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Armor as Damage Reduction 

Wizards of the Tower
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The Wizards sit down to discuss using alternate systems of using Armor class as Damage Reduction instead of stopping hits
A few links you can read up on some of this. We have our own that came from another DM, and if you would like a copy, follow the first link
docs.google.com/document/d/1s...
www.d20srd.org/srd/variant/ad...
www.d20pfsrd.com/gamemasterin...
www.dandwiki.com/wiki/UA:Armo...
A license to use the following media was purchased under Pond5's Content License Agreement, a copy of which is available for review at www.pond5.com/legal/license. The Pond5 license authorizes the licensee to use the media in the licensee's own commercial or non-commercial production and to copy, broadcast, distribute, display, perform and monetize the production or work in any medium - including posting and monetization on RU-vid - on the terms and conditions outlined therein. MEDIA TITLE MEDIA TYPE CONTRIBUTOR DATE PURCHASED LICENSE Journey Into Battle - Epic Fantasy Video Game Trailer - Logo 176949806 Music SonicDream 2022-11-16 IndividualIn this episode, the Wizards sit down to talk about the recent announcement of Paizo to remove Alignment from Table Top RPG's.

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25 май 2023

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Комментарии : 53   
@michaelwoodbury1788
@michaelwoodbury1788 3 месяца назад
I like the concept of armor wearing out during a fight, but keeping track of things was a pain. Now if a monster deals a critical hit, before damage is rolled I offer the players the option to take normal damage by sacrificing their armor/shield/weapon. If they have a lot of hp they choose to take the hit, if low on hp it becomes more of a gamble. It becomes even more painful when the armor/shield/weapon is a prized magic item.
@wizardsofthetower3802
@wizardsofthetower3802 2 месяца назад
Yeah, it could get clunky and time consuming. Sounds like a fair way to handle it. Thanks for sharing
@SusCalvin
@SusCalvin Месяц назад
Some systems have rules where armour is like ablative hp. A friend of mine made a system where armour could be activated to absorb x damage, but had a limited amount of activations. Repair takes cash time and skill.
@wizardsofthetower3802
@wizardsofthetower3802 Месяц назад
@@SusCalvin Thank you for the comment. I find it interesting those who come up with their own armor vs damage systems
@johnstuartkeller5244
@johnstuartkeller5244 Год назад
Based on the Backswords & Bucklers game and my HEMA experience, I go with armor doing Damage Reduction. Defense is calculated thusly: 10 + Dex Mod + Base Attack Bonus + 2 Shield (or + 1 for second weapon)
@wizardsofthetower3802
@wizardsofthetower3802 Год назад
Interesting. So why BAB as defense? Thank you for the post
@johnstuartkeller5244
@johnstuartkeller5244 Год назад
@@wizardsofthetower3802 I find that it pretty well characterizes one's combat training and experience, which should include both offense and defense. Thanks to Antonio Banderas, everyone thinks that you win a sword fight by sticking the pointy end into the other fellow. If you die in the process, however, you didn't win One wins a sword fight, rather, by ending the day with the same number of holes in one's body as with which they began the day. This is reflected ably with BAB, both in consideration of character level (how much experience) and character class (the focus of that experience.)
@wizardsofthetower3802
@wizardsofthetower3802 Год назад
@@johnstuartkeller5244 Thank you for your reasoning on this. Yes, the best Offense, can be the best Defense, or vice versa
@SusCalvin
@SusCalvin Месяц назад
Ascending and descrnding AC is the same math but turned around. Your THAC0 improves with level, heavy armour makes you harder to hit. You turn the same formula slightly on the side.
@wizardsofthetower3802
@wizardsofthetower3802 Месяц назад
@SusCalvin Thank you for your comment and post
@stephendragonspawn6944
@stephendragonspawn6944 2 месяца назад
Also, historians has recently discovered that soldiers and knights learned to use their swords if ver different ways than what we see in the movies (I.e. just held by the handle and striking with the blade). Illustrations show swords held by the blade (with gauntleted hands) and using the crossguard as a military pick, or one hand half way down the blade to guide it to a weak point on their foe (visor slit, gap in a shoulder plate, etc). This could be assumed as PC roll their attack as they would use their weapon to maximum efficiency, especially warriors classes.
