What you forgot to mention with the Mario 64 completion reward: Your triple jump changes. During the third jump, mario starts rolling with star particles and bounces slightly when landing. This also has zero use case. Edit: Ok, after some additional research, I found a seven minute documentary about how it affected some speedruns, so it has some niche usage, due to invincibility frames (lava, fall damage) and controllable jump height. Edit 2: Because people keep asking: The documentary talks about single star speedruns. It talks about how fast someone can acquire a specific single star.
Don’t most speedruns revolve around beating the game initially, though? So, at most, you’d have to waste time on the roof only to be able to use it in Bowser in the Sky. Sounds awful
I think the fallout reward is more of a "here, you can now ignore threats in the wasteland". Similar to how Dragon Quest games give you a ring that disables random encounters - the idea is not to make the game easier, but to rid it of a complication, it lets you explore the world without being interrupted basically.
This isn't a completion reward, but it is a spit in the face: Dead Space 3 has the infamous Hardcore mode but, unlike Dead Space 2, there is no save limit. This is balanced out by having the game auto saving but death is punished with restarting the entire game again. Your reward for going through seventeen chapters of dread and stress? 8-Bit Mode.
I understand the use of that cape even though I don't play Assassins Creed... it's basically the "automatically get 5 star notoriety" cheat from GTA. I think it's supposed to be a, "I'm not focused on the story I'm fucking around" thing
I feel like the intended use case for a lot of these rewards is for fucking around honestly. Like, 100 lives in Mario 64? Now you can fuck around without worrying about lives. Not meant to make the game easier just meant to let you fuck around in the world
Surprised there’s no DK64. After 30 hours of pure unmitigated torture all you get for your 101% completion is a gag reel teasing a future game that never ended up coming out
Don't forget that you also get the ability to replay all the minigames, so in case you ever wanted to reexperience the mental anguish that is Beaver Bother, you can!
4:00 technically you do get a new ability in Mario 64, but it takes the place of an older one, the sparkly triple jump which gives you invincibility during it. Which is also pretty underwhelming, but as a kid I was just surprised by the new sparkles.
Super Mario Sunshine gives players even less than SM64; literally just a picture with a line of text, and nothing else. Plus, at least your triple jump gets slightly modified and you have permanent access to the cannon on the castle grounds in SM64, on top of the extra lives.
The book isn't totally useless in Fallout 2 because you can totally rush the main quest (which is not that long) and leave every possible sidequest for the post-game to stomp with your op lvl 99 300% skill advanced power-armor mk2'd chosen one.
Since I haven't seen anyone mention it, Nintendo cared so little about the completion reward that Yoshi has a typo, he says, "Mario, *It* that really you?"
If you think the completion reward in Mario 64 is bad, Nintendo made WAY WORSE stuff as completion rewards. In New Super Mario Bros 2 for the 3DS, everything is about collecting coins, so you have you coin meter to fill. This coin meter stops at 99,999,999. The best strategies to farm coins is 30K in 5 minutes. That means, you have to farm 278 hours, or 11.5 days straight, to fill the meter. And what do you get? A golden statue on the title screen. No bonus, no lives, no extra stuff. Just a model of a golden mario tanooki statue. So two weeks of monotonous idle farming for a simple statue. Edit: I just realized it's 9 million, not 99 million, so it's just 30h instead of 300h. My bad!
This is heavily exaggerated. The coin counter maxes out just under 10 million, not just under 100 million. Using your math, it only takes around 27 hours to fill the meter completely, 10 times less than your projection. It still doesn't make the reward any more worth going for, but relatively speaking is actually pretty manageable to get. Even assuming you start farming at 0 coins, you can get it in just 2 weeks by only playing 2 hours a day. It's still a lot, but very doable.
Infinite flip is not the only reward for receiving the Mario card. The character cards (such as the Mario card you mentioned) also grant an additional bonus of dealing double damage with that particular character. I think that’s a fairly substantial reward, particularly if the player hasn’t completed the Duel of 100 in the Sammer’s Kingdom.
