The point of fusion for the uranium ore is a bug, it is certainly missing a zero and then some numbers scrambling because uranium's melting point is 1132 degrees C. Even if this is for the ore rather than the pure metal, the ore is generally not far from the metal. Anyway, uranium is usually extracted chemically rather than by melting it since... well... molten uranium is a thing of nightmares.
I think I have an idea for an efficient plant meat farm. Two of the biggest problems with Saturn traps are the long life cycle and the fact they can eat both sweetles and grubgrubs However, there is a way to know when it is safe for the grubs to come inside and give them the buff. When a critter is inside, the plant periodically creates puffs of hydrogen, which we can use to know when it has eaten our critter of choice. We can either use a sensor on every plant and run them into and gates to know when all are running, or we can use a single sensor and a timer, after which the grub grubs come in to apply their tend to the plants, dropping the 30 grow time into 15 Then, all we have left to do is know is when they are done and get the grubs out of there, which we can do by restricting access to the feeder when they go out and then opening it when a cycle passes to ensure all grubs are done And to detect when the plants are done digesting, we can either use a cycle sensor and a counter or have a pump constantly take out hydrogen and let more morbs in when the atmosphere drops below a certain point Sorry if it looks a bit chaotic but I hope this idea can be used or expanded into something that works
I often struggle to play this game because I have a NEED to find the best way to do things, and I get bogged down in the data collection and math, and then building the systems in a survival playthrough takes so long, so taking inspiration from your videos and the wiki really helps me enjoy the game in the time I have to play it.
Due to the constant inclusion and removal of steam, you might be able to make it more efficient via a counterflow system. Also would it be beneficial to feed the steam output into the reactor as coolant? A reactor can get really hot, is it fair to only use it for power?
Nuclear power, the cleanest, most efficient, and safest form of power currently available to humanity in real life. It's a shame it's seen as quite the dangerous endevour despite its overall safety and video games never seem to portray it realistically.
Also in the game you can magically destroy mass by venting it to space or other methods. So nuclear waste is never going to be a problem, unlike in real life.
MSR in the world would be so cool. They'd need to add a system for liquids to generate heat though, and it'd have to interact with the radiation system somehow. The only way that can happen right now is with phase change, like in the liquid salt heat booster.
If we can use an conveyor loader can be used to load enriched uranium, then we can ship the enriched uranium to a vacuum sealed square, and have the auto sweeper grab the fuel as needed... Would be a thing to check!
I think graphite is used in fission reactors to decrease the energy of the radiation so that it can do fission which I heard is the reason for Chernobyl but more specifically the graphite tips of the control rods, water is used now intend, but I'm not a nuclear fisisit.
3 года назад
Graphite is used as a moderator and reduces the speed of neutrons. This makes them more likely to cause more fission, so they help propagate the chain reaction 🙂 So yes, you are basically right. Water is a great alternative, because when it gets hot it will boil off, so you no longer have a moderator and the reaction stops by itself.
Nice video! Try maybe filling your steam room with very high steam pressure to even out the temperature swings, then you should be able to just have your steam turbines run without doors as well, as they passively cool more when the steam is hotter (more heat deleted).
You ship the enriched uranium into a single vacuum tile that an auto sweep can reach on an angle so no temperature transfers into it, I do that with hot igneous rock and obsidian for geothermal so the auto sweep takes it and loads it into the steam room so the debris sits and waits to be used
Oh man nuclear reactors are so tempting, I really want to buy this DLC but I'm holding off until it's polished but the DLC introduces everything I ever wanted in this game and the temptation to buy it is overwhelming
easy way is to keep a lot of water inside, like 20kg-50kg per tile and running it temp constrained, not pressure constrained. water goes back through bridge into tank -> reactor, and whatever is above what reactor will take just drip back in. This way maybe steel auto-sweeper might survive.
brothgar, set up an infinite food storage in your steam chamber to hold the uranium ore and just leave it as a vaccuum and have uranium ore delivery automated to a 3kg pressure plate inside via rail delivery. the sweeper will be able to access the ore and deliver it from there.
I tried my hand with this and I realized that all you need is 6 turbines operating at 4 outlets with 3 turbines feeding water back to the steam chamber while the other 3 carries water out to prevent overpressure. Drip the water on a 3 wide airflow tiles next to the reactor on both side near the top and spread tempshift plates between the two to keep the steam cool just below 226C and generating near max power. No automation necessary in keeping the steam temperature constant. Just the fact that steam temperature should average out between the 400C steam output and the 95C water from the steam turbine.
The fluid inside a reservoir does not transfer heat directly to the reservoir, it transfers it to the tiles the reservoir is sitting on which then transfer it to the reservoir. Mesh and airflow tiles do not transfer heat, the fluid or gas inside them does. So if you build the reservoir on airflow or mesh tiles inside a vacuum there can be no heat transfer.
