Gladiia: Passive healing + DMG reduction Skadi: HP% + ATK% increase Specter: DMG% increase Spalter: HP% + SP recovery Andreana: ASPD increase Ulpianus: HP & ATK increase, but only 50% of the original effects for other AH allies Feesh team is stronk 💪
@@mattgourgoville8088 tbf i see him more of balance, well atleast much more balance than what we get before Not to mention, ulpianus use mono AH, so his perfomance without them might be lower
degen took around 1.5 years from Irene release and now we have this bruh. guys skip walter next anniversary we'll get operator that insta wins every battle if you bring them in your squad
Yeah, without buffs he dies to Patriot by one shot, so without a buffs he's a normal Operator and it was pretty obvious he'd be a beast with all buffs @Edited - cause apparently there was everything provided in the description
Bro that freaking damage, along with his self-sustain. He is already considered as a good independent operators Now with AH Squad, idk if this video using it or not. But either way, this guy is really powerful & I think is close to "MUST PULL" category
@@JordandandandanThen there's his max HP increase, and the fact that S2 doubles his first talent on unlimited duration... Guy looks pretty good by himself, but would need sustain similar to how Hoederer does. But with AH team he becomes a complete beast.
I never saw Ulpian to be a good Crusher, but holy fish paste.. He has the strength like Skadi, the rage like Specter, and the tenacity like Gladiia. No wonder he can solo that Seaborne ambush.
Correct, you get a gold star. He's Skadi's captain, possibly taught her and Specter how to sing and he had the same jp voice actor as Jotaro Kujo with Gladiia having the same voice actress as Jotaro's wife
@@laststand84 Mate it's the opposite, 2nd talent increases his hp for every kill he gets and he shares half with the AH team. Literally flamebringer's talent but better.
Without the rest of the Abyssals crew, he's good. Got some self sustain as part of talent to make him less squishy, S1 pulls, S2 makes him less squishy, and S3 makes him yoink forward a few tiles and hitting super hard. With the Abyssals, he starts to stack on buffs. +Max HP and +ATK already amplify those pretty chonky stats, then add Gladiia's damage reduction to help him become less squishy to literally anything. As a cherry on top, Andreana's ASPD boost makes him hit a bit faster, making enemies take the pain harder. If you really wanted to add more to this guy, you got Shu to add more max HP, ASPD, damage reduction, and SP battery power (needs sui siblings :l ). Assuming you're already running the abyssal gang, you already fulfill the requirements for the max HP and ASPD parts of second talent, so you're already cooking regardless if you bring the rest of the Sui gang. I think it's also fairly confident to say that with all these buffs, he can probably tank an Aak S3 shot, giving him even more ASPD to completely ora-ora whatever's in front of him. I say this guy deserves to inherit the Jojo mantra-
it's universal defense, basically. Works vs arts, true, elemental, etc. 100/160 *is* still pretty low, although it's hilarious that it can actually heal off of some DoTs. Probably imba vs some arts sources that never considered many small hits to ever be an issue.
@@thetraveler611 That's still not *particularly* high, but yeah, does open up more funnies vs certain arts enemies I don't think any phys enemies on any relevant map have attack lower than that so no bueno there Although, maybe if you debuff attack, hmm
What really lacking in Abyssal team are Anti-air defense. They have really chonky operator that can stall bosses (Skadi S3, both version of Specter) Granted we can use Andreana, but her Atk Spd still considered slow even with her buff. Is Hypergryph just threw "More HP" buff again for the next AH operators? Hopefully not
hardly, mountain s2 is miles faster and cheaper as an aoe self sustain afk skill, while ulpian needs 70 seconds(less with specter 2) and gladiia deployed. Also has a slower attack interval, just in exchange for having way way more health regen and damage
So uhh, the question now is can he one shot patriot with his 3rd with buffer squad + AH? i mean, considering he deal that much damage with just his 3rd on contact with patriot, would it be possible to add aak, warfa and shamare to make it even more potent?
Here the problem, When Ulpi use S3, he remove buff and debuff have duration. It like you instantly retreat then re-deploy him, not sure that a bug or not cause this mechanism is new.
@@VinhKhanhNgo-rr5vx damn, i thought he'll retain every buff he got after redeploying(?), imma just say displacement, but still, i think it would be doable? I mean the first hit was throwing his anchor, so i think he's still gonna benefit from any buffs applied beforehand and before he lost it all while moving
From the stream of DragonGJY, I would say he not too good without AH. Cause Crusher is not a good archetype and his kit doesn't fix Crusher problem, its almost purely offense (his talent 1 is just def buff extra step). To make him function you need at least Gladia module so that she can fix Crusher problems. Other buff from other is cool too, but Gladia is a must.
@@VinhKhanhNgo-rr5vx tbh still a nice one infact really good considering that we got Walter and logos before him, he's balance st least for me without gladiia, he's a decent-good(a bit better than hoederer i guess) Tbf unlike previous crushers, he doesn't has any drawback and doesn't really need to use the full team, just gladiia But we still need either crusher module or an actual good crusher although it can be means HG will make broken bs
Both mudrock and penance literally have a good sustain Soloblade/musha is the one that need it but at the same time they have buff that only benefit them in low health
@@israyantidien4287 that is true Also hellagur first module was pretty useful but the second one was trash The module should be: when The skill is active healing Will be converted into 150% of the healing received and when The skill is not active all shield will be converted into hp
With AH buffs: S2 - 5.5k ATK. S3 - 7k+ ATK. The best part not even damage but the fact that he has self-healing thx to his talent + Gladia 3.5% regen of MAX HP + 30% resist to any sort of damage but true.
But none of them are this good, technically. With just Gladiia, he’ll be lane holding bosses no problem. Lane-holding aside, if anything, he’s really is just a giant stat stick to block Elite/Bosses from disrupting your team. Think of him as physical Surtr S3 without the Surtr’s massive AOE but also without Surtr’s self-kill.
@@redbone9553 i can't think any specific scenario where he became a must for me, also his single banner will mostlikely get a rerun so this is the perfect time to save up some orundum after 6 months great banner back to back
Hoederer is designed to tank and boss killing, I say he's tanking good, but his damage is not as great as broken ops, eventhough his kits gave us nothing new but still, people found him good at laneholding with his 70s uptime of good Dmg and high Hp, a time long enough you don't have to worry about timing. But now they released a more versatile, unlimited uptime, buff-able, unique boss-killing crusher... Hoederer will always be my boy, at least six months from now on...
They're both comparable solo. I believe Hoederer does more dmg with s3 especially if you use Ines or any binders. They both can easily tank elites and bosses with medics, its just that you can bring AH and it will immediately tilt towards Ulpi being better in terms of survivability.