I love the subs they are just awesome, because a couple of them without any enemy destroyer in the waters, can easily tear apart a carrier group, or even a battleship
It depends on the mission at the time. If I need a strong defensive position, subs is my purchase. If I need an escort for transports, I prefer a carrier with fighters and destroyers.
@@BoardGameNation Well that is true, but more expemsive, so i choose subs in on the open sea and transports eskortet by destroyers and carriers on the shore.
Two questions: 1) In A&A Clasic, what happens if two enemy transporters inhabit the same sea zone? Transporters don't attack, but they can fire in defence. Do they ignore each other? 2) The IP chart only goes up to 45. What happens if you own more than 45 in the value of territories you control? Is 45 the max IP's you can get each round?
1) On the bottom of page 16 of the 1986 rulebook: If you moved a transport alone into battle (which would mean moving it into a hostile sea zone), it cannot attack and must endure one round of enemy fire from the defending enemy (the enemy transports and any thing with it) before they can retreat. So, you could move a transport into a sea zone with an enemy transport, but you would have to do combat. Meaning, it is pretty bad idea. 2) There is no limit to the number of IPC you can earn each turn. That is just how high the chart goes. I suggest keeping track with a pen and paper rather than messing with the IPC chart. I hope this helps. Thanks for watching!
Hi Gary great video. Just a request for future strategic video.... centred around constructing the defence profile (for online version) and scenarios where multiple options for subs to submerge/surface whether they are at sea alone or with an attacking or defending sea battle group. Cheers
many thanks for your crystal clear explanations .. even if quite difficult to catch everything for a french :) i'll try to decrease speed as mention below ! finally understand the advantage of surprise attack for attacking subs (casualties are removed and did not fire back ..) and even if written clearly in the rules .. but still, i did not catch that a solo cruiser could decide to launch an attack to a solo sub (example 2) i thought the solo cruiser needed a destroyer to launch the attack in order to avoid sub to submerge thanks again for explaining this great game and sorry for noob questions :) thanks also to beamdog !
Hey Gary, awesome video! Thanks for doing these. Question, in your example of the defending submarine without an attacking destroyer, you showed the sub deciding not to submerge. Later in the battle, when things maybe aren't going so well, my friends and I have always played that the submarine can choose to submerge in later rounds. Is this true or once they commit to staying are they locked into that decision? Thanks & keep up the good work!
Thanks for watching and for your question! In step 2 of every round of combat where an enemy Destroyer is not present, Subs must choose to Submerge or Surprise Attack. If they choose to Submerge, they are immediately removed from combat for the rest of the battle. They can not re-engage in later rounds. Once they leave the fight, they are out for good. I hope this helps! Let me know if you have any further questions. Thanks again for watching and I hope you'll consider subscribing to the channel. :)
Hi Gary, Great video, thank you. Question, what about sub v sub. If an attacking sub moves into a sea zone with an enemy sub, does the attacking sub get first strike without the danger of counterfire? If a miss, does the defending sub have the ability to retreat or submerge? If submerged can subs battle it out underwater? Thanks again.
Thanks for watching! We talked about Sub vs Sub combat in the full how to play video at 54:38 - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IKyWaC0vrtM.html But, here is the short answer. In Step 2 of General Combat (assuming no Destroyers on either side) if both players have subs each has to choose to either submerge or use the surprise attack ability and before any success are rolled. The attacker must choose first. If the attacker submerges, the attacker is immediately removed from the battle, but defender still gets to shoot at any other units that might be in the sea zone. The same is true if the defender submerges. If they both stay and fight, they both fire at the same time. They can assign the hits to sub or to other units, but all that resolves to Step 2. The easiest way to think about combat when both sides have Subs and no Destroyers is this. It creates a round of a kind of mini battle that starts and resolves before everyone else gets to play. I hope this helps! Watch the full how-to-play for more examples. Thanks again for watching! I hope you will get a chance to subscribe to our channel. Let me know if you have any more questions!
