Тёмный

AUTO Loot Bag Collector Base for 1.0 - 7 Days to Die 

CautiousPancake
Подписаться 14 тыс.
Просмотров 128 тыс.
50% 1

Опубликовано:

 

11 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 268   
@craigcook3801
@craigcook3801 Месяц назад
"Always Makes me nervous when it goes quiet" 🤣 The dreaded suspense of not knowing what the zombies are up to is somehow worse than fighting them
@brandonfrmtoledo9645
@brandonfrmtoledo9645 Месяц назад
I swear to god last horde night they started beating my tower and i only realized because of the noises they were making i was like damn it went quiet for a min then next thing i knew it sounded like a bunch of them were at the base
@CautiousPancake
@CautiousPancake Месяц назад
Absolutely!
@yvels3685
@yvels3685 Месяц назад
@@brandonfrmtoledo9645 ... because they were.. yeah worst feeling ever. especially if you did stupid and left all your boxes at zombies fists level haha I see so many experienced youtubers doing this and I just /facepalm. You JUST lost your box sitting on a counter there... maybe learn from it and place it 3 blocks up for a change? nope. 2 rows of boxes stacked 2 blocks high.
@ddssrr1614
@ddssrr1614 Месяц назад
What a big brain base design. Amazing way to use traps really effective. 11/10
@CautiousPancake
@CautiousPancake Месяц назад
Glad you like it and thanks!
@ryuurel8018
@ryuurel8018 Месяц назад
That ending was epic.
@robbailie5878
@robbailie5878 Месяц назад
Yeah that had me chuckling. Loved the look of the base and the way of using the smaller blocks for stuff to drop down below.
@zlatanmorrison8182
@zlatanmorrison8182 Месяц назад
Excellent design, some evil genius stuff:) I tend to avoid blade traps as they are so fragile and costly to maintain. Good video tho!
@CautiousPancake
@CautiousPancake Месяц назад
Thanks!
@fluflu-comms6349
@fluflu-comms6349 12 дней назад
​@@CautiousPancakeI don't wanna be a pain dude but can I give you a hint to better your design
@fluflu-comms6349
@fluflu-comms6349 12 дней назад
​@@CautiousPancakeI've used it as since I started playing 7 days to collect loot bags
@fluflu-comms6349
@fluflu-comms6349 12 дней назад
​@@CautiousPancakeyoull need a 2 block high 2 wide structure place 2 triangles facing away from each other making a ramp
@fluflu-comms6349
@fluflu-comms6349 12 дней назад
​Then place railings facing the tips of the triangles that curve itle look like an (n) then in the circle block section there's a block that resembles a ramp but it curves down and hard curves right place the curves side facing the railing so when zombies die the loot bags go to the railings and easily collect under triangles
@hellscarnage
@hellscarnage 29 дней назад
this guy is the mumbojumbo of 7 days. even kinda sounds like him a little too. love the videos
@CautiousPancake
@CautiousPancake 29 дней назад
Thanks - maybe one day I'll be even remotely in his league :D
@-NateTheGreat
@-NateTheGreat Месяц назад
Zombies are like kids. You're ok when you hear them making a ruckus while coming after you. When things go quiet is when the real trouble starts.
@CautiousPancake
@CautiousPancake Месяц назад
🤣🤣🤣
@TizonaAmanthia
@TizonaAmanthia Месяц назад
I found the XML's for extending the despawn timer! the loot bags can be found in the "Entity classes" document, the keyword I search for is TimeStayAfterDeath "this term is what modifies how long the loot bag is alive. default is 1200 seconds, I think? but that still works out to be less than a hoard night, even if it's set to a 90 minute day, and night between 22:00 and 04:00. so I mean...there's no reason I can think of, not to extend the timer to 9000. THE OTHER thing timestayafterdeath can modify is corpses! so vultures, dogs etc can pile up, and you can chop them up come morning also! I feel like some things don't need a mod, when you can just tweak the .xml files. another change i like to make is stack sizes. like...why are feathers 250? why are water bottles stacking to 10 but murky water is like 500? why are stack sizes all over, in general bounes to 1200? a lot of things to 500 or 250...but some to 6000. meds to only 5. there's no rhyme or reason! and most of it is pretty unforgivingly balanced. those values can be tweaked easily enough. but it's a bit time consuming, I've found.
@Oktokolo
@Oktokolo Месяц назад
Yes, that are easy XML changes - perfect for nice self-contained mods. It's fine that more than 99% of the player base never has to expose their eyes to what is safely contained inside those XML files. Also: modding will probably come to console. But they will likely still have very limited or even no ability to make their own.
@TizonaAmanthia
@TizonaAmanthia Месяц назад
@@Oktokolo yeaaaah, for simple stuff like that, I'm more comfortable, and familiar with xml edits, than I am with seeking out a mod that does what I want, with the config settings i prefer, and then figuring out how to install it...CORRECTLY. and then there are concerns that the mod will interfere with the eac, and invalidate my ability to garner achievements! [which btw is what I'm currently trying to DO. I mean..i've been playing this game since alpha FOUR. and I still don't have mosto f the achievements, because I always play with cheats active....BECAUSE indev games tend to mess up....and having god mode, and stuff to help "fix" the mess ups is nigh inevitable.
@TizonaAmanthia
@TizonaAmanthia Месяц назад
@@Oktokolo to that end...at some point i"mma have to logg a buddy into my game, and then kill his face a bunch of times...becaues the devs thing that's relevant.... same with DYING a bunch of times. *deadpan stare at funpimps.*
@pylonmcpylon2046
@pylonmcpylon2046 21 день назад
​@TizonaAmanthia does editing the XML, as you did in your original comment, disable achievements/mess up EAC?
