I must admit, I like driving music, but I'll take a lighter hand in future videos. It's been a while, but I'm getting back to videos now. I think the next thing will be Frosthaven.
Thanks for this tremendous video! Really appreciate the effort! Small tip, from an audio engineer ;) Perhaps the music could be a tad bit more "background level" during the explanatory segments. It was a tad hard to focus due to it being slightly loud. Thanks again!
Had my first game yesterday. Got the game mechanics down and came to the conclusion that i needed to understand the deck better. This is exactly what I needed!
I won by a large margin on my first game, my corp power might have been too useful, but oh well. I got the H zoo, so I got a lot of sponsors. But honestly, I just played it as if it was zoo tycoon. Start with small cheap animals and move to bigger ones.
Thank you, nice vid. The only thing I was waiting for which you didn't cover is the fact that the Australian and European conservation cards score you 1 extra conservation for the middle project than the other continents. This is to offset the lack of primates that you pointed out. So while there are fewer of those icons in the deck, it can make scoring 4 conservation early quite enticing if you get a good opening draw.
I agree, if you can grab those 4 conservation points, it's a great play. You have to work with what you draw in Ark Nova. If you happen to draw a lot of Europe cards when the European base conservation project is available, that's excellent. Because there aren't as many Europe cards in the deck, you won't face as much competition from other players. Once you have the cards, their scarcity is actually helpful.
It's a good idea, but I don't remember finding a lot of structure beyond these basic facts: 1. Asian cards tend to require more and cost more. 2. European and African cards tend to be easier and cheaper. These are weak, general tendencies, that are not true for every card. I think they may reflect the realities of running a zoo in Europe.
Thanks. There's no doubt that you have to find a way with what you're given. You should plow through over half the deck in a 4-player game, so you see quite a few cards eventually, but I don't mean to minimize your observation. The truth is, you need the cards early so you can plan, but that's exactly when cards are hardest to get. The constraints created by the available cards and tiny hand limits are central to the game.
You can rifle shuffle 3 stacks splitting them together between shuffles. But you need excellent shuffling in this game, so every once in a few games I've resorted to dealing them into 11 stacks first to break up clumps. You don't want badly shuffled decks, as it can really mess with the game.
Can I get a rules clarification? At 10:36 the on-screen note implies you need the large bird aviary to be next to a rock icon for birds that need rocks. I don't think that's correct. You only need a rock icon for the standard enclosure.
If you want to move a bird from a standard enclosure to the aviary, or place it in it directly the placement matters. This is why you should always plan to place your reptile house and aviary next to both water and rocks.