Picture it-- a sorting game. There's trains and dinosaurs. It's played in a comfortable dark mode. There's no annoying flickering lights or electric buzzing noises. But the worse you do, the more torturous those effects become. Oh lord, the game would be painful.
this is one of the first horror games i've seen where the gameplay loop seemed more fun than the horror itself and the story was about as shallow as a kiddy pool an autopsy simulator on its own actually would be banger game ngl
Ironic that people would prefer a simulator than storyline in game with "simulator" on title lol Ps: day after this game was released, dev announced for simulator mode as post launch too
Sounds like a typical short sighted Publisher deciding to get the fast bucks for a financial quarter rather than giving Developers the time they actually need. 90-99% of the time when a game releases in an unfinished state it's executive decision from the Publisher rather than anything the Developers want.
don't forget the part where Autopsy Simulator is Not a Simulator so its being used to mislead people into buying it seem people who don't know better will spend Money on this game thinking its like Euro Truck Sim seem it has Simulator in its name.. Falsely Marketing and Misleading People by far the worst thing a dev team can do. I am blaming not only the Publisher but also the Developers aswell seem they are both to blame.
"Jumpscares" aren't part of real horror, they're anti-plateau tools during suspense and anxiety, and expecting the former when you're advertised the latter is a problem with how much anxiety games have muddied the water.
@@kaiserfranzjoseph9311 To be clear, what I'm saying is that one should delineate between 'anxiety moments' and 'horror moments' - jumpscares are tools of anxiety, itself a tool of suspense, a mirror but separate to horror. Take screamer games and FNAF endgame screens - they're startling, not scary, but some of FNAF also has atmospheric elements that lend themselves to a proper buildup for that payoff - the build, plateau, and payoff which is a structure in suspense narrative writing. The essentially roguelike system of internalizing the systems to the point of automatic gesture, coupled with the horror elements of the lore and setting, and FNAF comes off as a slightly imbalanced fear game: reliant on the anxiety, but stabilized somewhat by the horror. Horror and suspense are the two halves of dread, of fear, but treating them as the same makes both less effective and reduces their impact. Some of FNAF and its clones (contrary to others of their kind) are pure anxiety games, and people end up conflating that experience with horror, which doesn't serve anyone.
Team 17 has become one of my current fave dev studios, mainly from my enjoyment and grind of Killer Frequency but they consistently put out great games
How many games are there that are exactly like this? Guy with a dead wife chugs pills like it was candy, starts seeing paranormal shit but it was all hallucinations, and he killed his wife. Like, a little originality would be fantastic. There are a thousand games with like, the exact same story.
There is a game named Rain world, and its DLC: Downpour.Its one of the hardest games I ever played and I 100%- ed Hollow knight. It even became my favourite game. It has a perfect lore, with uniqe storytelling and challanging gameplay. I would really like to see it on this channel! Thanks in advance!
Ngl, they should of taken a page from Mortuary assistant and also ditch the plot all together since they went with the generic "Mentally unstable person dealing with lost and is haunted by the occupation they took on" trope. At least Evil Within made it interesting
frankly the ending leaves a lot to be desired in my opinion, so many games take the "i was the reason for (insert bad thing) all along" and its kinda predictable, why have all signs point to you like it does, but in the end it truely wasn't you, that would have been a nice twist most games don't really do, so the ending just feels predictable :/
Your video actually made me glad I didn't buy this game, I was genuinely expecting an autopsy sim where you perform autopsies and solve crimes and not the 50th "ooh you were the bad guy all aloooong and you KILLED your wife!!!!" game
To be honest I'm kinda tired of horror or suspense games where the protagonist in the past murdered a family, wife or husband, and the whole story is the game changing from either telling us the protagonist did or didn't do it, and at the end is either the protagonist did it by accident or was just depressed.
honestly I think I would feel more disappointed about the story.. like what & why, and ... just .... how .. meaningless it feels. Like half the story is just missing.
Autopsy Simulator is NOT a Simulator the devs have named it incorrectly considering this game does not follow any Simulator Design.. so stop calling it a Sim Game when its not, at best this game is a very Story Based game with a Set number of bodies you can work on and is very limited that's not even going into the hand holding this game forces you into. a Simulator does not Hand Hold or have any sort of Story to it and a Simulator would allow you to do whatever you want within the context of what the Sim is suppose to be about. Autopsy Simulator does not follow any Simulator Design even the gameplay itself is not what you would expect from a Simulator. this dev is basically using the "Simulator" Term to drive sales seem there has not been any Autopsy Simulator Games on the market that are to be noted. I hate dev Teams that Mislead people and use False Marketing as away to drive sales seem it ruins the industry. This game is also a On Rails game meaning everything you do is scripted and you have no freedom to do whatever you want that is more proof that this game is not a "Simulator" there's no such thing as a On Rails Simulator.
I have seen many of your videos, and sadly I have to give a dislike to this one, not because you did anything wrong, but because I literally disliked the video, it was boring, you did your best but the game didn't give you anything to work with, the idea of the game was cool, but the execution of the idea was terrible and the achievements were easy and uninteresting. But I will be there when your next achievement grind comes.