New video mates, if you like it, rate the video and share it with your friends, cheers! More Assassins Creed: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1Rj9HYzFH_I.html&t
CEO of creative kills. But honestly i prefer his Unity content, Mirage got its parkour and assassination animations from the modem ACs and that was the worst decision they made :/. Just imagine if this game had Unity's fluid parkour & all those stylish animations 👌
This man never fails to make me want to buy a game more than any other of its footage. Seriously, if a stealth game gets an official gameplay preview, this is the guy to hire.
@@kame_sennin420This is more than just remember simple patterns. Guy must have a photographic memory and the situations he sets up using all the game mechanics is genius.
While I can argue that the NPC behavior in Mirage is pretty simplistic, SGBR is really just built different. I can only imagine the amount of time they spend on finding the most optimal routes, planning out the kills, spending points on all relevant skills, mastering the movement mechanics, and then recording these.
Lets just appreciate the amount of work that must go into these. He must be fully memorising the layout, guard positioning and guard movements, and then creatively choreographing and planning his routes and moves
Was just thinking this. He makes it look easy and on a whim but I understand and appreciate the amount of time that has to go into making these videos look this clean. But to memorize all this and do it all in one unbroken run is nuts.
I want to see the behind the scenes of these videos. Homeboy must plan and replay paths like no other. The most cinematic stuff out there. Ubisoft needs you to play their demos for the public.
Totally agree! All their demos are absolutely boring and do not motivate the game purchase! On the contrary StealthGamer's approach is inspiring! I see this video and want to get my hands on the game ASAP!
Love how you use the whistle. Whether it's in the middle of a climb into air assassination or to walk right by a guy as he's turning around. Gives me new ideas to use in future playthroughs
I turned off the hud for this game and had a plesant AC experience since Unity for the first time. It pushed me to improvise and adapt and some of my plays ended up so amazing i recorded them, i had your channel in my mind all the time while i was playing.
Just found out in the game if you click X (i plays ps) before hitting the ground from a high height, without having sprinting toggled, you can do a manual role thats faster than the safe role.
actually doesn't matter if you're sprinting or not they still do it, you could do that in valhalla, odyssey, and origins too if you have the breakfall perk like in this game.
@@sks220 Yeah, it might be my controller then. I just noticed I get it more reliably when not sprinting before the jump. Though I did change my controls recently to match that of older ac games.
Your gameplay puts me on to a game more than any trailer or promotional material ever could. Literally replayed Unity because of you so thank you. Flawless execution as always
Speed, stealth, precision and ai confusion. Your bread and butter is my hard mode while nearly breaking a controller. I respect how much effort you put into your uploads and hope to see more in the future bud.
Você é muito foda no que faz mano Que Deus te abençoe sempre e que você continue sempre fazendo esse belo trabalho graças a você hoje faço muita jogadas aprendendo com você. Você é inspiração pra nos que ama os game stealth.👏🏼
Cool to see a youtuber keep the quality of their video's up over the years. Been watching your channel for a while now, but the content has always been top notch.
Most underrated stealth gameplayer around… I’m trying to play like you in farcry 5 right now and I’m failing miserably 😂 love your work, keep it up. God bless you, and be safe.
Bro this is crazy! Using tools and mechanics in ways I never would have dreamed of. Also wild how fast you memorized that fort. Game has only been out one week as of today. Good shit.
This insane video must have taken hours, if not a couple of days to pull off just right. We really need to appreciate that. Its not just the meticulous planning, its the execution of perfectly timed moves. Sometimes this game just doesnt want to cooperate with what the player tells it to do even if they do it perfectly. There is so much that can, and probably did go wrong in order to achieve this fantastic clip. Unfortunately, anyone that plays this game knows its not just skill, there is a fair bit of luck mainly with the knife throwing, sometimes those pesky buggers will randomly divert away from the target. Well done mate, i can't imagine how much patience it must have taken to actually pull this off and not just go with 2min clips 👊
Mano eu sou seu fã, te acompanho desde a época do Dishonored. Seus vídeos são incríveis e você ser BR é muito foda, o melhor do mundo no stealth é brasileiro! Tmj mano
Idc what anyone says, Mirage is pretty damn good. Ubisoft Bordeaux were honest and open about what they wanted to accomplish, what would/wouldn’t be in the game (they even stated that there wasn’t any wall ejects which is disappointing, but at least they were open about it) and they did their best to create the old school feel with what they were given, and as someone who’s played every mainline entry, they nailed it
I find it funny that people suddenly gained interest about in-depth parkour when so many of them never bothered to explore it at all in the older games until influential youtubers told them about it, now they act like they cared all this time 😂
Cara, acompanho seu conteúdo há anos, e é impressionante como que a sua criatividade na gameplay deixa o jogo ainda mais atrativo. Parece outro jogo. Fez AC Mirage ainda mais interessante. Infinitas possibilidades. Admiro seu trabalho. Muito massa mesmo. As empresas e desenvolvedoras devem adorar teus conteúdos como divulgação de game. hahahaha. Parabéns, irmão
The physics is jerky and sometimes even funny, yet you make it look so cool and buttery smooth. How am I not playing this game like right now. Come on.
Yo that was sick, I missed having all these tools! The blowdart is a good comeback too. That game was surely a step in the right direction, aside from its flaws