I recall some destroyer rules, submarines only attack with other submarines and only destroyers can return fire during the first round of this submarine combat, round two of submarine attacking, all ships returned fire, aircraft also return fire if a friendly defending destroyer is still in the battle.
In the complete rules video (awesome work, btw!) you said, in case of a defending, it's "all hands on deck". I remember you saying, the abilities of an allied destroyer would help the defending army then. So is it only for an attack, that I have to bring my own destroyer, to cancel submarine abilities? Or did I missunderstood something here? One last thing: Great work overall! - I'm fairly new to the game and your videos are helping a lot!
Welcome to the game! I'm glad that the videos are helpful. To answer your question, this is actually a pretty rare situation. But, here is another way to think about it... if Germany had subs in sea zone 8 and the UK built a destroyer in the sea zone 8 on their turn, and then the Americans wanted to attack the German subs... the UK destroyer wouldn't stop the German sub abilities. The US would have to include a destroyer of their own in the attacking force to negate the sub abilities. The UK destroyer is just a bystander in the fight. If is worth noting that I have never actually seen that happen in a live game. Still, I hope this helps! Thanks for watching!
First, thanks a ton for making these videos. Very helpful along with my rulebook since im new to this version....Question about step 2 surprise attack or submerge phase....It seems you phrase it like the sub HAS to decided surprise attack or submerge leaving out an option to say the heck with either one of those options and just fight the sea battle regularly with other units? Would that be allowed also, even though i know that may not be advantageous for attacker or defender?
So glad you have enjoyed these videos and they have helped you into the Axis and Allies world! Subs must either surprise attack or submerge. No other options are available to them. Good hunting!
Good video man. I have a question about subs though. Can they move through hostile sea zones (excluding destroyers) on the non-combat move phase because other enemy ships can’t block it? Also can any ship choose to attack a sub or can they not attack without a destroyer? I just bought the 1941 edition of the board game and I’m still reading up on it. Do these rules apply to 1941?
Lots of good questions! Yes, a sub can move through any sea zone that doesn't have an enemy destroyer in either the combat or non-combat move phases. Yes, any ship can attack sea zone containing an enemy a sub (with or without a destroyer), but without a destroyer, the defending sub can choose to submerge and remove itself from the combat. I'm still going over the rules for 1941, but the game comes with subs and destroyers. So, I'm 98.2% sure that all the same rules apply. Thanks for watching!
Still need one more clarification on surprise attack rules. I have the rule book open with me comparing what it says with how you explain the rule but I feel like there's either a misprint, or the rules changed. Verbatim, the rules says: After the attacking player has rolled for all attacking submarines, the defender chooses one sea unit (submarines cannot hit air units) for each hit scored and moves it behind the casualty strip. This basically sounds like general step 3 combat for the defender but permits the surprise attacked defending units to return fire despite being successfully hit.
If we turn to page 17 in our hymnals, we'll find that only the defending subs return fire during step two, and then all units in the casualties zone are removed before starting step 3. While more technically accurate, I find the extra movement of pieces to the casualty zone confusing and unnecessary. So, in my examples, I have the attacking subs fire, count hits, defending subs fire, count hits, then have both sides assign the sub hits and remove them before starting step 3. This method achieves the same objective with fewer moves and less confusion. I hope this helps.
We are bringing in another person to do videos about casual games and another for RPGs. I'm going to stay in the "heavy" game category. We are also working on some play through videos. Keep an eye on us. We have some very cool things in the works!
Thank you for watching Part 1 of 5 as we explain Submarines and Destroyers for Axis & Allies! Part 2 and 3 are out now. What questions do you have about Subs and Destroyers?
Complicated question let’s say that Germany had a fighter and a sub attacking a British aircraft carrier and 2 fighters. First round the sub misses and fighter hits. Britain loses a fighter and gets a hit from the carrier and two hits from their fighters. Can Germany allocate the carrier hit to their fighter eliminating? Intending to negate the two hits from the fighters on the sub. Then combat continues and the sub hits sinking the aircraft carrier. Is this allowed?