@wizardsofthetower3802
@wizardsofthetower3802 2 месяца назад
@stephendragonspawn6944 Thank you for the post. Absolutely! There is a fine art to combat and using the blade or other weapons
@jaytomioka3137
@jaytomioka3137 Год назад
Most medieval knight’s shields 🛡️ were not steel, but composites of wood, leather and gesso. The edges may have been reinforced with steel on the edges only. Otherwise it would be too heavy. In the Renaissance steel rondel (small round shields about 12 to 18” diameter) and steel bucklers (9 to 12”) were popular with the Spanish Tercios.
@jaytomioka3137
@jaytomioka3137 Год назад
These were quite thin and used to deflect
@wizardsofthetower3802
@wizardsofthetower3802 Год назад
Correct, Using HUGE amounts of steel to make a shield was not the best way to do it, and correct most were wooden, accept the bucklers. We have wooden viking shields. Most of the time, the edges were rawhide, which is very tough and even helps hold everything together. Thanks for the post
@SusCalvin
@SusCalvin Месяц назад
2e had three damage types for weapons. Piercing, slashing, bashing. A plate suit could have high AC to slashing but AC closer to soft armour for bashing. So a pick that made less damage would essentially have a greater chance to hit plate.
@wizardsofthetower3802
@wizardsofthetower3802 Месяц назад
@SusCalvin Thank you for your comment and post
@quincykunz3481
@quincykunz3481 День назад
The thing about adding damage reduction to a system or replacing armor class with is the complexity tax it introduces. Yes, armor reducing damage is more realistic. Reducing specific types of damage more than others is more realistic. But it becomes harder to manage. AC is a flat +5% difficulty to hit you on a d20 roll. Reduction will change the proportion of damage it blocks based on whether your being hit by one big attack or several smaller ones. And as enemies scale up, their damage has to also increase proportional to your improving damage resist. Which means fighting something noticeably more or less powerful will result in your defenses being disproportionally terrible or practically invulnerable. The AC system means everything is affected equally proportionally.
@wizardsofthetower3802
@wizardsofthetower3802 День назад
I totally get that. I use the regular system, thought, I have been temped to try the methods or others we talk about for "Fun" 😛
@SusCalvin
@SusCalvin Месяц назад
My HEMA friends describe shields as a partying tool. MERP shields work a lot like that. I like the simplicity of simply granting +1 or +2 to your combined AC. Police in Esoteric Enterprises often have more armour than your criminal PCs but they are always one encumbrance level higher. You can outrun the SWAT team.
@wizardsofthetower3802
@wizardsofthetower3802 Месяц назад
@SusCalvin Thank you for your comment and post
@seanrea550
@seanrea550 Год назад
I was introduced to ruleplaying in a damage reduction system. You could add a bypass system where armor has 2 values, coverage as the present AC and armor value as the damage reduction. Pair it with ac to touch and you have a threshold zone where armor works but go beyond that, full damage.
@wizardsofthetower3802
@wizardsofthetower3802 Год назад
Thank you for the post, And yes, another way of doing it
@gstaff1234
@gstaff1234 2 месяца назад
Just found you guys and like your back n forth ideas and explanations
@wizardsofthetower3802
@wizardsofthetower3802 2 месяца назад
@gstaff1234 Thank you for the post. Glad you like the format of what we do
@WintersCharles
@WintersCharles Год назад
I don't know why YT bring up this video but I started to think about this topic in the last few days. I originally played a system other than D&D. It considered a D&D clone but it used a damage reduction system where the heavy weapon reduced more damage but it also reduced your Dexterity and Agility. There are 2 things what I didn't like about it. First the book tried to explain that the armour reduced the damage because you couldn't penetrate it that much. While that make sense for lighter weapon, it doesn't really work for plate. Because even weapon what can sunder an armour are can't really get through it. A war hammer wasn't good because it went through armour it was good because plate armour wasn't really good stopping blunt force (plus it damaged the armour and made less comfortable to wear it in a battlefield. My second problem is what I like to call a the "dagger problem". In Damage Reduction system a dagger do nothing against an opponent who wears a plate armour but in IRL a dagger (especially something like the Rondel) was really good against armoured opponents. Not long ago I started DM a team where almost everyone is a newbie and at one point they got to blacksmith and they asked me if there anyway to upgrade their weapons. I told them there aren't rules for that in the base game but eventually I probably can come up with some ideas. Not much latter I came to conclusion that for that I need to change some weapons in the game. Foe example I plan to introduce some new weapon properties. One of them would be 'sundering'. I'm not sure yet how I will implement. Maybe it should be a different action or maybe it would activate if your weapon miss by one. I don't know if it will work but at least this would simulate the armour damaging properties of certain weapons (thou it wouldn't simulate how certain weapons would work against certain armour types better).
