Watching make me realize I need to max my guard specter for my abyssal hunter squad asap, she's the only one stuck at level 60 lmao. The added hp, gladiia's dmg mitigation+regen, and her own regen will make her a thick as hell tank.
Am I weird for actually kinda liking this stage? Like yea the mechanics were absolutely annoying and so were the enemies but ngl I found the stage as a whole fun because this was one of the first times I used my brain and didn't use a guide ever
I get what you mean. It's very satisfying when your own strategy for a stage finally works. But at the same time, you're still a bit weird for liking this stage in particular
@@oppun69 I mean ro be fair there were some external factors like knowing I did it by my own while my friends used a guide and even then they struggled Which gave me bragging rights so there's that Also the boss theme slaps hard Also also I felt like I was doing a CC stage instead of an EX stage which made it all the more fun for me
Ever since the il Siracusano event started, they allowed you to use both the OG and alter units together now. In return, you don't get skin vouchers for owning an OG unit's skin anymore. The idea was that because the new units come out, you wouldnt use the old unit anymore , which meant that the skin you bought is wasted. So they gave skin vouchers for that
@@oppun69 the dodge guy. In the cn version if you launch the skateboard on them, the first contact will always stun+dmg. In en+kr+jp, the first contact won't always stun+dmg them, they have a chance to dodge it. People said, it's because in cn stun executed first in the coding. But in en+kr+jp, the dmg is executed first.
@@oppun69 i remember it also, it sometimes won't contact them if they get blocked and you launched the skateboard exactly in front of the defender. Experienced it on that crazy stage with 3 lanes on the left side. Launched on the bottom side where hoshiguma blocked them, but it won't contact at all.