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AU5 Ultracomb but it's Bitwig 

Polarity Music
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Some people on the Bitwig Reddit wanted to know how to recreate the colorful Ultracomb by ‪@au5music‬ in ‪@bitwig‬ . Since we have an All-Pass device available, we can skip one step. We could also just use the frequency split device, but what do I know.
Download: bit.ly/3XUYQL1
Au5 Video: • I Invented an Audio Fi...
Video transcribed, summarized and Q&A on my Blog (no ads): polarity.me/po...
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28 сен 2024

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Комментарии : 28   
@natetehgreatt
@natetehgreatt 3 месяца назад
when i saw the ultracomb video yesterday i was going to recreate it in bitwig myself but then i thought: "polarity will probably do it soon enough" lo and behold...
@Stereotype3
@Stereotype3 3 месяца назад
You are such a blessing to the Bitwig community. Thank you Polarity!
@Rustyboyyy1
@Rustyboyyy1 3 месяца назад
Your knowledge and skills are amazing. 🤙🙂🏴󠁧󠁢󠁳󠁣󠁴󠁿
@MakerFarmNL
@MakerFarmNL 3 месяца назад
"but what do I know" is a very modest approach.😂
@averageviewer5221
@averageviewer5221 3 месяца назад
yesss
@KrisCadwell
@KrisCadwell 3 месяца назад
Cool.
@wjbuys
@wjbuys 3 месяца назад
Hm, I don't seem to have the All-Pass (non-delay) device available in Bitwig 5.1; is that a beta feature?
@SolarLiner
@SolarLiner 3 месяца назад
It is a beta feature yeah
@mylogify
@mylogify 3 месяца назад
DeadM ........ Au5
@haslo_
@haslo_ 3 месяца назад
It was only a matter of time 😅 Thanks!
@gogamusic
@gogamusic 3 месяца назад
Cool! Now let’s do it in Zebralette 3 😅
@c3zium
@c3zium 3 месяца назад
I thought to re-create it too, but you did it faster! Thanks very much!
@vernor-d8n
@vernor-d8n Месяц назад
good emulation
@konskift
@konskift 3 месяца назад
Usual excellent standard! One point though *The simple 'delay' (any of the delays) in GRID are only restricted to as low as sample rate if there is a feedback loop patched.
@AudioDigital
@AudioDigital 3 месяца назад
I was going to mention this. But only the long delay is restricted to go only as low as the buffer size and then only when it is in a feedback loop. All other delays will work as indicated, even when they are part of a feedback loop. The thing is that the long delay is the only module that allows feedback routing.
@konskift
@konskift 3 месяца назад
@@AudioDigital Dude we miss your vids! Post vids again.
@AudioDigital
@AudioDigital 3 месяца назад
@@konskift Hopefully sometime soon.
@shaboogen
@shaboogen 3 месяца назад
A rare @@AudioDigital appearance. You rock mate.
@AndrewDuncanNZ
@AndrewDuncanNZ 3 месяца назад
You Sir are an effing legend!
@steelssystem
@steelssystem 3 месяца назад
yay
@birdsiview6845
@birdsiview6845 3 месяца назад
It reminds me of Ni’s Razor
@angrytoken
@angrytoken 3 месяца назад
thanks for new toy!
@TheSyntheticMenace
@TheSyntheticMenace 3 месяца назад
Thank you so much for doing this!
@DenisDeLong
@DenisDeLong 3 месяца назад
yesyesyes 👍👍
@illuminatibraincontrol
@illuminatibraincontrol 3 месяца назад
allpasses are so cool
@ancient_observer
@ancient_observer 3 месяца назад
Well... it's kind of close what Au5 at the end. Method is the same but his result is better. Sorry but it's a truth. But your work is a good starting point for sure!
@Pxrchi
@Pxrchi 3 месяца назад
Recreated it in Fl Studio, stock plugins worked well but MPhaser produced a nicer result (with 100 poles). For the most part you can just stack the "ultracombs" in series, keeping similar parameters the same value for tighter resonances, aswell as changing some of the parameters for a more complex filter shape over time (starts to sound too messy after a certain point). Aslong as you ensure that all the plugins/disperser keep the frequency content the same ( i think Au5 already mentioned that some phaser plugins will still have feedback, dry send, freq lfo, regardless of parameters) , should be a perfect recreation in any DAW.
@touarec
@touarec 2 месяца назад
​@@Pxrchi Thank you for that, really helpful for people like me using FL Studio.
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