I like how author's content grew from "hey, here's cool game tutorial" to "buckle up, we have some military tactics and strategies to learn with out of this world visualization"
He should unironically write a letter to DOD and ask if they would want him as a trainer. Army uses Arma 3 for training purposes...I bet he could land a good job doing it.
Never been a pilot in Arma outside of a few dabblings to realized I sucked at it, but dammit I missed this series and your other Arma tutorials. And hell even that said I've learned so much from them, very interesting and educational. I've known about mildots for awhile on my scopes, but never knew what Mil stood for or how universally applicable it was until now.
I really appreciate the effort that goes into these videos. You don't waste time and convey complicated concept in an easy to digest package, keep up the great work.
These videos are always so well made. I don't really play arma anymore, and I know all this stuff, but I'll still gladly watch something with so much effort and polish put into it.
Your Art of Flight series has always been awesome, and now you've cranked it up past 11 with the visualisations. Seriously great work Dslyecxi, and your content is always worth a watch for me, be it the snippets, the informative stuff, or the near "feature length" missions. Glad I subscribed all those years ago!
Easily my favorite AoF episode so far. Now I understand why you haven't uploaded anything in the past week - this must've taken a lot of hard work! Also I've learned a couple of obscure but really important things I didn't know, such as the difference between DAGR and Hellfire. This will definitely go you-know-where in the near future. ;)
I came here to mention how great the visualization is, good to know I'm not alone, it looks great, man. I don't always have time to watch all the longer videos you put out, but I try to always catch these guides.
Me, a simple man: "guns go pew ha ha.. rockets go boom ha ha ha!" This dude is over here doing calculus in a warzone. All jokes aside, I am thoroughly impressed with your attention to detail. No stone left unturned! Learned a lot man, thanks.
I seriously love that demonstration of explosive blast and fragmentation. The fact that you can fit all three base stances in a quick and simple spiral is really cool!
It's obvious there was a ton of work put into this. You didn't explicitly mention "folks that just think it's interesting" as part of the target demographic in the intro, but here I am anyway.
Been waiting for a video like this ever since i saw your first videos on flying heli’s Also to train these different attack angles its very usefull to just do gunruns on the sea as the impact of your weapons is way easier to see
another video to watch 50 times and learn a new thing each time. I am a pilot for 3 mil-sims and these videos give me an arm and a leg of knowlage over my respected cas colleges
That is a seriously good tutorial. I mainly play DCS but everything is applicable here. To be honest I'd like to get back into helo stuff in ArmA, it feels like the smaller stuff would be more useful.
That moment when you realize a video game tutorial can be so effective that viewers who paid close attention might actually be able to operate effectively as gunners in an attack helicopter.
Would love a video discussing the different types of missile choices with ACE and RHS. I'm getting confused with all the different types of hellfire... K? N? M? L? WHAT.
Awesome visualization! One note on grazing vs plunging fire: for the example with the infantryman and 249 that was technically plunging fire as grazing fire is any distance where the cone of fire doesn’t rise more than 1 meter above the ground. 600 meters is the maximum distance for grazing fire for the M249/240. Assuming perfectly flat ground
All of the filming was done between Aug 22 and Aug 24th according to timestamps. Writing the voiceover and the visualization scripts took a week or two prior to that, plus time to record the v/o and edit the video itself.
This is awesome guide, but my prob is simple. I play the old man campaign, so if i choose to steal helicopter, i am going to be only crew, so what concerns me is once i chose "manual fire" mod can i use 30mm turrets at all? I tried hiting Lctrl+right click but that is just camera, it doesnt allow me to act as gunner and pilot in the same time
Are you sure that cannon rounds do the same damage no matter the velocity? It seems like the AH-80 Blackfoot's cannon rounds get progressively weaker at range.
Bro I’m so confused and annoyed 🤦♀️ like whenever I get in to the gun camera view and shoot where I point/aim it bullets or missile never goes to where tf I point at. 🤦♀️ can y’all help
I'm not sure if anyone's made any public ones (the Arma modding scene is rather large), but the one shown here is something I made for ST's use. It's specifically to make the Littlebirds more challenging to employ.
This is a nice guide, but does anyone else find it unsettling that none of the content featured in this video is vanilla content? Is all of ArmA III's gameplay nowadays predicated on the basis of turning the clock back to the world wars with modding?