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one thing you did miss was equilibrium instead of flow/primed and using azure to increase your energy pool for consistent energy from health orbs which are much easier to span thanks to the synth mods on your companion, unfortunately increased health from the yellow shards doesn't effect equilibrium though
You can remove em. Although I found the bullet jump parkour velocity helps out a ton if you have a favorite frame that's on the slow side and it's a lot easier to keep up with the group
A big use for the Azure shards I have found is in helping out Atlas with his rubble-collecting. if Atlas is missing even a single point of health, an entire stack fo 50 rubble will be consumed healing that 1 health point, meaning collecting rubble can be very difficult if taking lots of little hits. Having just 5HP/s allows Atlas to get around this limitation, with the end result being you can get to that key 1400 rubble for the Rubble Heap augment much easier, especially when the enemies are sparse and dispersed through a mission, forcing atlas to consume more energy to get to 1400 rubble due to getting less rubble per casting of either Petrify or Rumblers. This has made a world of difference to my max-range, full-umbral atlas.
Now , i went big brain and used rumbled augment . U wont take any dmg during the time u got that rumbler armor and u can use ur abilitys during it. Also have hp regen shard for just in case.
What would this atlas be used for over other defensive frames like rhino or nezha? Seems cool but alot of work for a frame that doesn't really do much compared to other frames
I think the Health regen is especially useful on Atlas. He does get health from his rubble, but if you're getting health from rubble and not armor, there's a good chance that you won't be able to keep Rubble Heap going.
I wouldn't look at the shards as optimisation tools and more as quality of life assistances. I'd build the frame using the mods and arcanes you want, and run it long enough to feel out what would make the build better for you. Some will build frames focused purely on DPS and deliberately not put any survival mods in besides Brief Respite and Augur mods, but you might feel that actually, you really would like some more health on the frame too. Now you can do that without having to juggle mods and reforma.
@@Joe90h as a "vet" I see it the other way round: you can min-max and re-forma builds and suddenly reach thresholds (~200 strength Xaku for example) while freeing up a precious mod slot, and all of a sudden you can finally add the primed surefooted you wanted on him for years! :D
The thing about azure shards to primed flow is that a lot of frames don't need the sheer amount off primed flow. But that's mostly build dependant and in some cases you can use it instead when your setup just needs a little help make abilities useable.
I barely use Flow on any of my builds, considering how many ways we have to quickly top off our energy. At this point I only use it on the likes of Titania and Ivara, who are both pretty energy-hungry due to their core abilities draining energy over time, so having a bigger reservoir is a bit of a QoL upgrade, but otherwise it's a pretty low-priority mod in my opinion.
@@Horvath_Gaborngl I just put some energy regen on them, what is it? Red shards I think are the ones that give energy regen and I always have max energy even using channelling abilities. Especially if you combo it with energy siphon, or that arcane where impact procs give energy regen. I'm honestly so glad they have been making energy management easier.
The energy max option is actually quite good for when you only need a very small amount of max energy. For example, if I use blind rage on rhino, his stomp costs 155 energy, but his energy max is 150. A single Azure shard is sufficient to allow him to cast all his abilities without sacrificing a mod slot for max energy that would simply be overkill. The armour option is really good for Quick Thinking frames. Since you have a large amount of effective health from energy, and most Quick Thinking frames have very little armour, even just one or two Azure shards is a very big multiplier to your effective hp.
So, I carried the latest Archon Hunt with Zephyr and a Tenet Arca Plasmor. Somehow, I snatched victory from the jaws of defeat as the last person on the team alive. I don't think I'm even a good Warframe player at all, but I guess I've more skill than I thought I did, and my modding abilities must be better than I expected. As a reward for her upstanding work, I gave Zephyr the Azure Archon Shard to give her a little more energy so she could keep flying free. Was it an efficient use of the shard? Probably not. But did it make me feel good showing Zephyr some much needed love? Yes.
i think it is also important to note,when talking about regen shards, that getting armor with modes is easier, way easier then getting regen, so it might be reasonable to opt for regen and just use mods corelating to that plan
I'm planning on going for a full suite of regen shards on my Saryn for this exact reason, specifically because I'm doing a triple Umbra mod build, and that includes an armor boost. So far, it's pretty tight. Slot in Regenrative Molt for an extra kick when you're in a panic situation, and you're golden... Literally!
