calculated the harvest juice wrong. wealthy exile uses the chaos price which is very underpriced most of the time. for harvest you need to check the div price. my wealthy exile said 12div yellow juice but i sold for 16div right after.
There is quite some decision making to deciding the order of crops to click. Generally clicking the lowest value of which you have the most, but then the wilting or not-wilting and the way they are paired can change the follow up. Interesting strat, not bad numbers, very easy to trade after, I sold all my juice in 3 minutes. Thanks for watching!
Yeah I love the crop rotation note. I don’t do it a lot but everytime I do it I just love it xD That’s why I hoped ggg realized this and released more atlas notes that change how you play mechanics. For example instead of 4 rituals you get 1 massive one. Or legions have chances to have only sergeants (20%) Generals (10%) Unique bosses (1%) Or abyss to break open in your maps and releasing all monsters.
As a crop rotation runner for past two leagues, you simply get your investment doubled - you put a div into a map and you get 2 out of it. Sometimes less, sometimes more. Not counting lucky drops.
@@MrArchy1986 BY comparison OP farming strat 6969 gets you 12 divines per hour. In stuff that takes another 3 hours and 35 sales to liquidate. The beauty of this strat is when it says it makes x divines per hour it makes x divines per hour. Juice sells in minutes.
@@NotYourBusiness-bp2qn poverty patch😅 im trying couple more strats and if I feel like im not going anywhere, ill shelf poe for some time. I dont run maps to kill monters...i do it for rewards
One more thing ive noticed - getting too many bosses is actually bad. I try to open the yellow plots whenever i have 10+ rares and no boss. Far more juice
I should probably not write this, as the harvest crop rota is my main strat :-) - but, you should probably not calculate the juice profit with wealthy exile or something like that. With the bulk you have for sale you can go way up with the price and most likely you've made even more profit. What is great on this strat is that it has the easiest way to sell what you farm - you just list the juice once and make sure that you put it all in a public tab and at some point people will start bringing you divines :-)
At 17:30 you mentioned that you should always gamble (assuming infinite maps) because you have a 60% to not wilt. I am pretty sure that is incorrect. Since you already have a 3-4 times juicer crop there, an additional juicing by gambling probably will not provide you with enough additional value. I dont know how much the upgrade would bring, but to make the 60-40 gamble worth it, it would have to be 66,66% more than before the juicing (e.g: a 5 times upgraded drops 66,66% more juice than a 4 times). I am pretty sure that one additional power up is less than 66% more juice (feeling from my own play testing).
Ok so. Here’s the real math. You compare the expected value of the strategy, assuming you can run it enough times to get exactly that value. For a given two plot choice, you have four possible outcomes. Two possible choices and two outcomes for each choice. So, assuming you have two expected plot values, A & B. It doesn’t actually matter which one is which. Assume B is the gamba. You choose B, A wilts. You get the value of B. This happens 40% of the time. You choose B, A does not wilt, you get both A + B. This happens 60% of the time. You leave B entirely and just directly take A. B wilts 40% of the time, leaving you with just A. Finally, you leave B, but it doesn’t wilt, giving you A + B again, 60% of the time. The question then, is (0.4 * A) + (0.6 * (A + B)) >? (0.4 * B) + (0.6 * (A + B)). Which can be expressed as A + 0.6B >? B + 0.6A. An astute mathematician will notice that as long as you assume A > B, then that inequality will *always* hold. So you should *never* take this gamba.