This is a great question! The answer is that while the attacker gets to choose the hits, they must assign every hit, if possible. A player can't use hit selection to avoid a hit. I hope that helps! Thanks for watching!
Hello Gary, thank you very much for the numerous, entertaining and informative videos about Axis and Allies. However, I am still unsure about one thing: If no destroyer is present in the sea zone: If a defender's submarine is hit during Phase 2 - Suprise Strike, is it also immediately removed from game and not allowed to fire back? I would be very pleased to receive clarification on this question. Thank you very much and cheers!
No problem. Apologies for the slow reply. If an enemy ship is destroyed by a sub "Surprise Attack", it is immediately removed from play and does NOT get to fire in that round of combat. Thanks for watching!
Thanks for answer! But the question was about an enemy Submarine, which has also the ability for a Suprise Strike. For example if there are just 1 Sub per player in a seazone. Will the sub of the defender fire back, if hit by the Suprise Strike of the attacker? Thank you in advance!
Ah, apologies. I misunderstood. In that instance, both subs are considered to be firing simultaneously and both would get to shoot regardless of the outcome. However, any casualties are removed at the end of step 2. This will insure that it isn't mistakenly selected as a casualty from subsequent hits. I hope this helps!
I am learning with the steam computer version. I would be nice if there was an option to show which rule the 'play' is referencing. It does in some respects such as suprise attack. But as i look through all the questions below, there are certainly different opinions and scenarios. Is anyone finding any MISTAKES in the online version? I like the online for any game because all the rules should be enforced as neutral referee
Thanks for watching! I haven't found any "mistakes," but there are two main differences between the tabletop and online version. Fighters cannot land on friendly carriers only on carriers belonging to their own power. Also, transport can not pick up friendly units belonging to another power. I hope this helps. Thanks for watching!
@ 3:37 When the German subs decide to continue battle and hit the destroyer, does that Destroyer not get the chance at defense and roll for a retaliatory hit on the subs? Seems like the surprise part for the German subs had already been rolled for in the beginning and that destroyer should have a chance to defend itself.
The American ship in this example is a Cruiser. So, it can fall prey to the Surprise Attack ability. You are correct, if it had been a Destroyer, it would have been able to shoot back. I know the ships are sometimes hard to tell apart. The best way I have found to tell them apart is by the shape. The Destroyers for all the countries have flat stern. The rest come to a point. I hope this helps. Thanks for watching! Episode 3 - Transports Explained come out today! I hope you'll consider subscribing.
@@BoardGameNation Yes this definitely does help thank you so much. It threw me off a little. I must've been playing an older game and models because I dont remember cruisers at all. The latest game I played (around 04-05ish I guess) was when the artillery's and Destroyers were all new pieces. I used to play this game all the time with my pops. Sometimes a game would last a week lol. .Some of the best time I've had with my pops were playing this game with him. Then life happened and we both kind of fell out of it. Trying to get back into it now and found a bunch of your videos very helpful. Thank you. P.S. Yessir I subscribed as soon as I found your videos. The axis and allies community is the best around by far.
@@daleorth7690 I am glad you are enjoying the video and it makes me feel good to know that our work is helping to bring people together! Thanks for subscribing! Have fun!
I always thought that the sneak attack by the Sub was a single die roll. Followed by a exit from the battle board without the opponent hitting back, then back map board?
Looking for a rules verification. The scenario is US moves destroyer in to sea zone 50 containing two Japanese subs during non-combat. OK so far? On Japan’s next turn they go to move the subs to attack a US carrier in sea zone 53. The US player complains that they cannot move their subs because destroyers stop sub movement. J Player states “starting in hostile sea zones on page 12. It states you are “required” to do one of the following and list four options. We decided that Japan “must” do one of those four things no matter what surface warship is there. Was this the correct answer? Thank you. The videos are great. Taught my father-in-law to play using them. Would love to see some Strategy videos. always looking for new ideas to gain an edge.
