ARGUS NEW ULTIMATE - MOVEMENT SPEED, LONGER DURATION AND MORE Notice: This content is created based on Moonton’s Material and complies with Derivative Content Policy, Moonton does not endorse this content.
His energy regeneration no longer regens forcing you to attack and attack just to deal the damage and heal from your passive and since the weaker damage and heal from 200 to 150 he's easier to harass in the laning phase. It's a nerf for me especially dealing against meta exp heroes 🥹. Also he no longer regen his energy when hitting towers so minus pushing abilities 😭
@@rikuyuno241 most cc fighters can throw argus far enough. and get back into beating him after ultimate end. They need to bring back his immunity when ultimate, that is the best buff for argus.
@@rikuyuno241 Laning phase dude What will the movement speed do if you're facing fighters like yuzhong in the early game? And if you got burst down as you activates your ult the ukt duration will just get shorter and the movement speed decays overtime. Well it's good having a movement speed for his ult but it doesn't help him where he struggles with is against meta exp laners especially in laning phase.
@@afifmohamad1044 if you have a five second death immunity than can become 8 at most, an 80% movement speed, and two dashes and still got yourself zoned to the point you still havent transitioned to a safe spot after the cc or catch them youre either outnumbered or outskilled
i think players need to use argus' ult before diving into teamfights in order to maximize the full 8 seconds of his ult. when elgin used argus' ult when his health was alr low, the 2nd phase of his ult immediately activated, which made the duration just around 3 seconds
Basically, if you used ult when you are almost dying, it will go for 3 seconds instead (+1-2 seconds if you activated it early) Which is a nerf for those who keep using ult as last resort, but a buff for those who uses ultimate early.
@@jhastagudgai3740 I mean, that's kinda the point of why they changed his ult anyway. They want you to use his ult as soon as possible because if you use it at the last second, it will immediately activate the second phase, shortening his ult for 3 sec. Basically, they want his ult to be used more as an offensive skill rather than a defensive skill
I forgot everytime argus uses his ult, most of the time the enemies would just run away or just stall him out before returning back to attack him or something, it's a well balance and overall good revamp on argus, giving him the extra movement speed and dishing out quite the damage as well, tho some people may think it's a nerf, in my opinion, it's quite a well good balance feature that I'm looking forward to see in argus in the future.
old one does the same thing (preventing enemy running away) by giving his 2nd skill bleed damage, which was better imo, bleed damage counts toward the HP gained at the end of his ult, and the requirement for each double slash was lower before patch 1.80
yes i am with you on this one evry time wen i yuze arges olt enemese ahllwayse get away the no moore perminent reejin is a big nerf but this buff makes arges a dive in kill all and go out ahllmoste like a assassen o no they r makeing arges in to a assassen 😊
@@theflyingwhale5778 the new 2 skill effect is better than the bleed effect imo. Even tho the bleed effect is great in earlygame, the new one is also good, because it makes your passive faster to max out and even heals you.
Time to put that special build Ive been cooking up for Argus to good use now cuz these devs have FINALLY given Argus some love. I dont think I need to explain how good this adjustment is.
@@Whosdeez82 it's only a nerf if you use it as a last resort. If anything it's a massive buff as you could use it as a chase ability, the aoe dmg although unsubstantial could be interesting if it could apply on hit effects, and if you know how to play his ult correctly you could actually be immune to death up to 8 seconds.
I think the ult is meant to be used to dive heroes even you're in full health..... And critical build is now usual for Argus to use because it benefits the gaining of stacks due to the damage dealt to the enemy...... For me, i would usually use Argus to gank and dive enemies in the bottom lane.... The combo would be Skill 1 - Ult - Skill 2/Skill1(Phase 2) - Inspire....
Huge Argus main n I lowkey don’t even kno how to feel bout dis 😂 da últ passive was honestly a huge thing, but the new movement speed is OP ash plus havin 2 phases is wild went from 4 seconds to havin possible 8 second últ is crazy
Dominance Ice and that Marksman talent weakness finder or something will still counter him. He has low attack speed and low physical attack growth. Just use Hylos with his attack speed reduction second skill + Dominance Ice and then a marksman standing at the back like Hanabi with weakness finder, Argus won't be an issue.
