Hi everyone! Let me know if you have any questions in the comments below! Also, remember to download the example image at www.thecgessentials.com/floorplan !
do you have any experience or thoughts on photogrammetry for room scanning? the new iphones have a lidar-esque function that with the camera can scan rooms reasonably accurately. while i'd love to know about a cheapish camera with this functionality, next up to consider would be photogrammetry. but... ive only seen it used when circling AROUND an object... never "within" a space. any clue on if its possible? a combination of a scan to build proxy objects and textures along with measurements/floorplans would be a hell of a head start
Hey dude. There are some people who are charging insane money for their ‘products’ but the fact that you share your knowledge for free is a reflection of your great character. Thank you so much for your superior being
I purchased an 1875 house. I have used Blender some over the years. This video really got me thinking what possibilities I now have using Blender to help me restore this grand old home. Thank you for the series.
Thank you so much for this! Just finished this part. What a fantastically satisfying feeling, seeing all these walls take shape. They should do this in therapy. It's so rewarding.
i measured everything in one room and wrote a python script to build the proxy object from the coordinates. i tired myself out from all of that and haven't finished the project in a year :(
@@TheCGEssentials I actually have the floor plan hanging on the wall by my entrance. You don't suppose a snapshot from my phone camera would be enough for this? My 3D model with measuring tape has some gaps, I think some corners in the apartment aren't 90 degrees, at least from what I can tell of the floor plan.
@@Holm55 Should be fine as long as you're not trying to be like super laser accurate. Just make sure the image is as flat as possible in your picture - don't take it at an angle
Thank you Justin and CG Essentials - this is easily one of the most cohesive and easy to listen to tutorials. Extremely beginner friendly since this one of my first attempts at learning Blender and I've really enjoyed the Part 1 of this tutorial. I'm currently modelling a 3D version of my family home we're building. My father passed away a few years ago and I'd like to think he'd really enjoy seeing this. Much love and keep up the great work my friend
I need to learn blender quick for game dev. And being a carpenter and understanding blueprints.... this might be the series i have been looking for.... thanks brother. Cheers
thanks ure the only youtuber who i find usefull and skillful in teaching.....We would love to see a full tutorial for Blender dedicated to designers and architects with all the shortcuts ofcourse 😁
I've started learning blender from zero and complete my home model in two days, 2-3 hours/day. And what i do with walls, i use cube object and measure with hand, scale x, y, z 😂, and shift+d, shif+d ........ 😅😅. Now I'll recreate with drawing by using this method.
Amazing tutorial, thanks a lot! And about 13:55I just figured out that the easier way would be to connect the upper dots and extrude the second part of the wall above the window down from the top. Like this you won't have to connect the faces by pressing f. That is of course if you approximately know the size of the wall above the window.
Hi, After you extruded the wall to 10 ft hight, you could make loop cuts at 3, 7 & 8 ft and then delete window & door openings, it is much easier this way. Thanks
@@mmed4508 yeah, that was the method I was using before watching this video and it was giving me some issues and it creates unnecessary vertex points making it a longer render
Another great way to cut out the windows and doors is to build your walls all the way up (including where the doors and windows are) and then building objects to use as cutters to boolean the wall geometry. This allows for all shapes, sizes and bottom heights of windows, and the cutters can be reused as many times as needed. You can also assemble groups of cutters together, align and distribute them as arrays, rotate them, etc.
I love blender. I remember trying it years and years ago and just being completely overwhelmed. I’m still so overwhelmed, it’s so versatile which is great but I feel like I’m about to climb Mount Everest in a wheelchair. I know I need to break it up into small chunks but I don’t even know where to start. Sculpting I can do. Texturing and shading makes me want to cry 😂😂😂 when watching people model things though I can see learning all the shortcuts really opens the door to being able to quickly rough out what you need. But then furniture??! Fuuuuu….dge
Really depends on what you need to do - start with skills aligned with your goal in mind. If you want to do hard surface modeling, you probably shouldn't start with sculpting - that kind of thing. Learn to do one thing. Then another. Then another :)
@@TheCGEssentials that’s where I struggle ahaha. I have been painting portraits for years, carving, some sculpting, so I enjoy that, BUT I also love to build stuff, creations/inventions etc. I will have to flip a coin. I’m leaning toward hard surface modelling first though. Did a tutorial yesterday, the sword in the stone. Went really well! Anyways, thanks for the reply! And all the content!
