I stopped a long time ago when WG started putting autoloaders on the game especially premium tanks with autoloaders. Kind of makes me sad how the game turned out, I have so many memories of this game and it became a part of me for 5 years. Anyways, GG.
I used to like German tanks. But when I got to tier 10 and purchased E100 I realized that the tier was mostly about autoloaders and they completely made German heavies totally obsolete 😢. Now I wish I had grinded the American or the eu tech tree in stead of the Germans. Tier 10 is broken by autoloaders. Tier 7 is broken by smashers.
So we complain when our tanks don't do what we want then they change it to our requests. Then we complain some more! We've ALL BEEN THROUGH THIS BEFORE! There's always going to be alpha tanks. But when the Tech tree tanks get buffed, AND EVERYBODY HAS THEM, it's suddenly an emergency. I have 435 tanks. I'm going to keep playing them no matter what is alpha. When I get disgusted and discouraged from losing to autoloaders I'll play my autoloaders until I get sick of it that too, and go back. Let's not invest too much emotion into a game. BLITZ IS NOT MEANT FOR COMPETITION or SHOWCASING YOUR WINRATE! It was developed for quick intense battles on the go, for example to play on your lunch breaks, etc, etc. ****If you want perfection and competition play regular WOT***
@@Halimat2.0 clipping ur entire mag to a poor guy who just got a new tank and losing like 1600 of his hp they really need to nerf the loading time to 2.6 seconds
Yep, in WoT autoladers can't oneside a match because there is more places to get in cover plus even tanks with 5-6 shells can't solo half of the team by themselves. In Blitz, autoloaders can nuke 10%ish of the enemy team HP in secs, per reload.
also the maps are alot bigger so autoloaders cant just absolutely rush you in a duo though triple autoloader playing together in WoT is still pretty crazy cuz whilst 2 play aggressive the other one can absolutely destroy enemies that choose to push back and you just take turns in poking so all stay alive to deal massive damage
Since autoloaders are op, battles last only like 3 to 4 minutes, before that, it was almost 5 or 6 minutes, even to the limit, but now if you get tracked in a complicated position you are gone by a ton of autoloaders or by wg mm giving the enemy 4 autoloaders and reloaders and you simple single shot tanks or 2 or 3 autoloaders
You make some good points at the beginning but also some of your complaints are just emotional like for example autoloaders being leeches they have long reloads to their clip they don't have the option to brawl and have higher risk to reward because if they have to clutch they're likely to lose because they can just be pushed once they dump their shells but inversely they do well when they have a good team because they have that burst damage
I think the point being made is that a player can just tag themselves along with another player for cover so they DONT get rushed, and still farm off their team brawling by poking once evert reload and essentially carry the game while not even brawling. Its like a profit margin for a business, autoloaders are dealing more damage (making money) vs taking damage (cost of purchase), everyone else is 1:1 usually, autoloaders are in the realms of 0:3/4 because they can poke just after the enemy shoots, track them and dump the next 2. Broken
@PrivyPrivateer you can do that with any tank in fact being a medium player that's how I play how your supposed to pumping shells into tanks after the heavies sponge the damage with their big health pools and tough armor
Autoloaders should stay in the game. But they need to be nerfed heavily to make them situational instead of a must. I would honestly slap 5-10 seconds of reload to every autoloader and maybe make the reserve shell of autoreloaders to make the tanks more punishing to play. For example, give the TVP a 30 second reload or the Carro 45t a 35-40 second reserve shell reload. Same for the Minotauro. In my opinion, autoloaders should go both ways; be an incredibly dangerous enemy, but also challenging to play as greed will be punished.
Back the years in wotblitz there was sometimes heavy ranks meta or medium tanks meta or pay to win tanks meta (annihilator and smasher) but now its auto(re)loader meta💀
I hate auto-loaders. Nothing more frustrating than doing my job on the frontline, and some idiot drives into a stupid position and takes 1200-1600 damage off me with almost 0 consequences. Or even better, TWO auto-loaders yoloing and bringing me from 100% to 0% in seconds. I can't even play my favorite tier 10 heavy, the VK 72, anymore cause it is just a magnet for auto-loaders.
This autoloader meta allows people to play like absolute cretins, like the amount of times I've been yolod by a TVP or 50B and killed is more than I can count, it's getting ridiculous honestly.
If i was a WG dev that has a task of balancing tanks, i would remove the automatic reload on auto loaders while keeping it for the tanks with regular guns, also reducing accuracy and penetration
I swear every single time I match up against a tank I've never seen before it's an autoloader. I'd been playing a lot of Tier X and never seen a Pharaoh, so naturally the first time I see it I get hit for 200 and go "Oh, that's not too bad. Maybe it's really accurate." Dude then fires 2 more shots at teammates when I dive into cover. It's ridiculous. Tons of armor, autoloader, decent mobility. That's the formula nowadays lmao 25:18 That's some classic Blitz shit right there. Dude barely pokes and lands a shot RNGesus would never let you hit in a million years.
