Same boat here. Trying to find the car packs with the most realistic physics. Supposedly 1:1, Arch, and another one that I can't remember at the moment are the most realistic and require more serious hardware to use. In the process of upgrading my rig to a mix of Thrustmaster and Fanatec hardware, so I haven't tried too many. One car that I can recommend, as I know you also love the R32 chassis, is the R32 from the 1:1 car pack. It feels AMAZING to drive, but I think the Logitech G920 that I'm currently using lacks the torque to catch the counter steer because the car just refuses to grip up while initiating or transitioning. Would love to hear your thoughts on it! Wow. Sorry for the wall of text. My bad. 😅
I would enjoy a best competition tracks video . If your talking about tracks with zones and clips I’m all about it . I would also like to see a video of you drifting every track from every round of FD in order and describing the differences between them . You can do that with other drift comps too.
It's a mixture of speed and control really. If you carry enough speed you can give it a little more sauce in terms of angle. Just be warned like with bigger angle you'll be at a bigger risk of slowing down mid drift as well as kinda be on edge of over steering so if you end up over correcting you can spin out easy.
Coming from real drifting into the sim took me like a week to get smooth in it (g29 wheel) but than I start seen your videos and thought I was doing something wrong that couldn’t get the angle, but I’ll try what you said see if I can start doing some backies lol
I'm surprised the editor didn't throw in a flashback to the R34 incident. It's very important to drive the first lap to understand the track but sometimes we just full send without thinking it happens once to all of us im sure.
Ebisu Higashi is actually one of my favorite street level tracks because its really demanding on the driver to get some of the turns just perfect. Its actually a very technical course, especially that long downhill right hander. The best of the best will !consistently! keep their speed up and drift the entire section flawlessly all the way uphill before the pits in cars that have like 300-400 whp, which if you've ever tried yourself, really isn't an easy task.
Nishi is on the same league. The first corner after the main straight is a blast especially when going 180kph and throwing the car toward the pit wall.
great track selection and everything but when i think Pro-drifting tracks I think of tracks like the ones pro's compete on IRL. you know short track (sections) with a starting line and clipping points and shit.
I also understand why you crash a lot it doesn't matter just have fun man.so the reason why you crash a lot is because you can't feel the car 🤔g force or bodyroll 🤔 you can't feel the car in a real car you feel everything do you get what am saying okay but it's a fucking game your a god a king in drifting you fucking drift in real life I don't and I see that your not a noob . good job lad
he’s in VR which is much harder to run, this is basically the max graphics you can get in VR with any GPU. the reason ctorreto has good graphics even though he’s running vr is that he probably first does the run on low graphics in vr and then records a replay in high graphics. this approach is pretty time consuming and ineffective though.
intro idea: "hey there hope you have a great day because this one is a good one, anyways lets get to it. but for you that might sound cringe idk ill see how you like it and figure something else out