Thank you. I really enjoy this library although it takes really much time to discover all loops and slices. I struggle a bit with the workflow to get a diversified "performance" for, say 16 bars. I want to avoid one Riffendium instrument track per loop. I try to switch the loops on a single track by using Kontakt's MIDI Automation feature. I click and drag the button of a loop to a CC parameter and another loop to a different CC parameter. Then I try to automate the CC in my MIDI event/part (I use Studio One). But the does not work properly. I always switches back and forth between the loops. Is there any possibility to switch the loops programmatically? Are the memory slots tied to the loop or to the current instrument track?
@@Rob-ym Thanks. Yes I know that. The key switches change between the 8 memory slots of ONE loop. But I want to change the loop itself. I mean the buttons in the browser (like "Double Stop", "Riffs & Chords", "Roger Moore" etc.
That sounds amazing. I've been waiting forever for a disco style guitar that actually has a Groove good enough to use. Well done On a side note, would you mind terribly telling me where that kick drum sound is from? Thanks for making such a great product, cheers
As much as I like the sound and the multitude of loop variations of this instrument I don't understand how this should work in a longer piece of music. The example only shows a 4 bar loop in the midi of the DAW with a long sustain note. But how can I switch between the loops/phrases shown in the table the columns "Pop/Disco", "Vintage", "Funk" etc. and the perhaps individually edited sequences at the bottom via midi? Ok, I can save up to 8 (or 16 with Part A/B? How can I change that automatically/programmtically?) edited sequences as a new snapshot but can I trigger these sequences via midi? And I didn't grab the difference between the instrument presets, i.e. the Kontakt patches and the table mentioned before with the columns "Pop/Disco", "Vintage" etc. What does the Record button beside Part A and Part B mean?
The first music example shows that a sequence can adapt to chord changes by using the coloured keys from E1 onwards. The sequence holds the rhythmic element of the loop but chords types can be changed at any time using those mentioned keys. You have 8 memory slots where to store different rhythmic combinations. Each loop consists of different articulations which can be arranged to sound totally different. You can recall those 8 memories using keyswitches as well so different moments of a song can have different guitar parts. The 40 loop presets on the GUI are a quick ways to sort and choose the main loop to be used in the sequence. In this version of Riffendium you cannot mix and match the 40 loop presets. You choose one and work with it editing its slices to create new variations. Note that the majority of loop presets included more than a simple rhythmic. The demo “at the gig” in Riffendium 6 website page was done using only two loop preset in two kontakt instances. Pls check it out. Once you have your 8 memories you can store the patch as a kontakt snapshot. This will include all the sequences and sound effects. You cannot recall different snapshots via keys switch. That’s a kontakt limitation. Part a and part b are the main loop triggers. They will start the loops you have assigned to them always from the loop’s beginning. The 8 memory keyswitches instead will allow you changing the rhythm at any point of a bar. Providing the length of the loop is the same. Plus you have the randomisation on the fly so you can create variations as a performance. The record button lets you record the slices order/sequence manually using the special keyswitches that trigger the individual slices. You can use those as well to play rhythms manually although some keyboard skills are required to do so. A bit like keyboards drumming. Hope this helps.
@@AudiofierThank you very much for the detailed answer. I'm new to loop/phrase based intruments and usually make orchestral music with heavy use of midi data und automations. One last question: where are the brass instruments in the "At the Gig" sound example from?
this library sounds very good. but one thing i dont understand how i follow my chord progression with this plugin ? i have a c# min add 9 / f# min 9 / g# 7 b9... how i do for this plugin to play that ?
it is explained at 05:05 basically each patch has several chords mapped in different areas of the keyboard and also at different velocity value... so you have minor chords in the first octave at velocity over 100, you can play your C# there and it will sound minor7 If you play at velocity lower than 100, it will trigger a major chord instead. and ther chords are triggered in other octaves. . It is said that this is an audio loop library so you will be able to play only the chords that were recorded, so each patch will have several chords options that are useful for the patch type of sound. Not all the chords are at disposal... but since i don't hear much of the lower strings in these chords, you can also generate a Cmaj9 by playing an Gmajor chord over a Bass that plays C and so on...
That is a KONTAKt feature. On the GUI , upper right, find the layout tab and tick on KEYBOARD (you will see a few options like, Browser, quick look, header etc..). it will show up.