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Arma 3 Mission Making Tutorial - Adding Dogs [Remastered] 

Talvald the Traveler
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A tutorial for those who want to learn Arma 3 mission making. This deals with how you can add dogs to your mission, and how to spawn the dogs as both as agents with #Zeus and as units with functions.
Get the codes here;
github.com/TalvaldTraveler/Ar...
Table of content;
Intro:
00:00 Intro
00:24 My Apology
00:50 Explanation of the error
Part I:
01:57 Intro (Part I)
02:26 createAgent (Part I)
04:28 Setting up a custom composition (Part I)
05:25 moveTo (Part I)
06:15 while do (Part I)
Part II:
07:15 Intro (Part II)
07:52 Aim with the script (Part II)
08:33 How to create a function (Part II)
10:10 How to call a function (Part II)
11:27 Starting on the first function (Part II - First Function)
15:46 spawn command and arguments (Part II - First Function)
16:56 switch (Part II - First Function)
17:30 playMove and remoteExec (Part II - First Function)
18:42 while do loop (Part II - First Function)
19:24 Bis_fnc_nearestPosition (Part II - First Function)
20:15 if then (Part II - First Function)
21:15 if exitWith (Part II - First Function)
22:40 waypoints (Part II - First Function)
24:01 Explanation of the loop (Part II - First Function)
24:30 On exit (Part II - First Function)
26:10 Setting up the second function (Part II - Second Function)
27:03 Setting up local variables (Part II - Second Function)
27:52 spawn command and arguments (Part II - Second Function)
28:16 switch and variable values (Part II - Second Function)
28:41 Setting up the second loop (Part II - Second Function)
29:55 doWatch and doMove (Part II - Second Function)
30:46 Explanation of the loop (Part II - Second Function)
31:10 On exit (Part II - Second Function)
32:03 Setting up the third function (Part II - Third Function)
Outro:
34:07 Dogs in action (Outro)
34:35 Outro (Outro)
More Arma Mission Making Tutorial videos: • Arma 3 Editing Tutorials
#arma3 #gaming #gamingvideos #gamingclips #gamingcommunity #arm3tutorial #tutorials #missionmaking

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5 июл 2024

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Комментарии : 1   
@Talvald_the_Traveler
@Talvald_the_Traveler 5 месяцев назад
Correction; playMove has a global effect, but a local argument. What this means is that to get the animation to be played the playMove command and similary commands need to be fired on the device who has the dog, remoteExec are used when the unit is not on the machine the code is fired on, example if the dog are on the players or a headless clients device.
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