@TizonaAmanthia
@TizonaAmanthia 21 день назад
@@pylonmcpylon2046 it's not, thankfully. I was still getting achievments.
@sorrowschism
@sorrowschism Месяц назад
Nice! You might think about replacing the blocks under the fence posts and dart with scaffolding ladders so you can repair and refill them during the hoard. it could also help for wiring any traps that need replaced between hoards
@CautiousPancake
@CautiousPancake Месяц назад
That's a good idea, thanks!
@K-Axion
@K-Axion Месяц назад
Hey CP, to answer your direwolf question, they have changed z pathing for 1.0 such that if a z (or animal) can get underneath the player (in real time), they will get confused from their original path and go straight into "destroy area" mode, this is to combat quick-build stilt bases. JaWoodle tested this thoroughly in his "park" creative area for us all to see.
@CautiousPancake
@CautiousPancake Месяц назад
Yeah, not sure I'm sold on that theory - I didn't watch the whole video, but did a skim and to me it looked like it was simply the 11-block rage mode, just pre-fall, which I've seen before, but very rarely. Doing a quick test just now at 8 blocks, a few zombies would stop and hit the pillar. at 12 blocks - no zombies stopped, even running directly under me. So no real change to how to build bases, unless I'm missing something!
@K-Axion
@K-Axion Месяц назад
@@CautiousPancake well for one thing his base was over 13 blocks high (sometimes 15), as he always builds them, are you checking on horde night?
@CautiousPancake
@CautiousPancake Месяц назад
@@K-Axion Woodle normally only goes 6-8 high for most of his bases in the park anyway. I'll have to go watch the full vid. And yes, I was testing on horde night.
@K-Axion
@K-Axion Месяц назад
@@CautiousPancake absolutely true for testing block properties, old base segments etc. In this case he was testing the current behavior of drop-into-destroy-area and so was using a stilt base which he later added a defensive wall to, so z's couldn't get under him, which stopped them attacking the supports entirely. However, sure, go see for yourself, then you can replicate the test.
@crazistuff7051
@crazistuff7051 22 дня назад
This base is amazing. In my head I'm thinking "this base eats zombies and poops loot bags". Truly a marvel of building and killing excellence. Worth a subscribe for sure.
@CautiousPancake
@CautiousPancake 22 дня назад
Thanks so much, I love the "eats zombies poops loot bags" line! 🤣
@slab-dd6vj
@slab-dd6vj 13 дней назад
Very interesting design, The thing to remember is the "cube 1/8 centered" for he zombies to walk across and let the loot bags drop. the dire wolfs may not have seen a path, I am unsure if they can fall down a single block hole you had at the top of the roof. the only downside is how much iron you need to feed all those dart traps. Personally, I prefer using turrets since I always have tons of unused ammo by doing missions and general looting of POI. you need to put them to the left of the zombies path so they don't trigger the demo zombies
@risingmojofilter
@risingmojofilter Месяц назад
Awesome design! Maybe my favorite horde base idea so far. I play 120-minute days, which makes horde night extra long and loot bags will de-spawn before the end. I tried dropper bases with a pit, but it is far too dangerous hopping into the pit to loot them. I got smacked silly a few times in the attempt. Now If I can just unlock and learn how to use electricity and traps! :P
@adrewbateman1760
@adrewbateman1760 Месяц назад
This was absolutely brilliant ! Omggg love this ….gonna make this my next project ! Well done mate !
@CautiousPancake
@CautiousPancake Месяц назад
Thanks - and hope you have fun!
@Shrub__
@Shrub__ Месяц назад
I appreciate the heads up with the wiring lol, I could defo see myself getting to that point and just kinda being like welp...
@CautiousPancake
@CautiousPancake Месяц назад
Yeah, I've been there for sure 😬
@pamlange7289
@pamlange7289 Месяц назад
You did it! 🎉🎉🎉 Unbelievable, thank you😊 except for the late guest outside...holy crap!😮
@CautiousPancake
@CautiousPancake Месяц назад
Ahhhh - it was you! I knew someone had asked for this, but I couldn't remember sorry, or I'd have mentioned you in the video! thanks pam! This one worked much better than my last attempt - I found my old saves to have a look at what I tried (but never made a video) from A21.
@raemclellan7693
@raemclellan7693 28 дней назад
IIRC, all the damage on electrical fences occurs at the terminating fence post. If you extended your fences thru the floor to a horizontal post attached to the outer wall near the ceiling, you'd be able to repair the fences from your cage area below the traps. Just a suggestion.
@CautiousPancake
@CautiousPancake 27 дней назад
For sure - someone else also suggested having a ladder up from underneath - lots of options to make it more repairable for sure! I was trying to leave out repairs (other than the blade traps) since it can get a bit busy :D
@cyguy99
@cyguy99 Месяц назад
I wish I was creative enough to build stuff like this without going on yt 😭 this is crazy
@CautiousPancake
@CautiousPancake Месяц назад
Thanks! Always fun to take a base idea and then put your own twist on it!
@cognisant307
@cognisant307 Месяц назад
I don't know exactly how it works in 1.0 but it used to be that if a zombie took fall damage it would at maximum take half their health, they would be stunned for a few moments and in that time they're vulnerable so attacks against them dealt extra damage. With this knowledge I made a base with a door and a sensor that dropped zombies to a cage where they would be executed, initially by me, later by 9mm turrets, after a few hordes collecting loot felt like taking out the trash.
