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Not to nitpick here as this is a good review, one thing bothered me. When talking about attachments, you said Left 4 Dead had attachments for guns. Are you referring to bullet types and laser sights? Because other wise, there were no attachments in those games. Not a criticism, just a genuine question my friend.
I hated this game at launch but I grew to Absolutely love it. Even solo it's honestly so chill to just go through and kill stuff, not a care about a story or anything too serious. I just shoot some cool guns, use some cool cards and boom, a good time.
It's never about if other people like it if you're having fun! Most of us were expecting left 4 dead 4 essentially which is what tainted the game for many.
Is there a save system now? And does normal mode feel normal and not nightmare mode? Cause I enjoy just playing by myself. Like you said just chill and play a game without having to get sweaty.
I could see what they were trying to do with the world design, having you go through the same areas as you progressively secure more areas and each time the areas are less infested but I'd agree it was executed poorly. Some of those replayed areas are like one horde of enemies and then a saferoom. Overall I've enjoyed the game and I like the deck building system allowing you to play through the game again in many differebt ways, although I understand most l4d fans just want the simple gameplay back at least easy mode allows you to forget the deck is a thing.
I don't think so and that sentiment goes with Half Life 3. Hell, I hyped up Back 4 Blood as being Left 4 Dead 3 and hated it. Coming back to it without those expectations and I am having fun
Valve would know and delay/cancel it silently BEFORE the project is ever announced they have a strict policy of quality over quantity of games. so far they only had ONE shit game and that wasn't made by their main team anyway.
@@SamuraiMotoko I meant it wasn't made by a LARGE team nor according to main valve principles, they hired MTG's creator as a creative director and just followed his lead to create a TCG, turns out the creator of MTG is BAD at creating card games and magic was only good because after he quickly left others spent YEARS re balancing his mess.
@@sosig6445 is easy to just blame Richard Garfield, when they were the ones picking the bussiness model, and to me it feels like Valve wanted to make a new market place before making a game, and at the end who have the last word? If they didn't say anything is because they agreed on it, not because "we couldn't do anything because he was the director" Also Overlords could be kind of a failure as well because wasn't that inspiring either and was dropped as well
Turtle Rock was banking on the nostalgia factor rather then making a good game, Left 4 Dead 2 still too this day is being played by many players because of how much care and attention to detail Valve put in the game, the characters feel like people as they sometimes converse about many things and they react to things such as getting shot at, a survivor dying, seeing special infected, etc. Back 4 Blood was missing all of that, the characters really don’t feel like people but rather walking cliches and they say one liners that freaking Dead Rising did better (and that’s a Capcom game) And the attention to detail just isn’t there at all for Back 4 Blood, I really wanted to love this game trust me I did, but comparing it to Left 4 Dead 2…like beating up something that is already dead. Left 4 Dead 2 lives on while Back 4 Blood will just rot itself away with a very low player base.
The game has a bunch of new things with it that make it a bit better again. Even some event stuff, like a random challenge, or looking for duffle bags in order to get new cards and skins
Something I liked about L4D 1 & 2 was how difficulty affected the gameplay. While the levels replayed pretty much exactly the same, the difficulty options were consistent and actually affected the game. It was otherwise extremely repetitive, but the difficulty added enough of a challenge to make each time you'd play it feel fresh. I honestly feel like Contagion beats B4B in this regard, not to mention the replay-ability with levels actually changing every run through.
Definitely agree with a lot your points. I was frustrated by the game at the start as well but interestingly, it kept getting funner as I got to harder levels and the deck building and strategizing became more critical. I've been playing this game a lot since it came out and I hope more people give it another chance and play it for the game it is and not the game they want it to be. It's looking like a more niche title than L4D was. L4D is like Smash Bros. Ultimate - lots of fun and easy to pick up. B4B is like Smash Bros. Melee - same principles but infinitely higher skill cap.
Right I mean if you want another l4d then go play it. It has so many mods too, I just don't get when people complain and compare. It's a spiritual successor not a remake.