@@PWaldo-lw2ds I have 3*umbra trinity(don't ask), and I used three blue shards for just health, pretty happy with the result so far. With adaptation and ult this thing survives quite nicely
I was using them to replace Primed Flow on Nezha with Blind Rage until I can get more red shards, but after this video I might use them to give Nidus more armor.
Have you tried an, duration, range build? With just 1 of the energy regen shards, energy siphon, and her passive, I can keep up all 4 abilities pretty much always.
The best use I found for azure shards : regen on Garuda. Modded for high efficiency, I get an effective energy regen of 32/ second with 4 shards, 40/sec with 5 and 60/sec with 5 tauforged.
There is one use of +150 shield shards which I see no one talking about that is using Arcane Aegis + Arcane Barrier, that way it helps giving you way more chances to proc both making it way more reliable, I have 1700~ shields on my mag, none of my shards are tau forget but I estimate I could hit 2K shields with tau forged ones, as result with the unity of these two arcanes I go to steel path and can face tank lvl 180+ enemies, I reliably tank more and as I have brief respite + my own abilities that regen shields gives further opportunity for the arcanes, is actually pretty neat
Honestly the best use I've found for shards is to go for either Power Strength (Red) or casting speed (Yellow); defense has proven inefficient and undesirable because with enemy scaling you get to a point where all your armor and health will struggle to keep you from getting killed in seconds, and the best defense is either CC to prevent the hordes from shooting you down, or killing them before they kill you.
on enemy lvl 9999 maybe but for 99.999999% of the game you can build defense and survive, i've made a build myself with nezha and i surviv easily enemy lvl 300/350 on steel path ( and basically, going for enemy lvl 9999 is useless :D )
To the lowbie scrubs that obviously don't get it - the point of shards is not to "become over powered gods" the point is to "have options" in what actual mods you equip. A single blue shard is capable of relieving two mod slots and an arcane slot if used well. It's not going to do that in every case, but offloading survivability to shards could be the thing that allows that faction-mod you've always been eyeing to try. Much of Warframe is about exploring different ways to have fun. That's why I've been playing it for 10 years.
A little bit of regen and a touch of armor goes a long way for shield frames when the procs start flying in. People underestimate chip damage and it's easy to get caught in a situation where you're at 12hp and 1000+ shields and a stiff fart from falling in spite of 'the shield gate'.
How to have fun: infuse a random recastable ability on nidus. Add hunter adrenaline to your nidus build. Add 5 azure health regen shards. Let enemies attack you. Grofit.
Most useless thing to do with nidus. This frame dont need that sht at all (helth armor - useless). U dont fckin need hp on a IMMORTAL FRAME. Slap 4th augment ad u neved die. Whats grofit??? Lern the game first
@@m0vart98 Useless comment. If they think it's fun, then they think it's fun. The "You're playing the game wrong" vibes remind me of DE... Maybe go spend hours of your life doing SP level cap just so you can try to flex (hilariously so) on strangers on the internet
This is such a good video, I was gonna go do the calculations myself to see when it was more effective to add armor or health to a frame, but now I dont have to lol Its a very good video and pretty well made
Use Armor calculator to see how close you are to getting to that nice 85%-90% damage reduction along with adaptation which makes steel path+ easy. Have a arcane, ability or weapon to heal you! there's so many options.