Wow, you're doing an awesome job spreading your knowledge! Thanks a bunch for that. Keep up the great work, and may you always stumble upon some cool stuff to learn along the way.
You could've set origin of image to the starting point of the 12 feet then scale, it would've been easier to scale to image more accurately. Was looking for such tutorials thanks a lot
Love this! I am doing some reno and have a desire to make some renders but also I am a huge fan of basics being so carefully and thoroughly demonstrated like this.
Wow, just what you need! I was just putting together a room myself yesterday in a similar way, but now thanks to your video I can see shorter and more accurate ways to recreate rooms from the blueprints faster.
I hear that blender is open source but if you have the budget I would buy Archicad. By the time he explains how to add a line I can draw in 3D the whole plan including Furniture in Archicad.
Hi Justin! Instead of deleting the faces twice and then filings the gaps. You should : select the two faces that you want to delete and right clic bridge faces
Once you bring in your drawing, you can scale it by bringing in a plane from basics shapes make it 12ft square, turn it on edge, then just scale the drawing up or down. Another tip is lower the opacity of the drawing so you can see what your drawing.
For the initial ref image scaling, I recommend switching to plan view (top view, NumPad 7). This should avoid any perspective errors. Also, the add vert method didn't work for me on 3.3, so I used a cube and set the X length to 12 feet. After moving the ref image pivot point to a corner on the (now) box, the scaling was one and done. Thank you for the videos.
I love your videos dude, your like the one of the best instructors, if not the best. My opinion... I think it matters ;) Definitely helped me learn Blender fast... It was a smooth transition from 3Ds & MAYA. I love Blender... Took me a minute to get past the GUI but have since modified it to my liking. The best 3D app. The addon support community is the absolute greatest
I would recommend scaling to the largest dimensions, preferably in both axis by using a plane, to ensure the most accurate results and check the original plan is proportional.
I need Blender to add some line drawing tools, my work revolves around specific measurements like this. You can also draw your ground plan in AutoCAD and use Blender's import DXF addon, or similarly in Sketchup export a basic model.
Agree - it's very odd to me that there's no "Line tool" in Blender. There are workarounds, but a simple tool drawing lines to set lengths would be a VERY welcome addition
good evening guys i follow the steps properly but yet i can't scale out as it is done in the video. once i start scaling, it scales the floor plan and neglects the line
I just loved when you said "We are in America so we are going to change to Imperial scale"" or something like that. I am sooo tire of having to use a converter program to switch from Metric to Imperial .... THANK YOU
@@TheCGEssentials it's very possible 😉 There are so many different approaches so I don't blame you. I'm really looking forward to the next parts in the series!
Another solution would have been to go into vertex select mode, type k for the knife and knife through the short edge between floor and wall to separate the faces.
I see that for the interior walls new planes are added, which appear as new layers in your Scenes Collection. When I do it, the plane is added to the same plane layer. I then had the issue you had where the plane appeared at 10ft above the Z axis, but could move individual plane down as they are all connected! Edit: It's because I added the new planes in Edit mode, not Object mode.
Excellent tutorial. I was building the house from Signs for my alien game in unity but needed something more in depth if it was gonna look the part and this video alone will get me like 50% of the way there good job!
A helpful tutorial, thank you. As someone new to Blender, it would be helpful if you could explain what your keyboard shortcuts were doing, and how to access these commands using the menus. For example 'E, X' is very abstract and it's not clear what kind of extrude is happening. I found that the Extrude Region command does something different with a yellow + on the screen.