@CautiousPancake
@CautiousPancake Месяц назад
Zombie damage is still capped at 33% per fall, but I've not heard of them taking extra damage from a fall - well ever? The only extra damage for downed zombies I can think of is the spear hunter book 4 for spear power attacks?
@RO_The_Hated
@RO_The_Hated Месяц назад
What fixed the direwolf pack issue for me was giving the puppies a wider path at any "turns" in the pathing and since the are basically bear size giving them more the a 1 meter hole to drop through. In your case, the drop is so small at the top that the pups might not see it as a viable path making your base look like a giant chew toy! F**kin dingos! keep up the good works CP.
@CautiousPancake
@CautiousPancake Месяц назад
I agree - I think it's the small ladder hole. I thought they would still come up and just try and go through the cube blocks but, obviously not if they think there's no path there.
@undeadadventurer6301
@undeadadventurer6301 24 дня назад
Definitely giving me ideas! I personally dislike the impossible physics you can do in this game but I love the ideas behind this base! Ill have to look into how to make one myself with a screamer generator in it
@Raida7
@Raida7 16 дней назад
Whoo! Assists like a base design from Cautious Pancake 🥞
@SoulbreakerNB
@SoulbreakerNB 26 дней назад
A complex yet amazing base design. Gonna try this one out in the future!
@CautiousPancake
@CautiousPancake 25 дней назад
Thanks - hope you have fun! It's got some weaknesses this one, which is why I blew it up at the end :D So take the idea and put your spin on it would be my recommendation! A lot of people have had a good idea of building it down into the ground rather than up, which would be an interesting way to go
@cynic5581
@cynic5581 Месяц назад
That dire wolf spawn is a thing that happens to me after every horde night. It’s not part of the horde for me. I can trigger it by moving to a specific point, so I can also avoid triggering it. After the horde I run to the spot and run back into my horde base so I can fight them and collect their red loot bags. Originally it was dogs but at a certain game stage (I dunno what # it was) it turn to dire wolves.
@CautiousPancake
@CautiousPancake Месяц назад
Very interesting! You run to a spot near your base on the ground and lots of dire wolves spawn?
@purpledude5526
@purpledude5526 Месяц назад
Yeah , this base isn't practical , but none the less very creative and stylish. I think the blade traps need a bit of reworking. They take too much damage doing what they are supposed to.
@runn51_da_killa12
@runn51_da_killa12 Месяц назад
Just loot them when they fall
@CautiousPancake
@CautiousPancake Месяц назад
Thanks purpledude, one day I'll get something viable for this type of base 😀
@Oktokolo
@Oktokolo Месяц назад
Okay got it: Dire wolves might path differently. I will look out for that. Thank you for your sacrifice! Btw, there is an engineer outfit. It's the nerd armor which currently is used to incentivize players to optimize the fun out of the game by hoarding magazines until they got to Q3+ of that outfit. I recommend replacing the magazine read bonus with a trap XP bonus.
@CautiousPancake
@CautiousPancake Месяц назад
i was thinking more turret and trap bonuses, with the turret bonus counting even when it's deployed (current gloves only work while you hold the turret). But yeah - watch out for them wolves :D
@SirDexus
@SirDexus 29 дней назад
Awsome hoard base setup! My wife and I just got the game on Xbox, we are loving it!!!! Going to try a similar set up but with our on spin on it. You earned a sub friend! Wonderful video and wonderful information! Loom forward to more cool videos!
@CautiousPancake
@CautiousPancake 29 дней назад
Awesome thanks - enjoy your build!!
@GamingAfter50
@GamingAfter50 Месяц назад
Fascinating concept, a loot bag filter base! Damn dire wolves, eh? Thanks for this most creative build!
@CautiousPancake
@CautiousPancake Месяц назад
Yeah, I thought 5 wolves was excessive - probably only needed a couple to kill me :D
@GamingAfter50
@GamingAfter50 Месяц назад
@@CautiousPancake I thought it might be a dire wolf horde that showed up at sunrise, but perhaps not. They were just the "accumulated" dire wolves from horde night. One is sufficient I would think. :)
@CautiousPancake
@CautiousPancake Месяц назад
@@GamingAfter50 🐺= 💀
@GirlVersusGame
@GirlVersusGame Месяц назад
Oh you would upload a new base right after I finished a previous base, thanks 🥞 I'm absolutely going to try this one
@CautiousPancake
@CautiousPancake Месяц назад
Good luck and have fun this one was fiddly with the pathing (which I obviously didn't get right)!
@nickbrown8045
@nickbrown8045 Месяц назад
great content as usual; thanks for the ideas and loved the implosion at the end XD
@CautiousPancake
@CautiousPancake Месяц назад
Thanks mate!
@wizardgaming758
@wizardgaming758 Месяц назад
Fantastic base design. It reminds me of the Lemings Tower, but shame about the stairs. Those new Dire wolves are a pain in the ass. The collapse was satisfying. It's always fun to see things fall apart in this game :D
@CautiousPancake
@CautiousPancake Месяц назад
Yeah a similar structure for sure, but harder to support given how wide the top section had to get to accommodate the traps!
@okamisgamingden6280
@okamisgamingden6280 20 дней назад
Love the idea. But maybe an underground approach would do better and ensure those dires would fall into them.
