Thanx man. This is awesome. You might have saved me hours of work. I was so close to creating thousands of tracer connections to link all the point of one sphere to all the points of a smaller version of the same sphere. This hierarchy node and the python just did the work. And for sure your perfect explanation of the whole thing. Thanx so much.
Thats awesome! Few days ago i got question about procedural rig of the similar link but for data visualization in c4d, and cant find any answers. And here is your tut. Thi is really very cool solve! thanks
Thank you Tim!! What a powerful technique! Thank you so much. I used to use Hair and attach clones to the ends but I like this way a lot better. For organic modeling also I will use this technique a lot.
sometimes i dont understand these xpresso limitations, for example why the bounding box node cant work with parametric objects?? its a huge limitation, doesnt make much sense to me
Is there a solve to the "delay" you mention at 26:54 ? - I've used your setup exactly, and if you put a big enough movement on the random effector the delay becomes noticeable. I figured it would be a priority order issue, but I can't seem to solve it.
Great tutorial! Is there a way to connect the points of an editable spline onto a not editable one? For example, having 2 circles (1 editable, 1 not) and the not editable one has a Displacer deformer, which also deforms the editable one.
Thank you so much Tim. It works amazingly well. To go beyond, I put the whole setup into a cloner but I lost the connections. The link between all the clones appears only when I make the cloner editable. Any ideas how to keep this procedural ?
Awesome tutorial! Any idea on how to make it so you can have 4 audio jacks on one side and 10 on the other and have the wires connect (I understand some would double up on the '4' side)?
When you add the Python Node, it is important to delete the existing inputs and add a new input using the data type Link, if you do not then you will not be able to connect the object to it.
Tim, when i switch one of the cloner to the object mode and re create cloner node in xPresso, 2nd point of the spline is stop being aligned to z localy, and working in object coordinates. How to solve this?
Comprehensive! One issue: When I render to Picture Viewer, the xpresso setup seems to fail, reverting the splines to their original position (not linking them). Everything seems to work in the viewport renderer though ...
@@Helloluxx Seems to solve the issue, but if I go one step further and animate some sweep growth on these generated splines, the problem persists. pressing 'a' or clicking the viewport fixes the issue, but the rendered animation doesn't update. Shifting priorities around also amounts to nothing ...
NOTE: When you add the Python Node, it is important to delete the existing inputs and add a new input using the data type Link, if you do not then you will not be able to connect the object to it.
Got me at first, too. By default, the Python node creates ports with the Real data type (whereas the connecting nodes use the Object data type). You need to delete both the input and output ports on the Python node, and create new ports by using the Link data type. Should work then.
You need to delete the original input port by double clicking it and then add a new input using Link as the Data type. Sorry I missed this part, I will update the written tutorial to include this.