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Arma 3 Mission Making Tutorial - Adding Hold Actions 

Talvald the Traveler
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A tutorial for you who wants to learn some arma 3 mission making, this deals with how you can use BIS_fnc_holdActionAdd to add a "Hold action" interaction on a object in Arma 3, and then spawn another object and then attach that object to the previous object.
Since RU-vid are not so very happy over some different signs typical in codes, you will need to head over here to get the codes used in this tutorial:
github.com/TalvaldTraveler/Ar...
#arma3 #gaming #gamingvideos #gamingclips #gamingcommunity #arm3tutorial #tutorials #missionmaking

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4 окт 2023

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Комментарии : 8   
@warlockiii1846
@warlockiii1846 4 месяца назад
Is it possible to do this with triggers without Eden Enhanced? It seems to be very buggy when used for multiplayer missions
@Talvald_the_Traveler
@Talvald_the_Traveler 4 месяца назад
Can you be more direct on what you mean with is it possible to do? Since we are not using Eden Enhanced in this case, the only comment about it is through a callback to a previous tutorial =)
@warlockiii1846
@warlockiii1846 4 месяца назад
@@Talvald_the_Traveler ye mate no biggy. I just found your channel so I thought before I keep search a solution for another hour or so I might just ask you :D It would be easier for me to use triggers for the whole process. Them sqfs just kinda look scary to me lmao so I wanted to know if/ how I could use the code in triggers without Eden Enhanced (which bugs out for my friends and me) I just want to add an interaction to an object to rig it with C4 and blow it up after a few seconds or manually (via a radio trigger for example). I work with triggers alot and they tie in better into my work flow and I just do missions for a couple of friends so the actual quality of it all doesn't matter too much. After all, jank is hilarious if it doesnt kill the mission flow. We use Hamachi (something like Radmin which mimics a LAN connection) for our game sessions, so no dedicated server.
@Talvald_the_Traveler
@Talvald_the_Traveler 4 месяца назад
@@warlockiii1846 ​ Yeah, you can use triggers insetad of the sqfs (I like them beacuse I feel it's less messy on the map, pluss easier to share, like now ;) ) So to use triggers, just head over to github with the link, copy the code inside addHoldActions.sqf and past it inside a trigger, remember set the trigger to server only if using the remoteExec or it will get messy. If you can't use server only, instead of the remoteExec ["BIS_fnc_holdActionAdd", 0, plane1]; You place down this: call BIS_fnc_holdActionAdd; But then players joining in later or reconect will not have this action if they come afther the trigger has been triggered. If you want every player to be enable to do the action, just remove this part; && (_this getVariable ['isBomBSpecialistPA', false]. Then you just set a condition for activation, I advice you to give it a little time afther mission start. Then you can just continum the next step in guide, since that part are using triggers. and if you want a radio trigger to trigger the explosion, set this in the condition; this && plane1 getVariable ['BombPlanted', false] and this in On Activation: PlaneBomb setDamage 1;
@warlockiii1846
@warlockiii1846 4 месяца назад
@@Talvald_the_Traveler damn mate thank you so much! This shit gonna elevate my missions on a whole new level you already made my day man. I will try this out later and see if it works as intended
@warlockiii1846
@warlockiii1846 4 месяца назад
@@Talvald_the_Traveler yo brother the code works as intended! thank you so freakin much my friends are gonna have a blast with this one :D
@dumplingboi6881
@dumplingboi6881 9 месяцев назад
Noo! Poor plane, leave the plane alone :(
@Talvald_the_Traveler
@Talvald_the_Traveler 9 месяцев назад
We have great plans for it ;)
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