know how to draw a bikini bottom on a rocket launcher character, in a classy way.
@onigirls
@onigirls 3 дня назад
While I disagree with some of the commentary on eastern vs western designs, I do appreciate the structure you're teaching with these redesigns! It is important that we iterate or infuse a template, rather than attempting to disengage from all visual language/shorthands overall :')
@lemond2007
@lemond2007 5 дней назад
0:46 "doo-doo"
@BarKeegan
@BarKeegan 3 дня назад
Love all the points made. I like how technical limitations in old games helped shape their art & design
@Wisleman13
@Wisleman13 5 дней назад
Doesnt all this end up being a little bit generic? I mean yeah all those other games set a foundation on this but when we talking about players perspective i think that the audience can be trained to explore new things and aesthetics. Personally i see all those remakes you guys did to those characters and i got to say this: Yeah its more clear now but lacks in freshness and authenticity. From artist perspective i wouldnt like to produce based on a formula when there are plenty of new things to explore. The conclusion: Is Concord design so great? Maybe not a 10/10 but does suggest something fresh and new? Absolutely yes. So maybe in the future this new kind of aesthetic or problem solving will set the foundation better ( like the older games set the foundation and now can be compared and studied). Note: i didnt hate your or others remakes but i feel we turn around the same things sometimes :)
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 5 дней назад
No, the audience is dumb and cannot figure anything out for themselves. This has been true since the start of gaming as they have become easier and easier as each year passes. They actually need recognizable patterns from mainstream media to understand what is actually going on, which is why concord failed. In overwatch, you look at reinhardt, and you know exactly what his role is. In concord, you look any of their chsracters and would not have any idea of what they do.
@AliHamza-sv4ni
@AliHamza-sv4ni 4 дня назад
If by fresh and new . You mean, making all of the character look like the heros look like random npcs from Wal-Mart of a comic book convention. No I'm sorry . Noone wants to play that . We have had comic books , movies etc for years .characters playing into femininity and masculinity always sell no matter how much you try to move away from traditional masculinity and femininity m only chronically online people think that people's minds have now been changed etc . They haven't. Everyone still finds an athletic body , wider hips , larger breasts , square jaws on men , soft features on women attractive. No matter what .
@randomprotag9329
@randomprotag9329 День назад
in a way yes, its like rebuilding the only burned down house in a nieghbor hood to standard while it may have standed out more burned down and covered in ash compared to standard house but its clearly in a worse state. concord fixes end up feeling generic cause it makes completely terrible designs not terrible.
@Genthreelibre
@Genthreelibre День назад
I like potion c looks like a doctor/butcher and a character that has both jobs sounds interesting. Gameplay wise a medic that can heal you and hurt you in equal measur sound legit too. Imo of course.
@BerixMaster2010
@BerixMaster2010 5 дней назад
Both this and your last character design videos are great, honestly. You made an excellent point how trope subversion can make character designs more interesting, but also how subversion for the sake of it or for trying to "make a Serious Point" can result in a design that just misses the mark. Its definitely way more interesting than all of the dumb videos that just go "game bad Cuz Woke" without articulating what made the designs in games like Concord fall flat compared to their more successful contemporaries, that's for sure! Also, really love the Battleborn shout-out in this one lol. I enjoyed that game a lot when it was still online.
@TylerEdlin84
@TylerEdlin84 4 дня назад
Thanks for watching I appreciate it
@josevanz7654
@josevanz7654 4 дня назад
Im drawing my own version of all the concord characters. Its a very good exercise!
@Tinoxxz
@Tinoxxz 5 дней назад
I'm designing some characters of my own since I'm trying to make a manga of sorts. I always thought design was definitely easy and then i realized how wrong i was. There is so much to take into consideration like shape language, region, species, personality, role, silhouette, and status. I have been having lots of fun experimenting though. Thanks for the great video, it gave me so many ideas.
@DrLimeGreen
@DrLimeGreen 5 дней назад
I didn't realize soup kitchen bouncer was supposed to be male in the original design.
@bugsinthewalls
@bugsinthewalls День назад
I miss seeing weird and unique art styles
@TylerEdlin84
@TylerEdlin84 День назад
@@bugsinthewalls yeah lots of studios are afraid to take risks especially with design. Games take to long and are too expensive
@sandilezwane5120
@sandilezwane5120 День назад
I will say POP: Warrior Within was overhated because I still like that design of the Prince the best considering the atmosphere
@sallines1787
@sallines1787 5 дней назад
I find that icluding what you should do and what you should avoid to be very informative, I loved this video!!
@animarch3D
@animarch3D 4 дня назад
I really love these breakdowns, as a character artist, really love how you broke this down. Nice one Tyler!