Thing is, you unlock the Pit right before said Duel. So, you'd have to take a detour to what appears to be postgame / high-skill content to get the full effect of the Mario Card.
@@AstaryuuGaming You can return to Sammer’s Kingdom and partake in the entire duel of 100 after you complete the game. You only have to fight 20 of them during chapter 6.
@@AstaryuuGaming yeah they fake you out during chapter 6. It's actually one of the more effective "oh shit" moments in the game with HOW the fake out happens.
Gotta hand it personally to Ratchet and clank size matters. Every single version of new game plus makes the weapons infinitely worse in a game where most of the weapons were already completely useless, even the damn ryno. It's like being punished for wanting to play the game more as every enemy gets more tanky than a T72 with an eating disorder.
@lightningninja6905 I mean i don't like deadlocked but at least they actually made that one playable!! Though the less said about the PS3 ports cutscenes the better...
@lightningninja6905 Actually fun fact on the size matters part, due to the difficulty balancing in new game plus variations it gets so bad that not even save states in the PS4/PS5 port can help you at that point. How that even became possible i do not know. I have *NEVER* known a game that literally made save states worthless.
@@404Errored Personally I really like deadlocked, but at the same time I didn't enjoy any of the other R&C games I tried, so it's probably a case where non fans like a specific game more than the main series fans as for the save states, that's absolute bananas lmao
Gta 4 and its two dlcs should have been here. After getting 100% the only thing you get is the ability to buy more ammo than the limit. The ammo still costs the same amount and when you save the game with more ammo than the limit and load that save, you will only have the limit of ammo (for example you can normally buy just 600 m16 bullets but if you buy 1000 and load a save you will only keep 600). In the base game and the first dlc this is more harmful than anything, because you might not be paying attention and buy way more rockets than you want to, thus wasting all your money for nothing. This is only somewhat useful in the second dlc, because there it can help when getting 100% score in all of the missions
The worst of it comes from hanging out with your friends. I don't like how tedious it can be. Sometimes they simply just don't want to hang out with you. There's 5 in total, but you only need to hang out with 3, depending on how you play. Every individual activity that you can do with them has to be done at least once. Thankfully, once you're done hanging out with them and drop them off, the game autosaves, which is one of the few times that'll happen. Everything else, from stunt jumps to pigeons, don't autosave.
@@EnderGrant2580 yeah that was really annoying. That also reminds me that when I was playing I wanted to get all of the achievements, including an achievement for getting all of the friends you have that are still alive to like you more than 90%. In my first playthrough i got curious while looking at the emails so I wanted to see what would happen if I replied negatively to Dwayne. Apparently this makes the player no longer able to hang out with Dwayne thus locking me from getting the achievement on that save. I needed to start another save anyway for another trophy so it was fine
Don't forget that in the original sotc, saves couldnt transfer from normal and hard mode. So you had to beat the game 4 times, and could only enjoy the items in one or the other difficulties. Not both at once like the remake allows
Ya know what I love about this channel? It legit has the early 2010's youtuber charm to it in a way I cannot explain. And I mean that in the best way possible
You think these rewards are bad? Check this out. You wanna know what happens when you complete absolutely everything in Tony Hawk's Proving Ground? Nothing. Absolutely nothing. On the PS3 version at least. The 360 version has achievements, so there might be a 100% completion achievement. The PS3 version has no achievements. There are some cool things you can unlock for your skate lounge tho. And just skating around the world and doing tricks feels nice.
At least you got something out of completing Super Mario 64. Completing Super Mario Sunshine only gives you a mere postcard for injuring all that pain. And Super Mario 3D World requires you to get all 3 green stars and reach the top of all flagpoles, in every single level in the entire game 5 times (1 for each playable character), all for a measly Miiverse stamp that you can't even use if you were unfortunate enough to not complete the game, before Miiverse was shut down a couple years after the game's launch!