@superezbz
@superezbz 29 дней назад
I built a good loot bag base before and it was pretty simple and allowed for plenty of fighting. I'm thinking of using it in my latest playthrough since it makes hordes fun.
@CautiousPancake
@CautiousPancake 29 дней назад
Nice!
@h.t.t.p.s.alex.w
@h.t.t.p.s.alex.w Месяц назад
It's crazy, you never disappoint 🥶🥶🥶
@CautiousPancake
@CautiousPancake Месяц назад
Thanks!
@robertd3832
@robertd3832 24 дня назад
Industrial Zombdestruction. Tremendously satisfying
@CautiousPancake
@CautiousPancake 23 дня назад
Thanks! 😊
@Ogmosic
@Ogmosic Месяц назад
This was a great walk through of an idea of a style to use. I appreciate all the detail and follow through. Love your content!
@CautiousPancake
@CautiousPancake Месяц назад
Thanks so much - was a fun base challenge! Still don't think I've got it fully done - a couple of other ideas to try one day :)
@MyhaArab
@MyhaArab 27 дней назад
kislux I love you so much and watching your videos makes my day brighter
@jkpyromaniac90
@jkpyromaniac90 Месяц назад
love the design, is this fully fleshed out or are you tweaking it at all? and are you going to do a quick build tutorial when it's done for those of us new to 7DTD? :P
@nicholaspablocmith3165
@nicholaspablocmith3165 Месяц назад
You may be aware that the latest patch v1.1 b??? just came out. Scaffolding ladders NO LONGER deflect cop spit and maybe some other nerfs as well. As per your normal, great stuff!!
@CautiousPancake
@CautiousPancake Месяц назад
I saw the 1.1 last night yeah - there's nothing obvious in the patch notes on block changes though - and a quick test seems like scaffold ladders are still blocking cop spit ok (at least for me)? Did you get something else?
@nicholaspablocmith3165
@nicholaspablocmith3165 Месяц назад
@@CautiousPancake Haven't checked it yet on my laptop. I have latest update, V1.1b4. Was testing some other stuff. Did you see JaWoodle's new find about barrier blocks? It's a Ramp 6m 02 block. This may be a new Gold Standard block, at least until and if it gets patched out. I want to test this as well in the latest update. Also Puesdo Posse found another block that blocks cop spit and makes it easier to use throwables. It is a simple block that looks like a +(cross).
@security864
@security864 Месяц назад
I love this base, great job
@CautiousPancake
@CautiousPancake Месяц назад
Thank you! Cheers!
@colecook834
@colecook834 2 дня назад
One thing that could be done is make the top the surface of the ground and tunnel out the rest underground. This would remove the need for stair pathing.
@irrelevant_noob
@irrelevant_noob 2 дня назад
So where do we park vehicles and where do we keep the dropboxes for the stuff brought home?
@colecook834
@colecook834 День назад
@@irrelevant_noob underground ramps.
@Jasoncruze.
@Jasoncruze. Месяц назад
This is amazing. Its above my skill level. But for anyone who can. Great base
@CautiousPancake
@CautiousPancake Месяц назад
I do enjoy a nice day of base building - can't shoot to save myself though :)
@SweetLeavesXbox1
@SweetLeavesXbox1 Месяц назад
Creative mode bases are the weirdest and most impossible bases known to man.
@CautiousPancake
@CautiousPancake 29 дней назад
Hehe sometimes - but this should be buildable (it's just not as effective as I'd hoped)
@heisag
@heisag Месяц назад
Well, if stairs are a problem, one could make the top part level with the ground. Which mean the base is mostly buried, but it do solve the stair issue. I've had issues with zombies like to destroy stairs too.
@CautiousPancake
@CautiousPancake Месяц назад
That would be an interesting idea to try - I would be nervous that they ignore the drop in hole, and just try and dig through the roof!
@CoyBadBoy007
@CoyBadBoy007 Месяц назад
Salut, je te félicite pour cette base mais trop complexe donc trop gourmande en ressource pour réparai
@justinsellers9402
@justinsellers9402 25 дней назад
Interesting ideas. I enjoyed your video.
@CautiousPancake
@CautiousPancake 24 дня назад
Glad you enjoyed it, thanks!
@JustinKase1969
@JustinKase1969 Месяц назад
Love this base idea :) Would love an Engineer set and/or Construction Worker set (bonuses for building / using mixer).
@CautiousPancake
@CautiousPancake Месяц назад
Yeah builder set for extra reach or something!
@robdead4550
@robdead4550 Месяц назад
The slicing sounds were sweet music. The wiring, not so much.
@CautiousPancake
@CautiousPancake Месяц назад
I agree, the fence sound has always been too loud and annoying!!
@nadeltrauma127
@nadeltrauma127 Месяц назад
very Impressive
@CautiousPancake
@CautiousPancake Месяц назад
Thanks! 😊
@redbarron1212
@redbarron1212 23 дня назад
Sweet base! I think going 2 wide my help you out with the dire wolves. I think the game considers them as "large" type. Because they wont go through a open single door. I dont think their AI allows them to try 1 block wide
@brit1981
@brit1981 21 день назад
Awesome set up!!! Liked and subbed :)
@CautiousPancake
@CautiousPancake 21 день назад
Thanks so much!
@tpeel6309
@tpeel6309 Месяц назад
That was a beauty! Cheers!
@CautiousPancake
@CautiousPancake Месяц назад
Thanks T!
