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Arma 3 - Locating Gunfire Guide - Visualized Tactics, Techniques, and Procedures 

dslyecxi
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28 сен 2024

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Комментарии : 83   
@dslyecxi
@dslyecxi 3 года назад
The lack of subsonic 'whoosh' sounds bug has been identified and will be fixed soon. I'll probably do a revision of this video once the fixed version is available, but for now, just imagine the whooshing instead.
@tugman1234
@tugman1234 3 года назад
While you're there, check the audio glitch at 3:11 ;)
@FromMyBrain
@FromMyBrain 3 года назад
nightmares of OFP Bizon rampages...
@kickguy223
@kickguy223 3 года назад
Is it ok if I imagine the wooshing noise just you going "woosh" very softly :D
@Valenorious
@Valenorious 2 года назад
Is there a feedback tracker ticket for this? Or how has Bohemia Interactive been made aware of it? Or has this been fixed already and I haven't noticed the revision video yet?
@fpsawesom123
@fpsawesom123 2 года назад
The subsonic sound bug has been fixed, they credited you on their page if you weren't already aware. :D
@VoltasChannel
@VoltasChannel 3 года назад
7:48 "It was a good angle, not a bright idea." -The cameraman
@1senhart
@1senhart 3 года назад
The great thing about these Arma tactics videos is that we can apply them to real life scenarios as well!
@Shadow_TA
@Shadow_TA 2 года назад
+
@Jeda_Tragumee
@Jeda_Tragumee Год назад
Hear, hear
@csm5040
@csm5040 2 месяца назад
Somebody's up to something
@NubbyEvo
@NubbyEvo 3 года назад
"If the shots are coming from 180* behind you, around 500m out, Arma is on sale for 75% off."
@johjoh9270
@johjoh9270 3 года назад
LOL
@waldolemmer
@waldolemmer 3 года назад
idgi
@roy8200
@roy8200 3 года назад
@@waldolemmer noobs
@RXK1NG
@RXK1NG 2 года назад
@@waldolemmer haven't played enough Arma then lmao
@InvalidUser18
@InvalidUser18 Год назад
@@RXK1NG no this is true for COD too except the fact that it doesn't matter the distance if it's auto within 25m and sniper percussion from >100m in BR is an issue.
@MMetalRain
@MMetalRain 3 года назад
I've been wondering how you guys seems to locate the enemy even it's really hard or impossible to see them in the videos. Great topic and nice to see those visualizations as well.
@drodecas
@drodecas 3 года назад
Awesome visualization; I always find it hard to explain this, now I know where to point next time this issue present itself
@thomasmaier7053
@thomasmaier7053 3 года назад
You outdone yourself with the visuals! Insane stuff
@Cardonas
@Cardonas 3 года назад
Good stuff as always. Really helps show how much the audio can be relied on, at least until it isn't there. And suppressed fire at night... hope you have night vision, otherwise you're screwed.
@rent2ownnz
@rent2ownnz Год назад
This was a very thoughtful and well put together instructional vid. Thanks for taking the time and putting in the effort for us all. It is very much appreciated indeed. I had no idea how much energy the ARMA dev team has put into it. no wonder it is so immersive.
@nos_leN150
@nos_leN150 3 года назад
I use this kind of videos as ASMR to sleep. It really works. I mean, really. Have a good day Dslyecxi
@justusgronts3882
@justusgronts3882 3 года назад
Impressive info, obviously you have done a serious amount of real research. Best tutorial you've done to date. Much appreciated. 👍👍👍👍👍👍👍👍👍👍/10 oh and the graphics of the physics, , , stunning!
@FightCain
@FightCain 3 года назад
This makes much more sense now. Now I don’t have to check the map every time I play Warlords.
@JosephHarner
@JosephHarner 3 года назад
I'm still appalled so many servers simply reveal enemy positions on the map like that. It just ruins the gameplay for me. (Your mileage may vary. I'm not telling anyone how to play ArmA here, I just have a strong *personal* preference against arcadey features like that)
@FightCain
@FightCain 3 года назад
@@JosephHarner I just play alone. Though, I admit I have the faint red markers on for enemies. Don’t have the enemy positions always marked on map though. That’ll ruin most of the surprise fun
@kekistanimememan170
@kekistanimememan170 3 года назад
@@JosephHarner I don’t play arma but I agree. It’s why I prefer apex legends over cod war zone. Or my fav game sound design wise Hunt Showdown. I get much more satisfaction of working out enemy location using my brain then the game just telling me.