Thank you for watching and for your kind words. We love the game and are always happy to hear about new people joining the community! To your questions: First question: Yes. The US Destroyed can enter and end it's turn in SZ 50 with the Japanese Subs. No problem. (Here is the best way to think about this this. A Destroyers abilities can never be used against it.) Second question: You are correct. The Japanese Subs must stay and do combat OR leave the sea zone to conduct combat elsewhere OR leave the sea zone and move to a sea zone free of enemy Destroyers. I hope this helps! Let me know if you have any further questions! You can find our strategy videos on this playlist. We have three right now, but we are working on more that should be ready soon. Make sure you subscribe and hit the bell to get notified when we post new videos! ru-vid.com/group/PLMu2lpi84ZahjqvcT4idjXtaBgpjhCQDD
I ran into a problem online I’m not sure carries over to the table top version. Germany had 2 subs in SZ 13 I want to do an amphibious assault on morocco and I brought a cruiser to do an offshore bombardement but I got stopped to do sea combat. I thought if only enemy subs I could ignore them and do my attack normally?
You should be able to ignore them if you brought the Cruiser with the transports into SZ 13. The issue might be in how you moved the Cruiser. If you highlight the Cruiser and then click on SZ 13, the system will think you want to attack there. Once it thinks that, it won't let you ALSO bombard in a land combat.. Next time, try this. Assign the transports to attack and the highlight the Cruiser and send it directly to the bombardment. I hope this helps! Let me know if you have any more trouble. Thanks for watching!
Let's say the UK cruiser attacks the Japanese sub, the sub submerges, and combat ends. What happens on Japan's turn later that round? Can it still then use the 'sneak' attack ability against the cruiser that originally attacked it? Does that change if there are other vessels in the zone (minus a destroyer, of course)? Thanks.
Thanks for watching and for your question! On Japan's turn, they can absolutely attack the UK Cruiser or any other units that might be in the zone. In step 2 of every round of combat where an enemy Destroyer is not present, Subs must choose to Submerge or Surprise Attack (on attack or defense). If they choose to Submerge, they are immediately removed from combat for the rest of the battle. They can not re-engage in later rounds. Once they leave the fight, they are out for good. But, that only applies to that turn. If a new combat is started on another player's, the whole process starts again. I hope this helps! Let me know if you have any further questions. Thanks again for watching, and I hope you'll consider subscribing to the channel. :)
I'm not 100% sure that I understand your question, but any unit that falls victim to the sub surprise attack does not go the casualty zone. It is removed from play. In battles were both sides have subs and no destroyers, the subs on both sides get to fire even if they are chosen as a casualty. I hope this helps! Thanks for watching!
@@BoardGameNation thanks for responding sorry for the confusion my main thing is does a sub automatically sink when hit, (I’ll give some background knowledge first) I was attacking as Germany with a cruiser and a sub and Britain had a sub an destroyer he surprised attack me killing my sub I hit his sub does it get a second chance to hit or automatically sink since it’s turn to shoot happened and is there anything in the rules about this, also thank for responding so soon
How subs attack and defend is one of the trickiest parts of the rules for A&A. Honestly, it is the majority of the questions I get. Maybe I will make a follow up to this video with more examples. In the meantime, in the scenario you laid out (German Sub and Cruiser attacking UK Sub and Destroyer), in Step 2 the German Destroyer would cancel the German Sub abilities, but the UK Sub would roll for their Surprise Attack ability and hit on a '1'. If the UK Sub hit, the German player would need to assign that hit immediately and remove it from play. The removed sea unit (of whatever type) would not be able to fire in Step 3 (Attackers Fire). In Step 3, the German Cruiser would fire, needing a '3' or less. If it hits, the UK player would assign the hit and move any destroyed units to the casualty zone (probably the sub). In Step 4 (Defenders Fire), only the UK Destroyer would return fire because the Sub fired in Step 2. If the UK Destroyer hits, the Germans would remove the Cruiser from play and the UK would remove their Sub (Steps 5 & 6). Because all the attacking units have been destroyed, that ends the combat and the UK Destroyer would be returned to the map. The key thing to remember is that, absent an enemy Destroyer, Subs will fire in Step 2 instead of in Steps 3 or 4. They will never get to fire twice. Also, if they are selected as a casualty in Step 2 and their the enemy has a Destroyer, they are the same as any other sea unit. They are immediately sunk (removed from play) and will not be around to fire in Steps 3 or 4. I hope this helps! Good hunting!
