@@Arrrash indie does have a lot of good boomer shooters like Boltgun, ultrakill, trepong2, witchfire, scathe, metal hellsinger and dusk. Also their a lot good 3d games like risk of rain 2, the pathless, strayed light, vermintide 2 and chivilary 2.
@@Arrrashhave you tried playing indie games that are not multiplayer based have you atleast tried playing the single player games not every game has to be multiplayer to be good you know their is a lot of good single player and co op indie games.
I think Sea of Thieves is a great counter to that, it even has master chief in the shop, but Rare makes a huge effort to keep every crossover apart of the time and aesthetic of Sea of thieves
That's a good example. I'm fine with cameos and crossovers when they aren't immersion breaking. Even having celebrity voice actors are cool. Gta vice city and San Andreas being great examples. Spawn, terminator, ect in mk11 are cool but I wouldn't want to see Eminem, cardi b, or Taylor swift fighting sub zero
The thing with Fortnite is that the atmosphere of the game has always been wacky and cartoon-y, so adding random crossovers and crazy skins honestly just feels like it's part of the general wackiness. I actually think having a game where you might see John Wick, Thanos, Doom Guy, Ariana Grande, and anything else makes sense - it all fits into Fortnite's general absurdity and "playground" feeling because Fortnite's atmosphere is exactly that, absurdism. The problem with games like Halo, Battlefield, and Call of Duty jumping into these trends is that traditionally their atmospheres and worlds are so specifically built with very clear expectations and immersion points. This means that these "vibes" resonate strongly with some players, creating these loyal fanbases. When you look at how Activision markets the games, it's usually grounded military aesthetics blended with Michael Bay action set pieces to give a sort of cinematic adult action feeling. Then they release all of these wacky skins and it feels out of place and breaks the immersion. Then when all of the games are betraying their identities and opting to include these "playground" and absurdist elements, they start to feel very same-y and lose the things that made them specifically appealing in comparison to other titles. Call of Duty isn't military Michael Bay anymore. Battlefield isn't chaotic Black Hawk Down anymore. Halo isn't sci-fi space marine action anymore. Their atmospheres are all just bad Fortnite and bad versions of their old selves mixed together, which makes them all this weird stew of nothing burger, and thus far less memorable. Though I will say Halo Infinite is far, far more restrained and disciplined in this regard than titles like Call of Duty, I actually don't feel like they've betrayed the Halo art style and aesthetic too egregiously.
The gameplay of Halo Infinite has been overcomplicated to draw in more hardcore gamers. But the aesthetic has generally been restored since 4 messed it up for a while.
My only problem with fortnite is the emotes and dances. Im fine seeing master chief or kratos there, but then you hear a song and a dance on them... it makes me sad
@@pax1217 Same. The game’s emotes and all that are way too cringy. Eating a pizza as a healing mechanic or something isn’t bad. But Chief or Wolverine doing the anime cat dance is revolting.
@@pinksywedarnoc8017 nobody gonna mention it's tony stark fault that he used zero point to bait galactus pulling it out from the underground ? and then he just left lol
It happened so fast I remember playing a ton of SC2, and what was fun were the mechanics and the community, but what I liked the most is the different styles pro players had and you could actually identify them depending on idiosyncracies they do, crazy if you think about it, imagine the game so big and funcional that you can track and identify the different unique playstyles people have fun with. That is lost in modern gaming, everything is an exact copy of everything else, everything can do what everything else can do. For all the armor cores in Halo what is the difference, you play exactly the same as every other spartan [Heavy spoiler ahead] ...That's why Reach is so special, you remember Jorge's sacrifice, you remember Kat getting shot in the head, you remember Carter piloting into the scarab, Emilie getting stabbed, and you at the end. Why it feels so special? So unique? Because those things are significant, Reach as a love letter of a game has this squad 'bigger than life' , every member, every spartan had a function and together they worked towards something, even Jun had to escort Halsey, if anyone was missing then it wouldn't be Noble 6. This is what has been lost, the glue, the thrive, the cohesion of different parts working towards the same goal. Also +350 people is hard to communicate with, much more than a group of +180, and a lot of personality and meaningis lost in translation.