@krytera3154
@krytera3154 3 года назад
Awesome as always, these visual videos are so pleasing to watch
@sandspar
@sandspar 3 года назад
" Once that first bullet goes past your head, politics and all that sh!t just goes right out the window "
@icannotfly
@icannotfly 3 года назад
it ain't up to you, man
@Shadow_TA
@Shadow_TA 2 года назад
2:39 It remains to test each weapon and remember all this.) 🤙
@Hurloid
@Hurloid 3 года назад
Return of the king
@jordanansley8675
@jordanansley8675 4 месяца назад
This was a great video man thankyou
@tangoarma7850
@tangoarma7850 Год назад
Very good videos and the explanation was 10. You do the ballistic physics with a special bohemia mod Thank you
@cheetah6277
@cheetah6277 3 года назад
Thanks! Video released on my birthday !
@Nebulorum
@Nebulorum 3 года назад
As always exceptional video. I would love to see your process...
@tiberius8390
@tiberius8390 3 года назад
Super helpful video; as always!
@ookiemand
@ookiemand 3 года назад
I think for game play the swoosh sound could use a boost. I'm pleasantly surprised with the level of detail ARMA3 put in their audio engine! For game play accessibility it would be helpful for casual players, new players if the nearby bullets showed a small line of air disturbance trail like one can see when firing a sniper rifle. (easy/arcade mode). I wonder how ARMA's sounds compare to real life? To my ears I like to hear more variation of the 'crack sound', as well as the impact sounds who sound too similar landing on different materials. I think it's rather challenging to make a good sounding game because irl the dynamic range is so much bigger.
@ookiemand
@ookiemand 3 года назад
Oh and I wonder what Dslyeci likes to see and hear in ARMA 4? Personally I love to see a many missions (30+) COOP campaign that has a story with surprising and complex points of views. Smooth scaling, without lag, tight feeling engine, where objects don't clip into each other and feel solid. On sounds, I like to hear more interior contact sounds, like gravel impacting the fenders in a car, player bumping/brushing against walls, etc.
@thelonghaul9902
@thelonghaul9902 2 года назад
My game is severely bugged. I can't see bullet splashes from either my weapon or the enemy's
@bubbie3533
@bubbie3533 3 года назад
Very clean
@LA.20
@LA.20 3 года назад
How about with JSRS mod?
@tiagoescobar7871
@tiagoescobar7871 3 года назад
What mod can show you the projectile and the soundwave?
@dslyecxi
@dslyecxi 3 года назад
The projectile tracing is based on Hypnomatic's Tracers, except significantly modified for my purposes. The sound wave stuff is all my creation.
@assaultboy269
@assaultboy269 3 года назад
How did you do that visualization of the shock wave at 5:21?
@dslyecxi
@dslyecxi 3 года назад
It's translucent spheres that are added every rendered frame which stay in their position and grow at the speed of sound. This effectively gives you the wave front of audio from a moving object. The shot at 6:42 makes this more apparent.
@lordgollum3700
@lordgollum3700 3 года назад
You had me at "greetings this is Dslyecxi"! Thank you very much for this content.
@RonaldRegain
@RonaldRegain 3 года назад
Best Arma RU-vidr out there
@tsoshadow
@tsoshadow 3 года назад
omg I've always tracked the super sonics but never realized the gunshot and super sonics were separate sounds. Figured a second weaker gun or different target was getting shot at. lol
@michaelwestmoreland2530
@michaelwestmoreland2530 2 года назад
I need these DESPERATELY. I currently can not reliably make it past the second engagement wave of the infantry showcase. Dying 5 minutes in because I take fire I'm not pinpointing is...maddeningly frustrating. I'm sure these visualizations are time consuming, but they're a God send. A few minutes in and I can see I've been associating direction of MISS with direction of FIRE.
@seanylewl
@seanylewl 3 года назад
absolutely fantastic video, the visualisations are great and the insights into the effect of suppressors on determining the source of fire was riveting.
@ragabara1031
@ragabara1031 3 года назад
Not an intuitive concept, so great that there's a guide out there to explain this. Gonna need a fair bit of practice to get it down.
@daveslow84
@daveslow84 3 года назад
Your videos are better than actual pre deployment training :D
@En1gm4tic
@En1gm4tic 3 года назад
Super helpful to hapless souls like myself. I really appreciate the amount of effort put into this video!
@americankid7782
@americankid7782 3 года назад
This helps explain a lot of my previous problems with shots actually coming from a different direction than what I heard.
@IceTactics
@IceTactics 3 года назад
WOW! Awesome vid Dsl. Super informative. Love the visualization of where sonic cracks actually come from. I never understood that.
@SkosnyKrzys
@SkosnyKrzys 26 дней назад
whats the mod name ? for the gunshot marks
@reyco1987
@reyco1987 3 года назад
Fascinating stuff.
@TheWiNiZ
@TheWiNiZ 3 года назад
Thank you for the upload
@vampirekittenlover
@vampirekittenlover Год назад
can we get a guide on artillery and mortars?