@droodles what auto(re)loader tank is your favourite and why (please make about it a video with detailed explaining why you like it and what makes it strong/fun/unique)
If its not one autoloader im avoiding thats shooting me its another. There are at least 3 autos in each team now. It sucks driving a heavy single shot tank.
I like the concept of just balancing them by making their clip reloads longer so the punishment you risk during down time is alot greater, 20 seconds just doesn't feel as long as it used to (unless your a 183)
@@hexagonstudios5601 they will just stay longer in perfect cover and a 5 second reload is still alot faster than 10 second ones just not as ridiculous as doing 1200 damage in less than 5 seconds, autoloaders shouldn't do more damage in under 5 seconds than the highest alpha cannons that's just stupid especially since high alpha cannons tend to be inaccurate amongst other drawbacks but with autoloaders its just free extra damage
@@Halimat2.0 and if they poke out sideways with a 5 second intra clip they get completely bled out and all that Clip is rendered useless. At that point it's better to just have a single shot. Why do you think nobody plays the IS-3 Defender
@@hexagonstudios5601 tanks should not reward for poking sideways anyway and you do not get completely bled out you only get absolutely destroyed if any autoloader hits your trackwheel and gets 3-4 easy pens into you in a matter of seconds, also autoloaders shouldn't be able to just yolo you and pretty much instantly take all your health whilst you can only shoot back once
It depends a lot, on our server the auto reloads are considered the most horrible. They can't do anything or defend themselves. It depends on the map too, and there is no legal position for T57, it was treated like garbage after the Nerf. Currently the most powerful is Yoh. Tvp is being used less because it is bad.
Yep! I find myself more and more reluctant to play these days. In fact, haven't played for 2 weeks now. Nonetheless, best way to balance autoloaders: increase their intra-clip aim time to at least 7 seconds each, with dispersion value of at least 5.5. LoL! Hey, whoever said MG and shotguns are designed to replace rifles/sniper rifles?
AL is not ruin the game. But more like Matchmaking. Because Matchmaking doesn’t care what tank type you are in. Means the mm still going to let Ht vs Ht but they don’t count which tank is AL. Means you can have one whole team as AL and other team are defenseless. Which is a common trend in all WG Games.
So true.....you can have kran,50b, 57 heavy or yoh together along with a tvp or progetto...with a mino and the other team is just long reload big Alpha guns......
Tbh I agree. Autoloaders are busted and a nuisance on the battlefield. Sure their fun to play and drive around in but with the addition of 10.0’s all Guns loaded at start feature it turned passive aggressive tanks into full on aggressive rushers. Sure I’m a average player sitting at 51.92% or so win rate and play tier X often in tanks like the OBJ 268/4 getting out 6k damage every 10? Maybe 15 games when MM works right but, there has been far too many times where I start a match, get to a good frontline hull down position and a TVP or mino comes racing up from my sides and clips me for nearly all my health in the blink of a eye. Auto loaders need to be balanced the right way, and buffing inter clip reloads or letting them start fully loaded off the rip of a match isn’t it. I do hope WG gets the right idea to nerf and balance these tanks accordingly until then I’ll stick to tier VIII and VII in tanks like my scorpion G, T-44-85, T-44-100 and the likes where I can have fun and skill truly prevails. Very good in-depth analysis and video of these tanks droodles keep up the good work.
Your analysis is good pal..... But balancing only auto(re)loaders isn't that great.... There are pretty much many tanks in the game with enough dpm to completely destroy an autoloader while it's on a reload.... And not all shells of an autoloader can be guaranteed penetration, Unless you are very skilled or the enemy is a complete idiot.... Which is something very rare.... It's also very easy to destroy an autoloader....you need to prioritise it and focus fire it with your allies....most of them have weak ammoracks, and you know the rest.... A tvp or a 4005 is more dangerous than a jg e100 or a 183..... I would rather try to delete them first than those menacing tds..... An autoloader will always pick on isolated targets since that is it's playstyle....name any autoloader....all do the same....so don't be isolated and stick with your allies....even though you be in a 268/v4..... I don't disagree with you but I think starting with loaded guns at the beginning is actually preferable rather than roam around until your gun is loaded.... A word of advice....if you see autoloaders in enemy team while you load into match, consider your positioning..... Try to be near allies or be near a hard cover to hide ASAP..... That way you can either make the enemy deal less DMG to you or miss his shells altogether, making his autoloader useless.... The actual problem is not buffing or nerfing tanks or autoloaders for that matter......it's all about matchmaking.....WG needs to fix that first.....to make fair play.... You can be a tvp but if the enemy has a e50m and t62a then you are plainly useless..... You can't go 1 vs 2 against unequal types,tiers and numbers of tanks....
I hate the fact that some autoloaders like tvp50/51, carro45t, amx50/b etc. Whene olayed by noobs can still ruin your game, rushing you and taking like 60-80% of your HP and than get killed anyway by your team.