Gary if I may...a clarification. Here’s the scenario. My subs are part of a larger naval armada. I basically want the subs (in part) for “cheap meat” to soak up hits when then armada is attacked ...at least from the naval units but not the attacking air units. I can choose to surface to meet this objective? Thanks in advance.
Thanks for watching and subscribing! You can buy subs to soak up hits from sea units in combat (though Destroyers are better for this purpose). At the start of step 2, assuming no enemy destroyers are present, players with subs will have to choose to submerge or surprise attack. If they choose to surprise attack, they will roll in step 2 and destroyed ship will not fire in steps 3 or 4. If they submerge, they are removed from combat, placed back on the map, and have no further part of combat. They can not rejoin the battle in any future rounds of combat. If they submerge, they are submerged for the rest of the turn. I hope this helps! Let me know if you have any other questions!
Hi Gary, Thank you for your great videos, they are extremely helpful. I play the classic revised version of the game. Checking the "official" FAQ sheet downloaded from the forum, it says that the subs CAN be attacked by air units but they have to sustain one round of enemy fire before having the chance to submerge. Is this rule peculiar to the revised version? Moreover, the rulebook says that submerged subs do not block enemy movements. So if I got it right, only submerged subs allow enemy units to move past them whereas surfacing ones do block enemy units. Right? Thank you again for your content! Cheers
@@BoardGameNation I think I messed up with the name of the version I'm referring to, sorry. I have the revised version of 2004 (the one with Mussolini on the box).
No worries. In the Revised version from 2004, you are correct. An air unit can hit a sub. After at least one round of attackers and defenders firing, the sub can submerge. As far I can tell, this is the only version where this is the case. As for blocking enemy movement, keep this in mind... "A submarine may submerge in combat after the attacker and defender have fired, regardless of what other units do. It is returned to the game board and remains submerged *until the end of the noncombat move phase.*" - Revised rulebook page 32 para 3. That means that if a lone sub comes under attack by air units, they miss, the sub submerges, then enemy ships can pass without a problem. But, if a lone sub is in a territory that hasn't been submerged on THAT turn, it will block enemy movement. So, you are correct. Only submerged subs allow ships to pass by, but subs only become submerged when they are attacked and they surface at the end of non-combat on that same turn. In my opinion, this is a goofy and confusing rule that I am glad didn't make into future versions. I hope this helps. Thanks for watching!
@@BoardGameNation hi Gary, thank you so much for your clear answer. If I got it right, this "ability" (not blocking ships) works only in the non-combat movement phase when I move some ships over a sea zone where a sub submerged during the combat movement phase. Thank you again for your dedication!
Does the submarine having a surprise attack ability each time in combat also apply to the 50th anniversary addition? The rules seems a little unclear, unless it’s exactly the same. That’s the only edition i have
The sub rule is the same in AA50 and 1942.2. In Step 2, the subs will always choose 'surprise attack' or 'submerge' unless an enemy destroyer is present. I hope this helps! Thanks for watching!
Hola, tengo una pregunta, en un combate 1 submarino vs destructor y un crucero, si el submarino golpea al destructor y se hunde, ¿el submarino sigue luchando con el crucero tiene el ataque sorpresa?