@wizardsofthetower3802
@wizardsofthetower3802 Год назад
YT works in odd ways. Thanks for the post and subscribing. I'd be interested in knowing the other system. I know Pathfinder has many rule options one can use.
@WintersCharles
@WintersCharles Год назад
I pretty sure you didn't hear about it because it's old system from my country (Hungary) called M.A.G.U.S. It was made back when you couldn't really play D&D here. As fat as I know it has a few similarity to 2nd Edition (I'm not familiar with 2E) but it did few unique things. For example they kinda figured out the "HP problem". That while you want your characters grow and become more powerful it is also weird how they can survive multiple stabs to the chest at higher level. They solved this issue with something I like to call double HP system. Basically you had two types of HP. The first called Pain Point. This was to simulate lighter wounds and stamina. If this dropped to 0 you wouldn't die but went unconscious. Your pain point increases every time you level up. However in the other hand you have your life point which never increases naturally. It based on your class and one of your ability score. If your life point goes below zero you died. Most of the time you only suffered pain point damage but during critical strike (crits worked differently) you lost life point. So while your character can become stronger and could take a beating you were always just a few nasty crits from death.
@wizardsofthetower3802
@wizardsofthetower3802 Год назад
@@WintersCharles Had not heard of that system. Sound interesting. 2E D&D was similar to 1st with a few changes that led to what became 3 and 3.5. It still used the old THAC0 system of 1st ed
@seanrea550
@seanrea550 Год назад
Look into the age system for this as well. It is a damage reduction armor 3d6 system. You can increase the damage of the attack through stunts gained through doubles rolled on attack or through use of armor bypass mechanics with piercing or penitrating attacks.
@wizardsofthetower3802
@wizardsofthetower3802 Год назад
I know 5E does not really have rules for sundering, while Pathfinder 1, and 2E do. Not familiar with how some other TTRPG's might do it. Of course, a DM/GM can easily come up with rules for any system with a little research and work. Thanks for the post
@frisco339
@frisco339 Месяц назад
like the conversation:) thanks for sharing
@wizardsofthetower3802
@wizardsofthetower3802 Месяц назад
@frisco339 Thank you for the comment, we appreciate it
@SusCalvin
@SusCalvin Месяц назад
Cyberpunk 2020 had social limits to armour. The don't let a madman in MetalGear into the pub. Anyone in MetalGear on the street shouts "company hit team" or "SWAT". You can do it but no one who sees you will be surprised. Armour better than ballistic tees make you slower and lowers initiative, but armour often saves people from lethal damage.
@wizardsofthetower3802
@wizardsofthetower3802 Месяц назад
Not familiar with how Cyber Punk works. Interesting
@SusCalvin
@SusCalvin Месяц назад
@@wizardsofthetower3802 Armour itself is simply absorbing. Heavier armour lowers your initiative by a small amount. Ducking behind a reinforced PayComp or other cover also counts as armour, and a lot of structures in the city are built sturdy. A dang bus stand can take weapons fire. There is a hit location system, an armour shirt does not cover your legs and head. Some weapons halve armour. Armour is a trade-off between visibility and heaviness, if you wear an armour t-shirt people won't notice it. Heavy subdermal armour make you look blocky.
@nonya9120
@nonya9120 3 месяца назад
For my homebrew AC applies but heavy armor has damage reduction as well
@wizardsofthetower3802
@wizardsofthetower3802 3 месяца назад
@nonya9120 Thank you for the comment. Best of luck in your system. Keep us up to date on how it goes
@michaelistoma8356
@michaelistoma8356 День назад
​@@wizardsofthetower3802stop answering like you are a robot. Nobody likes this fake insincere feedback shit. It feels like you don't give a f.
