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Man so pumped to boot this up at 11PM tonight! This one’s extra near to my heart - my dad got me the first AC game on PS1 and helped me understand the stat/changing parts - lost him to cancer in 2019 so I’m not gonna be surprised if I get a little misty when that classic FromSoft title screen pops up with “Armored Core” 🙌🏽 see you on Rubicon 3 Ravens!
Watched the last 10 mins of the countdown like it was news years. Going on 25 mins of sleep with a 13 hour work day in front of me. Worth it? Absolutely doing it again tonight. LETS GOOOO🎉🎉🎉
Amazing memory man and thank you for sharing this. My dad got me into gaming by gifting me Nintendo for Xmas and n64 for my bday. I’m lucky to still have him around, but the memories still hold fresh. Happy gaming. 🍻
thats what ppl said about Halo...and that ended up being a travesty - ppl expect generational upgrades to new gen games and that PRIMARILY means gfx. like it or not, gfx matter and ppl that say they dont are living in a self imposed bubble & dont know what they're talking about
Wrong. Dont hinder the ppl that are trying to make ur game look & feel better - just thank them and hope it does look and feel better...seriously like this needs explaining. gfx help with immersion and better gfx absolutely improve that immersion and in a mech game, gfx absolutely matter - u dont want it to look like ass. its great that YOU think it looks good enough, your low standards aren't the norm, and many others would like to see better...so encourage it, dont hinder it
Having this, BG3, Starfield, and CP2077's expansion all come out within a short window is tough since all are big time sinks. As much as I want AC6, I'm not even halfway through BG3 so ill have to get it at a later date
That first desert level with strider holy shit. It’s already going down as one of my favorite gaming moments. Realizing how I should change my build to the “puzzle” at hand, then just barely getting away from the strider as it fell. I actually thought I was going to die. It didn’t feel like a set piece. It just felt like “oh shit oh shit I gotta get out of here. It felt like I really took that down myself after stripping to a speed build. It was like if you could control Samus as she flies away from a planet exploding in the background
At this point, any fromsoft game is just a buy from me. As a dedicated dark souls fan, even if it’s a mech game, I have to try it. And I wasn’t disappointed! By far my favourite mech game, it’s so damn well made! Kudos to Fromsoft
One recommendation I will offer for everyone: Increase your camera speed. The default of 5 feels fine, but will feel sluggish once you're up against the first boss. The downside to it though is that you'll notice the large deadzone that can't be changed.
I tried it, and while the mouse speed is nice, everything else too foreign for me. I just stuck to the controller and set the camera speed to max since that’s what I was used to.
For the part about Graphical Fidelity, I would rather have a game wher3 devs focus on the gameplay/game ACTUALLY performing well than how crisp the graphics looks. FromSoft have never been known for making game with deep graphical fidelity but they still ending up looking phenominal (Elden Ring). Good art styles can make any game stand out and look great in its own way.
Elden ring is great but it does not look good. Also being capped at 60 fps and the brutal stutters for the first few months are pretty antithetical to your point about games performing well.
@@spyrojoe4721and for context that was due to memory leak issues and architecture differences on top of the entirety of the game being loaded all at once.
Wondering what this game would be like with more environmental destruction, like finishing a big fight to see the city totally leveled by the end would be pretty awesome
Basically, physics is the most computationally CPU expensive part of a game and we game devs are always trying to find ways to cheaply simulate physics (hence why games that are physics dependent will always have bugs, and why devs are shocked at how stable Tears of the Kingdom is running on Switch). When something is destructible, you're breaking one physics object up into multiple physics objects, and now each of those objects must be simulated. Now imagine doing that to huge objects like buildings, which to keep realistic will need many, many more parts to break into as just breaking into huge chunks would look weird and feel like those physics indie games. No system would be able to handle a realistic destructible city.
This feels like the perfect game for a busy person with few hours a day to play. Doesn’t make you eat a chunk of combat stats/knowledge and lore theories to feel like you’re getting the juice of it since day 1. But more about letting progression go through messing around with combat, guns, explosions, stunning visuals and sounds, and letting the immersion and story work its way in the fun.