Hearing the word "milsim" in reference to CoD is the funniest thing I've heard all day. Please try other games outside the AAA FPS sphere, I'm begging you
Call of Duty is a milsim / arcade title it was born from Medal of Honor the first true COD and Battlefield was right there as well thats why is milsim-ish
@@Wolvie287 CoD hasn't been MilSim since at least CoD3, it's been arcade for the vast majority of it's existance. Same thing goes for Battlefield, which has been only a bit more realistic than CoD but still is nowhere near the likes of Squad or Insurgency. If you think either of them are MilSim, you need to play less CoD and broaden your horizons.
I feel like big companies are copying Fortnite's success without understanding why it was such a massive success in the first place. The Battle Pass was added to Fortnite as a way to feel progression without the need for an entire progression system for what was basically a side mode at the time. Remember, Fortnite was a zombie PvE experience at the beginning, Save the World was the game's real identity. People loved the Battle Royale enough to buy the Battle Pass and get that good grind you feel in a full title, so Epic kept pumping out Battle Passes to get people invested. That was the whole point; giving progression where progression *couldn't* be present (for the OG scale of Fort BR). Now, where Battle Passes feel tone-deaf. My favorite example is CoD, since we all know that game. CoD is different from Fortnite BR in the realm that Fort was more of a free gamemode while CoD was an entire fledged out game with a $60 (now $70) dollar price tag, so, when I buy CoD, I'm already expecting the standard progression with new weapons and all that. CoD still has *some* of this, but progression is now dominated by their Battle Pass, which is the mechanic you were looking for in the game you already bought... but you have to pay additional money for it... *every season.* This is a completely different beast as I already paid 60 dollars for my game, and now it has the audacity to ask me to pay EVEN more money for the thing I expected in the beginning, and then has the balls to ask again every "season" of the game, which is also an idea ripped straight from Fortnite BR. Then, when Fort BR was at its high, they got some crazy crossovers with Marvel, Star Wars, Halo, all that. I have my suspicions that Marvel actually approached Epic since they wanted Endgame hype, but that's another topic. Point is, Fortnite went for the crossovers, but why? Because it fit the story of course! At the time, Fort BR still followed that idea that it's just a separate gamemode from Save the World, so everything was already goofy and all over the place since it wasn't trying to be serious. On top of that, Fortnite already has a very cartoonish foundation, which only made the casual nature of BR even stronger. This allowed all the weird crossovers as, well, there wasn't much of an "atmosphere" to break. It's all silly funny cartoon fun, so throw in Thanos, Ryu, even Indiana Jones, and it all remains reasonable. It's like Smash Bros in my eyes. Now let's take it back to CoD, a game that, at its foundation, attempts to replicate the battles and wars our nations fought in. War is pretty rough, which CoD portrayed through the grizzly atmosphere, intense violence, and lotsa, lotsa cussing. No goo goo ga ga baby time, it's real manly man time. CoD had an atmosphere, unlike Fortnite BR. So, when you throw in Messi to your war game, what happens? That's right, the atmosphere dies. That war feeling goes away, those grizzly blood-soaked trenches don't mean much anymore, cause fucking Nikki Minaj is sitting in them. She's not even all beaten up and dirty, she's got the pinky bra and ass being thrown around that shits all over the warfare CoD is meant to be portraying. Now we end up in the silly goofy casual atmosphere Fortnite has, which may get you that crossover you wanted, but now you killed the game you were originally making. === *TLDR;* _Fortnite BR worked because it was a silly cartoon extra gamemode at the beginning. It wasn't meant to be an actual game._ _Battle Pass was added as a way to build traditional means of progression in said free gamemode that wasn't meant to be the main source of income for Fortnite. The crossovers also worked well since Fortnite BR didn't have an atmosphere; it was goofy fun at the very beginning, so crossovers help push that goofy fun to its limit._ _Almost every other Triple A studio made their full-priced games into mini Fortnites that your locked progression behind a paywall, which, at the time, was expected to already be implemented into the game you paid full price for. None of their decisions were made for the situation at hand, all of them were made to idiotically copy success from a studio much more intelligent than themselves._ _Fortnite did crossovers and Battle Pass to push the bar and take advantage of their fantastic position and be as successful as possible. Dumbass EA, Activision, Ubisoft, and other greedy fatasses did crossovers and Battle Pass to pull as much money out of your pockets as possible._
The glass ceiling for making a profitable video game increases with each year passing. This glass ceiling makes these publishers believe it’s morally acceptable to screw over their playerbases in order to turn a profit. We’ve gotten to the point where normal mtx aren’t cutting it. Now there is cross over events which is cool at face value but devalue the overall game by making the focus on these skins rather than the game. Each year cod makes more and more money than the previous year and like I said. That only hurts gaming. These crossover skins and ideas are decent at times and dare I say even worth the money on occasions. But Call of duty will only get worse, and that’s just the fps genre. GTA is pretty much the call of duty for open world titles.