¡Hola! Primero, mi español no es muy bueno. Estoy usando Google Translate para intentar responder a tu pregunta. Esta es la forma más sencilla de pensar en cómo los destructores afectan las capacidades de los submarinos: si las fuerzas enemigas incluyen un destructor al comienzo de una ronda de combate, ese jugador se salta el Paso 2 de la secuencia de combate. Por lo tanto, no es posible ningún "Ataque Sorpresa" o "Sumersión". Entonces, en tu ejemplo. 1 submarino contra 1 destructor y 1 crucero... debido a que hay un Destructor en el otro lado, se saltan el Paso 2 y los disparos submarinos en el paso 3 (fuego del atacante) y el defensor asignaría el impacto normalmente y trasladaría las bajas al zona de heridos. Si seleccionas al Destructor como baja, se mueve a la Zona de Bajas. Pasando al Paso 4 (Disparo de los defensores), tanto el Destructor como el Crucero devuelven el fuego. Si alguno de ellos impacta, retira el submarino y en el Paso 5 retira el Destructor y continúa con el Paso 7 y resuelve el combate. Si ambos no logran impactar, en el Paso 5 retira el Destructor. Paso 6, el atacante decide retirarse o presionar el ataque. Si deciden presionar el ataque, comienza una nueva ronda de combate. Sin un Destructor en el lado defensor, el submarino puede usar las habilidades de Ataque Sorpresa o Sumergir, en el Paso 2. Si ataca y golpea, el Crucero es inmediatamente destruido y retirado del juego y no puede devolver el fuego. Espero que todo esto tenga algún sentido y te ayude a aclararlo. ¡Gracias por ver! ¡Gracias por suscribirte!
Thank you for the clarification and for these videos, it is fantastic, you have helped me a lot, and I apologize for forgetting to translate into English.
If the sub delivers a fatal hit to an enemy ship in Step 2 of General Combat, that ship will not get to fire in Step 3 (for attacking units) or in Step 4 (for defending units). Hope that helps!
You do show an example of a sub being produced in an occupied sea zone 'by a destroyer' but never a conclusion of how it plays out. Clarity of both examples would be great. Thanks in advance.
You bet. Sorry about the confusion. If a Destroyer is built in a sea zone with enemy subs in it, the subs will need to stay and attack or move out of the zone on their turn (the same as any enemy sea unit in the that zone). I covered this question in the full how to play. Again, note that in this situation, subs are the same as any other type of sea unit. Here is a link to that exact section with the full explanation: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IKyWaC0vrtM.html Thanks for watching!
Yes. A Destroyer can move into a sea zone containing enemy sub/s and end the turn there. When the turn comes for the sub to have a turn, it may move out during the Combat Move phase or attack where it is. One thing to keep in mind is that Destroyers can choose to ignore their abilities. Subs can not. Hope this helps! Let me know if you have any more questions.
If subs are defending and the attacker has cruisers and fighters (no destroyers), when rolling for "threes", does the attacker have to separate fighter's dice from cruiser's dice? Online the computer does not specify the difference.
Thanks for watching! That is a good question. The answer is sort of. If the defense is made up of ONLY Subs, the air units don't need to role at all. However, assuming a mix of defending units, yes. The Cruisers would roll separate from the Fighters. As for AA Online, I just noticed the same thing the other day. I am not sure the Beamdog software is separating them. They should be of they want to stick to rules for 1942.2, but I am not sure they are. Maybe this will be patched later. Thanks again for watching!
In real life, I get zero hits from my THREE U-Boats…the 2 American cruisers return fire with 2 freakin hits. I submerge my remaining sub round 2. Move on to the next German battle pissed off knowing this is gonna be a quick game LOL.
Okay. Please explain to me why a battleship can defend itself on the first round of a successful surprise attack by a submarine.? I understand a battleship has a total up to hit points. However in a one-v-one situation submarine versus battleship. The submarine will confirm surprise attack in round 1. It's successfully lands a hit. The battleship can immediately defend itself. I feel as if the battleship cannot defend itself because it lost a HealthPoint. If I need two submarines to destroy a battleship in the first round then there is no reason for surprise attack LOL
Good question! If the sub scores a hit after the battleship has already taken its first hit from a previous round of combat, it is immediately destroyed and wouldn't get to fire back. I wouldn't recommend a single sub trying to take on a Battleship, but a pack of subs can take down a whole fleet! I hope this helps. Thanks for watching!
