Тёмный

Are you duplicating wrong? Stop making your GPU BURN in Blender! 

iMeshh
Подписаться 27 тыс.
Просмотров 40 тыс.
50% 1

- Get our free 3D Models and Materials now! ❤️ - www.imeshh.com/yout
- Video TEXT companion can be found here blog.imeshh.com/index.php/202...

Кино

Опубликовано:

 

19 июл 2022

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 106   
@ravivaghasiya
@ravivaghasiya Год назад
To set collection offset for Asset collection you can add empty under asset collection where you want collection offset to be. That way you don't have to duplicate any other object and you don't need to delete or remove any object. You won't notice empty because blender will add another empty for collection instance.
@imeshh
@imeshh Год назад
This is a good idea! It still feels like a bit of a workaround but maybe this is the best option available anyway. Thanks for the tip!
@afjer
@afjer Год назад
@@imeshh This feels like a great thing to post to the devs as bug or feature request.
@IndulgeTV
@IndulgeTV Год назад
Hey man do you think you can make a video on this? Not sure how to exactly do a collection offset thanks
@NicolasDussartFathom45
@NicolasDussartFathom45 Год назад
I love that kind of tutorial where you think "I already know that..." and suddenly you learn that you can offset the collection center. Thank U sir!
@zion6680
@zion6680 Год назад
Holy crap, that is the most realistic outdoors environment I've ever seen rendered.
@imeshh
@imeshh Год назад
thank you haha. I think its one of my favourites. I wish more people could see it :P
@PeachiyX
@PeachiyX 14 дней назад
I Agree and the fact that you can achieve it using a free software....
@mhonella
@mhonella Год назад
Lots of great information here well beyond what the title suggests. I have been struggling with a physics project of an imploding building due to the number of objects in the scene. Can't wait to try out some of your tips to see if I can speed things up. Thank you for sharing.
@nadstunes77
@nadstunes77 Год назад
This is so helpful I missed groups in blender and used it all the time in Max…this is a bit more tedious to set up but still a great work around…the add on looks much better👍 thanks 🙏
@liambuffat3731
@liambuffat3731 Год назад
This answers so many of my questions. Thank you.
@gaston.
@gaston. Год назад
thanks for sharing! Excellent backyard scene!!
@zion6680
@zion6680 Год назад
Also I really liked the little eastereggs with the renders going on in the background, bouncy balls down the steps and stuff lol
@kj3d812
@kj3d812 Год назад
Another fantastic video, Kris! This was one of the most useful Blender videos I've ever seen. I was somewhat familiar with Alt-D and a bit of instances, but this really clarified a lot. As always, iMeshh's assets are the best out there, bar none.
@imeshh
@imeshh Год назад
Ah amazing! I'm glad you like it! I want to do a few more videos like this going over some concepts which some people may kind of understand, but not fully
@EmvyBeats
@EmvyBeats Год назад
Your background room is so creative. love the bouncy balls!
@___x__x_r___xa__x_____f______
Great video. Very clear, like a pro. Thanks!
@coleorloff
@coleorloff Год назад
Just ran into this issue. Great explanation. Thanks!
@imeshh
@imeshh Год назад
I'm glad we could help at a critical time
@artofvibration
@artofvibration Год назад
Thank you so much 😁 can’t believe I never knew about alt D 🎉
@adrawdesign
@adrawdesign Год назад
This is so helpful dude thank you really 💜☕️🎬
@user-be1vn5ds9m
@user-be1vn5ds9m Год назад
Great tutorial! And to answer the question at last, for me, I use the "set object origin" method to control the instance offset. In detail, you can set up your collection of colelction ready, and then deside your offset point(/instance origin point) by moving the 3D cursor to it. When adding the collection instance, with the instance selected, just go to object - set origin to 3D cursor. You'll find all the newly added instances will follow the point you want! :)
@TheMrLordicus