Seeing this video has made me appreciate the Ryu and Chun Li crossover in Power Rangers battle for the grid. Because instead of just copying and pasting their SFV models, they actually turned them into power rangers to fit the art style.
everything seems to start being turned into a singularity right now, culture, movies, games, tv's and everything started to feel the same. nothing stands out anymore.
My two thoughts: - Wow, this makes me feel old. I remember the PS2 being able to support online multiplayer games. - These crossovers sound more like a novelty.
I’ll squash all the talk with this here, these games in the past have stuck to their core and tried new things but the community has uproars and those uproars cause the companies to cater to those roars. What we always see is when those roars are catered to, the community then roars about lack of content and lack of effort etc. Makes no sense, so they’d rather just stick to the money.
R6 siege just added master chief which is strange. But back in the day one of the tekken games on 360 added a spartan from halo as a fighter and killer instinct added arbiter and general ramm from gears. It wasnt as common back then but yeah today its constant.
On point brother, COD has lost its identity and its sad. Or maybe its just the Modern Warfare franchise, Treyarchs cods might not be as bad, we'll see. At least I trust them more to make a good game unlike Infinity Shart.
When it's industry standard now to lie to you and release incomplete games you have no identity. Your just known as another game company releasing yet another unfinished title.
I agree, but only because it goes beyond the cosmetics. Siege back then used to cater to a more semi tactical and slightly scifi crowd when cod was just a fast paced shooter game franchise Now, Siege, especialy woth the new update, seems to want more of a tdm player base, while mw2 kimda seems to want a campier slower playerbase Siege and mw2 really feel like they switched places with each other
Live Service on its own isn't bad in my opinion, IF it's not fully P2W AND if you did not have to pay 70 bucks to pay the actual game. When a game is F2P, then I fully understand the developers want to get revenue some way or another. But It is all based around these techniques these days. Games did really lose their winning formulas and charms. World At War is till this day my favorite game of all time, nobody can change my mind on that. And to me, the reason why it is my favorite game, is that it was packed with content and you felt the passion from the developers that had been put into the game. These days it's all about money. There's only a handful of games that are live service but they are rare
No games aren't losing their identity. They're known for their gameplay mostly,skins were always 2nd. Who hasn't thought about "I wish I had a skin of..... in a game. Hell some even wished they were a skin,the skins are not ruining the games its probably the cost I'm sure if the skins were cheaper we wouldn't be hearing this must complaining. I love skins,guest characters,games are supposed to be fun and they're when you do things like this. I've been gaming since the 80s and this to me is just another evolution of gaming. In the future there will be something else that'll be new that's introduced to gaming that'll take off and then there'll be videos about that and so on and so on. I'll never see it but people will complain when holodecks are introduced because it'll be the new thing and some wont want that.
They jump the shark to sell you something and if they want to increase prices they need a bigger shark. Things will only get worse because no one will buy a skin thay looks like a soldiers if you can look like your favorite characters... also i feel like there couldn't be a "the boys" game because letting homelander apear in a cod game is easier and less risky
I can't stand being pandered to anymore. It doesn't even matter if I like both crossovers, I don't want to be a walking billboard. It's just a permanent ad placement now built into whatever I'm playing. And when it comes to celebrities I just can't stomach it. It's a total clownshow and it makes me yearn for the days of generic army man in brown shooters.
