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Atari STE FASTER (formerly "50fps racer") - WIP 7 Oct 2024 

gridleaderretro
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22 окт 2024

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Комментарии : 75   
@mortenera2294
@mortenera2294 15 дней назад
Amazing! The new music sounds great. This will be the perfect Christmas gift for us ST fans
@ryzmaker11
@ryzmaker11 15 дней назад
This looks fantastic. Very smooth game engine and quality pre-rendered scaling. Also: ST chiptunes will forever thrill me and this demo boasts a great one.
@francois-xavierrobin432
@francois-xavierrobin432 15 дней назад
Still amazing and incredible. Your work is outstanding. If I had got that game when I was a teenager I could have spent hours playing it.
@per-olaeriksson2589
@per-olaeriksson2589 14 дней назад
This looks awesome so smooth it running , WOW Great work !
@gridleaderretro
@gridleaderretro 14 дней назад
Thank you - glad you appreciate the effort put in!
@anotheruser2527
@anotheruser2527 15 дней назад
Total awesomeness 🙂Loving the lead in the music
@gridleaderretro
@gridleaderretro 13 дней назад
Yeah, Dma has done an amazing job with the music!
@nikkoberserker
@nikkoberserker 14 дней назад
hello ! more i see your progress , more i want to play it ! i'm sure it's the beginning of the best arcade racing on STE !!
@gridleaderretro
@gridleaderretro 14 дней назад
I'm hoping that's what people will think :)
@adroharv5140
@adroharv5140 14 дней назад
this looks to have been playtested a huge amount as well as looking very impressive. Seems to reach a level of fun and thrill that back then wasn't usually the thing outside of Lotus and Vroom and even then this looks to be possibly a little more so. Very well done
@gridleaderretro
@gridleaderretro 14 дней назад
Thanks - you seem to understand what I'm trying to accomplish with this project :) And yes, I have spent just as much time playing it as developing it I think :)
@adroharv5140
@adroharv5140 13 дней назад
@@gridleaderretro a labour of love then. The best of things tend to require that. Quite the exclusive as well
@Pai3000
@Pai3000 10 дней назад
This is looking incredible... Can't wait to play it...
@gridleaderretro
@gridleaderretro 9 дней назад
Thank you!
@junosix2453
@junosix2453 14 дней назад
Cool to hear the full version of the tune! The note volumes could do with being lowered as the sound effects are drowned out a bit ("thanks" to the original STE hardware design mixing the DMA way quieter than the YM). Is the plan to stick with the Lotus sounds or have something bespoke for the final thing? Depending on how the code deals with revs/speed it might also be possible to do away with the 20K+ lookup table that was needed for Lotus STE.
@gridleaderretro
@gridleaderretro 13 дней назад
Good to hear from you! This is a recording from Hatari and Dam advises that the balance of the music/SFX should be better on real hardware. I'll try on my STE here this weekend and see how it sounds. Hoping to put in some non-Lotus sounds for the final thing. As you know, I'm not expert on such things so any offers of help are welcome. ;)
@s_t_s4846
@s_t_s4846 15 дней назад
Awesome work, congrats and thank you so much for the treat!
@gridleaderretro
@gridleaderretro 15 дней назад
Thanks again!
@ejoekrkmz3504
@ejoekrkmz3504 15 дней назад
Really nice!! Always impressive to see how old machine still delivers features dev from 80/90s couldn't. Can I ask what is your dev environment?
@gridleaderretro
@gridleaderretro 15 дней назад
Thank you! My dev machine is a M1 Mac, and the game is written in a combination of c and 68k. I'm using the the bigbrownbuild GCC compiler (github.com/ggnkua/bigbrownbuild-git), VASM assembler, GIMP for graphics manipulation, and various scripts I've written in PHP to convert graphics to the formats required by the ST. I plan to release the source soon after the game is released to help others understand what's involved in a project like this.
@jinxterx
@jinxterx 15 дней назад
@@gridleaderretro That github link is a Page Not Found 😥
@CameronMcCaffrey-e7p
@CameronMcCaffrey-e7p 7 дней назад
Truly sensational!
