Well these dungeons weren't designed with double jump, glide and vengeful retreat in mind. There's no dungeon in legion or bfa stuff like this is possible, at least at this scale. (You can do some stuff in neltharion's for example that rogues used to do to farm the hidden outlaw appearance).
I play a DH and oh man their mobilty makes most of the movement raid mechanics a fkn joke compared to other classes, sometimes i feel like im literally cheating.
Blizzard : There are about 4 people in the world using this guys strats. What should we do? Also Blizzard : Well, we could build the walls up so it's no longer possible... Also Blizzard : Nah, let's just make double jump and glide not work in dungeons or raids.
The fastest player in BFA is a 120 hunter named Dillybar from server arthas. He currently has more than 220% base speed, no Buffs, that's 220% all the time. He has a really detailed guide on Wowhead, "bfa speed set"
The way you figure this out is you try to think of where they might not have put collision in because it would be pointless to. Most of the spots he found were just walls that had no collision coded into them, because no one ever thought of trying to go through there.
the crazy stuff being pulled off ontop of the absolute madness tempo music is just hilarious. The amount of time spent figuring this shit out must be insane.
Actually it isnt that hard to figue all that stuff out if u have any idea how 3d modeling in games work. there are wow model viewers u can download and inspect basically any model in wow in a 3d perspective. there u can see what walls etc are actual objectives and which are just wallpapers with no physical objective behind it. atleast like 50% of all high build "objectives" are just wallpapers. this technique takes a lot less time than doing an actual 3d objective of something and is mainly usedat points where blizzard thought would never be reachable by players. back then demon hunters with double jump and back flip werent in mind so the level from which they started to use wallpapers seemed a bit low for today
I love watching the chat go from This: WEEBS OUT DANSGAME TURN DOWN VOLUME MUTE SONG NEXT To this: WTF POG THIS DUDE IS INSANE. ACTUALLY PLAYING A DIFFERENT GAME 201 IQ WTF ,????????
As a DH main, the absolute freedom granted to me was too good to pass up, ever since it hit live servers. I am DH through and through and yes, we do whatever the fuck we want.
this works basically because they haven't scripped the dungeon well and back in tbc there was no way in doing stuff like that ... they prolly wont even fix it because he is not getting anything out of that because of the speed.
Asmondgold really needs to lower the youtube volume when he watches videos on stream, the music was the single reason i couldnt bare to watch more than 4 min of this
Alpaca If one considers the modern version of WoW to be easy and a joke, then it is not a problem of being “bad” as you put it. If he were bad, then that’d imply that he believes the game to be too hard. As the man says, he considers the game to be much the opposite. Instead of saying the game is too hard, he is starting that the game lacks difficulty now and it has become a joke.
it's as simple as the dungeons not being designed with that level of verticality from players in mind, so the majority of architecture is just hollow to save on memory, it's just a texture over nothingness, so DH can just climb a bit and poof, through you go :)
If blizzard recruited him to look for bugs he would prolly single handedly found more bugs than blizzards whole team made of hundreds of thousands of people
Imagine whining about a class having double jump instead of appreciating the hard work this dude put into breaking the game. He's clearing dungeons from 2007 faster. So fucking what, how is that a problem lmao.
I wanna see him do a speed run of Stratholme, to learn how to farm THE SHIT out of that mount super fast! Just searched his channel, and he indeed does have a video of Stratholme SUPER SPEED lol.
I would imagine Blizzard has seen this and will start putting up demon hunter obstacles everywhere. Also, why is the undeveloped map more interesting than the landscape you're meant to see?