Even all that isn't good enough. You'd need 90% from armor, then 90% from adaptation so already we are talking umbra set+adaptation+guardian arcane, then 90% from ancient healer specter and then you are actually surviving along on Mot. You need at least 1 000 000 EHP, but to be comfy I'd go for 10 000 000 EHP with some additional 90% DR innately on a frame as ability or significant healing source that would blow arcane grace out of water, such as wisp or citrine. That said if you do go for health tank build you aren't going for almost anything else. There won't be mod slots to do anything fancy with range or strength and be just in general bland build I personally wouldn't enjoy. Shield gating and s are great because you don't sacrifice much for that protection so you end up with a lot more slots opened for whatever direction you want to move your abilities in and not have to rely on their base stats to be reasonable for what you want to do. It's so difficult getting Nidus to a point he is survivable in SP while offer significant enough strength via his link to allies while also having good enough range to make his link more forgiving and larva more useful while also worrying about duration so you dont have to seek out the ally so often to recast the link while having a playable energy economy... some of these frames just scream the need for archon shards and only because you have to spend over 1/2 of your build into making their survivability acceptable for SP.
I use Azure Shards on Caliban. His low base energy pool benefits from them greatly, and it means that I can free up a slot for other mods. I currently only own a tau forged and a normal Azure Shard, but this puts him at just over 300, and with Vauban's Teslas and Archon Stretch, it's enough to keep his abilities fueled.
I put a couple Azure shards on my Mesa since even _with_ Primed Flow she has a pretty small energy pool. Garuda can benefit from just 1 HP regen shard if you like being topped off on health, since Garuda's healing ability is % based, so it gets really slow at the end. Having that 5HP/s really helps speed that up. I think the most impactful shards are going to be the Amber ones. Getting a Tau Amber will let you replace Natural Talent. Hell, Amber shards just generally seem to have the most useful perks.
Add a Rage to your mesa and you'll be fine even with regular flow. Her shatter shield is already really good at abusing Rage with any healing you can use.
@@IplayTeemoasaWard No but you can quite easily top her off while taking just a small pause. Even easier the higher level content you do. I played her a lot like 4 years ago and just used Vaykor Marelok to keep her topped up.
Currently I use blue shards to boost armor on frost prime. Frost bubble ability health scales off on his armor stat. My frost has 1320 armor making his bubble have 27k health and can still equip 2 more blue shards for 300 more armor. 1 health Regen shard on nekros allows me to desocrate indefinitely without worrying my health hit to 1hp. Great for afk farming resources.
Yeah same. I don't necessarily have high efficiency (145%), but Frost has some bad mod slot disorder where he wants more mods than he can fit. One energy shard is really all he needs to replace Flow.
What type of Frost build are you running to not be able to fit Primed flow onto your build? He benefits massively from having it since a 150 energy pool is horrible to play with, even with high efficiency.
I use 2 tauforged azures with +150 energy with primed flow on my gauss. That alongside 1 tauforged amber which gives 30% on spawn; i get like 400 energy to start. Its great.
Also worth noting is using the health regen option with Nekros. Nekros would get the majority of his health damage reduction from either Shield of Shadows or Health Conversion. However, despoil!Desecrate does consistently drain his health. A single blue shard can massively counteract the drain of despoil!Desecrate constantly activating without having to use Magus Elevate/Repair or build for Arcane Pulse, be in melee range for his passive, or actively pick up health orbs. I'm also curious if it has any effect on the consistent health drain of gourmand!Feast on Grendel. That'd be wonderful to test for.
I've been waiting for a video like this. But even after watching, I really have no idea how to use the four azure shards I've accumulated. Guess I just sit on them until the moment comes.
To be honest, i thought i would dislike this video based on how bad the blue shards are. I knew the niche cases like Styanax, Harrow, etc. But you explained the more unwanted stats in a way that felt like they actually had a decent place in this game. Was very nice to watch
Parasitic armor on styanax paired with the HP/regen shards is broken. Applying Primed vigor and Redirection with 225% str gives 5400 armor giving him 95% dmg reduction. With his 3rd ability and Parasitic armor active each kill applies overshield effectively refreshing shield gate immediately. You still gain the crit bonus for the 1200 overshield while also allowing you to continuously proc arcane avenger which is a much higher crit bonus and will also apply to his 4. With 520 hp and 5400 armor his ehp is a whopping 18k giving you a much higher heal value out of the 5/7.5 hp regen.
