Just remember folks , this is a list made for a bit of fun and is a popularity contest essentially. We will cover a proper top 10 later this year for classes , like normal
How the fk did you come to conclusion that VDK does same DPS as VHL? VHL starts 15K with just spiral carve, does 19K with vali and went up to 27K before dauntless nerf. VDK starts at 11K with spiral. Does 13K with vali and 15 with dauntless.
@@niikobellic3240 cav should be no.1 as it deals more damage with forge ench, it can be dtl or rav, plus its 3x as tanky and very good for ultras......
it's so good to watch videos like these, i remember playing this game back in 2013 to 2016 in computer shop since I don't have pc at home, it really feels nostalgic everytime i see this game unfortunately I can't bring back my old account because i forgot the password of it
"I cant be bothered, so I get VDK" is fkin noob trap thinking and it being so, is my whole problem. Its just as hard to get as VHL if not harder considering you need another great class to get past hungry duo and the only reason to go get VDK is ultra boss content that takes as much game time to finish as the VDK grind, so in that sense, its like traveling into neighboring country when you dont even live nearby just to save like 10$/€ and in soloing sense, its just straight worse VHL, so you gain nothing by choosing VDK over VHL. VDK isnt worth the grind. Either add ultra bosses or buff it or make it take 8 hours from scratch ( currently 16+ ). Anyone saying it already take less than that is fat liar.
Void highlord is more of a solo class while Vdk is a damage buffing support that can also solo. Vdk if anything should be compared to legion revenant and Lr slaps so i guess your point still stands😅
@@fattyfatfatty1919 But its not worth it as support. It has no actually purpose where it would be valuable. Just go get SC and AP, both 4 hour farms ( SC with some sort of rep boost is slightly under 4 hours ) and you are safe to get through that ultra boss content thats up to 20 hours at most and these supports are actually valuable outside ultra bosses too.
@@hidesidehs5271 Vdk much like Lr and Arachnomancer are damage buff supports. They allow the team to do high damage, on a team of 4-7 Vdk can outperform Vhl and Cav in kill speed. Vdk is a must have in a few fights like ultra Dage and void Nightbane for the decay effect that prevents healing. Damage buff supports are arguably better on normal bosses then ultra since the room caps are 7. The more players the better for damage buffers. Lr gives 135% damage and 30% crit chance buffs opposed to Vdk's 110% damage but Vdk stacks it much faster.
I remember the hype of having LR is more than having VHL that time. For now AM is my favorite class, Since then i only use LR for ultraboss, LR right now feels so slow compare to AM. VHL should always be the best and fastest soloing since it isn't often useful in Ultraboss. In conclusion those class that I mentioned are all balanced AM for fastest farming, VHL for fastest Soloing but LR takes it all and can still compete both on soloing and farming just a bit slower, well it's not a big deal whether it's slower or not when you're just chilling or playing for fun.
If I had to pick. (Don't have the chronos so excluding them) No potions for anything. 1. Archpally (very versatile doing just about everything well even farming, is used in every ultra boss even ultra dage, it can solo legion lich lord and icewing warlord while doing good dps) 2. Legion revenant (Also very versatile, used in almost every ultra boss but is often replaced) 3. Lord of order (best support by far, No ultra boss without it, Can solo primarch though it has bad dps) 4. Chaos avenger (Better then vhl for solo and ultras thanks to taunt and debuffs, Close to unkillable made even better with forge) 5/6. Glaceran warlord or Verus doomknight (Both good in many ultras, Both good at solo, (Both very good support, gw is a more defensive support, verus is more offense), Leaning on gw though since it does better solo dps) 7. Void highlord (Bit weaker then cav in my opinion, fell out of favor in ultra bosses but still strong) 8. Archmage (Best farming class in the game, But isn't much better then legion revenant and lacks its versatility) 9. Dragon of time (Decent all around class but requires potions to get strong, This gets very expensive compared to other options) 