The disappointing completion reward in Lego games is at its worst in The Skywalker Saga. It's the same one as The Complete Saga (a stud fountain) but completing TCS takes around 25-30 hours, while TSS takes around 100!
between this and waiting for his fingers to heal poor cads really been up against it with Bandiconth (I know the crash 4 vid wasn't a Bandicoot month vid but it might as well been)
Mario 64 one actually has a super practical use, My 3yo loves playing, but dies, like alot, i simply grab 100 lives for her immediately, then off she goes, without the gameover fear, And its definitely not 1 time, as i do this almost everyday, and am always saving as she gets stars
Useless completion rewards are ones I absolutely despise, especially when the thing you actually unlocked is awesome, but what sours that experience is when there's no practical use for it simply due to the fact that you had to achieve 100% completion to unlock this rewards. The only way I can ever justify such a thing is if the game has a New Game Plus mode which lets you carry that unlockable over to play through the game all over again with said unlockable
COMPLETELY disagree on Fallout 2's unlockable. It literally allows you to finish ALL the remaining quests you missed with max skills, meaning you can do whatever the hell you want. If anything, it's a GREAT reward considering you can just go straight for the oil rig, then finish the rest of the game's content basically with god mode enabled.
I once found a map file for one of the early cities where someone had stashed *every* item in the game, you could move your map file out of your save, put this one in, grab the book (and whatever else you wanted like armor or guns or quest items), leave, save restore your map file, and then play the game as an overpowered hulk.
I'd like to add that like most other lego games in lego city undercover after receiving 100% completion you unlock the stud fountain as usual but you also unlock an extra that makes you ridiculously large and it's still the best lego 100% unlock
Dead Rising having you meticulously babysit the game for 14hrs of real time to unlock a pair of boxers for Frank. It's not so much an issue on PC as you can safely put your computer to sleep, but it was infamous for causing many red rings of death on the 360 when it launched.
I’m surprised super Mario sunshine isn’t here, all you get for 100% is an end card that reads “have a relaxing vacation” which is ironic considering how stressful it is to 100% the game.
It's been a while, but defeating Ruby Weapon in FF7 unlocked a Gold Chocobo which I already had in order to get to it. A really difficult battle for nothing.
Aight im gonna say something contreversial There being completion rewards in games, especially 100% completion ones dont need to be good. The whole point of completion is completing the damn thing
Didn't even know about the book in fallout 2. I know the computer in the vault that gives you unlimited XP after completing the main quest. It's just so you can finish every side quest while being op I guess. Not that bad of a reward
in lego star wars the complete saga you also get every ability with your custom characters, to be fair its still kind of useless but i think its worth mentioning since its kinda cool and to say the least better than the stud fountain
That DK64 record for collectibles is kind of fake. Like, there are numerically 3,500 colored bananas in the game but that ignores that several of them exist as a single bundle in the form of a banana bunch or balloon.
When you collect all 120 stars in Super Mario 64, you also get an extension on your triple jump that is impervious to damage. Makes finding new routes post game even more fun imo
Might be an unpopular opinion and be tainted by nostalgia, but for me the games that did completion rewards best to this day are Donkey Kong Country 2 and 3. For collecting bonus and DK tokens, you unlock new harder levels and ultimately an alternative boss fight and ending. What better reward could be for completing a game you love than getting more game to play?
I want to agree with you, but I think you haven't hit 100% until you've completed those extra levels as well. What's your reward for doing that? I don't even remember. But I also never cared either. 100% rewards are best when they're intrinsic. "I did it", and maybe there's a star next to your profile or something.
