For Sewage Eruption the group can easily just start where the head is and move away from it giving the maximum amount of space to move, especially for the second one.
After clearing UwU in PF as my first hard piece of content, I've decided to tackle current Raid tier. Only been playing for a year. And your guides both new and old, have been immensely helpful on my journey. Thank you
In the majority of PF games I’ve played, during the second Predatory Avarice (the one after Disassociation), the DPS goes Corner and Tank goes Mid (opposite of the guide). I’ve seen this written as: tank=left/wall, dps=right/corner (where left & right describe movement for the first Predatory Avarice).
These opening statements LOL. TY Missy great job once again, must be so hard cramming these into the 10min mark for us all, but really appreciate it, your the best!
During sewage deluge cast, healers and magical ranged should try to pre-position middle, to give equal distance to each of the corners. Since the party will want to be on the corner opposite to the drenched one, this minimizes movement, and casters can comfortably slide cast their way from middle to a corner before it becomes dangerous
So some advice for people and the stacked tankbuster: it hits HARD. Even with two cooldowns, you are usually looking at about 70-80% damage in IL580 gear. Hit the CDs, and healers try to shield the tanks if you can. I generally recommend invulning as many as you can. WAR makes this easy with Holmgang having a short CD.
I know it's extra work but if you could please include chapters in the guides that would easily take them from S-Tier to S+ !!!!!!!!!!! Appreciate them anways though !
This reminds me of Araxxi on RuneScape A lot of mechanics, Enrage at the end of the battle and all that stuff. Brings me back. I can only hope I am able to clear one of those, as dying will take 7 other players time, not only mine :(
8:26. This set of mechanics is an excellent place to use Tank LB1 or Tank LB3 if you can DPS it down without melee LB3. The Tank LB1 strat is standard PF right now
Great guides, it would be helpful though if you slowed down a bit though and talked a bit more on mechanics and or how they are handled. Especially when you get to 4 with like bloodrakees.
She does for complicated mechanics. There's nothing complicated here. Disassociation is the hardest mechanic IMO and half of that mechanic had already been covered earlier. Most of the other mechanics in it like Purple spread markers and yellow foot puddles are pretty common mechanics in trials and other savages so we are used to them already.
1:45 it’s actually not a random player, but the closest to the boss. In every one of my parties I’ve positioned myself to be the closest, and I always get the tether (makes it so much easier than trying to fight to get the blasted thing on me). The second tether works the same.
I think the way she means it is that it naturally goes to a random player. The tank just ends up naturally grabbing it if they're in front of the group and everyone is bunched behind them. But if everyone were spread out it would go to a random player
I say this cuz it definitely goes to a random player. If people spread too loosely in the back it can go to one of them randomly instead of the tank that's in front of the group to grab it.
@@dragonsofthemind5161 no, we tested it. It always goes to whomever is closest to the boss (which isn’t always the tank). As long as I’m closest, as the OT, I get it 100% of the time
@@Queen_Zora Not sure why that happened but I was literally just in it and people behind the closest player got it cuz the other tank I was with in PF kept standing more off to the side (but right on the line of his hit box) while the rest of us were bunched together on the grate of the square. Other tank was the closest player and consistently one of us in the bunch got it.
What I dislike about this fight is how pixel perfect you have to be for channelling flow and the number dashes. Been at max distance (behind grate) where I couldn't go back any further (same for partner opposite) and when we hit, I died. Also had it when I was blue 3 and swapped with my partner - from outer corner to inner corner (not ON the grate) I got one shot from max health. Did the EXACT same thing next reset and lived. The inconsistency does my box in.
Are you on playstation or PC? She's playing on PC. Mine looks clear like this without mods. If you're on PC, I'd recommend looking at your graphics settings - also may be worthwhile to turn off others' effects cuz that can get kinda clutter-y in harder content like this. Makes it hard to see what's going on.
@@moonlitxangel5771 I had to turn off others effects D: !!! I like the full blown mind fuck explosion of colors on my screen. Most think im crazy because I can see through all the colors. It does make the recordings terrible when uploaded which suckksssss D: I want the full experience
Could you get rid of the superfluous visuals please. **Everything** is being blocked my what isn’t needed. For example: the party HP bars aren’t needed, place the party list elsewhere, flying text isn’t needed. I don’t need to see that the DRG just initiated a buff, or that the BRD needs healing
Well i watched the second guide hoping you didn't make the same mistakes you made in the first but here we are. So i will say the same thing i said in your first video - "How do you keep getting away with making these low effort guides every tier, and people eat them up? Like you have 1.) No Time Stamps, 2.) No other POV's of the fight. 3.) not a single diagram to make up for your lack of POV's even though you should have both. 4.) The Text is so big and obstructive it block parts of the fight in the video and other players positions. At leas this time you are actually using the footage from you. And to all of those thumbs downs and negative comments i am sure to get. Guess what? if you watched it and cleared good for you however, that does not make it a well made or a great guide." People look any where else for guides please.
This is why you look for more than one guide instead of using 1 only. I understand where you're coming from but you can use other visual and text guides to help yourself. Talk with your fc, get on reddit, use Google. You have alot of tools dude. Use them
Sorry @andew every point I brought up in my 4 points, are facts those elements are not there. And this man @Mikey2 Gameplay is correct you should watch/read/look at more then one guide for a fight but many of you. Watch this one because its "Short" or "Simple" (Which in my opinion should not be the things to be looking for to understand a fight) And then go to other areas, Discords, PF, Reddit, FC/LS, etc. and say this is the only way and hers are the best guides with out looking any where else. But hey if it makes you feel better please keep up the one liner insults with out constructive feed back. And BTW the 4 point i brought up in the OC are constructive feed back she could do. But does not do them.
Coming off as an insufferable ass while hiding behind the guise of constructive criticism is not constructive criticism. "How do you keep getting away with making these low effort guides every tier, and people eat them up?". For whatever reason this is mega personal for you. Yikes.
i have to agree, i was looking forward to savage content as a newer player but its simply a ton of memorization? i find it surprising that SE couldn't make a high difficulty fight without it being completely routine
I find it fun to try and figure out strats completely blind without a guide. It really adds a lot more strategizing to the fight and makes it more fun to wipe imo. Watching a guide is essentially having the puzzle solved for you, so of course there's not gonna be much strategizing when you have the solution right in front of you. The difficult/fun part is actually executing said mechanics, or trying to figure them out blind on week 1 prog. (There's nothing wrong with watching a guide, especially this late into the tier. I watched a guide for every savage fight I've cleared so far) Even still, after all the strats are figured out, it's still a blast to do. Yes, mechanic memorization is a big thing, but it's fun to successfully execute a difficult mechanic, like Limit Cut/Kampeos Harma in this fight, after struggling with it for a good amount of time.