The game is fun as Hell, I think the main problem was it was marketed as a mindless Left 4 Dead Zombie shooter when it was actually a strategic coorapative shooter with a learning curve in specific player roles like Doc , Sniper dps , Tank.. This game would of been very successful if it was marketed to the right people imo
You're actually delusional, how is this game strategic? Because it throws a bland card system at you? Im sorry to say, but this is an extremely bare bones boring game, the difficulty in this game is artificially made to be hard, theres no real skill involved when 4 of the same special infected strike all at once and insta pin everyone to the ground. The logic that you make saying "if it was marketed to the right people", whos the right people? this game was made as a soulless cash grab and nothing more, the passion and time you think went into this doesn't exist. This game is just a shit generic zombie shooter.
The main problem is they promoted this game as a L4D ripoff and people are gonna compare both games. They should have released it as a different NEW franchise that has nothing to do with valve's game and people would have loved it. (It was stupid naming it back 4 blood which is similar to left 4 dead).
They did it too with Evolve, I remember it being so hyped and them slapping the "From the creators of Left 4 Dead" is just their strategy for marketing, which is not very successful since Evolve just vanished from the gaming scene.
My friend and I still play this (I'm even about to post a video of it) and the only things that we don't like about it are just small but impactful mechanics, such as getting slowed to a crawl every time an infected gets within 6 feet of you, and having basically no stamina without cards. Otherwise, I think it's a pretty good game, definitely designed for co-op. But modding support would add TONS of replayability, especially on Steam.
Hi, just wanted to say that i loved the review and you've gotten my sub for it, after writing this, I'll definitely go off and watch some more of your content. If I'm honest, I do love Back 4 Blood a lot, I've been playing it since the closed alpha and I've put in about 550 hours up to now, as well as 100% the achievements for it, including the first expansion, so I am a little biased towards it. You do bring up some great points, like the gunplay and sound design being average in some places and honestly feeling unfinished, I think that those are some areas which Turtle Rock Studios can definitely focus on for upcoming updates. And whilst I agree with what you said about repeated levels and how it does take away from the replayablility and makes it feel more repetitive, at the same time I like how you can see the areas and defences being built up whilst you are away from Fort Hope in the campaign, but this is only my opinion. But honestly, when the two things I love most about the game is the card system (I am a sucker for being able to make unique and diverse builds like my melee healer deck and my pyro Heng deck) and the fact that I can play with my friends so easily. Crossplay and being able to relax over a campaign run is such a massive thing that makes it so much mort enjoyable for me personally. Also yeah, you're definitely right about the sudden difficulty spike with T-5 in Act 3, its ridiculous and was even more so at launch lmao. Anyway, just wanted to say great review and I'm excited to watch more content!
Started this up again after playing it at launch and finding it mid when thinking it would be like L4D or better lol. But now I’ve got a group of 4 boys on with me and we are loving the game in its current state, can’t wait for the DLC
Some people don't understand that most of L4D2 players weren't hyped for B4B because of nostalgia. L4D2 is still available to play if we really wanted nostalgia. Crowbcat's video about L4D2 really explained it well ( ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EdRLNUGmFC8.html ) that there's just so many effort and little details that made the game so much better than B4B. The only thing that made B4B better for me is the graphics. A lot of us are also tired of games being flashy, colorful, fantasy looking game like they look like they are having fun killing zombies, a normal person would really take these seriously especially their lives are on the line and most of the population died from the virus. I mean no one's happy about corona virus rn. So yeah, this game just feels it didn't have a heart, it felt, hey here's product give us money, bye.
@@HotPocketEnjoyer They are easily making money with all of these cosmetic. I haven't play this game as much and there is no new content. Lol I'm waiting on endless waves of riddens mode. Tunnel is fun but it should have been it's own content within the game.
