@@dan_da5213 Lord module + Logos is crazily effective. Logos talent reduces enemy res and applies flat arts damage to any arts hit so he pairs up well with operators that deal multiple hits of arts, like Thorns' poison ticks. There's probably a cooldown on it but videos on bilibili show a substantial difference.
I knew Lord guards would get their modules someday, though I'm not expecting very much of it. Especially for Thorns, I'd just expect some stat boost to make him more viable in long runs. I surely wasn't expecting *_this_* much of a boost.
yeah like they cooked so hard with lappland, silver ash and thorns sa and thorns modules is pure damage and lappy didnt had no purpose if there was no enemies that can be silenced but her nodule applies fragile aswell so this lord module update was huge (we dont talk about frostleaf)
@@galeria_m belive me its much ebtter than u think u will make an enemy 8% fragil permenant imo its huge and makes lappland literally useful in any mode or any event
It's a good comparasion for sure. But, I need comparasion for a crowded enemies. I already sure enough that really tough enemiy will show a massive difference But what I want to see is the damage difference a crowded place, such as H7-1
There's comparison for that in BiliBili. Simple conclusion. In the condition where he would leak without Module. Now there's no leak and he ended the stage much faster
@@KureoZenWell that's a really really good sign of it. But I still wanna see it (First I don't have BiliBili, Secondly, I don't even know how to find it)
Typhon still does not even comparable damage to heavy armored enemies if that's what you're asking, but Thorns never supposed to deal with those in the first place, so it's just a great buff for him and as you can see he actually can deal some noticeable damage to heavies as well
That module really improved both of his off-skill and on-skill dps damn. I was expecting something that would improve his skill charging issue as well but i'll take it.
The +aspd doesnt really change his warm up but that poison stacking is massive !!! I mean, who would've thought that a free, 100% uptime, 540 arts DoT will turn out great, right?
lol, there is this one guy in a reddit module thread that keeps yapping that thorn's module is terrible because its mixed damage. Ofc someone debunk him by saying "the f are you on about? those poison stacks are AFTER his damage." but they keep spitting paragraphs. But yeah, the lord's module is overall a win. Everyone is doubling down on their niche (ayer's aspd, SA redeploy+ some damage, frostleaf.... crowd control?) and ofc, the real winner have to be the crazy, white haired, pale skinned, woman with dangerous eyes. (lappy have +1 second silence, some +aspd, AND inflict 8% UNIVERSAL fragile).
@@vanzeralltheway8638 The issue is that these modules just made them usable on new content rather than good. Executor2 beats thorns in any debate and SA is still a elite killer.
@@vanzeralltheway8638cause of duality of AKplayer, they hate too broken meta(like wisadel), but they also despise "normal" Operator lmao I love my ground sniper module, this module already suit him..
I figured it would be like this. They gave him FOUR stacks of it. On top of giving him more arts damage from the base effect. Not sure why people expected any less.
Sorry to be that guy but, do you mean to say "poor qiubai" ? I think qiubai got shafted because of a squad bias. Because of her talent to bind was only 20%, nobody takes her S3 seriously. And if anyone is using qiubai for real they would've also brought suzuran to guarantee the bonus damage. So, instead of enhancing her self performance HG decided to just amped up her damage (the AND requirement is pretty harsh tho). Also, even if qiubai's bind chance were amped up like ethan and meteorite to like, 60%, she is still unable to guarantee her own maximum damage, without other ops. So in a way, qiubai's module is pretty good bonus because they can guarantee her maximum damage already (the one that always brought suzuran with her)
@vanzeralltheway8638 well, still, the damage increase itself isnt even that noticeable...... its a small distance from classic qiubai without module also about the typo fuck yes thank you i did mean that lmao
id be more than happy with it if the damage was THAT good but nah.. barely even raised it... even just raising it up to 60% to enemies bound and then just keeping the 1.2x to both bound and slowed is good but no. You literally fulfill BOTH slow and bound which isnt that easy in itself, only to get such a small increase...
I just revisit the details of her module and... The module is pretty good, ONLY if you constantly pair her with suzuran, AND she procs her own bind 100% of the time. Which is... damn. Yeah, she got butchered. Her module doesn't alleviate her problem of rng talent but DOUBLED DOWN on it. My condolences, doktah. I hope you got a suzuran to amplify your qiubai to greater heights. (I did hear qiubai S3 with suzu S3 can deal surtr level of damage on single target, which means, 3x surtr in total. Is that right?)
@vanzeralltheway8638 yeah.. thank you.. well, we still have her second module to come (copefully a delta module too) and from the looks of it, it'll give her more aspd which will help her alot, and buff her RNG talent..... can only hope for the best on that regard... thank you, i was devastated when i read her module effect tbh... but shes still plenty usable nonetheless, she's no terrible operator, she jusg could be so much more with just a little buff on her bind RNG
I'm kind of curious how the stacking DoT would interact with the flat Arts damage bonus from Logos' second talent, Arturia S2, or really anything that triggers on a per hit basis. I'd assume the stacked DoT is being merged into a singular instance of damage rather then being four separate ticks but it's hard to tell at a glance.
The benefit of his module comes into light against enemies with high def and other stats which basically solves his core issue. After all, he never had any issues against normal enemies. W of arknights fr.
This have been the case for a while now where the 6* are somewhat lacking but their moldule make them a lot better. Even strong 6* like Thorns are getting such a big buff from them.
@@dellee4793 Girl only need RES ignore and then she's good. Her Art DPS is HIGH but because RES inflation among enemies unit, any Art dmg dealer with no RES ignore talent/skill just can't shine with monsters like Eyja, GG, Surtr, Texalter and Ifrit exist
Yeah only problem is high need of resources and time. They need to push module every update imo, having it locked to big event slow dpwn progression so much