Realy awesome work :) there is a lot of video`s about the decorators... but you nailed it with explaining on a easy simple way to use also services what most AI video`s do not explain at al :)
We moved to just Wed (the new format takes a little longer to put together). Soooo....generally Wednesdays' 11:30 AM PST. I usually post the stream sometime Friday/Sat
Great, now how to activate a task only when the enemy as been hit by a certain object, then deactivate it when it has completed all the task then proceed with the regular tasks? Ingoring the specific task until hit again?
various ways, depending on your setup, but you can add a state variable to the blackboard for example. When that object hits the enemy, it triggers an interface that sets the variable to true. The enemy graph sees that now...does all the things, then sets the state back to false. For example
We can do that. I actually think we are kind of getting to the point where we just need to start making mini games and as we find things we don't know how to do, expand on the foundational videos. I have some ideas and as soon as they are ready I'll let you all know