Love the new weapon system just like call of duty combine sniper with good aim down sights cards. Can be running thru hordes quick scoping them combine with ease
The issue I see w b4b is that they want you to play with others which is fine however if you choose to play offline then you run into alot of the issues w the game on its harder difficulties. Example: being downed while you wait to be revived by the ai only to then having a bruiser to be mid swing right on you killing you is a bad mechanics because there isn't a way for you to get away from that sort of thing For the ai when playing offline... there should be a mechanic which allows you to give them weapons and store items for you re5 style so you are controlling an entire team and building your team. Or when playing a melee build the ai will purposely run in front of you so you cause damage to them which isn't difficulty it's just poor design. On harder difficulty like nightmare it goes from being a manageable game to being sensory overload with your screen looking like a kaleidoscope with slime,fire,red and green halos covering your screen,then all the blood makes it come off as if the difficulty is more of a shooting blind simulation. My final problem w the game is that there's zero option on ps to upgrade your game to a higher edition without purchasing an the full game and when reaching out to turtle rock about this I was treated to a nice response of sarcasm and disrespect like I was the problem that I didn't just blindly give them 100 dollars upfront when the game released in the poor state that it did.
Nah people just want the game to be easy and hate games that is actually based off logic 🤣😂😂 it’s not L4d people need to get over that it’s b4b 2 different games and let’s be honest l4d was very easy b4b even on solo its a actual challenge I like both don’t really care is a zombie game that you can enjoy if you actually wanna play something with a lil challenge that’s just me tho I only play challenging games I Love to see if I can crack it without help from the game to many people want easy ways out in these games these days its sad
As you play the game with more experienced players that are willing to coach and help you, you learn good deck builds that play off each other. There are also strategies in game that make the harder missions extremely doable. The game is just pretty complex and it takes time and experience to really get confident in your skills to do runs. It is very rewarding the better you get at strategizing, dodging specials, and building decks.
I agree with what you say, but the thing about this game that *REALLY* got to me was the minor amount of weapon attachments. They should've went all in with that mechanic, like different grips, foregrips, underbarrel guns (like grenade launchers or masterkeys), barrels, muzzles, magazines, stocks, etc.
May not be exactly what you're after, but their DLC (only 1 person needs to own it for everybody in the lobby to use play it) - but you get rare attachements that stay with you for the compaign that have positive and negative effects, just as a couple of examples - "less is more" overtakes the magazine attachment on a gun, reduces its fire rate 20% and mag size by 30% but will do 50% more damage. Then you'd have something like "walking stick" - increases your movement speed by 60% but you can't sprint anymore (can change weapon and still sprint). Last example I'll give would be "motherlode" - 200% increased mag size, -something% reload speed. I think the variety that update made to your weapon builds were great because it gives you all of this to think on instead of deciding between mag size or reload speed for the most part
What pissed me the most in this game is that you get a gun find some atachments to it...then you find a rare gun with better stats, yet you are unable to "de-attach" your accesories and reaply them on the new gun, so you must either throw away that moded gun for a rare gun with 1-2 worse attachments...so in many cases you go from level1 till end with the starting gun. Level recycling is also a pain...how many times we go back and forth on the same zone is mindblowing. They should have done in similar manner to l4d, you go from A-B then from B-C and so on no returning.
When the game was available I was excited. I wanted to have a L4D experience with Modern console and I was a little disappointed. I just downloaded the game again, with the new DLC, and thanks to the Gamepass, I can test the game again without spending too much money. I really like the experience now. I agree with you about the mission and the quality of the game. I am now playing B4B as a new game and not as a L4D game, and i really like the collaboration we need to have is this game (spend money to tank the team) and the players are not rushing the level. We are more aware of our teammates. I think it's a really cool game, but a lot a people wanted a L4D sequel and have bias regarding the quality and default of B4B.