I just realised that everyone on youtube is wrong about using nuclear reactors. Those are not for making steam. but for making petroleum or sour gas and steaming is the secondary process to cool those two above.
hey brothgar....i was thinking for a second and here's what i came uo with: why don't you use thoses particle canons to kill off critters? like have them grow in a farm safely, and then when they go past a treshold, one of the dupes carry the critter to the slaughter room, where they'd get bombarded with particles to kill them.... i think that could work.
is that better than drowning them? oil can be moved by unpowered doors & in a wide temperature range. edit: i understand doing things because it'd be cool. is there a benefit i'm not seeing, or is it just an alternative to doing things the same way each time?
I'm thinking about the true "green" (and shiny) power source using radioactive materials (and I meaning a GREEN-SHINING reactor): we wan't the shinebug reactor back! Why not to have a singing inner Sun inside our bases? Even we can catch the particles for science! It't for the science, Brothgar!
Brothgar Let me say something Ive not been here for too long but you have the right attitude to be successful on youtube Btw what is the density of the new radioactive stuff compares to other gases and fluids maybe it could be possible to gather the radioactive pollution to make energy by heating water or something
I think it would be better if there is an additional layer between the generated steam verses the steam powering the turbines, much like irl. Its easier to smooth out the turbine output and you can make the inner chamber with bunker tiles to guard against meltdowns
Did you know the reactor outputs a drip of 400c water rather than 400c steam? falls all the way down until it hits something then turns into steam. Also there's currently a bug where the reactor melts down when it runs out of fuel
Phosphorus Gas Nuclear Reactor chamber? Didn't Phosphorus have very very good conductivity and you try to experiment with phosphorus volcanoes a year ago? I'd say without supercoolant, having a whole chamber of phosphorus gas as the nuclear medium, before relaying heat to the secondary steam chamber?
maybe if you put the uranium centrifuge outside the chamber with the reactor and send the enriched uranium with some conveyor, something like the infinite food storage
in a higher tier nuclear reactor build, could you perhaps put the particle accelerator things _in between_ the liquid-flow tiles and the insulated walls? assuming they could withstand the heat, the particle accelerators should only benefit from a higher exposure to radiation as far as i know, and those insulated tiles would be halving the radiation from the reactor at least, even with a less shielded material, (if the sky-test tiles also apply to insulated tiles at least) although, perhaps the liquid-flow tiles have the same problem? i'd expect they or the air-flow tiles are much less shielded because they aren't actually a solid block "lore"-wise, but i could be wrong. however it might still be significantly better, even if its just 1 layer of shielding vs 2 between the reactor and the particle accelerators I'm unsure how the high-energy-particles interact with heat, but you could probably use some liquid or other as makeshift insulated tile
well a couple of things ... the number of turbines can be higher ( we just need to use a doors system like we did with the old turbines, just compress the steam to another/s room/s ) the liquid lock is all nice but oil is not the best, the best way is not use it at all, some shipping rails might be the solution removing liquid from the reactor room can be done with automatic doors to a place more cold the big problem I see right now (in the future this might be change) is the availability of uranium, you can do the same with 2 or 3 volcanos and make steam from magma overall the tech looks nice but we have better alternatives, also more cheep and reliable (meaning they don't explode)
i hate choking turbines with doors. i'd rather alter the steam so my turbines run "ideally" with hot steam vents/volcanoes i'd say keep a stockpile of water to regulate temperature in steam chamber... but with a constant nuclear source, just add more turbines! the Xkg of 400° steam will balance with Ykg of 95° water to make Zkg of 200° steam.
Hey Brothgar, is it true that critters can die from radiation (excluding beetas, duplicants and shine bugs)? Beacuse I had a drecko close to a Beeta Hive and he died.
@@secretslayer1234 hopefully not, the games already far too easy as it is, we need all the challenge we can get, and the prospect of overlooking your water generation, even briefly, having catastrophic and death spiralling consequences is a good thing for me. I miss the days when there was genuine danger for your dupes such as slime lung (before the nerfs)
as long as it can hold the dtu's from the refinery without breaking pipes... why not? i like oil/petrol for temperature range, but maybe uranium will have good conductivity.
How high of pressure can you have the steam in the reactor room? Unlike running petroleum generators at high temperature for extra power from the high temperature steam, the temperature of the steam released by the reactor seems to be independent of the temperature of the reactor itself, so if you run at 100kg+ per tile, and use enough turbines (along with temp shift plates and metal tiles to create good temperature balancing, you should be able to run the reactor in a room that is temperature stabilized by steam turbined without inputs blocked. If my observations are correct and the reactor turns approximately 5kg of water to 400C steam per second, then it generates about 6.2 MDTU/s, so that's at least 8 steam turbines to keep the heat under control at full load, and very high steam pressure in the room to maintain thermal inertia, perhaps close to the 1000kg limit of liquid vents for adding the additional water into the reactor room. The steam turbines should reach equilibrium at a little under 200 degree temperature in the reactor chamber. This system would circulate 16kg/s of water for cooling, but only 5kg/s of that would be directly to the reactor.