Define busy. Because to me, a busy person does not have a few hours a day to play. A busy person with a full-time job and a family has maybe a few hours a week.
As a middle-aged gamer who loves both Baldurs Gate and Armored Core, this is s the best (the wait is over!) and worst (the wait is over at the SAME TIME?!) timeline. Time to make the successor to Cowstar VII. Finally. ❤️🔥
I also bought Zelda tears of the kingdom. Luckily I’m not planning on picking up starfield for a while. This is going to be one of those legend years for video games.
I can't imagine a time when something like a new Zelda, Final Fantasy, Diable, Baldurs Gate, AC and new mainline Besthesda game all coming out together within the same 4 to 5 months. It's wonderful.
Nobody was saying that you were saying the game was bad due to comparatively weaker graphical fidelity; what everybody was disagreeing with was the belief of its level importance in visual presentation, especially the implication that fidelity is more important than art direction and atmosphere. On top that, using Elden Ring as an example was very confusing, considering that MANY see it as one of the most visually stunning games of all time. Not to mention the various drawbacks that come with higher fidelity, such as its impact on performance, storage, PC requirements, increased development time to make sure it all happens AND make sure it functions with everything else, and so on. Demon's Souls Remake is a much smaller game than ER, and yet, demanded an equal amount of storage space (a bit less now with the patches, but on release, ER was just around 50G).
In bringing up ER, I became especially more puzzled when he also mentioned that AC6 needed better fidelity because it is a mech game as opposed to a high fantasy game. As someone who has played both types, I thought it was odd that genre also determined its importance. That, and AC6 is flashy already; fidelity won't change that.
I'm so happy with the small tweaks they made to be easier for casual players as a veteran AC player for multi-player. AC can be much harder then souls games in some past title missions. (ACFA last orca mission on hard 1v5) but that's why I love it. After you fail something 50-100x it just makes you adapt, and learn.
I was gonna jump into this one later in the year, but after watching a bunch of reviews yesterday, I decided to buy it. I can't wait to play it tonight.
I hope you'll like it. A lil' heads up though, the first boss may push you away. But give it a chance, maybe 7+ missions while tinkering your mech. Before you put the game down.
Thank you for keeping the review spoiler free. Always appreciate that. It’s a real shame there is no co-op. Maybe we can expect that in dlc or future games if the game sells well. Seems like a no brainer but if you want some mech fighting goodness.
Ive only played AC1 and AC5 so Im not an expert on the series but playing AC6 reminds me of the intro video for AC1. Its smooth open map combat. Fire all your guns and missiles at once while strafing through the sky. Its really exciting to be back in the Armored Core series
FromSoft has never been about cutting edge graphics, they are all about excellent art design and immersive worlds and they succeed on both consistently.
@@Nethezbetyou don’t know that for sure, they could push further in graphics when in development, but that could hinder gameplay due to time constraints having to focus on the other. I’d rather they focus on gameplay and the graphics be manageable then the latter
@@erroneouse1929 I mean, of course I don't know for sure. I am a random person making comments on the internet. I had forgotten I even made this one =P No one knows anything, we just comment with opinions and move on.
I just changed my headphones and got confused by the change in Cas' voice. Went to previous videos to listen if it's my headphones are the reason. Whew.
I think why the graphics can be done better is because they made it so older consoles like Xbox One (I have one and use it cuz I’m poor lol) and ps4 can play bad run it without many problems. It is probably good for sales too,
This seems like a good game but by no means looks like a genre defining one, nor a Game of the Year competitor. I'm not sure I'm interested and I'll probably pass on this FromSoftware's game.
This is my very first Armored Core game. Within the first hour I've been hooked. The fast paced game play reminds me of Robotech Battlecry for the PS2. I don't know how long it'll take but I want to 100% on Xbox
From Software has become the most prolific triple A developer in recent times. No other developer has release game after game the way they have over the last 5 or 6 years. A big part of that is probably their engine, and it is possible that cutting edge visuals and tech are going impede that. I am not trying to defend them, completely. Yeah, I would like to see the visual upgrade, but I also don't want to see it get in their way of producing content. They are one of the most consistent developers in the industry right now. I will take the first gameplay and consistency over better visuals any day. If they will just give me native widescreen support...
