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Arma 3 Editor - How to activate a trigger with multiple objects 

Desperado070
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21 окт 2024

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Комментарии : 10   
@ShelLuser
@ShelLuser 5 лет назад
Now _this_ is a useful video! I've seen too many videos "demonstrating" things while they didn't explain anything... And I also enjoy the small introduction to scripting as well.
@notyourdad361
@notyourdad361 4 года назад
Also make sure the trigger covers the whole object. Spent 30 minutes until I figured that out lol. Thank you for the video
@flameslinger02
@flameslinger02 3 года назад
This is so amazing thank you so much!
@DrTeuri
@DrTeuri 5 лет назад
Excellent video .. friend, but my problem is the following, I want once the task is activated, the "marker" icon appears on the map giving the indication, not the image of the task.
@DrTeuri
@DrTeuri 5 лет назад
Excellent video .. friend, but my problem is the following, I want once the task is activated, the "marker" icon appears on the map giving the indication, not the image of the task, that is, creating a Create AREA MARKER with script or with 3eden editor.
@DaveeMal
@DaveeMal 5 лет назад
Only works with fuel containers?
@Desperado070
@Desperado070 5 лет назад
all "objects"
@DaveeMal
@DaveeMal 5 лет назад
@@Desperado070 Ah so I would not be able to pick up, for example, a map...and drop it out of my inventory into the designated trigger? I've gotten some attempts to work but I am simply trying to "deliver" and item to a trigger area like this but on my person...maybe a check inventory or something?
@Desperado070
@Desperado070 5 лет назад
@@DaveeMal No this works for the items in the editor, the thing is you gotta name the items. You could try to place a map down on the map and name that. Then use that name in the "ItemName" Equipment normally works on a different way, maybe something of this helps... These are all conditions of triggers to see if they got sudden equipment, also works for map. (vest player == "") //empty vest (no vest) (headgear player == "") //empty headgear (no headgear) (vest player == "V_PlateCarrierGL_blk") // carrier GL rig black (headgear player == "H_HelmetB_camo") //Combat helm (camo) "ToolKit" in items player //toolkit "srifle_LRR_F" in weapons player //sniper - or player hasWeapon "launch_RPG32_F" //RPG
@DaveeMal
@DaveeMal 5 лет назад
@@Desperado070 Thanks for info and quick reply - i'll give this a try for sure
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