@@shadowofalegend8316 There's already several designs that use flaking to melt abyssalite pretty effectively. As for isoreson, it's already in the game with the last upgrade. You have some tree on one of the new planetoids that you need to feed and it will spit out resin that you can use to make isoresin.
Can this be like temporarily ramped up lets say to like 8kg for like half a cycle in case you need a burst of power? or would that just completely break the system
do the high energy particles go through fluids? Because if they do then maybe have no tiles between the reactor and the radiation collector things to increase the amount of radiation they're exposed to and then have them blast the high energy particles through a uranium liquid lock or something of the sorts.
Why not build it similar with the real ones? A cooling loop that goes in to the reactor room, then this loop heat up the water that makes steam. So see the reactor as magma, but controllable. That makes the reactor possible to wall in with lead, a vacuum and then bunker tiles.
Why not enrich the uranium outside the room containing the reactor and then simply deliver enriched uranium by conveyor to the reactor or ranch beetas?
Wouldn't Hydrogen be a better medium to take out heat from the reactor? Actually, liquid uranium has superb conductivity and the reactor can work in submerge. How many turbines you can run out of that setup?
if you are turning off the rad collectors does it zero out their state as well, or do they save the state and still shoot out their beam? because i didn't see them shoot once you automated them.
Maybe having the Enriched Uranium from a drop-off in a vacuumed room diagonal from the Autosweeper to keep it solid while having the reactor auto filled.
not sure i like what they are doing with the game, i keep picking it up and trying to give it a chance but its gone from having 1 superbase to 5 mini bases, not including rocket habs, I get 2 bases stable on the starting planets and just cant be bothered with rockets, stop playing for weeks and then forget where everything was and start again
No nuclear power for me. That's too much space to make use of the reactor, and that space becomes suit-required space too. I prefer colonies with maximized ease of access, and not having to have Duplicants wear suits most of the time.
When Spaced Out came out I loved every single change they made to the game, almost as much as I hate just about everything related to fission (hell, everything else too, the farming stuff included) they released with this new update. The whole thing is just a convoluted mess that instead of adding more utility to the game, just adds nuisance. I'm not saying your design is bad or inefficient, I'm saying that if that's what it takes to make it work, I rather feed stone hatches the output of those 3 starter map minor volcanoes and use 3 tuned up coal generators instead...
the design around fission seems to be more as a barrier to research than something used to create power efficiently compared to other forms of energy. power wise just about anything would out perform this. You could set up a dupe slave pen with hamster wheels and deliver them meal lice. four dupes and an equal number of crimes against humanity later and you're pumping out power on par with this fission design. As for the design there's bound to be inefficiencies. its a proof of concept. You could, in theory, scale this to produce a lot more power with multiple reactors in a long or tall design at the cost of map space. Will it ever be as useful, efficient, and hands off as a well made sour gas boiler. Absolutely not, but its another option. Also consider how easy it would be to set up a fission/steam turbine system on other planets and running it off delivered enriched uranium. We can't do that efficiently with coal/petroleum so that may be where they're heading with this as well. We'll have to wait and see the big picture I think.
@@CourtJester888 An option is only an option if you are willing to deal with the additional tedium. That's the difference between an alternative, and a gameplay element people just go ahead and skip...
I see it as a "it's there if you want it, but you don't need it". And go elaborate on that part, you can get the rad bolts from space, beetas, or shine bugs, and just never bother with nuclear. Personally, I'm not going to bother with these unless I have like a uranium volcano to justify the effort.
Terra cluster might be still playable, but they did break sick bay in last update and dupes will have to live through slimelung, if they catch it. Swamp cluster is dead end. The only source of plastic is petroleum from second asteroid. Source of fiber - nowhere to be found. Carpetted tiles and picture remnants disassemble into raw minerals.
He has the debug tools enabled while he's messing around with sandbox. It's extremely helpful and I highly recommend you do so too when testing things in sandbox. (edit: it's not a mod just the base debug tools)
You get isoresin from the water planet in the no earthly resin update
3 года назад
I don't remember the boiling temperature of nuclear waste, but couldn't you technically use that for the liquid lock? Would be pretty funny, and your dupes are probably going to be wearing lead suits anyway.
so the net power gain is somewhere between 2 and 3 coal genertors. Klei should rebalance this a bit; or - even tho nice to watch - ur build is not very efficient when it comes to power generation.
Observation: I've noticed you do this somewhat frequently in your video, where the video cuts, and you repeat what you just said. Example: At 4:55, you say "well, I tell you what", then the video jumps, and at 4:49 you say "Well I tell you what" again, but slightly differently. Question: Why do you do this?