I wonder how pc performance on release is like. First ac game players get to play on a proper gaming rig. Update: Got everything maxed out(except dof and motion blur) Holding @ 4k 55-60fps on a 3080.
Disagree on the graphics comments, while yes, DMC5 is visually great, the level design is atrocious, it sacrificed intricate level designs for horrible samey looking hallways.
I've not played one since the 2nd game in the series back on ps2 I believe it was, but this looks worth a go. And the fact its not open world is not surprising I imagine if its based around war missions you would expect to have a set map layout but this normally means it adds a higher level of strategy to get missions finished. But no coop for story seems like a big downside as I don't like pvp much in many games and doubt it will be any different for this game
i mean the levels and graphical fidelity do look like ass...who are we kidding. The only reason Elden Ring looked as good as it did and not like Dark Souls 3 was because Blue Point put out Demon Souls and FromSoft realized how BAD their gfx looked and had to improve it - good thing they did! But they weren't planning on it, and that part is a shame. AC6's gfx look ok at best and the levels (not their design or performance) look washed out and bland and quite lame - go ahead, try defending the Halo-like blandness of the graphics. Mechs are a fantasy which require a visual presentation or it falls apart - that is 1 undeniable aspect.
I feel like the actual playthrough of the core game is severely disjointed. Like most of the missions are just boring and braindead, then you come up against a handful of bosses throughout that are more difficult than any FROM boss until you just say to hell with it and look up the brute force builds. A lot of people love the Strider mission and i just dont really get it. It wasn't remotely captivating from a gameplay perspective, and the spectacle doesnt last long enough to be awe inspiring. Which i guess is my main issue with the combat as someone who never played these games before. It doesnt feel like it pays to learn boss movement. Its all about finding the combination that stacks the most damage to stagger so they can't do any of their bullshit. I feel like the core gameplay loop looks good but the more I play the more im just not finding it kinda repetitive and unfun.
I don’t mind the low visual fidelity😂 I was debating buying the most recent console, but now I can simply buy this game and be content until the Elden Ring dlc drops. Thanks from soft for saving me hundreds of dollars.
Since the genre have almost no competition this goes to the top 1 of the rare mech games release , glad from software did not abandon this franchise, definitely getting this!!
do you know what the last Mech game was? ( i mean shooter like this so not like BattleTech) because the last game even somewhat similar to this i played was Heavy Gear 25 years ago and i know there have been games sinds but i dont even know there names.
@@Ramotttholl you are right, the games are so rare that is hard to even lab their names, the last one's i played are The previous armored cores "4" and "5" around 10 years ago and then "Daemon X maquina" on steam that released 2020, a bit more cartunish but a good game...
I keep reading that the balancing in this game is "catastrophic." That too many of the weapons are simply unusable against anything more than enemies you can one-shot, that hard-locked sniper rifles feel like no-scoping in old CoD games, and rifles need you to be in what would be considered shotgun range in any other game, and so much more. This kind of thing really discourages me, and it's why I haven't bought the game. I hope I'll start seeing posts talking about how FromSoft fixed the balancing issues. Then I'll start considering buying AC6.
Graphics/textures being below current standards needs to be mentioned. Its not a diss at the game, and def doesnt ruin a game, but its not wrong to mention it on a review.
No not really, the game has like 30 different types of finishes and rust you can apply to your AC, are those not textures? is it some how bad and below standards that they included that??
I have been wondering wether to get this or not , I've never played any armoured core game but played and loved all the souls games especially elden ring , fck it I am pre ordering it right now , 3 hours to go u till release in the uk . Pre down load it and get on this game
@@CageyMoose series x , I've downloaded but not played it yet , just woke up its like 2 39 am lol ,think I am going to try get back to sleep even though I want to play it right now lol
@@CageyMoose thanks , this game is going to get some getting used to , that first boss was just a taster of what's 2 come , the movement is crazy . It's definitely got a big learning curve . I like it
Personally, I've never played this series before, but I'm quite interested in this game. I do think by what I've seen, it might look better in First Person. My guess is, it's just because I'm used to FPS games, especially like Titanfall.