Bring back the bleed on 2nd skill - Or allow him to cast his second skill while pulling the chain on skill 1 - Even better extend his attack range during Ult - Allow the sword to swing from the chain - like the season skin animation where he grabs the sword with the chain. (Something like Freyas ult attack buff but you can give it an effect like Julians Passive)
It's wildly inconsistent and is extremely confusing to play with and against. In a chaotic team fight, it's hard to know when the second phase of the goes off, which leads to over extending, or under extending in a fight. Kills that should be easy to get becomes a 50/50 gamble when you don't know for how long the ultimate last. Not like it's any easier for the enemies since fighting Argus is all about baiting the ultimate, and with it's duration lasting between 5-8 seconds, it's hard to engage or provide back up since you don't know how long his ult will be up. With most team fight only lasting seconds, that 3 or 1 second delay could result in losing game. It's not fun losing a game because you got confused on how long the ult will last. They should lower it to 6 seconds instead of 8 and make the duration stack so that there can only be two possibilities when the ult ends, either at 6 seconds or 4. That way it's a lot more consistent, predictable and more enjoyable. Since it would suck for Argus players to wait for 40+ seconds on a 4 seconds ult when the second part of his ultimate didn't activate. They can make it so that if the second part of the ult didn't activate, Argus gets a 20-30% cool down reduction on his ult. Over all thoughts, it's good but it needs more tweaking. For a game that's all about skill his ult is too much of a gamble to use right now.
If you get confused when it will end then you probably use your ult too early with high hp remaining. The change was cancelled but if it does make it back, they should also add a transformation delay like YZ.
the only thing that i care is his energy regen.. i always going to exp lane and ready to get passive turned on, so now its like using dyrooth that he need to fill his passive by hitting the creep before going to clash in exp lane
If you might not notice elgin the passives damage and hp recovery has been reduced to 50 points and you no longer generate malice energy when attacking turrets.
Just a tip for argus users if you have full malice and wanna burst the target down then use 1st skill to gap close then auto then immediately use 2nd skill for the passive and 2nd skill dmg too basically come at the same time
One thing you forgot to mention about the Passive Nerf is that you no longer gain Energy while hitting turrets, this essentially removes Argus ability to split-push but more active when it comes to teamfights
his early game poke is no longer existent now his only way to deal damage to an enemy is by trading damage. The 1st skill, 2nd skill, BA (keep basic attacking until the curse duration is over), dash out combo is no longer possible
@@mangofloutlover yeah argus sucks even more now in early game now that he doesn't have his passive regen, META fighters like thamuz, yu zhong, etc... now has even higher chances of beating him
@@ejgatdula6930 I think moonton wants him to be a jungler and less than a exp laner which is good because we barely have any basic attack junglers but he still have one of the worst early game in ml which makes him easy pickings for other junglers. moonton truly does not know how buff him💀
This sounds like more of an adjustment than a buff. The second phase of his ult means you have to use his ult early or else you'll just have a 3 second duration since you will immediately get fatal damage at low health. This also gives enemies more chance to escape argus ult. Would you bait enemies from low health into a 3 seconds ult or in full health to maximize your ult duration at the risk of enemies escaping?
I'm an argus user before, for me just adding the movement speed when using his ult is enough because he's still too dam slow while chasing enemies also, the removal of auto passive regen was kinda sucks because in early game that is one of the only thing you can do to harass an enemy. I hope they just add additional movement speed while using his ult, "not too much" but still balance.
Now its more beneficial for argus to use ult from the get go when there are enemies beside. He doesn't need to wait until his hp is low since it'll be an automatic 3 second ult wasting the 5 seconds. If he used the ult at low and hp and immediately taking fatal dmg resulting in a automatic 3 second ult, as seen in the video everytime he presses ult, he does it after waiting to get low and always getting a 3 second ult. This is kind of balanced leaning more on the op side than weaker side, as an argus main his first skill dashes are enough for me chase people since the first one is a grab and the second phase is literally just flicker. Now he has the ult movement speed boost that happens twice with dragon spear. Ill be on literal demon time if argus comes out like this no one will be escaping
As an Argus main with more than 1,300 matches, I feel like the rework on his malice is a huge nerf for him. I’m not gonna say that he’s unplayable anymore but his early game will be much more difficult because the malice/energy regen helps a lot when it comes to poking heroes, specially against those tanky exp lane heroes like Yu Zhong, Khaleed, Ruby and many more. For example, Yu Zhong lvl 3 is already strong enough to kill Argus with his 3 skill combo + petrify. People will say that you shouldn’t go near. If you don’t go near then you won’t have the gold and exp + the malice for the passive from minions, exp laners in higher ranks will exploit that weakness because he won’t have enough damage to make that Yu Zhong’s health go down bit by bit to make him scared to go close so that Yu Zhong will just zone you out forever. Facing Yu Zhong or the other sustain heroes is already difficult in the early, how much more difficult would it be for a squishy hero to face them without his only sustain(regen from passive). 4:02 in this clip here, if he had the regen for his malice, his passive probably would’ve been full or he can just wait for a bit in the bush to get him by surprise and just by using his 1st skill + passive + 2nd skill combo would’ve been enough to kill him if saber’s health had been a bit lower. A hit and run combo because you can actually activate his passive and 2nd skill at the same time if your fingers are fast enough. I’m happy about what they did to his ult, the movement speed increase is brilliant because it will really help chase down the enemy much easier and the extra 3 seconds will be excellent for tower dives(something that I do all the time against those players that likes to spam recall. Now moonton gave me 3 more seconds to spam recall on his dead body under his tower🤗). However, Argus is most of the time faced with burst/poke/chase heroes(those who can deal high damage instantly and is also able to get away quickly) so the delay on his ult will be a major weakness for him. If the enemy’s braincells are working properly, they’ll just wait him out in the bush and kill him instantly before his ult comes out. Overall, I think this rework is not that bad, it’ll definitely change Argus players’ play style and I’m happy that moonton is finally giving Argus some love after all the butchering he’s gone through.