The one thing I do like about the deck building it’s really however you wanna play. Personally me and my friends do loads of stupid card runs like Only using cards that have a negative value that doesn’t have the same effect to another card. Team effect only cards Negative ammo run No inventory run The list can go on and on with the play styles you can create even to make the game impossible to run with certain builds. If you want the challenge. That’s one thing I do love about this game, the Hives as well adds more progression to each level if you wanna enter them. The game isn’t perfect but it can be fun and challenging on how you wanna play it. Hopefully with more updates we see the game will improve but not getting the hopes up. If anyone new wants to play I would highly recommend you stay away from playing with random players online. As much as the core feature is online there’s too many melee/Speedrun builds that most people play and most of the time they don’t play as a team, as there builds is just made for themselves. Recommend you play with bots or friends (bots are really bad as well in this game, hopefully we see a rework on the AI). Overall I do agree with the 6/10 close 7 for me if they improve much more to the game. I’m hoping they introduce another difficulty where cards are disabled, but I don’t think they’ll ever go that way with the game.
@@PlayshotKalo best of googling it as split screen isn’t something most people do these days. I wouldn’t be surprised if it becomes extinct in the next few years but then again it would write off the whole coop at any time.
@@duggy92 not all of us have access to great internet, especially in the US where the fiber network is limited to the cities and surrounding areas. Really hate how everything multiplayer related requires an internet connection, sad my kids won't grow up playing local multiplayer games like we did
@@PlayshotKalo yeah there used to be so many great games that had that feature but even there future titles have this option removed. Companies these days look at the scaling of online gaming that they forget about the people who don’t want internet and wanna coach play at home. Even consoles themselves are getting ridiculous with the “always online” features and the fact if you buy a game online and then you try to play offline it’ll always tell you that you must own this game please go online. Which surely even offline they should see that the account owns that game.
Just got this and the game is awesome but there are 2 things that need to change 1. The match making I just recently got ps+ and I cant find players at all idk if it's the difficulty mode that I put on is the reason because everytime I start on nightmare mode it allways puts me in a server by myself 2. The nightmare mode is hard as hell I think they need to tone the mode down a notch veteran is a peice of cake compared to this also reason why I'm complaining about the nightmare mode is because I'm trying to all the zwat outfits and I haven't completed not a single one
I think the amount of cards in this game make up for the recycling in my opinion. There's so many fun builds to try and I think that's where a lot of the replay ability comes from. pure preference though
also when we talk about maps left for dead was always the same thing everytime but everyone loved it so im confused why this is so hated with the maps?
If they had at least make the gameplay abit smoother like l4d instead of an awkwardly tight control like killing floor 2 then at least it bearable for me. The main reason I stopped playing KF2 and B4B is mainly because I feel like the character I play as cover is some sort of glue more then a person with natural movement.
I really like ur review, a honest gameplay examination with details on difficulty, missions design, opinions etc. This game is one of my favorite chill/play alone games and have beat it solo on every difficulty solo and I agree, act 3 mission 5 blows ass. You go from actually challenging no hope levels to the play through being almost impossible because of that level.
So I bought the game the few days ago and I've been obsessed. It was on a 55% sale, so I got the full DLC bundle for less than the cost of the base game at full price which I'm very happy with. The real hook of this game for me has been the card system. Especially with the new "all 15 cards are always active" system that's been implemented last month, it really feels more like building a class/focusing your specific playstyle (tanky shotgun frontliner, hardcore weakspot abusing boss healthbar chunking Sniper, fully dedicated healing support that maximizes healing value for the team, or even more specific builds that're catered to specific characters like Swingpoint's meatshield heng that focuses on being downed and getting a fuckton of items from it). I've also quite enjoyed the presence of survivors and how much you interact with them, that the places you go through multiple times do actually change so you feel like you have a real effect on the world, and that there are no microtransactions because the game's pretty heftily priced. Shame PVP's not popular I really wanna play those special ridden
I dont understand why nobody mentions versus mode. That was the highlight of L4D, and look what we got lol. To the people saying, to use mods to create your own L4D, that only applies to campaign only people. People that regularly played versus would be bored to death playing campaign, even with mods.
The minority of the playerbase would be playing versus in B4B as it is the minority playing versus in L4D. Not much point in putting a lot of effort into something that won't get as much attention.