My first azure shard was a tauforged one. I used it on revenant to boost this energy. In my build I wasn't able to comfortably fit flow, but with that extra 75 energy, and me running 75% efficiency on him, it made him more comfortable Then again, if revenant prime gets more energy, then it's a moot point
I actually popped the HP up on xaku since that’s my go to for Archon missions for all except the hunts themselves. It allows xaku to survive the arson eximus bursts with reasonable HP instead of almost none though swapping for HP regen could also be good. Going to put 4 tauforged crimson shards on her when I get them though since that will bring her to 200% power strength without ditching other important attributes like duration, efficiency, and maximum range.
My personal favorite for Azure Shards is Khora, and she's already feeling amazing at 4/5 shards split between Health and Armor. Khora is always strapped for mods, and incredibly reliant on shield gating as there just isn't enough mod slots available for health, armor, and Adaptation with all the augments she needs to function; which, has the side effect of nerfing companions who are already weak enough as is. With the Azure Shards, I can mod my companion survivability without expending a mod slot, which is already working wonders on SP as I don't need to revive Venari and my Moa as often. Yeah, Crimson Shards are probably better with their melee crit damage...but with accumulating whipclaw and a good stat stick, it's a bit redundant.
Honestly I'm more hyped for the casting speed than all the other options. 75 casting speed(or more from tauforged), 50 natural talent, that other mod I forgot the name of. Just imagine like thermal sunder harrow, or maximum uwu pink grendel. I feel like there are a lot of shenanigans to be had.
The most powerful shard i will never have enough ... i've maxed my Nezha with full max life ( 2 normal/2 tauforged, i've 2082 max hp and one shard tauforged 7.5reg/sec ), now it's time for Ivara with max energy ( actually 4 normal shard so 1050 energy max ) but i've so much warframe where i want blue shard.
I suppose the small scale of the buffs reinforces the fact that archon shards are supposed to be QoL upgrades for your favorite frames, not a necessary upgrade
Tbh with the insane energy income we have on frames nowdays I think a primed flow can be replaced with 2 azure shards in most cases Also, I'm curious to find out if oberon can be made immortal if you stack hp regen shards on him with HuntAdrenaline+Adaptation and Quickthinking
Just put brief respite + some augur mods on you secondary and -shields dragon key and you can shield gate all day with garuda's 3 and 4, specially if you're using gloom subsumed. I put +50 energy max shards on mine since I don't use Flow on her and I have plans for the red and yellow shards for my Mesa.
Alright so for my Baruuk; I already have a full build primarily focusing on strength with some range and Archon Vitality which brings my health to 555, armor at base which is 175; i put 2 regular Azure shards with armor and a Tau Forged with health ending with 780 health and 475 armor. All I can say is that Baruuk really doesnt need the Azure Shards. Any Crimson Tau Shards I get I'm going to save for Baruuk Prime.
Personally I look for ways to free up mod slots even if the raw numbers are a bit lower I still get enough for my purposes. For example Nidus can run out of energy fast if you are not getting enough enemies so I ran flow in my build even though its sometimes overkill. So i added an energy max shard which frees up the mod slot. I considered health, armor, and regen but Nidus already has plenty of all that so it seemed unnecessary.
So, I did the math, and a Rhino Iron Skin with azure shields and parasitic armor outclass the best builds I tried without it combined. With a full shield and strength build, you can almost reach 130k iron skin before damage absorption. This not accounting for arcanes and focus schools.
Personnaly I use the +50 energy on my Nidus (+150 so far) to replace prime flow and i gave one to Gauss for +5 HP/s to compensate the damage not absorbed by adaptation and kinetic plating. Other thant that i realy am still scratching my head on what to do with these shards.
