Nice tutorial. "Nobody's going to care except me" is the story of all those little tweaks we do that no-one really notices except if they are not there !
Was searching for help with this exact thing last week! In particular (no pun intended), I couldn't figure out how to do the edge effect. I feel like I'm actually getting good at using Motion thanks to your tutorials. I had a most enjoyable morning following along at home. Thanks again!
This is fabulous, Simon. As always, your tutorials are spectacular, well described, step by step instructions. Thank you for taking the time. I have a vignette I'm working on which I now think will likely finish with the character disintegrating like this. I had to go back as I missed some settings on the Extrude. Stay well and thanks again, best from NZ!
Aha, I found the problem. In the Head build, I definitely missed setting the Bezier Mask Blend Mode to Subtract at the time of inverting that mask. I may also have exported it w/ the background. It works exactly as it says on the tin now. Thanks again, Simon. I now need to watch the creation of the Danny Matte. :-)
You are very very very very smart! You are fantastic as always!! Thanks again for another very instructive tutorial. When I grow up I want to be like you, hehehe!!
The cracking effect integration is A+, like all other tuts the particle drift effect is still very flat and 2 dimensional. So still researching for a reasonable method to create dynamic depth that doesn't require a 3D setup using houdini|blender.
Yes, Motion is a 2.5D application.If I were doing this shot for real I would be using a variety of applications in conjunction with each other and I would definitely be doing a lot of the structural work in 3D. This was really just a bit of fun that I hoped a few people who only have access to Motion might enjoy. You could of course supplement this effect using particles that have dramatic 3D depth and I was toying with the idea of including those but I felt that trying to show how to create convincing integration with the actual (2D) disintegration effect would be too time-consuming ... and there are a zillion tutorials out there that show this faux "disintegration" effect and I was keen not to add to them.
@@SimonUbsdell right o,n really get not wanting to make long tuts. Your use of extrude on the texture however did give me a couple ideas to try in fusion like using tiny extruded 3Dtext characters(.,-) for particles or abusing the volumefog for building up layer slices. If you haven't seen them look at keentools facebuilder(there's a blender version) and there's a tangential post buried in the wesuckless forums about 2.5D facemorphing pictures using a 3D placeholder dummy to make a depthmap, thanks nntr.
Thanks for those ideas. Facebuilder is fun but of course it's a very simple process - you could replicate it in Fusion using camera projection and the warp tool.
Hi and thank you for the videos. You really helped me a lot as I am not a professional but 3D is my passion and hobby. I kind spent all carantine here in Italy with trying to learn from your videos. Three questions though.. 1) Do you offer online courses or tutorials about Apple motion or Mo2 plug in? 2) Is there any chance to consider making a tutorial about building a 3D city environment in Apple motion? 2) Do you accept donations? I would be more than happy to support your effort! Thank you!
The original clip for this tutorial was a green screen shot so I applied a keyer (hawaiki.co/keyer) in order to get a matte. You could do the same with green or blue screen using the Apple Keyer - switch the keyer to the Matte view to render out the black and white matte which you can then reimport for this project. I'd also suggest rendering out your green screen foreground composited over grey to make sure your edges are despilled. If you don't have a green screen shot you can always draw a roto matte using the Bezier mask tool, or if you've shot against a white background you could try the Luma Keyer.
Hey Simon is there a way to create displacement maps and use them on your footage in motion 5? If so, have you already done a tutorial on this subject?
It's a special case because it only displacing a masked-off section of the live action footage but this is exactly what's happening in this tutorial. The displacement tool in Motion is unhelpfully called "Bump Map". Try this: a) add your footage, b) add a Clouds generator and turn it off, c) add a Bump Map filter to your footage, d) use the Clouds as the source. You've now got what After Effects calls a Turbulent Displace effect. Literally anything can be used as the displace source though - try it out with all the built-in generators, then try using anything else you can find. Note that Refraction and Glass Distortion are specialist types of displace filter as well.
Could you do this with two videos? To give a moving person a texture of some sort I wanna fill in a person with binary code could you help me figure out how
I guess it depends on what you mean by filling the figure with code. You could certainly very easily adapt this method to disassemble a person "into code" but if you mean creating a 3D figure that looks like it's made of code then I would say it would be hugely difficult to achieve in Motion.
Although extremely brilliant, and very interesting to watch, this is not a “Tutorial” at all. What it is, in my opinion, is an expert demonstrating his advanced knowledge / skills with Apple Motion. I’m pretty sure the general Apple Motion user won’t be able to, after watching, make the following animation: - Create a transparent red-circle.png in another program. - Beginning at two seconds, have the red-circle (centered over a write background) disintegrate to the right in 3 seconds.
Such a skill but u cant present it properly 🤦🏻♂️ finished effect you should show that nice and clearly on full screen not like few miliseconds on the end of video and “oh thats it” 🤦🏻♂️