That is a common mistake. Attackers and defenders get the choice to Surprise Attack or Submerge in Step 2 unless an enemy Destroyer is present at the beginning of that round of combat. Here's how the rulebook says it: "Surprise Strike: Both attacking and defending submarines can make a Surprise Strike by firing before any other units fire in a sea battle." A&A 1942.2 Rulebook page 30. I hope this helps. Thanks for watching! We hope you'll consider subscribing to the channel!
That might be the case. I haven't played the Classic in a long time. There have been a few changes like that since then. All of the videos in this series are based on 1942 2nd. It is the most recent edition of the main game and still available in board game stores. Thanks for watching!
Quick question. What happens when you attack a solo submarine with just one fighter? Sub submerges before fighter gets to roll? Or fighter rolls then sub hides?
In 1942 Second Edition, a solo fighter could not be assigned to attack a sea zone with only submarines. The fighter doesn't have a valid target. That would make it a non-combat move. I hope this help! Let me know if you have any more questions. Thanks for watching!
Sorry, but you are mistaken. In the example at 6:20, the defending sub does get to use its Surprise Attack ability in step 2 because there are no enemy Destroyers present. This battle features a Cruiser and fighter vs a Cruiser and a Sub. This example seeks to demonstrate what happens when only air units and enemy subs remain. Let me know if you have any further questions. Thanks for watching!
Thanks for the question! Yes, a Sub or a bunch of Subs can use it's surprise attack against a Battleship (assume no enemy destroyers are present). If a Battleship it is destroyed during Step 2 of Combat, it is sunk and will not get to fire. You don't typically see this very often because Battleships don't usually travel alone and they take hits to sink, but the answer to your question is yes. Let me know if we can be of any further help. Thanks for watching! I hope you will consider subscribing to the channel!
@@BoardGameNation Thank you for your reply. Just to be clear, when the sub launches a surprise attack against a battleship is the battleship destroyed with 1 hit or does the attacker have to roll 2 dice with both showing 2 or less to sink the battleship?
@@markwaugh7119 - The battleship is still going to take two hits to sink. You still only roll one die per sub. If the Battleship is still alive after the subs fire, it will get to fire. Here is a sequence that might help. Two subs are attacking a Battleship (BB). Round 1 of Combat Step 2: Attacker rolls two dice (one for each sub) One hit. The Defender takes a hit on the BB. Step 3: All attackers have already fired. Step 4: Defender fires back with the BB and scores a hit. The attackers remove one sub. Step 5: No defending units to remove. Step 6: The Attackers continue with one sub remaining. Round 2 of combat. Step 2: Attacker rolls one die and scores a hit. The BB already has already taken one point of damage. The second hit destroys. So, it will not get to fire. That ends the combat. Had the attacker hit with both subs in Round 1, the BB would have been destroyed and would not have been able to fire. I hope this helps. Let me know if you have any other questions.
@@BoardGameNation Excellent, thank you for the clear example. I've subscribed to your excellent channel. Yours is definitely the go-to channel for all things A&A.
@@markwaugh7119 Thank you very much for your kind words and for subscribing! We are glad to help. We are starting a series on Air Units next. Then, a video or two on house rules. What other kinds of videos would you like to see?
Thanks for watching! We try to make it simple, but it can feel overwhelming. However, once you get the hang of it, the game is a lot of fun. I hope you will give it a try.
Thanks for watching and for the feedback! Have you looked into any of the applications that allow you to speed up or slow down RU-vid videos? I use it all the time to adjust the speed of different videos. I recommend it. Thanks again for watching!
@@BoardGameNation Thanks fot the tip! ... i just found that .... but then your voice sounds a littlebit strange. Finally i understand how subs act... Also didn't know that subs were allowed to get sneak attack abillity when the destroyers are destroyed.