Autoloaders are not killing the game! Here's the real problems: 1. Fantasy vehicles like the Predator UM that are INSANELY overpowered. 2. A toxic and immature player base. 3. A game economy that has the same problems, to some degree, that got Gaijin in hot water over War Thunder.
Today i won 2vs2 tournament so easily because the enemies often took autloaders/autoreloaders but my bro and me took high dpm tanks 😂 we just rushed them when they had kranvagn and/or minotauro
Honestly, I feel like this is a bit over the top. The game wasn’t completely ruined. It shifted. You can still win against autoloaders. Personally, they weren’t fun or balanced beforehand. Something like the economical collapse of War thunder is something to be angry about, but I’m not sure if this is really ‘game destroying.’
Man that 183 shot I agree the amount of times I get tracked even though its fcking impossible to gets on my nerves unfortunately its blitz like u said anyways I enjoy the content buddy carry on ❤
The worst killer of the game is the gold bullets, which means you do better in the game when you invest money. It can be seen elsewhere: in consumables and how quickly you get 100% crew. You too look at the game list with the eye of the player's ranking. Of course, it's often less than 50% for those who play without real money, because stock tanks can't do it and they are really classless with bad cannons, engines and turrets. On top of these, the crew level is 50% and you don't use gold for ammunition in the game. The European Union banned looting in games and it could only apply to skins. It's a wonder that World of Tanks and World of Tanks Blitz haven't been hacked, but pay for win.
Even if they nerf autoloaders and autoreloaders 3 shot damage to equal 1 shot of an average tank it would still be op. I would let my team soften them up and then finish them off or act as a heavy sniper in the back.
Never mind high tiers. I just had five rounds in VK-H.. MM has to be broken. I got top three twice with one shot ! Top score with 1000 and 750 dmp. So many zero s..
The solution is simple, WG should rework the MM and limit the number of autoloaders to 2 or 3 at most per team. I can't count how maby times i saw enemy teams with 4 or 5 autoloaders while my team didn't have any, and we got wiped out. By far the most toxic autoloaders and most toxic tanks are TVP's, AMX 50B and FV 4005. At least t57, m6 yoh and kran are somewhat balanced by the fact that they aren't particulary fast
Actually i think even the mino line is balanced it have a good gun because it a td have a good armor but his mobility is like that of a german super heavy and if can go in his side it s done because the mino can t even shot you if you are the averaje light/medium player
Hey Droodles do you have a list of equipment to use with what type of tank or tips of tricks? i've just started WotBz... I agree Auto-Loaders make games too quick and also make games less fun as you dont get chance to plan. And like myself being new i'm not fully upto scratch on what tanks are what and which ones have Auto-loaders. Eitherway Keep up the good work and Good vid. Although in a roundabout way promotes Auto-Loaders wouldnt surprise me if the battlefield will just be filled with a bunch of them.
In real life tanks autolaoders are very prone to ammo rack explosions. That is why all USA tanks still us manual load which has better ammo rack protection.
Auto loader are currently broken or is this a thing I almost want to quit auto loaders because this so many times I want my 3 shots I get a weak 1 shot and my reload is forever . when I need 3 shots to finish a higher tier tank and rushed him as I have no shot due to heavy Armor and my gun has no pen , my tank fires one shot and completely destroys me.
Again, they are not balancing anything except to sell more comic book unrealistic tanks (which you've been promoting). It's to make money like an arcade game, not fine tuning a similation game. Get addicted to it, spend more money, do more damage, laugh histerically when ya yolo'd into someone and killed them.
Alot of 40 percenterd using autolaoders too. Especially thr mino and t57. This mino decided to just rush me thinking i would be a quick kill for some reason but i run 60tp and ended that plan.
Of the 2 reasons i stopped playing after being around sunce release this is one of them, cant enjoy a game when a 40% tvp takes 70-80% of your health at the start of a game
Cool content and great, great comparison with the Sheridan missile... Quick question, in order to qualify and potentially receive the 777 tank in a week and a half, do we need to present any other information other than our subscription and comment? Like our wargaming user ID or whatnot? Sorry if you've answered this already--but appreciate the info. Keep up the great content. And as much as this may irritate you, I find your irritated/frustrated streams-- where you play sound effects and consistently say shit like "oh boy, this is going to be fun" and rip your live commenters for calling you toxic or being oversensitive about your frustration among the most amusing shit you've ever put out. I think it's funny and awesome but feel bad that it's at the expense of you actually liking the game and being able to enjoy the effort of putting out the videos.
lmao seriously I've been hearing content creators claiming the games is being destroyed for the past eight years and whilst the skill levels today are not so good the game is still making wg millions
It’s been ages since I’ve played the 57 heavy, it’s honestly so boring. Same with the Kran, I play the Yoh sometimes but not much nowadays, tho I enjoy playing the batchat.