@TylerEdlin84
@TylerEdlin84 4 дня назад
@@animarch3D thanks appreciate this
@HUYKIEU-c6j
@HUYKIEU-c6j 2 дня назад
Many developers nowsaday I think they are forgetting that they are making a Product not an essay. A product need to be appealing, good function and at the right price. However, many of these aspects are lost or turned into some kind of cause. I'm myself an Asian dude, so I don't care about the need of white male lead, I don't care if the game only have female characters or non-white or gays, just give me "character", lemme see their struggle and growth or distinctive appearance, not some generic shapes and then try to put into that shell some kind of message that I have to care about, f no. The failures is the reminder of what the devs should get back to.
@LiquidSnake1988
@LiquidSnake1988 День назад
My goal is to learn to draw/paint/3D model! And hopefully kids able to learn it too.
@piusdoe8984
@piusdoe8984 4 дня назад
Quiet breathes through her skin! lol come on Tyler, makes sense to me! haha anyway great some points made. we really do have to be careful when making more realistic games, but at the same time, characters like Aloy,Kratos,Joel etc work for those worlds because the realism in unorthodox situations is part of the appeal. a bit confused on why Alloy is part of the subverting beauty standards and calling assassins creed token is a confusing take that makes me think we've changed the definition of token characters
@TylerEdlin84
@TylerEdlin84 4 дня назад
For just because they made her in game model look worse than the face model, on my opinion.
@Strubey
@Strubey 5 дней назад
Haven't watched the video yet and I don't doubt it's great, but these thumbnails are getting really obnoxious imo..
@obsiangravel
@obsiangravel 5 дней назад
Agreed.
@spruceforester3038
@spruceforester3038 2 дня назад
I mean appeal in a way does depend on the person some people enjoy playing hot or sexy characters while others may gravitate more to silly characters, or scary/edgy characters, or even just cute characters. But very few people like bland characters, so I think its fine to rely on the tropes a little bit, particularly if they sell your games, or other media.
@TylerEdlin84
@TylerEdlin84 2 дня назад
@@spruceforester3038 thanks for your input !
@spruceforester3038
@spruceforester3038 2 дня назад
@@TylerEdlin84 no problem
@galeanart7209
@galeanart7209 5 дней назад
Art departmenr must be happy that people are making justice to the desings corporate wanted
@TylerEdlin84
@TylerEdlin84 5 дней назад
@@galeanart7209 what a messy situation
@by0vvv0
@by0vvv0 2 дня назад
for me: fungsional, then shape languange, then story
@estikazzi9818
@estikazzi9818 4 дня назад
simplification is the way😁
@lol-jx9qi
@lol-jx9qi 5 дней назад
woman no cute anymore. me mad.
@Zhiznestatistiks
@Zhiznestatistiks 5 дней назад
You are praising battleborn, but totally go over the middle design where the character has a comically small head. It was one of the first thing that struck me when i saw this designs. It almost feels like different art styles with this head to body ration for a gunner man.
@TylerEdlin84
@TylerEdlin84 4 дня назад
That’s fair
@sujurisilver5118
@sujurisilver5118 4 дня назад
Subscribed for the Battleborn love. You got it; I played it while the overwatch ads were going crazy, and the narrative turned into “overwatch clone”
@TylerEdlin84
@TylerEdlin84 4 дня назад
Yeah it’s always unfortunate when things like this happen to solid games.
@dwintster
@dwintster 4 дня назад
Great talk, I always thought of style as a method to tie the story to related inspiration from art history. When they were designing the characters and environments for Mulan, they were referring to Chinese brush paintings, history, and culture. Dexter's laboratory, which was made for tv, has a very UPA feel to it while keeping the lab coat and environment in the early 50s. When I was creating my Anansi Design, I started by researching Jamaican and West African Art and Culture even though I am Jamaican and grew up with the stories. Style isn't an arbitrary thing. It must serve the story and medium. Your character's for a TV show with limited animation budget might need to be simpler because of budget constraints. There are a tonne of art movements that we can also refer to along with things that define a brand. From the perspective of an industrial designer, the lines, stance, and face of a Ford Mustang are going to differ greatly from a Porsche Carrera. So when styling anything you also have to consider your audience as you stated in addition to its history, where is it coming from, where is it going, how has it changed, what does it mean now? I agree that much of the designs we have been seeing lack visual appeal, too often, and ugly for ugly sake. Style is just the start, character's need to function, a character designed for 3d animation will have a different set of constraints than a character designed for 2d animation, a 2d animated rig, or illustration.
@gayanudugampola8973
@gayanudugampola8973 5 дней назад
The only game that counts as a "realistic hero shooter" in my opinion is Rainbow six siege.
