Oh ! Great. I have always been curious about a Attractor based Geomerty tesellation like grasshopper does but in Blender and here it is and so good. Thnaks for shocasing ✔🎉.
I think the algorithm in grasshopper is much more concise and easy to understand. But this is not quite the right comparison, by the way. Grasshopper uses vector objects, which require more computing power. The advantage of vectors becomes noticeable on curved surfaces. And here you can also use mesh geometry objects in GH, and then everything will work much faster.
Yes, meshes work a little faster that Nurbs, which Rhino meshes for display purposes in any case indeed. By the way I think you mean Nurbs, not vector object, as both GH and Geometry Nodes use Vectors for transofrmations.