Now _this_ is a useful video! I've seen too many videos "demonstrating" things while they didn't explain anything... And I also enjoy the small introduction to scripting as well.
Excellent video .. friend, but my problem is the following, I want once the task is activated, the "marker" icon appears on the map giving the indication, not the image of the task.
Excellent video .. friend, but my problem is the following, I want once the task is activated, the "marker" icon appears on the map giving the indication, not the image of the task, that is, creating a Create AREA MARKER with script or with 3eden editor.
@@Desperado070 Ah so I would not be able to pick up, for example, a map...and drop it out of my inventory into the designated trigger? I've gotten some attempts to work but I am simply trying to "deliver" and item to a trigger area like this but on my person...maybe a check inventory or something?
@@DaveeMal No this works for the items in the editor, the thing is you gotta name the items. You could try to place a map down on the map and name that. Then use that name in the "ItemName" Equipment normally works on a different way, maybe something of this helps... These are all conditions of triggers to see if they got sudden equipment, also works for map. (vest player == "") //empty vest (no vest) (headgear player == "") //empty headgear (no headgear) (vest player == "V_PlateCarrierGL_blk") // carrier GL rig black (headgear player == "H_HelmetB_camo") //Combat helm (camo) "ToolKit" in items player //toolkit "srifle_LRR_F" in weapons player //sniper - or player hasWeapon "launch_RPG32_F" //RPG