@gridleaderretro
@gridleaderretro 6 дней назад
Thanks!
@weirddudehi
@weirddudehi 11 дней назад
Fantastic work, very good.
@gridleaderretro
@gridleaderretro 9 дней назад
Many thanks!
@JoanOrfila
@JoanOrfila 15 дней назад
Simply amazing, this will be huge man.
@gridleaderretro
@gridleaderretro 13 дней назад
I hope so!
@bolid21
@bolid21 15 дней назад
So good!!!! Bravo!
@fredrikdan73
@fredrikdan73 15 дней назад
😮Fantastic!
@chrisholland5138
@chrisholland5138 15 дней назад
Just stopped short of the next time extend checkpoint!
@GadgetUK164
@GadgetUK164 15 дней назад
Looks incredible =D =D Will this run on the STFM with Blitter?
@gridleaderretro
@gridleaderretro 15 дней назад
My initial release won't run on STFM with Blitter as I want people to experience the full STE experience with the additional colours, DMA sound and hardware scroll. However, I do intend to release the source code after the initial binary release and my hope is that this would lead the ST community to develop various offshoots of the game that are suited to their specific needs.
@spongeknock7387
@spongeknock7387 9 дней назад
Looks smooooooth
@gridleaderretro
@gridleaderretro 8 дней назад
That's the idea. 50 frames per second refresh above all else. :)
@goddessesstartrekonlinefle3061
@goddessesstartrekonlinefle3061 15 дней назад
Rewritten in 68k :O what did you first write it in?
@gridleaderretro
@gridleaderretro 15 дней назад
Much of the game is written in C. I've had to rewrite various C parts to 68k as I add more features.
@goddessesstartrekonlinefle3061
@goddessesstartrekonlinefle3061 14 дней назад
@@gridleaderretro Oh, I see. Back in the day using the C environment on the Atari ST was so clunky. It wasn't until I got HiSoft's 68000 Assembler that I really was able to get anything running at any kind of performance (which maybe reflects my poor C skills, but my recall was it was achingly slow using C back then). I'm impressed it looks so greate before you went down to Assembly Language :D. Did you previously use a Modern C compiler to cross compile the C code to 68k?
@IntoTheVerticalBlank
@IntoTheVerticalBlank 14 дней назад
f@cking amazing!
@gridleaderretro
@gridleaderretro 14 дней назад
I couldn't have put it better myself! :)
@gauthiermorand7930
@gauthiermorand7930 15 дней назад
Nice tune. Car crashes are excellent.
@gridleaderretro
@gridleaderretro 15 дней назад
Car crashes always look good at 50fps 😃
@chrisholland5138
@chrisholland5138 15 дней назад
With reference to varying anything. You could have different backgrounds, deserts, snowscapes. I guess that needs more graphics assets and may be better for the 4MB enhanced version later. I approve of the new DMA-SC tune.
@gridleaderretro
@gridleaderretro 13 дней назад
Lots of potential for the 4 meg version. Although I'm primarily a developer rather than a game designer so the ideas would need to come from others!
@chrisholland5138
@chrisholland5138 13 дней назад
@gridleaderretro My thoughts are for a version with different locations. Limited number of checkpoints and a finish. Additional points to come from numbers of other cars passed, so no need for podium positions. All for a later enhanced version.
@chrischris02
@chrischris02 15 дней назад
Great video! 👍
@gridleaderretro
@gridleaderretro 8 дней назад
Thank you! 👍
@Corsa15DT
@Corsa15DT 9 дней назад
this is even faster than outrun on the arcade (yes, much less details...but still)
@gridleaderretro
@gridleaderretro 8 дней назад
Indeed. Arcade Outrun runs at 25/30fps, this runs at 50. :)
@JimLeonard
@JimLeonard 15 дней назад
You've come a very long way, and it looks great! Just curious, are there any plans for hills (ie. horizon up/down) in this 2024 iteration?