@@MoonJellyGames Yes, you need to do the secret world (meaning the extra levels plus boss fight) for hitting 100 %. The thing is, that the DKC games were one of the first games I can think of with dozens of completely optional collectables scattered through the levels, that in some cases where really well hidden and rewarded exploration. I like to call those games "2d collectathons" because of this. In DKC2 und 3 you use those collectables as a currency to get deeper and deeper into the secret world (in DK3 there's even more to it with the new overworld and the different vehicles to explore it), and you need every last one of them to be able to challenge the hidden final boss (even the collectables from the secret levels). Well, if you do, you get that "100 %" marker next to your save file (If I remember correcty, because of an error in the calculations, it was actually 101 % in the first game, and they continued it as kind of a running gag as 102 % in the second and 103 % in the third one) and the "no. 1" rank in the fictional list of best players (competing against players like "Mario", "Yoshi" or "Cranky Kong", the old monkey who always mocks you for being bad at the game, except you really 100 %ed it, giving you extra dialogue with him). It really is pretty subjective what people deem to be an acceptable reward for 100 %ing anything. I think a lot of people, including myself, do it just for the sake of doing it, but this is a nice little touch.
A lot of people don't know this, but that Golden Poop as your reward in BotW is actually something the Japanese people appreciate. There is something called Kin no unko, which is basically "golden poop" and it's considered lucky in Japan, so while the rest of the world is pissed at getting poop as a reward, Japan is completely happy with it. It's funny how different cultures see different things.
How long does it take to collect all of the seeds? I stopped after 40. Didn't care about i heard about the steaming pile of crap you get as a "reward" i didn't bother collecting the seeds unless it was by accident. I never found Hetsu on my play through. Never knew you could get more weapon slots till after i beat the game.
Be that as it may, that doesn't change the fact that it doesn't actually *do* anything. Like, if the game handed out an ineffective four leaf clover or horseshoe it wouldn't really be that much better, and I highly doubt it would make everybody "happy" about it as you claim the Japanese are lol
@@Christopher-md7tf Hollow Knight has all sorts of useless stuff, like the Hunter's Mark, Seal of Binding and the Weathered Mask. I don't really see people complaining about these subpar rewards. As I stated before, Kin no unko is a thing in Japan, and it is literally a golden poop that symbolizes good luck. In Japanese, that word, kin no unko sounds close to another word, so it's word play, kinda like Kill la Kill. Seeing how Zelda is a Japanese game, it all makes sense, but if you don't have that cultural knowledge, then of course you won't appreciate the kin no unko you get. Poop is actually quite an important thing in Japan, so much so that they actually have a whole museum based on it.
@@kukukachu I appreciate it in a cultural aspect, but it shouldn't be a reward for a really long tedious quest, You spend hours collecting 900 of these things and you get a big steaming pile of poo. This is why i look up to see if side quests are worth doing and if you get anything for doing them. Life's to short to hunt for turds. And the golden poo reminds me of the American Dad running gag. The golden turd with gems all over it.
23:45 "up in the air" is one way to put it; Toys for Bob isn't even part of Activision anymore. I don't think we're going to be seeing a new Crash title any time soon.
after i 100%ed assassin creeds 2 years ago and got that cape even to this day i am still so salty about that reward honestly i think id prefer the stupid postcard of mario sunshine over that damn cape
Getting all the music notes coins in Wario Land 3 is pointless. All it does is let you play more of the golf minigame that wasn’t that enjoyable to begin with
One that I think belongs on this list is 100%’ing Tony Hawk’s Underground 1 - once you finally find and complete all gaps for every level you’re greeted with a prompt that (it’s been a very long time so I’m paraphrasing) “You are clearly very dedicated to this game. Now go outside and skate!” and that’s it. Finding and completing all gaps, even with a guide, is a process that can take days, and to only get a “Go actually skate now!” prompt felt like the biggest waste of energy I’d put into a game before or since.
GTA 4 also has an awful completion reward. You basically get absolutely nothing except for infinite ammo but, it doesn't work like in the previous GTA games. The way it works in 4 is that the game has a certain ammo limit if not completed. The pistol for example is capped at 1483 ammo. With 100% completion this cap is removed and you're able to go up to 9999. However you don't keep this ammo. Whenever you reload your save your ammo gets reset to 1483. Also getting your ammo all the way up to 9999 is very questionable. You have nowhere near enough money to max out your guns to 9999 so you either kill cops like a maniac and collect their weapons or you get some training for your thumb and spam the ammo cheat
Also in contention is Hotline Miami, where your reward for getting the game's true ending is a mask which... inverts your controls. So it's in the same category as the Auditore cape: congratulations, you found all the secrets, so here - the regular game is now harder.
i feel like the point of 100%ing a game is just because you enjoy the game, not because you necessarily want a cool reward. it is cool when the rewards are cool though
I feel like the real reward for the stars in Mario 64 is that wing cap on top of the castle. Lets you fly around the castle grounds. Reminds me of the red star you can unlock in the hub area of Mario Galaxy.
