Just recently got this package off the ArcGIS website, but it didn't seem to come with a prefab scene or things like weather effects. I followed the tutorial and got a basic New York map set up with buildings, but layers like population density don't seem to be showing up properly. Any tips?
Hi, yes textures are supported but you have to look around at what maps are available. I'm not sure if some require a paid subscription or not. You can also join the beta and ask around there. Here are a few for example: 3d buildings with textures in San Diego: runtime.maps.arcgis.com/home/webscene/viewer.html?webscene=ccb12286f303493291609e5dc8881e38 other maps and map servers: tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services runtime.maps.arcgis.com/home/gallery.html?focus=scenes&view=grid&sortOrder=desc&sortField=relevance services.arcgisonline.com/arcgis/rest/services
@@treesandcode8259 Hey thanks for replying. While ArcGIS does a very good job at displaying 3d data of mountains and other geographical entities, its not that good when it comes to city scapes. I've tried importing the free 3d maps available on arcgis(like the ones you provided above) in the arcgis unity sdk but the models imported are not much photorealistic. I was wondering if there was a way to import high quality 3d map models into unity(something like google earth) I've searched for it a lot but I can't seem to find a way to do this. Google earth doesn't have any kind of API to do this, bing maps SDK for unity has a limit on its geographical size, google maps sdk for unity only provides untextured building models etc etc. Please let me know if there is a way to do this! Thanks
You can try HDRP if you haven't already, but you are probably correct that the building materials/textures just may not be high quality yet. That would explain why they chose to use a city with no material in the demo.
I'm trying to figure out how to have the buildings generated in the samples also come with textures, is that something that map data provides via OSM or other services?
Hi!, It's amazing your video using with the SDK for Unity. I'm trying to use the SDK, but I can't to add a Mesh Collider to relief (min 3:29). I started the project, I copied a part of relief, I stopped the project, and I pasted them in an empty GameObject... but when I add the mesh collider I don't have your same result. ¿Can you help me please?
Hi, I did make another video about extracting the mesh data on this channel using a tool called FBX exporter. Check that out for some info, however since then the new SDK has built in mesh colliders now natively.
Sorry for the long delay, the water shader is super simple. Just grab any water shader, like the free ones showcased in the Unity standard assets. simply put that water shader (flat plane object) at low altitude (zero-ish) with a location component and the water hovers over sea-level on the map above by 1 pixel. Quick easy way to do it. if you wanted to carve out the actual water on the map for see through water that would be different. What I did was basically hide the ocean images with a water plane