@@cheyhey2170 I am late to the party but maybe you will run this strategy later on, so I will give you a heads up. The guy above you is wrong and his "math" doesnt make sense and is incorrect in the crop rotatin scenario. The thing he forgot to account for is that taking the gamble will upgrade all remaining A that are left in the harvest. Which makes it that the gamble is worth it at certain point, because there is +C which is the increase revenue from remaining A. The EV calculation is fairly complicated as it depends on multiple factors like remaining amount of yellow crops, the actual number of T2 and T3 mobs on those yellow crops, pack size and quantity of the map etc. I am going to leave you with what I am following - I am running 8mod jungle valley with 3 risk scarabs and clicking every single quantity altar unless divine orb altar. My usual overall pack size is around 90%, 350ish quant on the map (nothing else matters, delirium does not affect harvest yield, only the quant on map). Now for the yellow crop, if there is only one yellow crop in the whole map I gamble it if it has more than 3 times the amount of T2 mobs than T3 and no T4 (this means for example there are 10 T2 and 2 T3 I gamble and click the other coloured crop, this means I always harvest crops with 4+ T3 mobs). If there are two remaining yellow crops I gamble if there are less than 6 T3 mobs and there are some T2 mobs that can get upgraded (this means those last two yellow crops are in different plots, meaning there is a possibility for upgrade). If there are 3 yellow crops I always gamble the third one, usually the lowest value one. This way you may make slightly suboptimal decisions in fringe cases, however in the long run it should net you more juice overall. One last thing is I consider T4 to be roughly 2.5-3 times as valuable as T3, this is to break tiebreakers when there is one Y crop with T4 and one without. Reason is that T3 will spawn more monsters with increased pack size, T4 wont (with my levels of pack size) and taking into account sacred blossom and avian card. T4 nets me roughly 1400-1800 and T3 is 250-350, while T3 always spawning at least in pairs. Hope this helps you.
@@vendelinvomacka7559 when going over it myself (espcly considering atlas notables) that it doesnt really add up, but i never thought properly about it before and just went by instinct/gamba. ty for letting me know though, i really appreciate it!
12:39 This is a perfect example of how the 3.25 harvest changes were a pretty big nerf to imbued crop rota potential. Because the crop instantly activates on being clicked now, you cannot first lock in the yellow to see if blue wilts and then when it doesn't wilt, use it to upgrade the yellow again before popping the yellow. Previously you could do this and net another upgrade on your Y-B/Y-P plots.
Good point. I’ve never done crop rotation before this change so this was all new to me but that makes sense. *edit: unless when ‘locking a plot’ before this patch made you have to clear the plot anyway which now that I’m thinking about it i think you had to, so it’s moot.
@@Empyriangaming I did a bunch of crop rota last league and how it worked was that when you initially clicked the yellow plot in a Y-B/Y-P harvest, it would just move the harvest UI to the plot (where it is now by default) and wilt the other crop if you rolled the 40% (imbued). If you rolled the 60% and did not wilt the other plot, you could then reselect from either plot for which one you want to clear first, and if you ended up not wilting the blue/purple, you could use it to upgrade the yellow plot you initially locked into the same harvest. I've still done a bit of crop rotation this league, and despite the changes its still the most fun way to play harvest imo.
I did this stat last league and the variance is insane. The first 30 maps I ran tripled my investment. But the next 30 maps I ran I only made like 5 divs. Then the next 30 maps I ran about broke even. It can be rough.
I did test run of 10 maps and decided that there's too much gamba involved to call this a reliable strat. When 7 maps in a row return maybe half of investment, and then one map gives 4 divs worth of juice, there's just too much variance for my taste. I wish scarab of awakening was cheaper, but today it already went to 1div.
The nicest thing about running any harvest strat is honestly that the maps don't clog up your inventory much, and selling is extremely straightforward. Not needing to stash after every map or every other map is amazing, and being able to track your profit by only a couple of currencies instead of having a wide spread of items is HUGE. This and Stacked Deck farming have been 2 of my favorite strats to run purely out of convenience.
ya i dont really get their conclusion. Ben probably does it because he actually wants the most even spread of colours possible while still getting the keystone... doing only yellow would be 22% chance of yellow vs. his 27% strat
@@utkuso4960 He asked ChatGPT with 45% reduced... purple? When he wants to have less yellow than purple? That question made no sense. If he would take only 45% reduces yellow, chance for yellow is around 18.3% and chance for both blue and purple is around 40,8%
They really need to change lifeforce to drop in one singular drop. Or idk make it so that the thingy you click to open the plot gatter all the lifeforce and then click once to collect it all. This strat really got on my nerves, clicking 200 times on the ground to collect everything
This was my league start strat excluding the influence scarab and just running the 1c harvest scarab. It’s so consistent for returns and fast liquidity
Nothing teaches better than practical examples. In the past I've watched some vids on Crop Rotation where they talk for nearly an hour about choices and probabilities and priority and I understood some of it but it still seemed a bit overwhelming, this made me get it in 10 minutes. Base.