Wait a minute wait a minute. After getting all 120 stars in SM64 you get the triple jump bounce, you get to fly around the castle with the wing cap and cannon, and you get to talk to Yoshi. The extra lives are not the main reward. I wouldn't call that underwhelming at all. Sure maybe by today's standards, but this is 1996 we're talking about.
For sm64 there is one more thing yoshi gives you though it isnt said, he upgrades your triple jump to be slightly higher and be invincible while doing it... still not great but thought id mention it
Two bad 100% rewards I feel should be mentioned are Super Mario 3D World and Batman Arkham Knight. For Super Mario 3D World, while there really isn't one, you get stamps of each 5 playable characters if you beat every single level with them, and there are 111 levels in this game. It's really tedious. As for Arkham Knight, if you get 240% Completion, you get the gold batsuit. You get 240% by beating the main story and all side missions and dlc missions in both the main mode and new game plus. More importantly, you have to complete all 243 riddler challenges, which is super tedious. Once you get the golden batsuit, there really isn't much incentive to use it.
The reward for finding every single cheese piece in my indie game Rat Climber (on steam!) just unlocks infinite double jumps, basically letting Ratty the player fly around the world freely
I am very fond of Bowser’s Fury. While I haven’t gone back to play it often, it’s a sweet and simple little title that played with the idea of “Open-World Mario” in a bigger scope than we’ve ever seen before (Though, perhaps the abundance of water is overcompensating for that?). While I didn’t find the road to 100% to be a hassle at all, the rewards still made me bitter because they were skins. Normal-Sized Cat Mario will always look like the Gigacat Form, and Bowser Jr. will don his own cat-themed skin that was teased in the end credits. Now, the skins themselves aren’t my problem. Quite the opposite. I love these cosmetic changes, I think they’re adorable. It’s the fact that they are the reward for 100%. A reward for beating a game, that, in my opinion, doesn’t have anything left for me after full completion. The main draw of this game came from the small, yet fairly-sized exploration for collectables. In this case, no collectables means…nothing. No minigames or runs to speed. Just 3 islands and a bunch of water. I can fight Fury Bowser again, which is fun, but Gigacat Mario is always there and Junior is just a useless speck, even if a second player is controlling him.
in mother 3, if you encounter all enemies at least once (which can be difficult, as many enemies are very out-of-the-way to find) which completes the battle memory. what do you get for this? a single silver star that you can only see right before the true final boss
Completion rewards are hard to get right. If the reward adds too much bonus content then getting it makes the game incomplete again, requiring yet another reward when completing all the bonus content. I think BotW Master Cycle was pretty good, although not really a completion reward. Just silly fun but doesn't areally add anything new
I played the absolute SH*T out of the Super Mario 64 DS release, tho little kid me wondered why I was able to play Yoshi on there but not the actual 64 🤔😂
For these games that don't have a new game+, what reward did you want? Mario has already collected all the stars, FucFace has already caught all the Pokemon, Ezio had already punched the pope in the face. There's nothing left to do now. I suppose they could do something like Spyro where you get a fun extra "loot" level, but I feel like for most players the reward is the completion itself, not some silly reward.