And yet majority of the people not playing are people that played vs in L4D; and the game has been very unsuccessful since it launched. I think they just didnt put effort into creating a vs mode that everyone could enjoy and just pushed the game out for a quick buck. i see no point in defending them on the basis that people prefer single player or pve over pvp when across all platforms this isnt the case. thats why games like COD are as successful as they are. imagine them making a new COD without pvp..... lol @@breakerboy365
I really like the card system. Definitely adds a cool layer to the game. I wish they would maybe drop the supply line and go more for a bigger battle pass/ rift/ season rewards system and add more imaginative outfits that aren’t sets and can be mix matched. The supply lines don’t encourage you to play hard towards something in a limited time. Example is that sea of thieves has a plunder pass and they had a really cute headband that I will never own because I didn’t play that whole season. But that’s also really cool for the players who earned it that not everyone can just go and get it …
As a brainlet, the card system is the bane of my existence, but I still managed to flub my way through Nightmare with a shoddy deck made when the game first came out 😅
For swarm it's one big player pool but the match maker acts like it's very strict reigon lock oce servers are dead for swarm U gotta party with a us player
the big problem with the card system is that the mutation cards can destroy your build depending on what it is. For example, building for a melee build is destroyed as soon as the exploding heads or flaming zombie mutation card is in play. The game also lacks identity. All the enemy types look the same, just differing in sizes. The most unique looking enemy is the Hag. The categories goes: fat boys, tall boys, small boys. The two fat boys look the same yet do different things. This is what bugs me. You will not know right away which one it is in game. Is this gonna puke on me or charge me? Same thing goes for the small boys. Is this gonna pounce on me or is it gonna spit at me? The 3 variant look does NOT help distinguish these. The idea was good on paper, but it essentially hurts more than it helps. They really missed here in the creativity department. When I play L4D, a pouncing enemy is easily distinguishable from the spitting enemy, and the puking zombie is easily distinguishable from the charging one. Granted L4D has excellent sound queues that also tell you what's ahead, you can play the game with the music completely off and STILL tell which special infected is in front of you. This game also has a ton of artificial difficulty mechanics in it that make it FEEL harder rather than it actually being hard. Like for instance, swapping attachments on a better gun that you find. You either stick with the less powerful gun that's fully loaded up, or pick up a better gun with nothing on it. Ammo is another example of this. Every weapon has different ammo naturally, but when you kill things the ammo that is dropped by enemies is NOT always what you're carrying. Pair this with the gun attachment swapping issue. I think you get what I mean by artificial difficulty mechanic at this point. The game's oversights make this game a pain to play. I had fun with this game when it came out, played it for free on game pass, but the game's inherent issues by sheer lack of experience of the dev team shows in every game you play.
All of those issues are resolved with a coordinated team, have a Jim that 2 taps specials ... Problem solved , have a person run weaponsmith & copper to change attachments .. Problem solved , I mostly play No Hope so I run pyro Melee hybrid, I don't take much dmg. Games easy and fun if you got a team, corruption cards become a joke.
If you have a team to coordinate your decks completely changes it if you just play quick play the game feels harder because people don’t know how to play
Don't you think making mutations harder to distinguish is a form of difficulty? The corruption cards at the beginning of the mission detail which mutations you will face and what they do furthermore; you can hear each unique sound the mutation makes when it shows up. They are smaller details, for example an Exploder has a weak spot on his chest or a stalker has its brain exposed etc. Finally the attachments are swappable, while in a safe room, you can unbolt a gun for 500 copper. You can also burn cards and give your self better weapons if you are stuck with a grey gun.
I think the creativity of the special infected in left 4 dead was 75% of what made it so memorable and fun to play. Literally the only thing holding me back from having spent 50 on b4b is that the special infected look way too similar and thus more overpowered to be fun to play against at all.
That's where builds come in. You can either be so OP that you steam roll them, be so fast that they can't touch you, or be melee and jump at them. There's a lot of ways to tackle problems in this game.