The video opening up with Terran 2 Starcraft OST made me think I opened the wrong video since I listen to the Terran themes while farming quite often. Thanks for the video and the confusion! :D
In regards to the harvest nodes, I think your explication is slightly wrong. The configuration that gives the least amount of yellow is just the 3 yellow nodes and no others. However you don't want your yellow chance to be too low so you still get at least a yellow crop, therefore you pick the -25 blue/purple to bring yellow chance up a bit, otherwise you would brick too many runs. Edit: for exemple 11:10 would happen a lot more if you didn't spec the 2 -25nodes.
@@Synky if you want the least amount of yellow you pick the 3 yellow nodes (10% reduce X2, and 25% reduce), and you have to path there anyway to path to crop rotation. However if you stop there you risk have too many maps where NO yellow spawns. So in order to balance things out you takes 25 reduce purple/blue in order to even the odds a bit. You still have less yellows than bleu/purple but just enough that you're pretty sure you have at least a yellow crop each map.
The key to this farm is speed because the outcome is very stable. With bulk price and fast maps one can reach 20 div/hr fairly easily in league prices.
It's funny how reddit was crying for weeks that scarabs are useless in t16s while there are a lot of strategies that make you 1-2div profit per t16 map with scarabs in
the best atlas points are all in purple, because you maintains the core in yellow and blue, so when you click in blue crop, you will have just yellows to level up. If you reduce yellow chance, you will probably share chances with 3 crops instead of just 2
The awakening scarabs were like 140ish when I wanted to run harvest so I went full lazy with basically 0 invest strat. Just run any maps and pick up harvest (crop rotation or not). Use the juice on chaos rolling amythest rings and sell those. Early on league it was netting several div from thin air. I really like harvest, but also despise it.
did a very similar setup in t17 with more focus on packsize. my juiciest one was smth like 202% packsize and 370 quant and i got 42k juice from a single map.
Your strat is safe. Alch & go + 1c scarabs gives the same returns, but more gold/resources/chances for Kalandra/Bosses/Seer etc. Not taking into account how rippy this bosses are, esp with all altars.
0:22 i saw from a youtube about basically taking all that nodes except one small yellow one. i wonder how it works compare to this. Seems like it also make monochromatic 0 lf yielding maps become less 2:25 i think problem come from tier limit. If you only have one yellow on your map after it become max tier it cant level up no more
For another based or cringe, could you do some blightheart scarabs in t16's/17's. I was doing blighthearts, blooming, deli of paranoia, mania, and monsterous lineage. Easy to get setup atlas to have 100% blight and deli, run the map, complete the map to get deli done, then go back to do the blight encounter, or deli orb the map, and run the map to build up tile count, then do the blight encounter and boost the tile count. Can do the blightspawn notable to have a crazy blight ravaged map in your t16.
I was doing around 10 div/hr Profit without crop rotation and awakening scarab, so way lower investment and higher returns, however I was running 3 scarab of Risk. I think they might be a lot better for this strat as you mentioned but yeah pretty rippy. Nice video regardless thank you empy
The trick is to run it without the imbued scarab and don't give a shit about 60/40% chance, just go really fast and click non yellow first,yellow at the end. Get the juice and leave for next map.. if no yellow spawned, just leave directly. Almost no thinking required. Only doubling scarab is mandatory.
Did anyone test the strat with and without Delirium mirror ? I run 20 maps with and 20 without Delirium Mirror and the result from both are the same. The stacks of juice drop from each t2,t3 Harvest monster look identical to me.
I did the same last week on 20 maps, same atlas except for the deli, everything else the same... got 60% maps with 3 crops, 10% with 5, harvested juice barely broke even for the scarabs. No comment.
Ran almost identical tree/scarab/mapjuice combo but with blue alters with almost no mods I could not run last league - and it averaged 6642 yellow juice per map over a sample size of 200 maps. The price of awakening and yellow juice really drives if this is worth it.
Everyone's posting all these analytical comments but around 20:00 I just about died laughing at the mana donut fight and no, that's not hyperbole, laughing is dangerous when you get older. eat heart healthy, kids.
