And simulates analog controls by speeding up the ship when it's far from the ball. Not everyone like it, but for me at least, the playability was amazing and fun
I've only ever played _Arkanoid Plus_ on the Wii out of all the games in the series, but the original looks like a great game, too, and all of its ports look at least playable.
I mostly played the Amstrad CPC version which wasn’t the best but I was impressed by the vertical overscan. Many versions here I didn’t know of. I love how the black and white Macintosh version looks !
Sound is amazing on the Commodore 64. If I remember correctly it was criticised by some people at the time because the laser pick up doesn't come down often enough.
That would explain why it took so long to get through a level. Never really played it because of that. The video is even skipping parts of the C64 gameplay because it takes so long :-)
I think you can add the homebrews just for see how the game run on the system that never officialy realeased PS : thank you to add the Thomson MO/TO versions. These computers are legendary in my country.
@@Sinistar1983 Great console but Atari just fucked it up with that retarded 2600 backwards compatibility. Seriously, if they didn't bother with that and tried to compete with the NES/SMS, maybe we would live in an era where we grew up on a 7800 and not on an NES.
I've developed "Intensity" for Windows, Linux and Android, which is a mix of "Arkanoid" and shot'em-up, with scrolling and a awesome spherical effect 😀
Man, hearing the sounds of the NES version is so nostalgic for me. Reminds me of 1000-in-1 game carts, with Mighty Bomb Jack, Milon's Secret Castle, Super Mario 3...
The C64 version had great playability & a fantastic Martin Galway music suite, which was the title music, all the ditties, and gane finishing music. The original arcade version looks and sounds the best, but was incredibly hard.
Hace años yo jugaba una recreacion de Arkanoid en una pagina del navegador y era multijugador y con los sonidos del Arcade, lo llamaban Paranoid aunque actualmente ya no existe mas pero me encantaba jugar esa version :'3
I think we do all agree that the C64 version has the best overall acoustic, don't we? But have to admit that some versions have some (to me) surprisingly good sound effects, espacially the CPC and the Mac versions. And WTF..? In this one video here i saw more lasers dropped in non-c64 versions than i saw (and got) in all the years i played the c64 version..
Arkanoid Doh it Again made me hammerfist my arcade console to bits. Those to butt-chinned Easter island fucks destroyed my piece of mind after about my 80th consecutive loss.
Mobile (2023): Boring vector based graphics made in Unity where you watch 30 second videos after each stage to get double the coins, and in order to upgrade your paddle you can buy through microtransactions a $9.99 pack that gives you 100 diamonds you can use to change your paddle's color. For $99.99 you can get a paddle that covers the entire screen and you can't lose.
I loved the BBC Micro 32k version which was a very good port Indeed and spent many hours on it when I was a kid, but for me the winner was the Commodore 64k version.
The C64 gameplay is not really good. Watch the video, it took so long to get through a level. And the introduction music sound crap compared to the arcade. I just like how sound the sfx on this version.
Amiga Version for sure, tho I do like the sound on the c64. Some of those versions seem to have only two angles the ball can go in! But it's basically breakout+ so I'm not surprised there were acceptable versions that ran on potatoes.
there was almost a different c64 port that was developped by firebird, but due to a lawsute between taito and atari (which the former obviously won) it was never released as atari was to pubblish it. this opened the door for Ocean software (who already had a relationship with taito creating ports of their other arcade games) buying the rights from right under Firebird's noses. firebird's port is currently said to be lost.
@@iXien I just realized the European ST version is published by Imagine so it has their logo and Peter Johnson’s (developer’s) name on the right side of the screen.
Because it was published under license from Ocean by FIL, a French publisher mostly doing things for Thomson computers, including a lot of educational software, it was actually partly owned by Thomson for a while. They published Thomson ports of quite a few games also licensed from Ocean/Imagine, I remember Green Beret and I think Yie Are Kung Fu. And so all of these ports were in French. FIL, like most things related to the Thomson train wreck, collapsed in 1988.