There is a very specific instance of this that I'm sad the video didn't touch on from a game that ruled my childhood but am not entirely surprised it wasn't mentioned; Gun (2005) on the Gamecube. It was a western themed rival to Red Dead Revolver which would then explode into the RDR series we know today, but Gun itself would have no such fortune. If you 100% completed Gun with all of the story and side missions, you would receive a special "shotgun" that was basically a handheld cannon that had crazy spread and insta-killed pretty much everything... in theory. The problem was that there were no respawning enemies in the entire world space and there were zero missions to be had after the game's completion, so you had a crazy new weapon and literally zero enemies in a completely empty world to use it on. There WERE npcs in town, but they were all innocent civilians just meandering around; so if you wanted to use the new weapon you got, it was relegated entirely to murdering innocents who did not fight back or fought back with very minimal effect.
I just played Fire Emblem Three Houses recently. For completing the hardest difficulty, you are awarded a yellow tinted start screen. Mind you, this mode is so overtuned that players are likely to be softlocked if they aren't prepared. A popular strategy is to create setups that do not interact with the game design in favor of just skipping/one-shotting everything with cheese strats.
I played a Vita game called Mary Skelter. It was a first person Dungeon Crawler and the maps in this game get bloody massive. The last map is an optional one called the Labyrinth and the reward for is a short cutscene telling you that everything you did was essentially worthless but it was so short I almost didn't comprehend what they were saying at the time
Another terrible reward that you should add if you ever do a Part 2 is the infinite ammo in GTA 4. while the reward doesn't sound bad until you realize that the infinite ammo is refers ti the limit you can carry, so you still have to buy the ammo, and to make matters worse when loading the game all your ammo returns to a fixed number causing you to lose a lot of money and the cherry on the cake is that GTA SA the previous game have a better 100% reward
BotW/TotK's Korok seeds are an obvious answer, but TotK also has quite a few bizarre completion rewards. Most of them at least get you a unique fabric to customize your paraglider, which is somewhat practical and looks cool, so it seems "fair enough". Finding all the wells gives you a snowglobe, but at least those aren't that important. But then finding all 120 lightroots just gets you a "Dispelling Darkness Medal" out of nowhere which does nothing, and completing all 152 shrines gets a very strange piece of armor, the Ancient Hero's Aspect. This turns Link's entire body into a furry with uncannily absent facial animations, and there's no explanation as to what it actually _is_ or acknowledgement beyond a few easily-missable lines from like four specific NPCs. (Hey Zelda devs, there's a difference between "leaving mysteries for the players" and just having giant gaps in your game's story/worldbuilding.)
God, still remember getting 100% in Lego Indiana Jones. When i realized i cluldnt actually soend the studs that were raining down, i got so idssapointed i nearly cried
To be fair, when it comes to Super Paper Mario, the second pit is accessible to the player sooner than the endgame. In fact I may be wrong but I think you're able to get to the second pit as soon as you get Luigi (without cheesing the game) and he joins your party in the first part of chapter 7. While this is still pretty far into the game, I can see some players LOVING the idea of infinite 3D, especially for Bleck's Castle, which has a few long, 3D hallway mazes that you have to navigate
I mean one of the most underwelming rewards for me in my childhood was unlocking Metal Sonic in Sonic Adventure 1. That guy was just a reskin of Sonic with his maps. Nothing new.... it was a bit dissapointing after getting the highest grade in every single stage
I remember being disappointed about "One Piece: Round the Land". Hidden throughout the game are tons or treasure chests which reward money. Some are easier to get than others. You can reach the maximum amount of money that's needed to unlock everything before finding all the chests. Little me trying to get ALL the chests in the hopes for one final super reward. And super it was... A "congratulation" message... and that's it... Imagine finding all crows in "God of War", and your only reward is a pat on the shoulder.
It's surprising the quest "Drake's Pride" from Morrowind isn't in this video, you have to provoke a Level 17 Battlemage, which is a hard bone to chew on (fyi Golden Saints are level 20 iirc), and guest what is the reward... Its 10 gold...