Planning to stick two Azure Tauforged into my Titania to help boost up her survivability (putting two into armour should be enough to more than double her innate damage reduction), and having a Tauforged Amber Shard to increase the amount of energy she started with let me swap her from Zenurik to Madurai to drastically boost her overall damage output. Not entirely sure what my final two slots should go to though
Personally, I’m gonna focus on getting crimson shards for most of my builds, that way I can use those in place primed continuity or Blind rage, opening up a mod slot to improve other stats, imo modding in armor is probably better anyway given the values you can get with a max rank vitality or steel fiber.
thanks for the information, just asking out of curiosity , is the 300 armor because of the each 300armor it cut the damage by 50% like enemies have? also how other damage reduction mods, like adaptation synergies , does armor and adaptation screw each other? i main hildryn, so i placed all azure to health, to survive those attacks that bypass shields, but if armor help with those , i might change it , i go a more support role , with rejuvenation aura, and vazarin , the guardian shell give more barrier, increase shield regen and the regen help with frames that dont heal, also faster revives , and if playing incursions or archon hunt with squad, i go with metaste to give energy regen for squad .
Sounds like you're looking for a general guide on how damage reduction works. I hope this helps ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jOFBxE0hloc.html
i'm using mainly titania with Combat Discipline (for arcane avenger procs) which incurs 10 health dmg per kill, reduced by tribute buff and together with titania's passive which heals her a bit for some time after casting an ability the added 5hp/s shard really makes sure i can totally ignore the dmg from combat discipline.
I feel like if they buffed the numbers some at least for the energy, the archon shards would be a good option instead of flow. I'm trying it with Frost since I have some blue taus and his energy is low enough that three blue Taus is about the same energy as primed flow. Opening up a slot seems worth it in this case.
When I got my first Crimsion shard, I picked +10 abilty dmg on my Sevagoth because his 1 abilityreap is a Crit Chance and can be affected by ability strength, Right now Ihave over 200 ability strength and I have over 100% crit chance bc of the ability reap. So the weapons crit chance are BOOSTED by alot. But only A enemy that is effected by the reap ability get's the crit chance will be killed by the ability and weapon's. ( Fyi Sevagoth is more then just fodder.) Basicly the more ability damage reap does the more crit chance it does t other enemy's by you're weapon's. P.S i tired best i can to explain sorry if i made all of your brains turn to mush.
Thanks again for a very helpful video. I'm currently trying to see if I can get more armor for my Rhino build through giving him more shields or straight up armor.
You say, "all right! Permanent buffs!" I say, "DE has, once again, figured out how to reduce (if not remove) the work demand for rebalancing and reworking old Warframes."
All these shards do is help you free up your builds for better use of mods, the core of wf is moding, so understanding how to mod for different content, will help you better to understand which shards to use and what frames will get the most benefits,
I use 3 azures on my volt rn, got no flow on the eidolon build. I also one tap limbs so I'll got for duration or cast speed once we also get multiples of the other colors. Then I'll put 5 tauforged blues on intros and make max health
I put 3 normal blue on my chroma with hp regen it helps with hunter adrenaline/rage energy and frees up a helmlith that i used to use for healing funny thing is i can run lua apollo up to 10 rounds without using his vex armor due to the regen its so nice (level 70 ish by that point I believe)
Shield is kinda useless because it hinders shieldgating. Hp one is kinda useless because flat small bonus to hp won't do much, as hp tanking warframes have thousands anyways, energy may be useful if your base energy pool is abysmal(there is not much frames like that), and 5hp/ second regen may be useful when hp-tanking, combined with other regen sources. Verdict - the most useful thing about it is armor bonus(or regen), that's useful for hp tanking. Qnd outside of HP tanks it's only useful as a free Flow mod
I'm only putting tauforged onto my warframes... The first one I got was tauforged for Boreal & I put it as armour onto Mirage Prime. I assumed armour from 175 - 400 was good that with my hopeful end being 1 or 2 of the 'tau' crimson shards & 3 or 4 'tau' archon shards. I actually didn't know (not tried or heard before this video) that you could put multiple of the same type of shard bonus onto a warframe. I thought I might need to build 1 armour, 1 health regen, 1 health, 1 melee crit or whatever else. I'm thinking for her now though to have 2 armour, 1-2 health regen, then melee critical or secondary crit chance - My Destreza Prime & Glaive Prime are both heavy hitters with great rivens - but increasing Kuva Nukor or maybe Knell Prime and Kitgun critical chances since I've built them for citicals.