@heitorvieirafilho2643
@heitorvieirafilho2643 Год назад
Very good thanks
@R0gue0ne
@R0gue0ne 3 года назад
Aaah, the crack/thump...
@kiba3x
@kiba3x 3 года назад
Very informational video. Right into the target👌
@zoidflanders1709
@zoidflanders1709 3 года назад
Does anyone know if subsonic ammunition from any mods actually eliminate the supersonic crack?
@TheCol111
@TheCol111 3 года назад
depends if they're configured correctly, it really just depends on the mod in question but you can probably generally say, Yes.
@RontoGoldlust
@RontoGoldlust 3 года назад
Well this definitely helps. I always turned toward the sound of the sonic boom when trying to find the enemy, only to get shot in the side.
@hawaiidispenser
@hawaiidispenser 3 года назад
Excellent, high quality video!
@ReverendTed
@ReverendTed 3 года назад
This is a topic I've been very curious about while watching your videos, and will absolutely help me better understand what's going on.
@setantii298
@setantii298 3 года назад
Outstanding. These videos and hindsight are really well made and extremely informative. Thank you!
@Ontarianmm
@Ontarianmm 3 года назад
This is something I have always struggled with in game. Thank you for the video and hope the patch the sound soon.
@VivaLaFro123
@VivaLaFro123 3 года назад
Great vid as always. Would love to see you do a video on small unit (1-3) tactics and how to pack a big punch with a small squad!
@MrGeekGamer
@MrGeekGamer 3 года назад
Usually I don't have time to hear incoming fire. I'm already dead.
@aug5925
@aug5925 3 года назад
Great video!
@andriesnienaber8419
@andriesnienaber8419 3 года назад
Does this work the same with sound mods like JSRS and Dynasound?
@dslyecxi
@dslyecxi 3 года назад
It should, unless they somehow break the vanilla behavior.
@kasseyfox9301
@kasseyfox9301 3 года назад
Thanks for using 'they' throughout Dslyecxi, it's really nice to hear Arma content that doesn't flatten its playerbase into 'man, 100m, front.'
@dslyecxi
@dslyecxi 3 года назад
I didn't draw focus to it at the time, but if you compare the online version of TTP3 ( ttp3.dslyecxi.com ) versus the original print or PDF version, you can see that I later went through it and changed all he/him to they/them references. I should have done that before it was finalized/went to print, but better late than never. It wasn't something I really thought of up to that point, but once I realized what I'd unconsciously been doing, I wanted to make it right even if most would never notice.
@kasseyfox9301
@kasseyfox9301 3 года назад
As a non-binary person who has spent 2.9k hours on A3 alone, I can only really thank you and ensure you know that what you're doing matters and has impact. The community, while I love it, can be very aggressively default, and I can promise you this makes a big difference to me and every other not-a-guy who wants to get into Arma. Thanks man
@Go_Coup
@Go_Coup 3 года назад
All of the soldiers are male.
@dslyecxi
@dslyecxi 3 года назад
Jay, if you’re ignorant that’s one thing and I’ll give you the benefit of the doubt for a moment. It doesn’t matter what the avatars are. The players themselves are who I refer to, and they can be any gender. I refer to the actual flesh-and-blood players when I write or speak about the game. Don’t be a pedant about this, because it’s easy to read such comments as being thinly-veiled discrimination and petty hate. That attitude will never be welcome here.
@kasseyfox9301
@kasseyfox9301 3 года назад
Hi Jay. I won't add much in addition to Dslyecxi's point. This is a guide for use by individuals and units - an explanation of ingame skills and techniques to produce better gameplay and an understanding of the engine. All the soldiers in the guide use male models. In addition, every firearm in the guide is unmodded Arma 3, and every terrain is, likewise, unmodded. It is not specific, but general and doctrinal. While I don't think it's your intent, by responding to this specific element and the joy it brings people, rather than take issue with how he uses 'rifle', 'firearm' or 'weapon' in a general way, or even 'cover and concealment', there's - at the very worst - a clear subtext that creating any space not currently provided for by the game is wrong. Not just mods, - but people, too. That can be very exclusionary for folks who have to rely on third parties to be represented, through no fault of their own. At the very best, it confuses the guide into 'everything must be as is shown or else it means nothing', which would mean this guide precludes ACE, soundscape mods, and even basic weapon additions. I've played enough of this game to assure you - it does not. This is a damn good guide no matter your modset, to be expected from the best around. I don't think either is your intent, but it's worth knowing how your message is perceived and read. Queer people are just people, and they're as welcome - to play, learn and thrive, and to have a culture that recognises, plays and thrives alongside them - as you are. All Dslyecxi is doing is giving us room to not be hurt. That might be uncomfortable to come to terms with, but it's less uncomfortable to learn to accept someone than to know you're not accepted.
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