@yvels3685
@yvels3685 Месяц назад
I would have been scared af for some demos exploding wrong at the base of this base and whole structure collapse haha Definitely worth watching this; took note of some ideas for my current built. Im playing with a stun baton thins playthrough and its kinda lacking with lots of zombies falling of catwalk so I plan digging a nice pit. With this I might make pit a freaking waste shredder haha Thank you.
@CautiousPancake
@CautiousPancake Месяц назад
Haha - yeah demo or cop in the wrong spot and it's a bad day for sure with this base. Needs a fall back option for for when things go bad :) Zombie garbage disposal pit sounds fantastic!
@yvels3685
@yvels3685 Месяц назад
@@CautiousPancake Well my permadeath, Insane difficulty, day run, no traiders, 25% loot, no vending machines, 64 zombies hordes every 5th day, headshots only, firemod run ended yesterday.. as 9/10 of my permadeath runs ends by be being overconfiant and doing stupid a55 shit. Horde night day 45 was just done in wasteland so I jumped down (+17 blocks height) to collect bags. 1st mistake: I removed 5000 dukes from my inventory before horde and CRuSH!!! freaking leg! BROKE! 2nd mistake: I started ALL my workstations, forges (2x), fires (3x), chemstation (2x), my 2 mixers... whole gang doing stuff right before 10PM.. no screamers on horde night right? Well would have helped if I turned it all off!!!!! Upon landing: 2 rad screamers spawned like 10 blocks from me!!!! 3rd mistake... I got too comfortable so I was remodeling my base a bit right before horde night so I removed my closest ladder so I could place some trims... FFS trims! I still fume about this... and of course I had no building blocks on me because I just had horde night... why would I remove those anyway? I never remove building blocks from my ZERO position. NEVER! so yeah I died about 2 blocks from my second ladder.. Im so mad at myself. Worst of it I have a box labelled: perimeter defense with 5000 cobblestone blocks all ready... guess for what purpose? NOT commblestone! BLOCKS! slowly exhaling here. I just got my quality6 pickaxe and quality6 stun batton.. and quality 6 Nerd outfit... oh yeah finally crafted a crucible a couple of days ago... lol
@CautiousPancake
@CautiousPancake Месяц назад
@@yvels3685 Oh no, that's a horrible way to go out, I feel for you right now! That transition from all the usual carry items back from the horde night loadout, added with the screamers, and a broken leg! With your settings I'd have died probably day 1 knowing me, so well done on making it as far as you did! Hope you can relax after a while and the frustration goes away!
@yvels3685
@yvels3685 Месяц назад
@@CautiousPancake tbh once you start playing permadeath and living with consequences: you can't really go back. It feels like biggest cheese of them all.. feels like cheating. Im actually starting my new playthrough in like 10mins. I like starting over. new map, new learning experience I HOPE! lol I will try to have Day sprint now on Insane difficulty. If I managed to get to Wasteland and day 45.. then dying to me being stupid I think I might give sprint day speed a shot.
@Madmadfr
@Madmadfr 29 дней назад
Tried to redo this design... base collapsed on 4th floor to the 1st floor because i removed a random light wood block on top while making the layout for the cage, everything was in concrete otherwise but it all felt apart :( ressources & 2H+ ruined Really need a tutorial please :/
@Madmadfr
@Madmadfr 21 день назад
EDIT : I finally made it correctly using the other video about the invisible blocks to understand stability :)
@jmaniere
@jmaniere Месяц назад
that was a funny end ! 🙂
@CautiousPancake
@CautiousPancake Месяц назад
Thanks 😊
@SolarSymbiosis
@SolarSymbiosis 29 дней назад
Add a reinforced raised structure outside of the main structure so you can easily rifle the wolves afterward.
@CautiousPancake
@CautiousPancake 29 дней назад
Good idea!
@Irishhawk8
@Irishhawk8 Месяц назад
*This looks like a great build, but a nightmare with all those wiring* CABLE MANAGEMENT IS A THING😂
@CautiousPancake
@CautiousPancake 29 дней назад
haha - from now on - more chaotic wiring is required :D Just kidding - I know I'm really lazy with the neat cabling - as soon as they made the change to hide cables when the wire tool is put away, I was done with any pretending to be neat!
@misshell
@misshell Месяц назад
Very cool, I'm far from the tech to build anything like that, but maybe you'll have an even better design to handle those baddie wolves by the time I get there.
@CautiousPancake
@CautiousPancake Месяц назад
My new plan - run away from packs of 5 or more dire wolves :D
@gabenplznerf1093
@gabenplznerf1093 Месяц назад
This reminds me of that one cage room in the original re4, but like made by SAW.
@silverportals9193
@silverportals9193 20 дней назад
I got one of those. My friend Gio grabs the loot bags before they hit the ground.
@Kazgrel
@Kazgrel Месяц назад
Yeah i learned the fun way to build a path up to the bunker base we use that accomodates dire wolves because i originally was just using ladders up to a walkway for the zeds only to find 3-4 dire wolves nearly took out all of the suooort columns holding the base up. Damn things wield steel pickaxes with their tongues
@CautiousPancake
@CautiousPancake Месяц назад
Yeah I always do a ramp so that dogs and wolves aren't blocked. The issue here is the wolves are bigger I think and don't fit through some part and therefore don't want to run up as they can't see a path!
@Kazgrel
@Kazgrel Месяц назад
@@CautiousPancake Yup; for the base my group is using, I made a 3 block wide ramp up to the main walkway/kill area and it took care of that problem. I think a 2 block wide ramp should work, too, but I have not tested that myself. That ramp is now steel on our base, so I ain't about to tear it down lol
@gwmills1
@gwmills1 25 дней назад
Awesome build. I tend to include a collar or supports around builds similar to this to avoid strange collapses that can occur if chunk borders are crossed within the structure. I think it has to do with slightly different load orders as you approach the structure from afar?