10. Archfiend (Very good farmer and buffer but overshadowed by lr that does the job better) 11. Stonecrush (Overshadowed by loo by a mile, often replaced in ultra parties and gw took its mana reduction job but still a nice support) 12. Arachnomancer (Used in some ultra boss speed kill setups, broken support for dot classes and very good damage buffer vs everything else,100% dodge rate for solo with ok dps (Can probably make this higher on the list)) 13. Shaman (Used in fights vs dodge mechanic bosses including championdrakath and flibbi, Infinite scaling damage with great farming but lacks damage reduction and healing) 14. Dragonslayer general (Good solo even vs non dragons soloing things like Ancient horror getting up to around vdk levels of dps. When fighting dragons though it does far more dps then vhl and cav while also being about as bulky, however not that many dragons in the game) 15. Lightcaster (Only relevant thing it does now is ultra darkon other then that it's banked, archpally buffs murdered this class and it has always been risky to use and not liked since it takes so long to stack while being a glass cannon plus its heal is 6s max cd vs other healers 2-4s) 16. Frost barbarian (Very good support that often replaces Sc, It also can farm very well on lower hp mobs if there is 3 in a room killing them as soon as they spawn and can't miss, However it lacks good damage reduction, doesn't give haste and buffs crit that some classes don't use) 17. Chaos slayer (Very versatile mid game class that does surprising amounts of dps with forge, It has very good support skills, it can farm very well hitting 6 targets, It can solo icewing warlord and legion lich, The problem is courage and paragon nobody will want this on their team because of it. Though can probably make this higher on the list) 18. Blaze binder (Good farming class but doesn't do much else and is outperformed by many other farming classes) 19. Ultra omniknight (I'm told this class gets very strong with dauntless having 75% damage reduction and good dps but i don't have dauntless to check) 20. Doom metal necro (higher dps then vhl, can solo things like primarch but requires to be low hp to deal damage and its damage reduction is a bit lacking. So you need to stay higher hp making you deal lower damage) (Wish they would give classes like this a passive to take less damage the lower hp you are.) I'm probably missing some classes but that took a bit to type.😅 Curious what others lists would be, you too can write an essay!😂
You can have 10/10 for sheer effort for writing all that hahha. I’m sure this info will also help some of our fellow players with a bit of knowledge on other classes not featured 😀😀🤩🤩
I feel the same about DoT. It need pots, but thanks to having 0 dmg done buffs in its kit it benefits more from supports and consumables. It's also currently harder to get than most of the classes here cuz there are no shortcuts for it (yet). I hate the bananas. A dot classes just get weaker in the end game cuz they don't benefit from all and tagged boosts. If There was any change I'd want from AE is to make dots work with item boosts and double the values of DoT's rank10 passive to make it on par with other late game classes' debuffs.
Elysium Ultra Omniknight was statistically better than vhl and cav *before* dauntless, but was vaulnerable until hots, def and dmg boosts are stacked up (takes about 10sec.). I only really use it for soloing, but it's okay at farming cuz 3 has a short cd and long range.
@@abeltotallynotdnsclientors5054 Yeah i agree that Dragon of time should get a buff. Though i feel buffing dots is very risky considering how hard they scale currently because of their tick speed. I would like if Dragon of time would get some armor shred on its auto attacks perhaps stacking 50-60% more damage to the target. This would buff the teams damage and yours making it more ultra friendly. I do also agree on the rank 10 passives buff.
that yami gameplay was painful to look at jeez... i can easily out dps classes like Cav using it, honestly from personal experience 90% of endgame players don't actually know how to play the game, the amount of times i had to explain that elixirs + tonics + potions stack combo would make things easier is astounding as the amount of people that ignore me and then after they ruin the raid rage and quit *sigh... most don't even use scrolls.
