I liked when MrPokke used Kara Cancel into Negative edge into irl edging into irl negative edging, kara cancel into 1 frame link into being neutral into neutral jump into guide maker for ZZZ.
Kara cancel into negative edge then step back step back into goober cancel then dash + juggle into air dash into aerial control into b-reverse then back to goober cancel into aboba
Technically, what's said for Pen ratio can also be said for defence down. No use in building defence down if you have 100% pen ratio. So basically, better to stack one stat tall, than to distribute it evenly among two stats.
Mr Pokke the definitive, Completely Neutral, Free to Edge, Rank #1 ZZZ Content Creator blesses us with a banger guide. May he never get Kara Cancelled for this 🙏
Thank you for speaking a lil bit slower during guides! It really helped! First time I didnt need to use speed down in ur videos ps the end you compensated by talking in like 5x speed lmao
I'm pretty sure alot of the anomaly stuff was messed up burn and shock last for 10 seconds each but burn procs every .5 seconds at half the damage of shock making them even shock requires you to hit the enemy though Freeze and assault are both single bursts but freeze improves crit damage dealt while assault extends stun and has a larger damage multiplier Finally corruption is like shock as in you have to hit the enemy but has more procs like burn
true, i have grace and rina but really have meh damage in lvl 50.. even in grace M6 lvl 50 that i see in some of vid it just shock 20-25k per tick, corin with crit built can proc assault 120-180k in stunned state.. my grace rina combo just do 5k shock each proc, so meh damage
I am pretty sure how elemental effects works is described wrong, not factoring the scaling with Anomaly stats which should increase the ticks damage, and Ether effect is not a tick but % of attack you done i..e bonus/echo damage
@@lelegoyeng Is it against the same enemy? Because my lvl 50 m0 grace does 25k against normal mobs on Shiyu 16 mobs but then around 18k on the boss, even though it's a machine. Your Grace is just poorly built compared to your Corin. Don't even need to see your builds to know that🤣
@@tetraavalon3664 kekw maybe, i do built her but considering i dont have other anomaly char like piper makes her not quite do damage in my account.. and after my fomo for sindef prizes subsided quite a lot i just take it easy to build her and wait for other anomaly to come hehe maybe jane or burnice can help my skill issue and built hahaha
Goddamn, I got Rina as my standard pull, and now I'm trying to cope by finding her utility compared to Soukaku and even Lucy. From what it seems by PEN RATIO INCREASE, she will be better at later levels, like endgame 70 or 80
So how exactly does Anomaly Proficiency factor into Shatter and assault? Did I just miss that? Also frostbite after shatter supposedly increases crit damage but by how much and is that bonus fixed or boosted by a star like AP?
I think there are two type of PEN stat in zzz right? The PEN% is one of disk 5 possible main stat, and the flat PEN in possible substat. I wonder what is the difference? Does it affect dmg calculation differently?
my guess is flat pen prob just subtracts from the defense and pen% is percent lower 50 pen : 300 def = 250 def 40% pen : 300 def = 180 def not confirmed and idk which % if u have both
Pen ratio stats should be a good stats if there is a new enemy(boss/elite/normal) that can’t be stunned which will def down( I believe) the enemy and increasing damage multiplier but if the enemy can’t gain daze or be stunned that will completely erase one of the combat gimmicks of the game that is chain attack (or if they add other functions to that specific enemy to cast chain attack then i don’t know) so un-stun-able enemy is not the answer. Then what about change the Pen ratio stat behaviour itself? Instead of just ignoring % def that make it useless if the enemy deff is 0 change it into adding Atk based of % pen to enemy origin def in a certain condition For example if the enemy origin deff is 100 And your pen is 10%, if the enemy still have def its stat behaviour will stay the same but if the enemy defence is 0 then its behaviour will change into increasing your character atk which is increasing by pen 10% of 100 def (+10 atk) I know it feels like a completely new damage source but hey if it solve the problem then what so bad about it. Also i want to mention that im not a professional at this field and if i got my understanding in how the concept work. This is just the thought that come to my mind and i want to share it. Lastly sorry for my bad English
Technically ice set is better because you're less likely to die inside when you farm the ice domain since anomaly pieces are actually useful unlike the defense set.
@@PyrusnVentus But woodpecker is also univerally useful for multiple DPS which means less wasted pieces while only Ellen can use ice set, so it balances out. I will switch out woodpecker pieces between my S11, Ellen, and Nekomata and they all use it well.