They need to mod every area from every zombie movie. Like the mall from dawn of the dead etc, The house and farm from night of the living dead etc. So many maps they can mod it's truly ridiculous.
I wouldn't know, I've been trying to play for weeks and either no one is playing , everyone is private, or its unable to join. Even my brother whose literally in another room cant party up
Great video, I see you put a lot of effort into it. I think what kills B4B for me is that it has no modding support. L4D is a great game, but it too gets bored with 20 hours of zombie killing, and mods certainly adds more replayability to the game that cards can't. Instead of just building and switching deck builds, theres more guns, maps, characters, even custom modded community servers in L4D2.
They'll probably add it in the future, Phil Robb and Chris Ashton have said that they want a workshop for the game, but it is not simple as clicking a button Edit: This comment aged badly
The maps in l4d were made with love and creativity. I remember trying to catch the elevator in the hospital and being flanked on both sides of a long hallway as zombies ripped thru the walls. You felt from the length of the hallway that something might corner you but you never imagined the walls collapsing. That was an artful experience. B4b is not that at all. Like comparing hardwood to linoleum. No character. Forgettable. Idc about cards. No one was waiting for cards when we heard about this game. We knew exactly what we wanted to play. It feels like Adobe going subscription based helped things like this happen. It's not a game made to give you a great experience all at once. I don't wanna grind to have fun. I have a job already.
If you're going to compare level design, there is a crap ton of detail in all of the B4B maps. The source engine can't handle what the UE4 does. L4D maps are far too brush-based.
Should of waited a month till the children of the worm dlc came out adds a nice change of pace to the game even if it is kind of short best aspect is there no no level recycling at all
I was looking for a recent review like this 😅 I just bought the game right now and was looking at “Before you buy” and Igns review so i hope this game plays as fun as it looks lol
I never understood the controversy. It's a good game that checks all the boxes for what I want in a coop multiplayer. Easy to play but hard to master, replayability, a sense of progression. I absolutely adore this game and hope more people try it out.
Definitely had something to do with them saying that this game is from the creators from Left for Dead 2. It's fine as a standalone game, but they should've not said Left for Dead 2, otherwise people expectations are going to be high and they are going to compare those game to one another
Problem is except for the quality of textures and models EVERYTHING ELSE was a downgrade. For example L4D had HUNDREDS of different dying animations mocapped and combined with ragdolls seamlessly B4B has only like 4 or 5. Same goes for the outfit and faces of the zombies, L4D has so much vareity in terms of what the zombies wear how they look how they move and behave you truelly feel immersed like all of them were different people with different backrounds that carried over to their infected self, in B4B you have copy and paste clone zombies chasing you, if you look at a horde larger than 5 you will see the same faces clothes and animations OVER and OVER again. They promised a spiritual successor, thus it should have equal level of detail not a severe downgrade. This is just one tiny aspect of it, but nearly all of the game is like that, shiny new textures but shallow compared to L4D
People wanted it to be l4d2. The thing is, most of the haters saying this game wasn't up to l4d standards never played too much l4d or anything at all. Just people talking shit out of nostalgia.