Yes. Money money and money. Nowadays we get 2/3 of a game for full price. And that’s if we are lucky. Then they call the other 1/3 “season 1” Call of duty in particular adds new weapons that are over powered and you either have to play hours to unlock them, or conveniently buy the new bundle in the store that has it in there. Then, after they made their money off the OP weapon, they balance it. Rinse and repeat. I’d love to say these companies should be held accountable, but the consumers are too dumb
live service fails because its lost all meaning. live service used to mean we get a full feature product and they'll continue to pump more into it for the foreseeable future. Now live service means we're getting a half assed content-less game and they're gonna drip feed the rest to use over the course of 2-3 years and by the end if we're lucky we'll have the same amount of content a game would have had at launch 10 years ago.
I have no clue what some games are thinking with these collabs. Fortnite makes sense most of the time because it's sort of a catch all. Cartoony universe and not super serious. But adding Nicki or cat operators to Call of Duty make no sense. Such a conflict in the tone of the game and its visuals.
Yesterday I played the CoD WWII war game mode for the first time. There was an animation where our squad drops down on the muddy beach of Normandy and my squadmate has a pimped out glowing bombastic bright pink MG-42 german LMG. Instant immersion killer.
To answer the title, yes. Art style and consistency has hiven way to memes and cartoon styles to get people to buy skins. It's how you can end up with a brutal ww2 shooter with the armored totan and catgirls running around shooting eachother.
The problem with you all is that you conflate things too much. These games are all meant for fun. The identity of a game comes both visually and mentally. When you hear "Call of Duty" you think guns. When you see "Call of Duty" you see war. If you can do that, then identity is not lost. However you choose to identify the game is up to you.
Idk when I think of cod I think about the term modern warfare and black ops and immersion and some of the old games were really good at being close to realistic and immersive especially world at war.
@@YahhSiriopart of the enjoyment of a game can very much include it's setting, context, art style etc., There's a reason people love call of duty 2 and hate Vanguard
@@YahhSiriobro what how is it up to me if I’m playing Call of Duty and I see an anime character running round with a funny kawai animated gun. That’s absolutely ruining a games identity considering Call of Duty’s roots in being mainly an authentic war shooter
@@ompatel5570 Main problem I see with the funky stuff is that it sorta degrades the identity, not that it matters much since its COD anyway. But picture this, Vanguard, goofy random stuff. Next, Modern Warfare II, goofy random stuff, fricking Nicki Minaj. MWIII, probably more goofy stuff. It degrades the identity and authenticity. Now picture the old CODs, og MW series, clearly Modern stuff. WW2 stuff like the first CODs and WaW, easily feels like WW2. Black Ops, feels clandestine and Cold War-y, even when a lot of things were anachronistic or just wrong it still feels right. Anyway, who cares about that at this point since its COD.
@Supersonicspyro He's talking about reality and the mentally unstable people who uses absurd amount of pronouns and "play pretend to be taken seriously."
I agree Infinite is generally better, but it does go overboard at times. I think the Chimera core is a bit excessive, and even has helmet designs seemingly ripped straight from No Man's Sky. While a lot of the cosmetics are cool Halo armors that fit the art style, there's just as many ridiculous armor effects, coatings, and kill effects. Halo has always been allowed to be a bit wacky, but sometimes I don't feel like I'm looking at Halo in a decent amount of my match intros.
I'm glad I'm not the only one who feels this way, I honestly just stopped playing the game when the Yoroi core was released, it felt like that's all I saw when the event started plus I knew that was only the start and it was just going to get worse, I remember how everyone bitched and moaned for years about the aesthetic while personally i liked aspects of 4 and 5, that felt more like Halo than infinite does, even some of my favorite weapons and armors are from 4, so it was quite annoying when all the wacky stuff came out in infinite the whole community just seemed to want to justify it, it really felt like a complete 180 to the sentiment they had months prior when the backlash of MCC was so bad they had to implement a toggle, quite infuriating after all the shit I got for expressing any positive opinions towards parts of 4 or 5s aesthetic
I personally love the Chimera core, or at least the idea behind it, but I think the bigger issue is that most of the coatings sold with it are absolutely atrocious. So instead I use the ODST coating (Brushtread Disruptive) and it looks like it could be a next-gen supersoldier to rival the Spartans. Imo the esports bundles are some of the worst offenders next to the cat ears though.
