Maybe I'll do part 2 with this Track: Technoaxe - Wat Dat Dee A Friend Like Me (Dave Wave Electro Swing Remix) lyre le temps - the game Lyre Le Temps - Violetta Swing
"Weedy The Bully of Rhodes Island. You may sense fear if you see Eyja, SA and Exu in the battlefield but once you saw Weedy you know that you will be bullied to infinity" - Frostnova 2020 ..... probably.
Omg hahaha that ending Maybe the game detects armored boi's life only after it moves. That's why we still see the red tracing path before the stage is cleared
yeah, it seems like there is a _minimum_ time clear for most stages; it may be the devs just didn't think someone could possibly kill/clear the board fast enough for anyone to notice so they programmed with that in mind. You see it peek out a bit in early stages if you come back to farm them with high level operators. Enemies won't spawn for long stretches not because the board isn't clear but because the devs were trying to give you time to kill the previous wave even if it was annihilated before even stepping out of the spawn points. Annihilation seems to be one of the exceptions, that or we haven't seen anyone clear the board fast enough to see what they think is minimum yet.
@@KyleCorbeau Annihilation has a special system, the enemy comes in 5 waves of 100, 100, 100, 50, 50 respectively. As soon as u kill the last enemy of the previous wave, the next wave will start to spawn. This is the main reason why Annihilation is the easiest type of stage for PRTS to fail, as PRTS deploys operators at the same time as when you were clearing the map manually, so if somehow a particular wave were cleared faster or slower in the auto deploy (PRTS) run than that in the original run, it will result in an offset of timings that PRTS deploys operators on consecutive waves.
7:57 Doctor: *sends out bully team* "Don't get to harsh to enemy, just keep them away from my home" Operators: *Casually dump all dangerous elite enemies*
The game: "AHHAHAHAHAHA, BEHOLD, YOUR MOST HATED ENEMIES!" Phantom, Weedy, Angelina and Rope: "Omae wa mou shindeiru." The game: "NANI?!" The team: 8:48 *YEEEEEEEEEET* *Arknights.exe has stopped working.*
Now that I re-watch this more carefully, at 8:02 Phantom push that druggie to the hole. At first I thought that M3S3 Lv90 Phantom can one-shot it, it's good to see that I was wrong in my assumption