The only good thing they can do for Argus is auto activation of his Ult as long as it's available. Since his Ultimate works almost the same as Abaddon from DoTA 2. Like they can also make Argus have his Ult Auto activate at some threshold like let's say when only 10-20% of his HP is remaining, ULT will auto activate. This would be a really good feature
i say this is pretty balanced, removing the increase of malice energy is tough for argus because his passive is his main tool for fights, but with the new ultimate, he can gain allot of energy
They should add this : When Argus uses his ult a explosion of energy happens in a limited area if enemies are near it they will be knocked immediatly and take damage from it than argus should be transformed into more terrifying phase
I think it would be nice if they leave the passive generation or just leave the Second Skill Fast Charge Effect, Because to be honest in Lane Phase you can always find a Hero The one you have to Poke, like... Thamuz, Dyrroth... And the Main Argus will allow me to say that we always wait for the Charge to Do Some Damage And with the Adjustment to his Damage and his Penetration Passive it's going to be even more Unbearable to maintain a Line
For argus main, i still want the developer put a pasif effect that his ultimate can be trigger automatic when gets a fatal damage...like abbaddon do in dota 2, it will help him a lot
I wish they would also add another addition to his passive where his ult activates automatically if it’s not in cooldown when his health goes below 10% as it would be better for our immortal hero
Hope they add a delay to the phase 2 for the ult, You usually use your ult as a last resort so your enemies get surprised and not run away from you. Either way this is a good buff for my boy argus
how i would personally buff argus: 1. make his ult an automatic skill, no need to tap it manually, it will activate once u receive fatal damage, but ofc enemies will be able to see if u have ur ult, think of it like nana's passive indicator 2. keep the "aoe damage upon activation" of his ult, but remove the pause on it, its gonna be irritating when ur tryna run or chase 3. never touch his skill1 n 2 ever again, cuz i think they're pretty balanced, maybe a damage boost could help or nah? 4. make his ult duration only 5secs, cuz goddamn players are already overreacting on it
I don't mind the long cool down, Immortality maxing at 8 seconds with phase 2 activating last? Bonus movement for better chasing? Perfectly balanced, thanks Moontoon
The additional 3seconds immunity is for emergency like when harley's ult is locked on you and argus cant attack it, that fails the meaning of immortal cause you can't counter it, sometimes DOT is also a nightmare for argus.
Its basically a heavy nerf on him. The only thing thats buffed with his skill set is that his ultimate explodes when activating. The cons far longer ult cd, no malice passive energy recharge, hes pretty much just an easy kill without ult since they removed that energy recharge. Weaker split push too
Basically increases the risk of using the ult last second. Pretty good change since when I first started using him I kept getting too risky and kept dying right before I used the ult. Better in teamfights now and still useful in split pushing, actually even more useful since he has a bunch of movement speed buffs. Imagine spamming this with fleeting time and dragon spear 💀 bro is basically hakari.
If you gain something, you lost something. Argus ult supposed to be focused on survival rather to killing spree mode so his ult makes his damage lower so that he will not abuse too much counter.
Star Wars am I right hahhaha But as an Argus main this is a pretty good buff but due to his passive having 40% pen and fast recharge he is op so I expect him to be thw same within the star wars event
When you Chase a Running Argus: RUN! COOOWAAARDSSS!!! But he has his Ultimate & Revamped and now He's the one Chasing You: OHHHHH RUUUUNNN RUUUUNNNN I AM COMING FORRRR YOUUUUU!
Make way! It's Argus' time to shine!That said, he's gonna be really ripping enemies apart when paired with cc heroes that pulls them like Ruby supported with Camilla ult. Ouch.