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Arch-viz animated people for Unreal Engine 4 

Sérgio Miguel
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26 сен 2024

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Комментарии : 27   
@FabriceBourrelly
@FabriceBourrelly 7 лет назад
Thanks so much for posting this. Super useful
@MrBeatvox
@MrBeatvox 7 лет назад
Glad to be of serviçe!
@Drahoslav_Lysak
@Drahoslav_Lysak 6 лет назад
Thank you Sérgio. Awesome tutorial.
@mae2309
@mae2309 7 лет назад
Tight,tight,tight,tight... tuco tight.. love it thanks
@Renderpeople
@Renderpeople 6 лет назад
Great video and and cool usage of our free rigged model! Thanks for sharing!
@MrBeatvox
@MrBeatvox 6 лет назад
Glad to be of service :)
@OfficialCANVAS
@OfficialCANVAS 6 лет назад
You invert the spec map with a oneminus node and add it to the rougness channel for a more realistic look
@GoncaloGuitarist
@GoncaloGuitarist 6 лет назад
Sérgio, muito obrigado por este vídeo. Super-útil! Abraço.
@ottigreenisgo
@ottigreenisgo 6 лет назад
When I import the animation it looks as tho the person is melting, it;s like the skeleton isn't working
@levisarq
@levisarq 6 лет назад
Que Deus te abençoe meu camarada. Muito obrigado!
@zakeeabdullah6990
@zakeeabdullah6990 3 года назад
Hey if you drag in your character like you did but you are using a sequnce camera it does not seem to be playing
@abdullahalqahtni7012
@abdullahalqahtni7012 6 лет назад
THANK YOU SO SO SO SO MUCH!!!!
@MrBeatvox
@MrBeatvox 6 лет назад
Im happy it was useful
@LeoChou
@LeoChou 7 лет назад
thanks!
@naimaware
@naimaware 4 года назад
most of the animations when I import in ue4 are cut and not looped while on mixamo they are, importing in 3dsmax make them also show cutted, why?
@brycebrown9604
@brycebrown9604 5 лет назад
Thank you, Sergio. Do you know if the steps are similar using 3ds Max?
@MrBeatvox
@MrBeatvox 5 лет назад
Hi Bryce! you don't even need to import anything onto 3d max, but if you need for some reason (ex: change something in the model ) I believe you have to export the fbx normally .
@TM-vg2mt
@TM-vg2mt 7 лет назад
How to convert the character from 3D people to ue4? Sometimes the character was transparant and no textures
@MrBeatvox
@MrBeatvox 7 лет назад
wen you import the character into mixamo you import only the mesh (no textures)then you must export in fbx from mixamo. After exporting import the fbx to unreal and apply the textures that came with the original model
@thanhduongle7120
@thanhduongle7120 5 лет назад
Can you share your FBX file for me to practice your technical?
@filipevenancio4798
@filipevenancio4798 6 лет назад
muito fixe tio
@NACEREDDINE2011
@NACEREDDINE2011 6 лет назад
Hi sérgio, my question is simple : for me i dont like to use play to see the animation, id like to use sequense to do render and make short video , can y do tutorial for this, thank's
@chrischisholm9220
@chrischisholm9220 2 года назад
Yes yes yes - me too.
@naimaware
@naimaware 4 года назад
When I import the character it doesnt goes smooth like in the video , the model is all distorted and so I have to import in 3dsmax and reexport but this cuts the animation and breaks the loop , any ideas?
@unumpolum
@unumpolum 7 лет назад
Thanks !
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