@stephendragonspawn6944
@stephendragonspawn6944 2 месяца назад
It’s true that some weapons are better against some types of armor, but adding modifiers to reflect this in game may not be for everyone. This would going back to the old AD&D THAC0 system. Besides, would you also apply modifiers to monsters that don’t use melee or ranged weapons and what about those monsters and their AC, are their bodies protected by hard scales or skin (dragons), thick hide and fur (bears), resilient “blubber” (walrus or purple worm). All things that would need to be considered and worked out ahead of time…and then everyone needs to remember to use these rulings.
@wizardsofthetower3802
@wizardsofthetower3802 2 месяца назад
@stephendragonspawn6944 Thank you for the post. Oh Yes. What is good for the Goose, is good for the Gander. It would take working it into a system, and it may slow down the game. In the end, it is up to the DM for their game to decide. And yes, I would recommend a cheat sheet for all so it helps everyone.
@SusCalvin
@SusCalvin Месяц назад
Classic Traveller and Chainmail had a matrix system where you looked up laser effect on battle dress.
@SusCalvin
@SusCalvin Месяц назад
Role Master also has some of this. Weapons crit differently against armours.
@frisco339
@frisco339 Месяц назад
i am starting to playtest my own ttrpg now and in my mechanics i remove hitpoints and play with hits. so the armor will just absorb said hits until its broken. having to use part of your action economy for the blocking sounds interesting. might try to incorporate that
@wizardsofthetower3802
@wizardsofthetower3802 Месяц назад
Thank you for the comment. Yes, please try it. It may work for you
@TheSoling27
@TheSoling27 2 месяца назад
first ed was NOT THAC0 -- it was purely tabular .. very much based on Chainmail.
@wizardsofthetower3802
@wizardsofthetower3802 2 месяца назад
@TheSoling27 Not sure I follow you. As a player of 1st Ed, We called it THAC0. Now Original White Box or 0 Ed as some call it, may have been different. I cannot say as I came into D&D in 79 with what is now commonly called 1st Ed now
@swiftigoth
@swiftigoth 3 месяца назад
I use AC as DR - makes sense - the idea wearing full plate "harder to hit" is nonsense - if any person throws on 50+ pounds of plate, I promise you they don't dodge or move about as swiftly, and thus easier to hit them... just the hit doesn't do as much. I'm making my own system, based mostly on Pathfinder 1e, and these are the basics of how you can apply it to a standard PF1e game or similar: -the "AC" is now "DEFENSE", and amor grants DR/armor equal to what the normal AC bonus would have been -every character applies their base Reflex save bonus from class to their DEFENSE score - so with "training/experience" they learn to avoid being hit -Called Shot (per Ultimate Combat) rules can allow a character to ignore or bypass some (usually half) of the DR from armor... for example, foe wearing full plate - call shot to eyes, joints, areas of armor that are exposed -"Dismantle" as a Combat Maneuver - on a success, you can temporarily reduce the armor's effectiveness by 1 (or 3 if succeed by 10 or more) - thus armor granting DR 8/fullplate could be reduced to 7 with a successful CMB check to Dismantle it a bit - takes 5 minutes of work to readjust armor to fix (basically warping armor pieces, cutting straps, etc) Hope this gives you all some ideas
@wizardsofthetower3802
@wizardsofthetower3802 3 месяца назад
@milackuswiftie13 Thanks for the comment. Make sure players have "Cheat" sheets as it can be confusing if they come from the standard armor systems. Best of luck, would love to hear how it goes
@swiftigoth
@swiftigoth 3 месяца назад
@@wizardsofthetower3802 oh, it's been going well - I've been running my system and homebrew this way since 2009. I made my own character sheets and gear sheets, so the DR for armor is listed next to HP, and the gear sheet has spots for standard Hardness and HP of materials/armor. I proudly can say about 80% of those I run in my campaigns comment how they dislike playing other games without it anymore. Hope to see more videos from you all about your games and experiences as well
@wizardsofthetower3802
@wizardsofthetower3802 3 месяца назад
@@swiftigoth Glad to hear. Yes, more coming soon. We had to take a week off for work and medical, but should have a new episode end of next week. Don't forget to join the discord if you have ideas you would like to see us do (Link here discord.gg/8B5EYdQG)
@abrahamsorby8193
@abrahamsorby8193 11 месяцев назад
Is that a skull bong?
@wizardsofthetower3802
@wizardsofthetower3802 11 месяцев назад
No, it is a fake skull with a real candle on top. The other skull is a real skull
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