@AMCART99
@AMCART99 5 дней назад
Soup kitchen bouncer, gets me every time 🤣🤣
@HalfWarrior
@HalfWarrior 5 дней назад
Thank you Tyler!
@NecroIris
@NecroIris 4 дня назад
Im not the best artist, definitely not a professional (freelance at best), but I knew at glance that Concords characters were off to say the least. As i ran through my favorite character test. If I completely black out the characters and put them side by side can i still easily tell them apart? Y/N. Are they telegraphing any sort of personality with body language? Y/N. My rule of thumb is stereotypes and tropes exist for a reason, because they work ppl like these type of characters or in case of stereotypes hold some inkling of truth and can be fun as long as its not malicious. Honestly the only good thing concords characters have done is make good redesign and character design practice as a lot of the characters are outside my comfort zone, (robots, armor, and guns). Oddly has been fun practice.
@arsenkurmangali2997
@arsenkurmangali2997 5 дней назад
im already ugly irl, i dont want to be ugly in videogames
@iamthephat
@iamthephat 5 дней назад
This video is about design, no need to say that.
@wilhelm992
@wilhelm992 5 дней назад
Great points man, keep it up!
@Likeableartist
@Likeableartist 5 дней назад
like, I feel like if the voice actor is comfortable with it, i feel like it be REALLY cool for voice actors to actually get a visual role in the game itself! Sort of like how Keanu Reeves is in Cyber punk, why can't other voice actors likeness be in the game? would make characters feel more human, and voice actors will not be as " invisible" to the average audience.
@TylerEdlin84
@TylerEdlin84 5 дней назад
Love Keanu in cyberpunk
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 5 дней назад
You would be surprised, but most voice actors look nothing like their game character counterparts. Oh yeah that final boss 3m tall monster? Is just 5'7 nerdy joe that for whatever reason has the deepest and grungiest voice in the universe. If find it very hilarious😂
@electroneurons
@electroneurons 5 дней назад
Was actually watching your last video when i saw this
@ghost4439
@ghost4439 5 дней назад
When I was younger, when I played games that you could customize your character, I never once made them look like me. I always made them look like a made up character. A great physique, Awsome clothing (mostly like ninja designs) and glowing weapons. I always made them idealistic, not realistic. I dunno why the AAA industry is so hell bent on representation. Like I couldn't care less. I miss the days where things where more idealistic then trying to be realistic all the time.
@erikzarts
@erikzarts 5 дней назад
It's not even good representation most of the time either. Like, make it fun and a good story that's cohesive and nobody would give a damn. Media in general is about having fun ffs, let's prioritize that first.
@obsiangravel
@obsiangravel 5 дней назад
Good for you?
@janbiela8596
@janbiela8596 3 дня назад
Very insightful video! I’m not an artist myself, but I have commissioned a lot of art on Fiverr and unfortunately I made a lot of bad experiences there. I always try to be very specific with my ideas and provide reference fotos of what I have in mind - at the end I often receive something completely different or art that just blindly follows my ideas without any cohesion… Could you share some ideas of how to commission art the right way? What is the best design process to get at the end a good result? I hope you read my comment and can help me out. Thanks :)
@TylerEdlin84
@TylerEdlin84 3 дня назад
@@janbiela8596 honestly sounds like what you are doing is pretty spot on. Having a solid description that describes what you need and how it should feel is important. I would just focus on the consistency of the work on the art portfolio. A lot of artists end up on fiver because they can’t get work anywhere else.
@janbiela8596
@janbiela8596 3 дня назад
@@TylerEdlin84 thanks for taking time and replying! Are there any other platforms you would recommend to commission art?
@sonder2874
@sonder2874 2 дня назад
@@janbiela8596i think twitter x, instagram or cara could be good. There are also discord groups. Maybe ask around first to see if there are artists that other people had good experiences with. Honestly I would never recommend using fiver, there are a lot of people pretending to be artists on there using AI art.
@SugarThyme
@SugarThyme 4 дня назад
Where would you suggest individual clients go to find people skilled at character design?
@TylerEdlin84
@TylerEdlin84 4 дня назад
It’s usually a lot through referrals or a site like artstation.
@berthein5476
@berthein5476 5 дней назад
My boi dante in DMC looked fricking amazing haha. Teenage emo edgelord went hard :D Loved lightnings design actually. It looked badass. Cosplayers had a ton of fun making it.