@gridleaderretro
@gridleaderretro 15 дней назад
Hi Jim. Hills are very computationally expensive and remove scope for a ton of rendering-related optimisations, so various tradeoffs would likely be required if I was to introduce them. Perhaps in a future version. For this iteration, my two main areas of focus are maintaining the 50fps framerate and showing that the STE is actually capable of throwing a load of stuff around the screen at this framerate. Just as a sidenote, there's a little-known motorbike racer for the OCS/ECS Amiga called Prime Mover that also runs at 50fps. I wonder if you've seen it?
@JimLeonard
@JimLeonard 14 дней назад
@@gridleaderretro I understand hills are more compute in the vblank, and require sprites to be drawn in rows (for clipping against hills), but the horizon/road drawing remains the same process so was hoping it could get squeezed in :-) As valleys can produce up to 2x the number of road raster lines, I guess I didn't think far enough ahead in my suggestion. I had not seen Prime Mover! It looks like a very nice arcade road engine. I hope to reproduce something similar for my vintage platform someday.
@gridleaderretro
@gridleaderretro 2 дня назад
@@easyerthanyouthink All objects are in 4 bitplanes. With the way the Blitter is used, there's very little to be gained by reducing to 3 or 2 biplanes.
@AtariCrypt
@AtariCrypt 15 дней назад
Lovely Jubbly!!! ❤
@TrusteftRetroWeekend
@TrusteftRetroWeekend 15 дней назад
Nice!
@gridleaderretro
@gridleaderretro 15 дней назад
Thanks Trusteft!
@DaveVelociraptor
@DaveVelociraptor 15 дней назад
Already the best ST arcade racer?
@gridleaderretro
@gridleaderretro 13 дней назад
I hope people will see it that way (if they can get over the absence of hills!)
@DavidJohnson-FridayShoes
@DavidJohnson-FridayShoes 9 дней назад
Very, very impressive. Can you add some crash SFX maybe?
@gridleaderretro
@gridleaderretro 9 дней назад
Hi David. There are already crash SFX in place but they might be getting drowned out by the music or engine noise. They will definitely be present and audible in the final release!
@paulstevens9409
@paulstevens9409 15 дней назад
This is brilliant 👏
@gridleaderretro
@gridleaderretro 15 дней назад
Thank you!
@Blufftek
@Blufftek 15 дней назад
Impressive
@gridleaderretro
@gridleaderretro 15 дней назад
Thank you!
@kometbomb
@kometbomb 15 дней назад
The new name is so obvious in hindsight...
@gridleaderretro
@gridleaderretro 15 дней назад
It's a stroke of genius isn't it. Obviously I can't take credit :)
@jinxterx
@jinxterx 15 дней назад
Can you do a STE enhanced 50fps version of RoadBlasters next please? 🤞😊
@gridleaderretro
@gridleaderretro 15 дней назад
I've looked at RoadBlasters previously. Sadly the game logic is tied directly to the redraw so optimising the graphics just makes the game run faster as opposed to more smoothy. It would basically require a rewrite of the game :(
@jinxterx
@jinxterx 15 дней назад
@@gridleaderretro Oh damn :( How about adding guns to the car in FaSTEr? :D
@gridleaderretro
@gridleaderretro 15 дней назад
@@jinxterx I plan to release the source code, so there may be some nutcase that decides to modify the game to include such things. 😁
@jinxterx
@jinxterx 15 дней назад
@@gridleaderretro Freakin awesome! You're a total legend! 😁
@8tpercent
@8tpercent 15 дней назад
Fab fab fab
@gridleaderretro
@gridleaderretro 15 дней назад
Thank you!
@CFalcon030
@CFalcon030 15 дней назад
So now is the time for the boring stuff.. adding presentation, goals, routes etc.
@gridleaderretro
@gridleaderretro 15 дней назад
I'm afraid what you see here is more or less what will be released to the public - it's very stripped back 80's style arcade action! Not to mention the fact that there's absolutely no CPU time left for anything else while in game. :)
@CFalcon030
@CFalcon030 15 дней назад
@@gridleaderretro i wasn't talking about in-game. I was thinking of something along the lines of the Great American Road Race on the Atari 8-bit. Faster reminds me a lot of that game.
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