Skill 2 (M3): Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 5 seconds Active Effect: Sets up a Portable Shield to increase own DEF by +300%, reduces attack range, and deals AOE damage around the target and ignores 800 DEF Gains 1 trap when skill ends SP cost: 16 Duration: 20s
An attack recovery sp isn't really a problem for her since trapmaster got one of the faster aspd, i think tied or even a bit faster than marksman sniper
marksman sniper? yeah, but its more on HG's enemies design that heavily penalizes normal snipers.. I mean, there are no more new typical drone enemies, what we get is low-hovering enemies (which is, honestly, a ground enemies that can fly) or incredibly tanky flying enemies (glaring at you, ch11 flying tower)
M9 worthy if there were ever a event/stage that constantly swarms you with dangerous ranged enemies (so long adele and shu's event is example that ranged enemies nowadays are more likely to be spawn more than 2 at once)