@TheMrLordicus Год назад
Much thank you! 😍
@Arthur.H.Studio
@Arthur.H.Studio Год назад
Very useful.. great video. Thank you!
@nonations7420
@nonations7420 Год назад
Thank you so much for this lesson.
@imeshh
@imeshh Год назад
No problem! ☺️☺️
@UniversalDataComparison
@UniversalDataComparison 11 месяцев назад
Thank you so much.
@user-fm3qe3rb8w
@user-fm3qe3rb8w Год назад
One of the best Blender tutorial channels on RU-vid. Hope you'll reach millions of subscribers. Thank you for sharing knowledge.
@imeshh
@imeshh Год назад
Thank you for your kind words!
@user-fm3qe3rb8w
@user-fm3qe3rb8w Год назад
@@imeshh we thank you
@niclast.5066
@niclast.5066 8 месяцев назад
OMG I looked thousend videos to find a reason for my big project an thats the solution?! Nobody said this to me - Thanks a lot!!!
@IrocZIV
@IrocZIV 7 месяцев назад
The Quick Instance add-on will let you name the instances on creation, in the context menu that pops up in the lower left (or f9 if you clicked off of it)
@andrey.003
@andrey.003 Год назад
always used alt instead of shift. really helpful
@Mincher
@Mincher Год назад
I didn't even consider that you can have unique modifiers on instanced duplicates. Adding a displacement (or geo nodes) modifier using a random seed will give a whole range of variation!
@sicfxmusic
@sicfxmusic Год назад
Great tips, thank you!
@imeshh
@imeshh Год назад
No problem! ☺️
@miketully9905
@miketully9905 Год назад
I've become addicted to using linked Dupes, and especially Instances. I'm working on creating HUGE standing sets for use in sci-fi animations. This sci-fi spacecraft carrier has six 500ft diameter [152.4m] pressure hulls strung along a 50ft x 1400ft [15.24m x 426.72m] torus like pearls on a necklace. This whole arrangement spins to provide a substitute for gravity. The "Transfer Torus" connecting the six spheres allows for the movement of personal, (as well individual spacecraft and other large equipment), between the six "Launch/Recovery pressure hulls". And here is where I ran into a vexing problem, that being, the enormous difference in shear scale between the people walking around in these sets, and the size of the curves visible in nearby walls and the like. Because the size of the radii of these curves are so large, these curves are subtle. Without using very dense meshes they always look like a bunch of straight sections glued together. (which of course is what they actually are, i.e. faces & edges). Even restricting the extent of the geometry of the dense meshes making these curves to only what can be seen by a camera in any one shot this problem still leads to some very large file sizes. Then, when you start to add people, chairs and tables, all the stuff on tables, controls, lights, cables, pipes, vents, fire extinguishers, and the occasional rat... Well, I suppose I can't be blamed for thinking a lot more than twice about adding any new geometry to a scene when a linked Dupe or Instance will do. As much as I've been using both linked Dupes and Instances I still learned a few things I didn't know before watching this video. Thanks for posting this iMeshh
@digital0785
@digital0785 Год назад
i've used collection instance but didn't know how to move the reference so got frustrated and stopped LOL THANK YOU! also as a 3d max user i've been looking for a way to easily move the pivot offset easily haha solved 2 of my issues in 1
@imeshh
@imeshh Год назад
Haha no problem! It annoyed me so much trying to work it out (i don't think it's very intuitive) and when i found the solution i just knew I needed to tell everyone lol
@vekuhudesign7382
@vekuhudesign7382 Год назад
Thank you for the video, very helpful.
@imeshh
@imeshh Год назад
I'm glad i could help! :)
@dsarchviz
@dsarchviz Год назад
That is a important video! Awesome content.
@imeshh
@imeshh Год назад
Thank you! :)))
@QuantayPeoples
@QuantayPeoples Год назад
Thank you.
@afjer
@afjer Год назад
It won't use any more vram to scale and rotate because than when you just translate because the GPU is just storing an array of transform vectors (4x4 matrices) in both cases.