Would you have any benefit from using Deli Orbs on the maps and then allowing extra points to spec into the Atlas tree, or is the expense not worth it per map?
I'm hooked on Cloister&Ritual. Mesa works out so well with this and has the Fortunate. avg 40 stacked decks a map i make my investment back in 3 maps tops. I notice in this strat i see the wanderless seer more often too. 6c scarab and then if you add Maven's chisels in the atlas which i am about to test tonight. RIP in ritual most likely haha
From Path of Evening vid about doing same Crop Rotation without may reward with close to 10 div profit(now probably around 9-10d/h) which is not that far from end result of using Horned scarabs. You also will face way more bosses in Horned version of rotation, so it might be a problem too. If you broke, watch Path of Evening vid on crop rotation and just copy it to farm up money. Last league i saw how one guy just tested "What if you dont give a damn about altars and just rush to Harvest?" - Turns out you can make lil bit more money than when you clear whole map. Is it still same this league? Dunno
I'm stacking mods on my t16s, with the keystone that adds mods and two scarabs of risk. I've been using it to farm up 8 mod maps and scarabs, but I wonder if it's worth trying a hybrid version with harvest mixed in. A high roll has > 100% packsize and > 200% quant + altars quant. Might make harvest actually too hard tho
Sadly the generic profit would be there anyway, by clearing the map, however the juice it self would net you the same or around the same even without the awakening scarab. However if you choose that strategy go big! like run the strategy till you get 500k of each juice and use it to flip CATALYSTS-essences (i would probably skip scarabs, not the best to roll this league)
all your video are interesting to watch and it give me some fire to turn on poe again. after i reach my goal of pushing my build to reasonable goal post and buy mageblood for no reason. i just don't know what to do next.
Hey, is the "Doubling Season" atlas tree node doing anything, given that the Harvest Scarab of Doubling grants that Lifeforce "is duplicated?" Can it be Duplicated *again!?*
Has anyone yet suggested Atziri farming for gold farming? All enemies are magical (apart from the 3 boss sections) so it should yield good gold for it's level.
I tried this and got giga unlucky, made 0.3d of profits after 10 maps. I was getting the lowest amount of plots possible for 80% of my runs and they almost never wilted either. The only reason why I'm in the positive is that I got a map with 5 plots and they all wilted. Otherwise I would've lost a ton of money. So fair warning for everyone trying this, it's a RNG heavy strat.
This is an awful take. If you run 50 8-mod maps, it's not at all unusual to get one drop worth 5 to 10 divine. Lots of valuable stuff can drop in just random maps.
You know what's crazy about this based or cringe content? You're lowkey showing that all these different forms of content are not only profitable, but they are all within a couple div/hr the same rate. I can make 10div an hour doing sims and if I get bored I can move to 8 mod map farming for near the same rate per hour. If that's not a an impressive feat by GGG to balance most forms of currency farming to letting the player not feel fomo by not doing a certain strat, I don't know what is.
I geneally dont share filters, i don’t want to be responsible for other people’s loot. It’s very easy to make your own with filterblade, if you play this game for hundreds of hours, give it 20 minutes to sit down and get to know the site and you’ll be making and updating your own filter for the rest of time easily.
How much lower are profits if you swap awakened scarab for just regular harvest scarab. I don't currently have enough to buy 10-20 maps worth of awakened scarabs
Imo if you calculate profit with the prices FOR THIS MOMENT you also should calcualte investment with prices FOR THIS MOMENT. Idk when did you buy those scarabs for 12c and 120c, doubling were 18-19c for over 10 days, maybe even longer and Awakening scarabs were like 150c maybe even more.
Depends where you buy them, we can all see he traded the normal way instead of currency exchange. It's cheaper this way too, as botters still exist and can sell their "passive income" like before, only that now they aren't maximizing profits.
i spend 10div few days ago , i ended up making like 7div ...this crop rotation is cringe af , i think best way to profit harvest with low risk i straight up run einhar harvest crop memory its like 60-80c
Actually, wouldn't it be better to mark only the big blue, along with all the yellow ones of course, so you can have a steady secondary color to fall back in cases the map bricks? Like, in a scenario with 3 pairs and no yellows. Idk man, that chatgpt input seems sus af. The considerations were so damn weird.