@CautiousPancake
@CautiousPancake 25 дней назад
That's an interesting thought - I've never had that, but I've heard of other people having that sort of random collapse for sure.
@gwmills1
@gwmills1 23 дня назад
It seems to happen every time I try to do something large and elaborate on a dedicated server😂
@RinoaCraft
@RinoaCraft 20 дней назад
Please, we need a tutorial on this !!! Very good
@irrelevant_noob
@irrelevant_noob 2 дня назад
THIS was the tutorial... What more do you need?
@thedevilinthedetails3061
@thedevilinthedetails3061 Месяц назад
I find if you paint things TV screen Black the damage shows up much easier regardless of block type. But I'll have to try the white as well.
@CautiousPancake
@CautiousPancake Месяц назад
Yeah, it's always nice when you can easily see the damage, particularly on the key defensive blocks
@zechariahblackmon5021
@zechariahblackmon5021 27 дней назад
Could get rid of the need for a staircase by burying the structure underground but I would eliminate the vehicle storage.
@CautiousPancake
@CautiousPancake 27 дней назад
Yeah good call - would be easier to build but makes it harder to do the combined crafting and horde base. For a seperate horde base though it would be great!
@jeffkernen8274
@jeffkernen8274 28 дней назад
Just liked and subscribed. How do you make those wall windows you have in your 2nd and 3rd floor? I could not find that shape and really like that design
@CautiousPancake
@CautiousPancake 27 дней назад
Thanks and welcome :) - for the blocks it's the "cube 1/2 thin window" and "cube 1/2 thin window arch" on the ends - with the cube corner beveled above and below.
@petergreening1334
@petergreening1334 Месяц назад
Making the stairs wider might help with the dire wolves
@CautiousPancake
@CautiousPancake Месяц назад
Definitely something to try! Thanks :)
@olejensen2270
@olejensen2270 Месяц назад
very cool design :D
@CautiousPancake
@CautiousPancake Месяц назад
Thank you! Cheers!
@Zellot360
@Zellot360 Месяц назад
You invented a blender! Zombie smoothie anyone?
@CautiousPancake
@CautiousPancake 29 дней назад
mmmmm, chunky smoothy :D
@jkpyromaniac90
@jkpyromaniac90 Месяц назад
love the design. are you still tweaking the design at all? and if so are you doing a build tutorial video for those of us new to 7DTD?
@CautiousPancake
@CautiousPancake Месяц назад
Hey - probably won't tweak this too much - other than adding the corners for the zombies to make the start of the stairs better, and creating a bigger hole for the dire wolves, it did what I wanted. As for build tutorial - they don't tend to do well as stand alone vids, and I wasn't really expecting anyone to want to build this one :D The core of the main room is 18x18 with a 6x6 square for the blade traps, then two rows of scaffold ladder outside that, then dart traps, then electric fences, then tripwires. Wire the place and wire the tripwires first, then the fences then the dart traps. I used a lot of wood frames with particular blocks to indicate each type of block (like a tripwire or fence) so that I could get the layout right, before replacing them with the real thing (as you can pickup wood frames). I hope that helps get you started - let me know if you hit issues or have questions!
@SirNightwolf
@SirNightwolf 26 дней назад
Nice base 🎉🎉🎉🎉🎉
@CautiousPancake
@CautiousPancake 26 дней назад
Thanks 😁
@pascalbln3334
@pascalbln3334 28 дней назад
Instead of stairs you could use ramps and make them two blocks wide? Just a quick thought. Great base tho!
@CautiousPancake
@CautiousPancake 27 дней назад
Thanks and yes absolutely on the ramps - I still need to get back and test if it needed to be 2 wide or if it was internal to the base that caused the issues with the stairs.
@pascalbln3334
@pascalbln3334 27 дней назад
@@CautiousPancake hi. I also thought about the bottom of the stairs when they came from the side towards it and collided. Maybe make the bottom of the stairs a 180° stair so they get better access from the sides.
@DavidSteiner-q4r
@DavidSteiner-q4r 24 дня назад
Nice base. I enjoy your videos. Thank you. I often end up looking for an invisible or nearly invisible block for base design. So I can support something I build purely looks. You mention an invisible double railing? I do not see that in the creative menu. Would you tell me about those?
@CautiousPancake
@CautiousPancake 24 дня назад
Thanks mate! The invisible block bug was something I talked about here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-64edNelNS1U.html effectively if you use the double double rail block attached to a cube it will be come invisible, but the video explains it better :)
@DavidSteiner-q4r
@DavidSteiner-q4r 23 дня назад
@@CautiousPancake Thank you for your prompt reply. This is exactly what I was looking for. Thank you. Might have to tear down a third of my base now. lol
@CautiousPancake
@CautiousPancake 23 дня назад
@@DavidSteiner-q4r You're welcome (and sorry for the tear down :D)!
@0wl999
@0wl999 29 дней назад
' What's waiting outside... ' 🤣🤣🤣🤣
@CautiousPancake
@CautiousPancake 29 дней назад
Surprise! 🐺🐺🐺🐺🐺
@irrelevant_noob
@irrelevant_noob 2 дня назад
14:05 "Who's waiting for us?"