Excellent review as always. Thank you for the well detailed look. I never played Armored Core before, but am interested in this one. This video helped me get a handle on what to expect from the experience, Cheers!
After NG4 with Elden Ring & NG6 with Sekiro, I'm absolutely going to be getting AC even if the games are fundamentally different. "From" has absolutley won my trust.
Just a few more hours... can't wait to get absolutely LOST in my first Amrored Core game! P.S: Will you be doing any build videos for this game, Fextra? I'm planning on just unlocking and trying out everything, but there sure seems to be a lot.
I’m not sure I’ll have time, I’m still working on bg3 content and have starfield coming up as well. I did write some of the combos I used for beating the game here armoredcore6.wiki.fextralife.com/Builds
If you think FromSoftware's graphics are dated, I think you're spoiled. I'm not fortunate enough to have a PC up to spec to even play Elden Ring, and I still find these graphics amazing. Art direction is far more important. I grew up on 8-bit and 16-bit games so if anything in the modern era is "not good enough" for you I honestly think you're nitpicking over pointless bullshit. Gaming in the modern age is incredible.
A cool, spoilerfree and balanced review, but come on man, serviceable graphics ? You can't possibly be that jaded and delusional ? Just say you're not a fan of the choice the art direction made, that you're not convinced with their choice of a depressing brutalist ex-living planet, but that game graphics are a lot more than serviceable... It's performant, legible, and stylized, why would you want anything else ? It reeks of both passion, great knowledge of the worlds they cite, and profound technical ability, and ffs, it was my first AC game or even dip into the "mech" aesthetic ever, so i'm far from a biaised superfan. UE5 or any other "shinier" engine wouldnt have changed anything, just like a million shitty shovelwares that look factually amazing prove every single day, "fidelity" doesnt mean anything in this industry, it's a dull concept that's only ever cited when there's litterally nothing else to note in a creation in the videoludic meduim, and i'm really surprised to hear that, worded and presented so pityfully coming from such a serious channel. Get real, this is getting embarrassing to watch.
While the visuals of the environments arent going to win any awards, i think its commendable that everyone seems to think the game has rock solid performance and stable frame rate. For this type of game i think that is more important and i understand the sacrifice
The environments and level design look absolutely amazing to me, I think its unique and gritty and I'll take this stylistic look over ue5 realism graphics any day
Ya it looks absolutely fine. It has to run absolutely smooth. I don't understand this criticism. Wait till u see a next gen only game from fromsoftware. It's going to look amazing
Fr. I do think graphics are important to a degree, but the deciding factor for me is if the game is FUN. I'm not inspecting the environments to see how many pixels this random wall texture has.
The thing is this game HAS to run absolutely buttery smooth from how fast paced action this game is. Its cross gen with fast movement across the map tons of effects. This is probably why the grfx arnt super amazing and that's fine. I don't get this criticism.
Video Describtion "Reviewed on: PC (Steam)" YAY this is what i was looking for. (especially sinds some devs/publishers dont seem to care to PC version optimized.) Kinda surprised it wasnt mentioned at the start and he went right into it. but describtion helped out well.
Haven't beaten the first chapter yet I'm stuck at the very end (you know, THIS PART ON THE ROOF) but I'm absolutely loving the game, missions are fun and actually quite challenging if you're not paying attention you can go down pretty fast (relative to your build ofc), there is a plethora of viable builds to discover, secret encounters, ennemy variety is a-ok but the best part for me is the atmosphere : some may call it bland but I see this world as the embodiment of corporate greed left basically unchecked 10/10, will buy AC again
Just watched the accolades trailer, the game seemed to service everyone pretty good. Lotta compliments on the graphics seemed like they really broke that market norm again
I agree, as a huge fan of From..they really should consider pushing their skillset in wielding the latest graphics technology to match their industry leading gameplay and design. When you've played Demons Souls remake, it really does emphasise how lacking From are, in this department.