Damn, I just spent the last 30 minutes brainstorming and writing down formulas, pausing the video to inspect the translated formulas and rewinding to hear your interpretation. I don't think I've ever been more confused on a dmg calculation explanation ever. The graph takes a massive amount of guesswork on my end to interpret, you didn't explain it at all, you showed it, showed a line and concluded that (paraphrasing) "Your best investment vs attack% or dmg% depends on which stat is lower, you get more value for increasing the lower one" which is NOT at all what the on screen formula implies (base dmg * attack multiplier * dmg multiplier). This idea that raising the lower one is more valuable does make sense.. but I have to draw conclusions and make assumptions about the math to actually have it make sense. For instance, if the formula was written instead as ( (base dmg * attack multiplier) * dmg multiplier) then I could see how that works however, it wouldn't be true based on your actual statements of the lowest always being more valuable. However.. I could make assumptions on how the formula is dynamic based on which is higher but again, these are just assumptions. This was an insanely confusing and contradictory amount of information. My interpretation from all this with a very heavy amount of personal assumptions will be this: Attack% is universal and therefore, Dmg% must be weighted higher. How it's weighted, I'm not sure but my GUESS would be that Dmg% just scales your accumulated damage since it's applied conditionally (you don't do +ice damage when you don't use an ice attack for instance). This is also very commonly how these types of systems are implement. So with that, my take away is: Attack% is always good and how much worse it is than Dmg% really depends on how often you are able to execute that Dmg type in combat. Soldier 11 can effectively execute fire dmg attacks very consistently, meaning +Fire Damage on her with a skilled player is probably always most beneficial. However, this leaves a big wtf regarding Physical damage characters. I assume that non elemental damage is physical by default, meaning Physical is the most prevalent and easiest damage type to perform. Which also means, Physical damage players get full scaling value from both +Dmg%, meaning you ALWAYS go +Phys Dmg on physical because you can't not do physical damage. It also makes them defacto the strongest element, disregarding any factors like, how often physical resist is a thing. I like your channel but holy shit this felt like I was getting contradicting statements constantly, probably the translation from Chinese to English had a part to play but damn, now that I know I can see more detailed damage stats in the pause window I might spend some time testing to iron this out myself. Or maybe I'm just retarded, take care, keep making videos!
I was so disappointed there was no drip marketing for Miyabi. I wanted her in 1.1 or 1.2. Now I'm worried I'll be waiting for, like, 6 months for Miyabi to come out.
bro every week is a new "OH ACTUALLY UR ALL BRICKED UR ALL DOING IT WRONG HERES THE MOST OPTIMIZED BEST WAY TO PLAY THAT I GOT FROM THE DEEP WEB ON THIS FORUM ON THE 50TH PAGE" video from someone or another and I am not falling for it anymore! I'm getting the cop! I like her butt! WAIFU OVER META
u can see it as how much of the enemie's def can u ignore if u shred alot of def, pen gives less value bc u shredded away the def you would have ignored its a solid stat tho that will always boost ur dmg at least bc nothing has 100% def shred
He’s free to play he the only one who should be getting praised! …Who cares when you kill everything by button mashing blindfolded you already showed that so why does it matter… 😂
This "cn meta" is just rough translation + bad comentery. If you don't have any def down/pen ratio going pen ratio at 5th slot is basically mandatory. (Sorry for bad eng)
@@BleazeSir so its not double the cap only, but also doubling her buff? all this time i tot it only double the cap (you still need to put the work to raise the buff value yourself)
@@piscye1806 thanks for your opinion, but since you don't run this channel I don't care much for it. I feel like my request was a fair ask, I'm not demanding anything just stating what I feel like would be an improvement. I'm interested in some of the content but not the rest and the way this is solved on youtube is via channel split (which do have their disadvantages too). If you have some special channel info (I don't watch the streams so I don't know if zzz is going to be a staple) I'd welcome it.
While Lucy’s and Sokaku’s attack buffs scaling with their total attack seems better than those in Genshin/HSR, it’s important to remember that Sokaku’s and Lucy’s buffs are hard capped at 500(1000) and 600 respectively. While the buffs from GI/HSR are not capped at all but are limited by base attack. So they are still comparable but with the caveat that one will likely have to sacrifice some other stats to reach the atk cap were in HSR/GI the atk buffer could focus on ER and defensive stats to protect them.