I just want to give a quick thank you for this video. So much great information and very easy to follow! I am currently trying to teach myself how to use blender and this was awesome, keep up the great work!
thanks bro...as an budding architect this helps me a lot to learn blender as a beginner...and in this video its just a startup for me and i hope the next class video will be uploaded soon...and also i just start practising parametric architecture i hope soon you will teach as to make parametric designs asap....thank you soo much and keep doing lot of videos like this...
I think during the initial scaling part, its much easier/faster to put in a 1'x1' square in the floor plane and then match it up with a 1' square mesh in blender.
OH its you again,..! thanks for your sketchup tutorial, it help me a lot to create my first project, until i realize the free version, web version, can't be export and import to desktop (paid version) *CMIIW and here i am, learn blender from you thanks for your tutorial,..
Glad I could help ;) That being said, you can download your SketchUp files from the free web version of SketchUp and open them in the desktop version of SketchUp - just go to the hamburger menu on the right and click the option for "download" and select the option for SKP. Are you saying this doesn't work in the free version?
total blender noob here but 14:00, A for select all while beeing in edit mode then F for fill? or Wire frame, A select all, F fill? I tried btw your wall tutorial and i was like damn thats complicated, so i started doing it just by trying and now i see this tutorial and its like i just did it :D
The dissolve edges part at 11:05 leaves me with a light grey wall remaining in that part. If I try to select the smaller edges, too, then dissolve, the wall begins to become angular and messed up.
Never thought I could use Blender to model Architecture! This is great, well if I can get it to work. When I import your floorplan using Images >>> Images as Planes, I just import a blank grey plane. When I use Image >>> Reference or Image >>> Background, the floor plan imports with the details visible. What am I doing wrong?
On the top, where the snap button is, just beside that, you can see a pointer symbol. Click on that and change it to 3d cursor. Now when you try to scale it will consider the 3d cursor as the origin.
Thanks for this amazing tutorial!! I just getting started with blender and I got to the part where you import the image as plan, but the image is shown just as a grey square, don't know what to do
You hit pretty quickly on the primary reason I've yet to use Blender for an architectural project. I would really really love to, but the idea that you can "just right click to set the 3D cursor" and then extrude a line which is "very close to 12" fundamentally misses the most important thing in architecture .... precision. The idea of modeling a building/structure which is "close" might work if you are playing with ideas or in school, but in architecture the idea of just being close is not an option. The fundamental reason I've need been able to utilize Blender is the difficulty of getting things to the proper dimensions and precisely aligned.
There's nothing saying you can't go through and model the project exactly to scale, you just need to make sure that when you extrude, you're extruding exactly the length of the walls rather than matching up with the image. For a lot of applications, just matching the image is "close enough," but it just depends on what you're doing. There's nothing fundamentally saying you can't model those exact dimensions in Blender
@@TheCGEssentials The problem in architecture is that everything is relative to something else which means things have to fit together precisely. I just run into so many problems with the simplest things. I'm sure there are ways to do these things but it's always the simple things that get in the way. I could love to see you do a video focusing on the most simple operations. Here's one that you might consider. I simply want to start with a rectangle of a particular size with one corner precisely located at the origin or on the grid which I can build off of. If the shape size fits the grid them it's easy but if not, how do you move the rectangle so that one corner is at the origin? From there I can use extrusions but just getting to a simply located starting point for an object is always difficult. I really want to use Blender and have found ways using snaps and zero scaling, but it always seems I hit a wall sometimes. How hard could it be to simply create a 2-point or even 3-point rect command that snaps to the grid or vertices. If I can select two vertices and hit f to fill and create a line, why can't there just be a damn line command for which I can select a point, suggest a direction and enter a length. Those two things alone would make Blender better for what I do. Would love to see that but most add-ons go for much more complicated problem. I just want a line and a rectangle.