there were several instances in the run where you able to multi-dash upwards where the cooldown was faster than I believe is normally possible, and also skipping the entire infection/fever dream climb sequence...is that because the game is pre-patch or were those glitches that are still usable? also...found this after my own first sub 3 hr run while wondering just how fast the rando had been run (on the official update rando mode, on switch, random seed, 1 : 41 : 38 : 07)
This was an early demo of the randomizer so ukkina infection area wasn't in the version. But since then and with new switch update, randomizer has been perfected. Now the double dashing is simply timing red coat with buffers, so you can chain them together. This can be done in all versions.