@@davidbetters3458 My issue isn't that the Chimera core is necessarily bad (albeit, I'm not a fan of it either way), but more that it doesn't look like it belongs in Halo. I know it's a fracture core, but even Yoroi and Eaglestrike have a distinct Halo look to them that matches the Reach-esque art style Infinite has, and Yoroi could easily be written off as a Japanese spartan project that calls back to ancient culture. Chimera, however, goes for what feels like a pretty generic sense of sci-fi, and severely clashes standing next to the other cores.
The main thing I don't like about Infinite's customisation are the effects... I like the simplicity of the visuals in the old games and I wish they'd carry that over. Like I mean yeah we have special effects in past games and MCC but they weren't too common and they didn't immediately compromise the whole aesthetic of things...
Similar problems happened in the franchise Insurgency Sandstorm where the new devolopers in the studio were gonna add some weird wacky skins to the game along with the chinese Assault rifle yet the community strongly disagreed thinking that it was against the semi realistic and brutal feeling of Insurgency.
the chinese assault rifle is still there and I hate it, it doesnt match the feeling at all even if its based on a real gun. the skins are also sucks, especially that red skull mask terrorist that edgy kids and chinese players uses, really kills the atmosphere and immersion.
@@sunshineskystar true but ı barely saw anyone using that skins odly enough (or maybe ım just too busy killing and shit to realise) ı like some of the skins though, the ''bad day'' skin for security is my fav.
The latest skins are fortunately the best in the game I think, however i think that the company that owns the company that made the game went bankrupt now I think, so we might not see a new update :( got almost a 1000 hours in the game and i firmly believe it has the best gunplay mechanics of any game ive ever played and it makes me sad to see it go dead
but it was really great to see the community just be like "if that gets added i am quitting the game forever" with like 200% honesty and tbh the hate that the company got because of wanting to add those skins was well deserved. They did put out some good updates afterwards, I own every DLC Cosmetic except the very very first weapon camos and I use pretty much all that I've bought so there had to be something done right
It's a shame what happened in CoD. It is supposed to be an arcade in gameplay and serious military shooters in looks. That's the winning formula which made the golden age CoD games so beloved. Instead they took a 180° turn, implemented a snail slow "tactical" gameplay no one enjoys and butchered the aesthetics. No wonder the new CoD games are struggling with player retension. They suck. And they don't feel like CoD anymore.
Yeah I don’t get why they are going so ham on weird skins but tryna make the gameplay more and more “realistic” Like bruh just give me some arcadey shit and throw on the skins atleast it’ll make sense in my head 😂
Modern CoD's gameplay really annoys me, especially Warzone 2. Everything is so slow - from animations and movement to matchmaking & pregame taking ages. Don't forget about poor server quality and constant desync/hit detection issues caused by very low server tickrate. Warzone 2 would be an awful game even without its goofy skins. I'm surprised how people keep playing this shit. I'm actually having more fun in CoD Mobile.
Heeh, it's still way more arcadey than the original CoD games. You don't jump and slide and aim in under 0.2 seconds like a gun-fu movie in old CoD games.
@@imembridibuddhaare you talking about MW2019 because that was an anomaly. Otherwise the movement mechanics of modern cod games are relatively tame. It’s not all about sliding and jumpshoting, but also Strahfe, ADS, hip walking, walk, sprint and stance change speed. Those have only gotten slower and I’d point you to MWII as the best example of this.
I think there's an argument to be made that AAA is losing identity since every game has to be every genre now/Every game has to be an open world with crafting and rpg elements from the AAA sphere.