Nice to see people recognizing the utility and power of VDK. But in case someone still doesn't know what it does, here it is and then some other classes I personally like to use: VDK autos reduces target's dmg by 15%, it's only have as much as CAV's but has 100% up time. Soul Fracture reduces dmg res by 50% and hybrid res by 30%, and it goes up by another 30% when empowered by Unleashed Doom. Life Carve is a good lifesteal skill that comes with a small hot and also a dot when Unleash Doom is active. Lastly, Doom Spikes reduce haste and dodge by 15%. Doubled with Unleash Doom. It's relevant debuffs are only half as potent as CAV's, except for the resistances reduction which rival LR and LC. And Unleash Doom enhanced effects only have around 50% up time. Legendary Hero (LH) is a complementary class for buying membership. It's basically a starting class, but has two very strong skills making it 2nd only to LOO for offensive support from a healer. Lead the Charge is a low cd heal that increases hit chance by 10% and dmg done by 25%. It also applies Legendary stacks which increases crit dmg up to 40%. Legacy Crater consumes Legandary stacks to give a massive hot, up to 4k per tick in a party. At rank10 Legacy Crater also applies Heroic Surge increasing STR, INT and LUK by 40% massively increasing team dps for a short while. It severely need crit chance and haste support and Heroic Surge only has slightly over 25% up time. Use it *with* LOO and/or SC rather than as a replacement since it's unly defensive utility is reducing dmg and crit chance by 15% with Stolen Thunder. Glaceran Warlord (GW) is another physical tank that has similar debuffs to CAV. And just like CAV it also has a rare physical resist passive. Although it trades dmg resistance for dps due to its Frozen Heart mechanic. Its Autos slowly reduces the target's dmg res up to 50%. Bitter Cold can reduce dodge and crit chance by 20%. Glacier Crush cab reduce dmg done by 30%. And Warcry can be used as a team wide heal which increases crit chance and dmg resist by 25% and cut mana cost by half. Or it can be used to massively boost its own crit dmg and apply a hot. Final two are super niche but ehh... Dragonslayer General (DSG) is yet another physical tank. It's dps against non-dragons are average for a mid game class, but since it specializes on slaying dragons that's what I'm going to talk about. Dragon Destroyer passive makes it so all skills but auto attacks deal boosted dmg against dragons. Dragon's Demise is its nuke skill and applies Dragonbane which empowers all of the other skills against dragons. Its also the classes only source of sustain in Foregone Conclusion so use it wisely. Also executes dragons at >10% hp. Searing Steel restores 5 mana on hit and reduces dmg resist by up to 55%. Inspired increases you dmg resist and haste by 40% and reduces target's dodge and haste by 25%. And Wyvern's Eye reduces their hit and crit chances and dmg done by up to 50% while boosting your's by half as much. Again, it's only really usable against dragons, but when it is it deals chrono levels of dps. And finally, after one bajillion changes Infinity/Interstallar Knight (IK) is finally good for chrono standards. If SWOT had an easy mode it would be IK. It's not a dodge class but it has more hp and resistances than SWOT. While SWOT has 15% hit and dodge chance debuff and 20% dmg res reduction, IK has 20% dodge chance and dmg done debuffs and 60% dot res reduction. And since I kept comparing VDK and GW to CAV here are some context. Chaos Siphon is a lifesteal skill that reduces dmg resist by up to 50% and Flux applies various debuffs: 30% less dodge, crit and hit chances, dmg done and haste. But following its chaos theme only the dodge and crit chance debuff are applie 100% of the time, the three others have 50% or less chance to be applied.
Hi everyone. I need help joining a guild that does ultra bosses. Have not had luck on discords or in game, everyone is afk lol. I'm lvl 100 have some of the end game classes and have spent a couple thousand on my acc but I need help with the new stuff, it looks fun. I don't wanna be a solo player anymore
WOW, nice video, also can you do 2024 AQW CLASS that worth to buy for 2k acs because theres a lot of newcomer that alrd spend their acs to legion/lightcaster and left with 2k acs but wanting a class for the 2k acs, i think it would be really helpfull
lol the fact that PCM is very low it should be around where AP is. PCM is infinite healer, also gives buff and debuff like AP. can deal same damage as AP depend on your enhancement. For your info: PCM can give haste, AP can't. also no Timeless Chrono, it is fun to use but very hard. but SWOT is in here lmao why. and the fact that VHL is higher than CaV, and CaV is more useful in ultra fights because it is not selfish dps, it has debuff, unlike VHL selfish dps, really shows the voters are noobs. anyone who think vhl is the best class are nothing but noobs
Some classes aren't higher cause people can't buy them. I've been using PCM for everything but farming and I'd say it tops VHL due to supporting and still doing alot of damage. It is a chrono, but the point still stands. VHL is kinda just a top 7 tbh Chronic are just built different
Should also mention PCM scales off HP so endurance enhances and pots really help. Nukes Xing and any other boss that might give you endurance randomly. As for VDK personally it feels better than VHL, but I cant farm as fast with VHL
Don’t understand the vhl placement like there are classes which does more damage like chronos even if p2w and cav does almost the same damage and survives better than vhl
Garbage for what it takes and whats it used on. Ignoring vdk grind and doing group content directly takes actually less time than inclusing vdk with its grind.
Legion Revenant is 1 for me because just like Mr. Goon said, you almost never unequip this class. Its easy to use no need to think about what button you press when soloing and farming.