@TheRodlund
@TheRodlund Год назад
What are those cool lamps you have in the background! Great tutorial as well, have my sub.
@imeshh
@imeshh Год назад
Thank you! :) and those lamps i'm not sure but they are 3D ones I made a while ago. I'd love to have something similar in real life!
@onkarkitekt
@onkarkitekt Год назад
Great tutorial, you just got a new sub 🥇Is the Alt D option available in a Geometry nodes too? If so what would it be called
@clausbohm9807
@clausbohm9807 Год назад
First ... that is amazing work you are doing there!
@reduxgc
@reduxgc Год назад
This is soooooo useful man
@imeshh
@imeshh Год назад
I'm glad you like it! :)))
@Fajarunn
@Fajarunn Год назад
Thanks!
@ZUnknownFox
@ZUnknownFox Год назад
A question for this that I have is what if you have an object you want to duplicate but you want to have there be a slight difference each time like maybe there's a flower on 1 that isn't there on another and you want it to keep changing or there's this trick you can do with materials to make them change color each time it's duplicated I find that trick only works with shift d because it's creating a new instance of that object... I'm aware geometry nodes might work but in the case where you can't use geometry nodes (maybe it's interacted with or maybe you want it positioned in a specific place) what would be a good way to do this?
@EmvyBeats
@EmvyBeats Год назад
How did you get no noise in your render. Do you have to render them for extra long @ double the size & be super patient? Do you use de-noising or an insane amount of samples? or both?
@YuriAlogna
@YuriAlogna Год назад
Thanks mate for your video... I learned the trick about location of instances . Thanks a lot. I have a question for you: in terms of ram and vram impact during rendering, is it more convenient to use instances or linked copies? Thanks Yuri
@S9universe
@S9universe Год назад
linked
@afjer
@afjer Год назад
Very cool stuff. But that lighting! Can we talk about that lighting?
@abdelkarimkeraressi1418
@abdelkarimkeraressi1418 Год назад
Because you have 2 obj woch has different pivot point and they are both seperated in different collection.
@raman9756
@raman9756 Год назад
The Flamingo in the dark :D :D
@muhammadkabir5852
@muhammadkabir5852 Год назад
Great video
@infographie
@infographie Год назад
Excellent
@faringo12
@faringo12 Год назад
oh my gosh thank you
@RomboutVersluijs
@RomboutVersluijs Год назад
If you set the main collection objects like you needed, then you don't need to do that duplication
@paulandrews__
@paulandrews__ Год назад
Thank you for this video. Did you use this collection instancing technique for your flamingo horror scene?
@imeshh
@imeshh Год назад
Yeah, well actually I got carried away and made all my plants individual collection instances (using the new quick collection plugin which was too much fun). But Alt+D would have worked fine too :)
@YuraNebov
@YuraNebov Год назад
This video is Over Powered!
@QuantayPeoples
@QuantayPeoples Год назад
What if I already duplicated so many objects and would like to turn all of the objects into instances? How would I go about doing that?
@S9universe
@S9universe Год назад
the addon is craaaazy can i rig a grouped object ? (ctrl g(ed) object)
@morizanova
@morizanova Год назад
Isn`t this the reason why Geo Node much prefer to use in same scenario ? Since they use instances but still possible to make random ?
@thesouthwestern
@thesouthwestern 7 месяцев назад
HOW DO YOU GET SCREEN CAST KEY IN ADD-ONS. MY SEARCH DOESN'T SHOW IT?
@epicjonny155
@epicjonny155 11 месяцев назад
Just finished a video that was a nightmare to render cause it kept crashing blender. Guess i must of shift d too much
@Arthur-ow7ep
@Arthur-ow7ep Год назад
I can't find the Quick instances add on in Blender 3.5, how can I find it?
@___x__x_r___xa__x_____f______
Btw, I'm trying to use asset collections in asset browser, but when the collection is placed on a Newport it does not drop on the mouse position but offsets to source coordinate. Tried to use your instance offset by cursor but still no joy. Any advice?