I hard disagree. Their games are beautiful, and the adherence to some supposed higher standard has distracted studios from trying to make a good game. They focus on designing games visuals with style over a slavish devotion to trying to create lifelike visuals. I hope people stop doing that entirely with games and if people are interested in developing that, then I hope they devote themselves to tech demos instead of video games.
@@vincentbatten4686 I agree gameplay over graphics if I have to choose, everytime. My point is I dont want to choose 😅 If you've got a killer rig or new gen console its great to see games that shine, making full use of he hardware, in my opinion 👍
@@vincentbatten4686I dissagree games like Kingdom come are prefect for that type of design all depends on the game. There is new game with photo real graphics that looks insane games need to have a vaierty of looks games without realistic graphics would kill immersion for some games.
@@shakybeevessouls Sure, I think what I'm trying to say though is that From Soft games are beautiful so I don't think I'm having to choose. Visual art, or really any art for that matter, is purely subjective. If the From Soft games aren't visually appealing, I hope that the kind of visual presentation you prefer gets packaged with a game you like soon.
@@John-996 I agree that variety is important, certainly. I didn't play Kingdom Come, so I can't exactly speak to that, but for a grim dark fantasy I can see a realistic style working in theory, but I also look at wartales and it has a very muddy palate with a zoomed out perspective and I think it visually works well for that game as you are meant to be a disposable crew of humans who are far less important than the world you occupy. It doesn't have a high fidelity world, but that doesn't ruin the immersion at all. Again, it's certainly subjective.
I'm a fromsoft fan and souls veteran, played through demon souls,dark souls 1-3, bloodborne, sekiro, elden ring as well as a couple other souls-likes. I'm enticed by the combat on ac 6 but afraid that the mission structure will break the immersion for me. Should i still give it a shot?
No coop is the only thing I'm disappointed about this game. I really hope future armored core implement coop campaign and maybe a change in itemization for more in depth builds maybe a loot system or something or maybe monster hunter type system where u farm for parts of a monster. I believe armored core needs to risk a change in order to be more mainstream.
That's a complete lie, much has been changed and "smoothed over".. I can understand if the explanation for this is the "new tech" the ACs are running but it's still missing a lot of character/mechanics from the Armored Core series (like a souls like stagger meter instead of a weapons part/destruction feature). I have never played an AC game but am a Gundam enthusiast and I have seen many people who are AC fans complain about many things.. they're all valid facts they've pointed out. Game seems fun but even I can see it's current longevity is non-existent.. they've become lazy based off of this release.
You're not allowed to make the criticism. The moment you said "gundam enthusiast" you revoked that right. At least this game has any amount of effort put in, more then you can say about any modern gundam game
@@elk3407 You must be mentally challenged or have a language barrier, this is THE best gundam game to ever exist.. but I am not talking about gundam, I'm talking about armored core.
@misapheonix Played some of AC6. Wasn't too hard. I just thought it was boring and I felt no motivation to beat it. Sekiro is where it was at. Elden Ring and Dark Souls were great but AC6. Nah. All set.
How does the game control on Mouse and Keyboard versus controller? As a Mechwarrior Online veteran, I'm interested to see if there is any advantage to either input method
Its a 7 game at best. story is nonsensical,osts are uninspiring, level design and bosses are hit or miss(miss most of the time) i did really enjoy the combat but the game doesnt justify its $69 price tag its a 15-20 hour game with horrible graphics like even some ps3 game hss better graphics thsn this
Its not a Souls-like, its Core-like I respect a lot more when a developer creates their own engine just for their needs (RedEngine for example), instead of using a third party engine such as unreal or unity they are usually exreely competent developers, almot every unreal engine game i've played so far i've dreaded... its far more impressive the way they have done it with the quality it has, doing it all themselves using DirectX 12.
Definitely not for me, convoluted hub, no explanation at all about stats, average graphics. Not sure if developers are assuming that I've played the last one or if they just decided to leave me totally in the dark. I am a big 13:16 fan of Fromsoftware games but I will probably skip this one.