@@mikedoe525 Yes shure we can maticulously list every single detail depth and care Valve put into L4D that just lacks from B4B BECAUSE we never played l4d or anyhting shure. Dude, There is OBJECTIVELY less things done in B4B in order to immerse a player, valve payed attention to details because they knew it stacks up, B4B didn't because they knew they will make their money back at launch by simply marketing their crap as L4D3
Just wanna throw my point out there. I was there for those first few months of the game. Before that first expansion, mind you, but I was there from October '21 to March '22. Here's my thoughts: What B4B did good: 1. That gunplay tho. Actually very solid, very sound, and ahead of its time when it comes to reload cancelling and switching weapons. Same with gun customization. 2. The player card system. I personally liked the player card system, especially when I became OP from (nearly) infinite health/stamina card combos. At one point I was earning health from being hit and earning stamina from running. 3. The corruption card system. It presented unique fun challenges to absolutely ensure that no playthrough would be the exact same, and I appreciate that 4. The levels. This is actually a controversial opinion, but I loved the levels and wish that the new levels weren't locked behind the expansion paywalls lmao What B4B didn't do good: 1. The marketing. This is NOT a successor to Left 4 Dead. This wasn't even made by the same people, as the majority of the L4D staff stayed at Valve when Turtle Rock split. This was made by the people who created EVOLVE, not Left 4 Dead. Don't go in expecting this to be a replacer to L4D2. It won't be. 2. The player card system. I know I just praised it but bear with me here. At one point, like I said above, I was earning health from being hit and earning stamina from running. I was a MACHINE and was literally overpowered. It actually became boring to be such a tank. 3. The corruption card system. BEAR WITH ME AGAIN HERE! The corruption card system had/has the slim, though still very possible, chance to literally ram a BBC up your booty hole if you get the wrong combos. There were certain combos where me and my friends had to basically quit the game for a while just to avoid playing the campaign we started with the corrup. cards we had lmao 4. The zombies. They were all sooooooo booooriiiiiing. With there being like 7 different zombies, and then 4 different types of those 7 zombies, ALL WITH DIFFERENT NAMES, every single zombie ended up blending together for me and never felt unique. They were either moaning bloodbags or cheap copies of L4D special infected with some minor differences for legal reasons. Overall, I recommend this game in small doses. Don't overdo it, but if you're having fun, please keep playing until you're not. Those few months I spent on the game were some the most fun I had in a long time, but at the end of the day, it was never going to be a Left 4 Dead.
Actually playing this on Game Pass since a week online with randoms. I'm having a great time. No problems finding teammates whatsoever. I'm in Americas. Great review by the way
I just found out about this game on my own and I love it. Extreme gamers are way too critical. The shit is fun and you can cross play with any of your friends fam
L4D never really focused on the RPG side. The rationale behind the smaller combat choices is that the players can change their playstyle "on-the-go" or as needed. Can't really compare B4B's card system to that. Either way, B4B is fun overall. Bottomline is that they should not really have said that it is the "spiritual successor" to L4D, and maybe with a more reasonable price too.
The fact that the base game is STILL $90 in Australia says it all. I enjoyed the beta for the most part, but no way I'm paying $90 for this when I can load up l4d2 (which didn't cost me $90 even on release) and have just as much fun.
Isn't that one street with the fuel station pretty much the only street you have to play multiple times? Because that happens to be the street in front of your base :D But afair you go into different parts of the city from that street... And "it shares the same attachement system L4D had".. really? In L4D you had one attachment: The laser pointer that goes on everything and makes everything a laser gun. Here you have 4 different types of attachments that can go on a gun that can be found with different quality levels and different stats. But i have to agree that most of the maps is kind of meh and the difficulty balances can be all over the place (especially with T-5).
I personally feel like this game would be admired by more people if they didn't kept saying "Spiritual Successor to Left 4 Dead" and named it something else than Back 4 Blood; This then just creates the misconception of the game being exactly like Left 4 Dead when in reality it's meant to be a whole different experience. I personally really enjoyed Back 4 Blood, one of my favorite games as of this past year but other friends of mine who went in expecting the exact same experience Left 4 Dead didn't like it because it wasn't L4D, it was something else. You see what I'm saying? When you hype it up to be like Left 4 Dead and it turns out it's meant to be something completely different, SOME people are gonna be upset. As for the quality of the game, they've been doing some nice quality of life updates in my opinion, especially when it comes to tweaking the difficulties because boy, do we all know how shit the November update was lmao. My only problems with the game now is just how ragdolly the death animations are and how "static" the maps feel? If they were to give more complex death animations and just some interactable elements within the map, it'd be fucking perfect.
I like the review but as someone who's put over 800 hours I to the game and been playing it for over a year a lot of what you talked about is personal preference