For COD, trying to replicate the Fortnite monetization model is especially jarring because unlike Fortnite, the operators look like real people and have voice lines (except Black Noir, man's a mute). It's odd to cram Homelander, Starlight, Black Noir, Snoop Dogg, Nicki Minaj, 21 Savage, Kevin Durant, Messi, Shredder from TMNT, and Lara Croft into what is "supposed" to be a semi-realistic arcade shooter. But hey, I've seen plenty of people with these operators so we know those bundles are selling for $20 USD a pop. Activision is more than willing to throw away COD's identity for a quick profit, but as much as I hate Activision-Blizzard, can we fully blame them for this? They wouldn't be dropping these skins if there wasn't a shit ton of money to be made and if people weren't buying.
I think the issue is that it's not even self aware. I think Cold War knew how stupid it was and it made the cosmetics somewhat fit the asthetic of the game.
Fortnite is maybe the only game where crossovers works because they are stupid, out of place and fun a few days ago i won a match by drive by people with a clone trooper riding a dinosaur using a ww1 lmg and a anime hammer and then put a microwave out of nowhere like where did u saw a clone doing that this is why is so fun to play it
That probably for the best as it’s become a pay to win money pit with one of the worst communities and like you’ve said lost it’s identity instead of you robbing in the game they rob you.
I was talking to a friend that still plays ow and said that the crossover between ow and opm was proof that the company didn't have faith in their own IP, and I stand by that
I really don't see a problem with it in games that don't really have much of a stand alone identity. What is the theme behind Fortnite? I really have no idea. Thus, throwing literally everything into it just works. Same goes for Fall Guys. On the other hand, Got of War and Halo don't feel like themselves when other IPs are mixed in. The IPs have too strong of an identity to be mixed with other IPs.
collabs in my opinion only really work in fortnite, i say this because they actually found a way to make it all make sense with the lore of the game, plus it's just a cartoony silly game and having a bunch of random characters from all kinds of ip's just makes it even more ridiculous and fun
Fortnite, with all the collabes, makes the game a giant meme in a good way. I'm definitely playing it cause of how goofy it is to have all these different characters and icons in the same game
totally true sentiment that i haven’t really thought much of until this video. very well explained and broken down here. crossovers and promotions are cool but it’s been super overplayed or executed poorly. guess it’s just all about shmoney now tho
I mean, yeah... But not really related tho. The video is talking about mostly competitive multiplayer games, wich is an area Indies really don't touch a huge lot, so it's not a comparison that makes much sense
When they dropped Messi and the other. Soccer players (Football) it actually still fit because they gave them military gear one month later it becomes fortnight
MW2019 did a great job of having weird power ranger skins but also caring about the players who wanted to play as actual soldiers. The base Milsim skins at the start of the game changed depending on the map and everytime you respawned, and they added a shit ton of milsim skins later on so you could play as generic soldiers and not fight in a clone army of Captain Prices or Velikans, etc. The Allegiance faction may not have had as many Milsim skins, but a lot of the skins for the characters actually felt realistic, and the same goes for the Coalition faction. The game actually cared for it's community that cared about keeping the classic CoD identity. BOCW and MWII 2022 just simply didn't give a shit about that portion of the community, BOCW almost completely so while MWII at least gave us some Milsim skins but only added like 2-3 throughout it's entire lifecycle (not counting the couple attainable through DMZ challenges, which the game doesn't tell you about).
I agree with this except MW2019 did have that one "Notice Meow" catgirl skin for Mara. My god, they've been creeping towards this "Fortnitification" all along.
Absolute legend for the 2 Mello track in the background. Bomb Rush Cyberfunk is an excellent example of a game that has identity out the wazoo, seriously one of my favorite games of the year! Really hope it gets more love!!
Celebrity influence in games can only go so far. Like a voice over, or a short cameo. But to include them in the games locked behind a pay wall is no different than buying an album and watching your favorite AI perform on stage. Games catered more to the players than their wallets.
