You asked for it - Blizz is going to walk you through the basic mechanics of creating your own ALiVE scenario. ALiVE mod for ArmA 3: steamcommunity.com/workshop/f... My Steam Workshop: steamcommunity.com/profiles/7...
Very good tutorial, my main problem was understanding what the modules do instead of just how to set a mission up. You absolutely nailed that and im looking forwards to your next tutorial :)
Happy to help. I'm glad this was useful to getting ALiVE figured out. It's like learning riding a unicycle with a flat tire. But once you do it, you never forget how. 😂😂
This is great content! Thank you Sir for all your effort! This channel is totally underrated! Respect and Regards:) Pls make more Arma content? You are a great teacher! Best wishes Sir:)
this was awesome thank you for this I've been wanting to try this mod out for ages but have been held back how dauting it looked to set up do you have to place markers or was that to define a particular part of the map if you don't want to use the whole map
LOL. Yeah I get OCD with marker placement in 3den and usually triple check stuff like TAOR names, faction names, etc. It drives me insane when I spend like 3 hours getting everything just right, jump in to test, and I have OPFOR spawning in BLUFOR bases or vice versa. It's always the small details! And you're quite welcome! I'm glad it helped. More coming soon
@@blizzination I'm glad to hear ''more coming soon' as i really like your way of explanation. It's fine about the OCD, i hate it too, i don't have it regularly and stuff but ik what u talking about, especially when im scripting and stuff and doing a mission solo, i tripple quadripple check everything, and when i do miss smth its kinda sad and im kinda mad and can't find it for years. I may seem like a new player but i've been scripting and doing missions for 2 years and i have over 2k hours into the game, and i still couldn't make out Alive, and u're really helping, and for that, im thankful.
Found this very informative! When is the asymmetrical military ai tutorial? I would love to see you make an ALiVE asymmetrical video. Thanks again for your video.
ive been trying do do this on a few steam workshop added maps and i dont get the same obj markers on the map like youre getting on stratis. Am i still able to run a functional AI mission without all the objective map markers?
100% agree, there is a lot of dated information out there. Official videos are still using 2D editor... How do you use the in-game ALiVE menu? Any plans for another video outlining a more complex mission? More objectives, multiplayer, etc?
It shouldn't really. It comes down to the number of units spawned and the number of objectives. If you have any AI mods running, that also drastically affects performance. You can run a relatively high number of units, with AI mods on a dedicated server with headless client(s) and still have good performance.
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Yes. It works fine with both. I've found unless you're running a dedicated server with headless clients for the AI mods, you'll have pretty substantial quality drops on any scenarios of size.
Basically, ALiVE creates Military and Civilian zones based on the structures within the map. Military objectives for things like airfields and military bases, civilian objectives for towns, etc. There can be overlap between the two. This allows you to put the Mil and Civ tiles down to have those areas automatically populated with units, civilians, etc. Enter Eden, drop your ALiVE and Virtual AI tiles. Then drop a Mil Objective and Civ objective tile. Change both to objectives only (no unit placement). Turn debugging on. Drop a unit and spawn in then open the map. If it looks like this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fpsnPgPE2Co.html (this video video at 11:04) the map is indexed. If it doesn't, the map is not indexed. If a map is NOT indexed, you can still use Custom Objective tiles to populate the map, but it's a little more challenging. This Google Sheet (which doesn't appear to have been updated for a while) lists the maps that have been indexed: docs.google.com/spreadsheets/d/1-wsoODqeeS7N4I6PbKAvcU-vK8t5ZdqA2vZYPyYa2CA/edit#gid=0
Turn on debug mode on for the marker. So what you can do is drop a Mil or Civ marker, leave it in objectives only mode (instead of place units), leave the TAOR marker blank, and turn on debug mode. That will populate all of the Civ / Mil objectives (depending on which marker you used) on the map. Screen shot that, save it as a JPEG. Now you have an objective guide for your mission making
Ooo....that's...a good question. 🤔 I'd think not because Warlords sets waypoints and objectives. I think that would likely conflict with ALiVE. But I'll test it and get back to you.
@@blizzination I've tried setting it up. I got it to kind fo work but I'm not into the whole scripting thing. So idk you might be able to get it to work.
You ramble sooooooo much. Seriously get to the point. I wanted a refresher for AliVE as ive used it before, and to explain the basics should take 20 minutes. You spent a minute browsing boats, just to explain that factions need boats to use the sea transport feature. the information is there, but the presentation is brutal!
all these script kiddies -- where is the logical numbering and sorting of modules --- via simple lines of code -- A. there is none cause games are more about a virtual dollar than they are the art ...
Is this a criticism of the free mod that substantial time was put in to creating? Or is it a criticism of the ArmA 3 engine? I think they did a great job with what they had to work with.