I dunno if it's liked or disliked by other players, but I love when games give me access to concept art etc. as a reward. I'm not a major completionist, but I adore collecting those artworks or music pieces as in Sonic Generations, or making my own Persona museum in Persona V Royal. I'm probably easily satisfied, but I love it :'>
what makes the Yoshi 1-up worse is if you bought the game off of the wii shopping channel. your lives reset back to 4 after each time you load back into the game, making this basically worthless
wait I don't understand why the Paper Mario one is useless? sure you get it in chapter 5, but if there's 8 chapters then that's still a lot of game left to explore with the card
the thing not quite mentioned in the video is that the Flopside Pit is the *second* pit of the game that you have to beat the Flipside Pit to unlock & then you have to beat the Flopside Pit TWICE to get the card. The later floors of *Flipside* will have enemies you'd find in the final chapters of the game while Flopside is filled with harder Dark variations of enemies not to mention the Flipside pit has a higher stat version of an older boss & Flopside's 2nd visit ends with a superboss meaning they can be a bit of a gauntlet even with post-game level attack & HP. So the only things really left would likely be the grinding for enemy catch cards that you likely weren't doing during the main game & that doesn't require the double damage Mario can now deal (yay he's now as strong as Bowser who you've had since CHAPTER 3) since catch cards are basically pokeballs that don't run on the low health rule or the extended 3D use (also the fact that the level design for what you'd wanna be 3D for was already designed with the timer in mind)
There's something else he didn't discuss in detail though that makes the reward not great: Your punishment for running out of time flipped is taking one point of damage, at which point the meter refills completely. Said meter also takes 20 seconds (so 18 seconds of flip time before damage) to drain. Even a speedrun has 30 HP by that point, meaning that if your HP is used exclusively on flip time you can stay in 3D for a total of 10 minutes which is already an excessive amount of time. Combine that with healing items, and you effectively have an infinite amount of flip time anyways.
It was mentioned in some of the comments you showed, but I really need to talk about how abjectly terrible Paper Mario Sticker Star's completion 'rewards' are. So, for a little context, in Sticker Star, you attack with stickers. And nothing else. Every attack you can do is done by using a sticker, which consumes it. Wanna jump on the enemy, the thing Mario is known to do (and that you can actually do JUST FINE while you're in the overworld)? You need to eat a Jump sticker. Wanna smack them with your hammer? You need to eat a Hammer sticker. And so on and so forth. There is a 'museum' of sorts where you can 'donate' the stickers you find throughout your adventure. There are sections in the museum for every TYPE of sticker you can find, and every VARIATION of every type. I.e. you start the game using 'worn-out jump' stickers, which are weak, eventually you start finding plain old 'jump' stickers, 'shiny jump' stickers that have a silver sheen, 'flashy jump' stickers that are rainbow, etc. You need to stick every variation of the 'jump' stickers in the museum for 'completion', and you need to do that for every OTHER type as well. Your 'reward' for filling out the museum, and task you PHYSICALLY CANNOT complete until the ass-end of the game and which will take you either hours upon hours of grinding or following guides or thousands upon thousands of coins, is you get a 'Bestiary' and a 'Sound Test'. The Bestiary shows you every enemy in the game and how they attack. And that's it. You don't get to see their stats, you aren't given any of their weaknesses, you don't even get any funny lore blurbs. And the attacks are demonstrated on a lifeless dummy, so it doesn't even let you practice timing your blocks against them either. A bestiary only unlocked AFTER you reach 100% completion is bad to begin with, but there is literally NOTHING here that makes it even slightly worth it. As for the Sound Test? Well, one issue that comes to mind for it is that it doesn't work if you put your 3DS in sleep mode, so if you want to listen to the game's (admittedly pretty good) sound track, you have to drain your system's battery life to do so. But the much, much bigger issue is that the sound test DOESN'T EVEN INCLUDE THE FULL SOUND TRACK. And I don't mean it's only missing one or two songs in it, I mean the sound test has a grand total of 29 SONGS IN IT. Sticker Star is a terrible game, and the way it 'rewards' you for 100% completion is the diarrhea icing on the shit sundae.
Jak and Daxter: The Precursor Legacy. Your reward for 100% completing the game, doing all the annoying challenges, collecting every stupid egg and power core? A cheap 20-second sequel-bait cutscene. And getting to sit through the unskippable credits again!