Me too. It felt like back in the days people were going crazy with weapon skins and hyper-individualistic customization nonetheless, and that more grounded atmosphere was starting to lose appeal. You'd get all kinds of responses such as "it doesn't affect gameplay, so who cares" when even consistent atmosphere should be important whether it's a PvP or PvE experience. Heck, Watch Dogs 1 was criticized because for the masses it was "too depressing" and that game was released at a time when the demand for bright, colourful and feel-good games went the highest, so even more serious franchise would switch direction and not take themselves serious anymore. Now, many years later, it seems that people are starting to criticize this new approach to multiplayer games that has crossovers, silly characters, cringe skins and inconsistent art direction. About fucking time? I miss when CoD only had realistic camos and the only over-the-top feature was golden weapons, and that's still much better than hearts and pink teddy bears killing attack on titan nazis, and even "normal operators" have so many over-the-top features to encourage cosplayers to dress as them for more publicity.
I always love seeing an adult complain about an issue that doesn’t affect gameplay beyond visibility. “Just let multiplayer be whatever it is and have fun with it. Yeah, it’s inaccurate that you’re in a squad of all women, but it’s also inaccurate that you die and come back 10 seconds later, so don’t be selective with your outrage on accuracy in a game mode that is meant to be fun first and realistic second.” Potential History
When you are promoting your game as a realistic portraying of modern warfare then add fucking nicki minaj and pink skins into guns and a goddamn drum mag and a lazer weapon into a ww2 game aswell it feels cheap, and a lazy way to break your artstyle, not fun or interesting. Also lol defending a multibillion corporation
If halo infinite had more popularity poeple would realize how much better its live service model is....for example 343 give us more than 2 maps to play on...which for avrage liveservice game is 2 map every 3 month....lets not even forget that you can keep your battlepass and also narrative events which gives you more customization option than halo 3 and reach....dont belive me? Halo 3 had 13 free items for a paid game....and halo reach had 21 unlockable helemets but infinite has 31. You see where i am going? This game really needs recognition among other gaming communitys
Honestly I was fine with stuff like the Messi skin because they put him in tac gear but then when they started to add skins like Nicky mnage (don’t know how to spell her name) they didn’t even try to make it look like it belonged they didn’t even put her in tac gear and that’s what annoys me
not to mention the mere idea of paying money just to be a walking advertisement infuriated me to no end, some real consoomer shit. i was already upset over things like nike t-shirts having the giant logos, but at least that was a tangible item of clothing. this is just ridiculous
Where do you make the connection from specialists to over the top skins? I dont remember to crazy skins from bo3. Dident cod AW start with it? The clowns and gingerbread men.
Certainly lost COD, I bought a really good gritty war game back in November, COD MW2 was great, I enjoyed it, but around 6-8 months later, the game looks like a dumb arse cartoon. Stupid bright colourful operator skins, with stupid bright colourful effects. Certainly not willing to part with hard earned cash on COD ever again.
im a pretty cynic dude, but tbh, i think were just at that age where were not taking everything that seriously at the moment, i stopped giving a shit like 2 years ago, as long as the game is fun i dont even care, i even chuckle from time to time when im trying to aim down the scope and my squadmates nicki minaj operators big booty gets in the way and im like woah. anyways, the game is still fun, id trade cod4 2007 for warzone battle royal anyday, cheers!
Hey at least you’re a good sport about it. I’ve seen so many people ruin good vibes of a game just because someone decided to use their nicki skin. There’s really no reason to be a dick unless it’s for fun of both sides
Collabs werent really popular in games until Fortnite started doing it. Every other company before that would release dlcs or slight nods to another IP. After Fortnite started doing it, all of these other games followed its footsteps... Why do you think every online game after Fortnite came out started putting in battlepasses, f2p, and collab skins all the time?
I miss when COD games used to be that you were just a soldier of whatever faction your team was. Now you've got people playing as anime characters and Homelander or some cringey celebrity cameo.
And to think, there was a time where the bacon weapon camo was the center of a huge controversy in the CoD/gaming community. Now that’s merely child’s play and a relic of the time
TBF the implementation of a lot of skins in cod, like the Messi one, are done in the same manner as Hayabsua, adapting their aestehtics to the ones of the game. Messi isn't wearing his team's shirt, he's in tactical gear. I feel the intrusivnes comes from the ridiculous ammount of these crossovers, rather than the way that they are done (most of the time anyways, there's no excuse for homelander lmao).