@lmAIone
@lmAIone Месяц назад
Quick question. Do loot bags despawn on console? Awesome base buddy
@irrelevant_noob
@irrelevant_noob 2 дня назад
They should, the game is supposed to behave the same now.
@Md936S
@Md936S Месяц назад
If you make the blocks under the electric fences into scaffolding ladders or railings you can basically repair everything from below. Do the same for the dart traps and you can always top off the bottom ones. For the stairs, I'd recommend making them two wide and at least two thick so even if they do start breaking some blocks they can still hop on to the next ones.
@CautiousPancake
@CautiousPancake Месяц назад
Absolutely can do that for the repairs, good idea! The stairs were two thick (stairs on top, inverted stairs underneath) but I think the missing edge pieces to make them smoothly run up was what I forgot to add.
@Nicolas-jy5vu
@Nicolas-jy5vu Месяц назад
Impressive
@CautiousPancake
@CautiousPancake Месяц назад
Thanks!
@lilairborne
@lilairborne Месяц назад
This is neat, I would suggest you turn down the noise gate on your voice slightly, sometimes it cuts off the words in the sentence
@CautiousPancake
@CautiousPancake Месяц назад
Thanks - really appreciate that pickup - I'll make some adjustments!
@victorlee3719
@victorlee3719 Месяц назад
Problem I have is bags don't last long enough when dropped
@skylermeade
@skylermeade Месяц назад
they last 15 minutes, plenty of time. i used to think this too before realizing they can be destroyed really easily. shots/melee/zombie/cop explo or split/etc. if the bags are in an active spot they will probs get destroyed
@victorlee3719
@victorlee3719 Месяц назад
@skylermeade thank you that information helps alot, I didn't know they take damage
@Firebuck
@Firebuck Месяц назад
If you are on PC there's a mod on the 7dtd mod site (easy to google) that makes the bags last 60 minutes. I use it when I'm playing single player.
@skylermeade
@skylermeade Месяц назад
@@victorlee3719 :)
@AlucardsBlood69
@AlucardsBlood69 23 дня назад
Bags dont take damage anymore and despawn after 20 minutes. Not 15.
@weldabar
@weldabar Месяц назад
LMAO "who's waiting for us?" @14:05 Advanced Engineering L5 => receive 75% XP from electrical trap kills Nerd hat T6 => +20% XP, then Rogue hat T6 => +20% loot stage Are there other skills or armor that would help? The Nomad gloves do nothing for trap kills (tested).
@CautiousPancake
@CautiousPancake 29 дней назад
Yeah nothing that comes to mind - I'm hoping there's a gloves in future that will help traps (since it's usually the gloves that do dmg bonuses)
@giovdb
@giovdb 26 дней назад
You didnt get many demolishers. Both blade traps and darts should trigger them. Or do they die fast enough before they trigger?
@CautiousPancake
@CautiousPancake 25 дней назад
Yeah certainly got a few, just most of them the corpses didn't make it to the bottom. Two options for tackling them - either set it up to power off the chest high dart traps for demo waves, or go the other way, which is what I did, and add the extra blade traps, to power through :)
@JoséManuelAndrino-p2e
@JoséManuelAndrino-p2e Месяц назад
It's very similar to mine, but mine is compact and has a couple extra feats. Mainly my crafting and storage room are the same and much more compact, and loot bags drop directly to that room so I can take and store them even during the horde to prevent accidental loss of bags (I play with slower time passing and longer nights, so my hordes last much longer than usual) Suggestion: instead of an exit from the killing room, I'd put 2 on opposite corners, each one with a powered vault door, one of them open and the other one closed (both are closed by default, you have to put a door as usual and the other against a wall, so it allows Z's to pass while closed and cuts the path when open). Connect both doors to a sensor on the open path with a narrow point of view, so it only sees Z's going close to the door. Explanation: when the sensor detects someone, it opens the doors, what actually closes the current path of Z's and opens the other path on the opposite side of the killing room. Then when Z's have moved to their new path, the sensor will stop seeing anyone, so it will switch the doors again. Benefits: mainly two. First one, zombies will spend most of their time if not all roaming around the killing room instead of trying to hit anything. Additionally, it switches which traps and fences are active as zombies move around, giving you more time for repairs and preventing deactivation or ammo shortage. But in general, appart from the obvious stair rework it needs, your base is a pretty good design. Good job.
@CautiousPancake
@CautiousPancake Месяц назад
Thanks! I certainly have ideas for a more powered door approach, but was trying to keep it mostly simple to start. Out of curiosity, what block do you use to drop the bags into your crafting room?
@JoséManuelAndrino-p2e
@JoséManuelAndrino-p2e Месяц назад
@@CautiousPancake I use the 4-pole as a grid, because I'm right below the killing room and need some protection against cops. The dropping room I'm standing on has ramps as walls so loot bags come to me and most zombies don't fit between the grid and the ramp. My base is underground and zombies jump directly into the killing room, so sometimes a zombie jumps down and pass directly through the grid to my position, so maybe it's not the best block shape to do the loot drop... in my case it doesn't matter because that's a two-story jump and they fall shocked and "ragdolled", so they're easy to deal with, but for your base idk how good idea it'd be
@CautiousPancake
@CautiousPancake Месяц назад
@@JoséManuelAndrino-p2e Fair enough - and thanks for writing that up - much appreciated!