@shebuislam4
@shebuislam4 7 месяцев назад
increas font size
@BlaBla-sf8pj
@BlaBla-sf8pj Год назад
great explanations! your scene with the flamingo takes up how much RAM space when Blender loads it for rendering? thank you
@imeshh
@imeshh Год назад
It rendered on my Rtx 3070, i think it used about 7.5gb ram :)
@BlaBla-sf8pj
@BlaBla-sf8pj Год назад
@@imeshh it's crazy I render much less well than you (even if I manage to get results that aren't too bad) but from what I've already been able to do, I would have needed more than 20 GB, if not more , I regularly saturate the RAM (32go), even by optimizing the models and the scene, and even sometimes the VRAM (6go), and I am very far from your renderings between the complexity of the meshes, their variety, the size of the tetures... and your scene is super rich, I would have even thought that you had needed 64go
@VTanalysis
@VTanalysis 11 месяцев назад
Sir I apply alt d for dublicate but still no of verts and faces increase when I create duplicate please sir help😢😢😢
@someul
@someul Год назад
Why haven't I found this channel sooner?🙁
@imeshh
@imeshh Год назад
Welcome! :))
@blastersekla
@blastersekla Год назад
When you scatter grass with scatter5, is there a way to make it not increase too much the polygons ?
@S9universe
@S9universe Год назад
i was thinking bout this are particles copied or linked copies ?
@jesusespino6815
@jesusespino6815 Год назад
so sNice tutorialt like that
@imeshh
@imeshh Год назад
No problem! ☺️☺️
@zhongchen5954
@zhongchen5954 Год назад
yes
@imeshh
@imeshh Год назад
🫠
@ANGEL-fg4hv
@ANGEL-fg4hv Год назад
My question is ....that's an Hdri but it looks like an environment you can work in. How ?
@imeshh
@imeshh Год назад
In our asset manager plugin, under the hdri tab there is a ground project section which makes the floor appear flat to the objects
@ANGEL-fg4hv
@ANGEL-fg4hv Год назад
@@imeshh no way!!
@ExacoMvm
@ExacoMvm Год назад
Too bad this doesn't save actual RAM and still requires proxies.
@osatanelaya
@osatanelaya Год назад
💕
@kyawzayya3877
@kyawzayya3877 Год назад
Is there the same technique in 3Ds max?
@imeshh
@imeshh Год назад
Yeah when you clone an object or hold shift and move to duplicate it will ask if you want it to be a new object or an instance :)
@winstonsgmx
@winstonsgmx Год назад
Why am i only knowing this now?
@imeshh
@imeshh Год назад
Glad i could be of assistance :)))
@tjseries3057
@tjseries3057 Год назад
What gpu are you using?
@imeshh
@imeshh Год назад
8Gb Rtx 3070 :)
@tjseries3057
@tjseries3057 Год назад
@@imeshh looks like I should learn memory management, thanks
@TheFuzzypuddle
@TheFuzzypuddle Год назад
hax. nice magic.
@AradijePresveti
@AradijePresveti Год назад
What was that? 3:26
@imeshh
@imeshh Год назад
Sorry my pet duck got loose
@user-nm5vc7uf9i
@user-nm5vc7uf9i Год назад
└ good s
@cg.man_aka_kevin
@cg.man_aka_kevin Год назад
How about the particle system or geo nodes??? 🥲🥲🥲
@zion6680
@zion6680 Год назад
One thing that bothers me is that it doesn't seem to work in the lastest version of blender without you adding in a new instance every time. If you duplicate an existing instance it treats it like a normal object that affects memory, so you have to sit there and shift + A every instance, I'm not sure if I've broken something or something like that 🥱
@jatin7741
@jatin7741 Год назад
You definitely gained a sub🤍
@imeshh
@imeshh Год назад
Yey! Nice to have you here :)
Далее
10 Minutes vs. 10 Years of Animation
19:29
Просмотров 181 тыс.
🎙️ПЕСНИ ВЖИВУЮ от КВАШЕНОЙ💖
3:23:13
The Secrets of Photorealism
24:38
Просмотров 811 тыс.
I Found 5 INSANE Blender Tips you've never heard of
10:35
Blender how to Reduce Poly Count and Bake Textures
8:06
What Is A Graphics Programmer?
30:21
Просмотров 386 тыс.
Change Your Understanding of Topology In Six Minutes
6:58
How Games Have Worked for 30 Years to Do Less Work
23:40
#фильм #кино #фильмы
0:55
Просмотров 3,8 млн