@neweducatedyoke7206
@neweducatedyoke7206 4 дня назад
It might be because of the aggressive focus for certain Western titles to be excessively realistic in their styles. Even some Eastern characters try to follow a type that tries to make them still fit conventional norms of what is attractive. When it comes to Western ones it seems more inconsistent with some characters looking fine and others not being as good because their design might translate well on paper, but with all of the added details and animations, it looks worse. I don't figure it's also the issue with diversity, as there are plenty of games that have good characters that are diverse and inclusive even, but still flow well with in their implementation. Examples are more like Overwatch or Apex Legends. Hopefully game companies pull away more from heavy realistic styles, otherwise the spectacle they bring with detail is going to be very boring in every newer title. This is what made Concord even less appealing in my eyes.
@TylerEdlin84
@TylerEdlin84 4 дня назад
@@neweducatedyoke7206 yeah I agree with this all
@ji_ji_
@ji_ji_ 5 дней назад
i heard this games characters were designed by committee. So i think a lot of these things are known by the artists who worked on the game - and i dont think subversion or ideology was a leading philosophy for the designs. It was probably more like trying to turn a bunch of pre-schoolers character designs into hyper realistic characters .
@TylerEdlin84
@TylerEdlin84 5 дней назад
@@ji_ji_ thats what im hearing I hope more info comes out
@SystemBD
@SystemBD 4 дня назад
5:50 That original character designs for Alloy is superb. Guerrilla certainly lost a lot by focusing on hyper-realism.
@TylerEdlin84
@TylerEdlin84 4 дня назад
@@SystemBD couldn’t agree more. My eyes get fatigued by the sheer density of detail in that game to the point every time I tried part 2 I just felt tired. A little more art direction could have gone a long way just like ghosts of Tsushima did
@marioflores5436
@marioflores5436 5 дней назад
You look like Kendal Roy
@chomsky72
@chomsky72 4 дня назад
Over design or design-creep also plagues the film industry visuals. I think of many MCU costumes.
@TylerEdlin84
@TylerEdlin84 4 дня назад
Great point
@Ferguson011975
@Ferguson011975 4 дня назад
Roka's design is literally so bad that you, along with everyone else in the universe, failed to catch that the rocket launcher is held by a robot arm attached to her back. BTW literally every video I see talks about "silhouette" and it's something that I've heard many times before as far as character design going back years. How exactly did the Concord designers miss this lesson?
@kvacm
@kvacm 4 дня назад
Thank you very much, very nice video! even I'm not a character designer and my characters literally sucks, I learned helpful facts! Just a little thing, could you please make your videos little louder?
@TylerEdlin84
@TylerEdlin84 4 дня назад
Sure I always try to make the audio balance better.
@shelbylyn571
@shelbylyn571 5 дней назад
saying lightning isnt interesting is just straight up misogyny
@TylerEdlin84
@TylerEdlin84 5 дней назад
Never did see the appeal with her. I don’t mind the design though.
@Zhiznestatistiks
@Zhiznestatistiks 5 дней назад
I disagree with western character designs like Aloy being "average" like everyday people. She really isn't. The western characters like her are not only worsened versions of initial scanned people (like no make up despite intricate hairstyle), but they are possess a very high degree of androgyny, (which is really rare this age group) which makes them uncanny outliers. Western characters like Aloy aren't average, nor ugly nor beautiful, but kind of rare type of androgynous face & body which makes them look very strange uncanny. Oh and a fat face on a rather slim body adds another layer of absurdity. I would really like to have just a plain average looking people instead of all of this. Also about curviness \ e.g. high sex appeal. Personally i can ignore excessive sex appeal just fine, in the long run there really isn't much difference for me if the chrarachter has a skimpy outfit, but ugliness is much harder to ignore. With mary sue player tool character like Aloy it was fine, but with someone you'd need to constantly interact...
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 5 дней назад
Look at rockstar games, they are the perfect definition of "appealing average characters" it also helps that they have an interesting personality and story.
@Zhiznestatistiks
@Zhiznestatistiks 4 дня назад
@@jeanpierrepolnareff9919 True gta has much more average people looking characters, especially back in the pre Gta V era.
@JerryLecor
@JerryLecor 5 дней назад
Top tier video, one thing I want to say is the design for Quiet is very sexual but at the same time they made it work by having her breath through her skin. Its almost rage bait lol "yeah she she's half naked, do you want her to die!?" 😂😂😂
@heatherelroy9534
@heatherelroy9534 5 дней назад
Feel like there was a missed opportunity to add Mai Shiranui to that over-sexualized slide when mentioning that there might be a legit reason they're dressed that way--distraction.
@battleframestudios8989
@battleframestudios8989 2 дня назад
Yall are really triggered by characters actually looking attractive in video games, God forbid. If you're tired of seeing it shield your virgin eyes and let other people enjoy life.
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