@thomasjamesstoneiii7579
@thomasjamesstoneiii7579 Месяц назад
How do you get the blocks out attached to nothing in the kill room floor? Also, what are the invisible things? (sorry I haven't played for a bit)
@CautiousPancake
@CautiousPancake Месяц назад
The blocks on the kill room floor, are all connected like a normal cube floor - but because they are just a 1/8 block it makes it look like they are floating. For the invisible supports - check out this vid: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-64edNelNS1U.html
@Distandar
@Distandar Месяц назад
Wow awesome ur video ^^ thx
@CautiousPancake
@CautiousPancake Месяц назад
You're most welcome - thanks for watching!
@McNair_Music
@McNair_Music 24 дня назад
what are your specs? how does one run the game this well
@TandAshaq
@TandAshaq 21 день назад
Is there a build video of this base
@mariomorschhauser4675
@mariomorschhauser4675 Месяц назад
Hello, how did you connect your dart trap so that it triggers when there are zombies in front of it?
@CautiousPancake
@CautiousPancake Месяц назад
run power to a tripwire1, then to another tripwire2 on the other side, then back from that tripwire2 to all the dart traps that the tripwire runs through. Add a seperate line from the same tripwire2 to electric fence2 (closest to tripwire2) then to electric fence1. Hope that makes sense!
@jakkrit6910
@jakkrit6910 26 дней назад
in this release update. do loot bag last the whole night? i have to download mod every new update so at least i have a chance to loot these bag when hoard night end or ill just lost at least half of it to despawn. also i think pathway is too small for direwolf? so they just stay outside destroy your base.
@CautiousPancake
@CautiousPancake 25 дней назад
Just did a video on loot bags to help with the answer (short version is yes, on default settings, they will last all night, but if you have a lingering end to horde night you need to be quick). And yeah I agree on the direwolf, I think it's the drop down from inside the trap room to the cage room being too small.
@FFGamingenYT
@FFGamingenYT 17 дней назад
Wow lot of Views u have on 2 weeks good that u have activ subs
@CautiousPancake
@CautiousPancake 14 дней назад
Thanks!
@tomoyat1
@tomoyat1 10 дней назад
How are the electric fences connected if the setup is 12 block wide (telling from the video) and their max distance is 9? I tried to replicated this in my world but I couldn't get the electric fences wired. (I built from ouside in as suggested in the video)
@tomoyat1
@tomoyat1 10 дней назад
Never mind, I got it working. The trick was to stand between the posts and stay as far away as the receiving end.
@CautiousPancake
@CautiousPancake 10 дней назад
Yeah you beat me to it, but got it exactly 👍. Max wiring distance is 16 blocks, can be increased with mods if on PC and you really want something big!
@lukemoreland5849
@lukemoreland5849 29 дней назад
Really random question but what was the shape you used for your slit windows on the second floor?
@CautiousPancake
@CautiousPancake 29 дней назад
Cube 1/2 thin window - with the other one (with the rounded end) on the ends -sorry can't remember the one one off the top of my head
@tylersteele5219
@tylersteele5219 21 день назад
Zombie blender 😮
@danielhearndon1908
@danielhearndon1908 Месяц назад
Your kills were lower because dart traps kills don't count towards player kills. Cool base non the less!
@CautiousPancake
@CautiousPancake Месяц назад
Argh of course! You're absolutely right thanks!
@GatesOblivion
@GatesOblivion 8 часов назад
Good design. Too bad it's on creative mode, hence made all loots irrelevant.
@weylinstoeppelmann9858
@weylinstoeppelmann9858 Месяц назад
it's always the dire wolves
@CautiousPancake
@CautiousPancake Месяц назад
Yeah, I was totally not expecting all of them!
@shonuffisthemaster
@shonuffisthemaster Месяц назад
cool design. you must have a loot bag despawn mod?
@CautiousPancake
@CautiousPancake Месяц назад
I didn't for this video, I figured if you wanted to loot them with this design it would be easy! 😀. I do usually play with one though.
@Chaosand0rder
@Chaosand0rder Месяц назад
Thought about a similar design but with elevator from mod in middle. Would that work?
@CautiousPancake
@CautiousPancake Месяц назад
Not sure that I'm following - what sort of elevator do you mean? Oh, like using one to put the zombies onto? Interesting idea!
@UndeadRedux
@UndeadRedux Месяц назад
Very creative but alot to monitor lol 😂
@CautiousPancake
@CautiousPancake Месяц назад
haha - it's wasn't too bad, I cut out (most of) the really boring bits of just sitting there waiting for the blade traps to get damaged enough.
@ElitePTK
@ElitePTK 26 дней назад
can we get a build tutorial ?
@samiam4544
@samiam4544 Месяц назад
DAAAAAMMMMNNNN! (Kevin Hart voice) this is a beast.
@majorlouis956
@majorlouis956 28 дней назад
hi have you build walkthough for this thanks
Далее
Top 5 Beginner Horde Bases - 7 Days to Die
31:29
Просмотров 107 тыс.
Cute
00:16
Просмотров 5 млн
Дежавю, прескевю и жамевю!
00:59
99% Invulnerable Horde Base (7 Days to Die v1.0)
14:22
Просмотров 119 тыс.
The ULTIMATE Mining Guide for 1.0 - 7 Days to Die
20:07
7 Days to Die (V1.0): Tips & Tricks
10:35
Просмотров 6 тыс.
Rebuilding The Castle in Fallout 4 Survival Mode
19:57
Просмотров 519 тыс.
12 Mind-Blowing Community Bases in 7 Days to Die 1.0
12:09
50 TIPS AND TRICKS - 7 DAYS TO DIE 1.0
26:17
Просмотров 145 тыс.