I’m sure there are earlier examples but Bethesda’s horse armour, as tiring as it is to hear about it again, is my chosen culprit for the downfall of gaming. Microsoft had a hand in it too if we’re being fair. The idea that you could pick a game apart and sell individual facets of it ‘back’ to the consumer. Microsoft had themselves a slope and Bethesda lubed it to the gills. Turns out it’s a pretty short slide before we’ve sold cosmetics galore, entire narratives, battle arenas… When 343 came out and addressed changing from a ‘feature complete’ model to a ‘live service’ model, AND how fans of the old games might have a hard time adjusting I just laughed. Very transparent of them.
Halo Infinite has me really irked because now when they do in-canon stuff with multiplayer Spartans you’ll have WWI power armor and Crysis rip-off cyborgs running around everywhere alongside the serious lore. And it’s the LEAST egregious example of the bunch. Now every modern multiplayer FPS feels like the same whacky hodge podge of odd characters with SBMM thrown in. Why even be Halo or CoD if the setting and lore that makes those games what they are might as well not exist? It’s just whacky collab shooter #34 at this point. 343 just give us the button to hide Fracture cores like you did in Halo MCC. But they can’t cause people actually paid money for the cosmetics and people will complain that they can’t force “anti-fun” players to see their skins. 🤦♂️
As ridiculous as it is: Messi, Pogbar and Neymar did fit the Modern Warfare aesthetic. Vests, plate carriers and pouches, they put effort into those. Even the Bunny and Cat skins, as shite as they are, have tactical equipment. But Nicki Minaj, Homelander, Starlight just look so off. They do not fit one bit into the world around them. Especially when the gameplay was designed around hyperrealistic shooting and moving
The answer is yes. Yes, games have lost their identity. That’s why I’m pretty much just an indie gamer here on out. Through a lot more fun enjoyable also affordable
This is why I don't like the vehicles in Legend of Zelda: Tears of the Kingdom, sure the gameplay is fun but cars or hover-bikes don't fit the medieval world, even if it's explained away as "ancient technology".
I just miss when games didn’t flash bang you with advertising as soon as you load them up. In infinite even when I do get to my customization and I find something I like only to find out it costs $20. Then when I find a battle pass item I go to it only to realize i need to grind the entire pass and then it’s not even a free battle pass item. Idk what happened to earning the items through gameplay achievements.
it was way better back in the day when cod had factioms and each one had their own uniforms. You would see army rangers battling arab insurgents or russian soldiers. Now it feels like team rainbow a vs team rainbow b
My main takeaway from this is to make sure when designing the art style of your game you should probably account for the the fact you will probably make some outlandish skins so make sure your have a style that wont clash with it. The realistic style does not really work when you are trying to add your ridiculous cosmetics. Me personally though, if you ware going to sell me a skin, it should be worth buying. So I will gravitate towards something that is the most visually appealing.
I think the pre-2013 call of dutys have a lot of personality. black ops 2 and modern warfare 2 are clearly the more loved games for the community. In my opinion black ops 2 was a perfect game. Not even the skins were out of tune (something similar happened to me when I played csgo in 2017 for the first time). But now I can't play a match IN CALL OF DUTY BLAK OPS COLDWAR WITHOUT GETTING KILLED BY A GUY WITH A SAMURAI SKIN. I SINCERELY WANT TO TRY THE LSD OR THE OTHER DRUG THAT THEY USE IN ACTIVITION AS A CREATIVE ENGINE OF IDEAS. BUT WHY DO THEY RUIN THE GAMES WITH SHITY COSMETICS? My biggest fear is that they will make a remaster of some classic call of duty and they probably would add the shit that new cod´s have. This is sad.
What is the connection for Nicki to be in the game, is it just the sex appeal or is she really into MW? What made the devs think this is something that would sell, im genuinely curious.
Remember when RB6 siege used to be somewhat realistic to the setting. You go on that game now and the new operators are quirky and less serious, not to mention you can see fully pink operators running around
Yeah I think the entire Tom Clancy ip is doomed. We'll probably never get an authentic r6 again, and I'm keeping my expectations low for the new splinter cell