Backrooms Playlist: • Backrooms Music at 21:30 by @mey • Meydän - I Have Arrive... Join the Discord: / discord Email or discord DM me if you have any 3D / Creative work!
i feel bad for the main character, having their hopes dashed…and the rover, too! :( i have to say i love the little bits of humor included in these, like the rover accidentally focusing on itself lol. ALSO THIS RENDERING IS INSANE?? THE REFLECTIONS FROM THE MIRROR ?? EVERYTHING?? OMG
To work on frames with the interaction of toggle switches and levers for greater realism, so as not to fall so hard with this, then yes, this is already a new level of technology in the tessellation and deep dimming graphics! We even took into account some analogies of scientific achievements in the field of laser micro-teleportation of particles, creating a visually similar portal-door activation device to finish off the particularly picky)
I always appreciate that your content doesn't ruin the inherent uneasiness of the backrooms by spoiling it with monsters and chases and cheap jump scares. The reason the backrooms are horrifying is because it is, itself, the creature hiding in the dark.
I agree. I kind of wonder if the "creature hiding in the dark" is whatever keeps generating more and more mazes of backrooms. Every time that rover drilled a hole and the outer void was revealed, suddenly more and more of the same begins appearing. I guess the rover that get attacked was "saw too much" and was therefore destroyed.
Some serious cosmic horror. Taking an escape route and entering into an area that looks like nature and finding out that it is just window dressing around and even deeper dead end. And now it's seemingly even less likely that you will ever escape.
if lucky enough,the intelligence center detect him and send out people to catch him.Since it's top secrer,there must be a alarm system to prevent people to get in.
Cosmic Horror? This is far worse. Imagine yourself being stuck in the videogame where maps are infinite and always changing, you are under the risk of falling out of bounds. far worse than any cosmic horror. Rather being consumed by an Shimmer from Annihilation 2018 or meet the Azathoth than being stuck in some hyper-advanced Alien Videogame like rat in the maze
I love how you manage to make good scary backrooms videos without using jumspcares or monsters. Just ambience and things that look normal but at the same time out of place
Excellent. The floor reflections and textures are excellent. The trees illusion is excellent. The robot tread also animates realistically to the visual static motion illusion. Overall rating of video: 100/10
So the back rooms ( at least how I see it) doesn’t actually exist it takes a form due to being observed to make the information being observed tangible. This why I think when observing an area originally not seen the back rooms “builds” immediately upon being observed. This does appear to have limitations if one area is observed and connects with an already established area it must contort that area to make room. If that cant happen the area must collapse to protect the remaining data. Which is why the hole created was filled back.
it’s cosmic horror. in regular horror there’s usually something (man/beast/entity) doing horrific things to a protagonist and while yes, that’s scary, the villain at least acknowledges the human-ness of the hero. in cosmic horror, there is no acknowledgment of humanity. we are nothing. nothing is given or taken away. the cold of the void doesn’t care that we are alive and want to continue living. and that’s otherworldly terrifying.
@@ContrastComparison Cosmic horror is not something about being trapped inside a HyperAdvanced videogame such as The Backrooms, but knowing that you are nothing more than just a speck in the universe, Far less terrifying than some aliens deciding to put into their game where maps are infinite and editors are building them on their own using artificial intelligence. I would rather met the Azathoth than being trapped in someones game stuck in computer environment and risk of falling out of bounds or drown in glicthes
I have to 2 theories about that, maybe it is use to fool the people who works there because why? The only engineering and the higher can allow to enter there and no one without a permission. Second it is the path to another space because it is invalid to break to another as you can see what happened to the rover 2 which is distorted space after he breaks the wall which is invalid to make another entrance I guess and they make this portal way to another.
Holy shit, I could literally FEEL the immense crushing dread on my shoulders when he realized he wasn't out followed by indescribable emptiness as he takes in the fact he is still there. The visuals, the sounds, the ambiance.......this backrooms video and the ones leading up to this very one are beyond words. It feels like I am there with the lost character and I feel very small and so lost and don't know what the hell to do or where to go and get ever so hopeful when I see more evidence of mankind having visited an area. The sound of the wind howling when looking into the endless void, HOLY CHRIST it is so vast and EMPTY.
I know everyone often credits Kane Pixels as being one of the best Backrooms Creators but for me you're the best. You understand the horror of The Backrooms better than anyone, and your storytelling exemplifies that feeling of dread the original image created.
@guestmastergod6662 Not sure if you know, but this is actually part 4. Here's how it goes: 1. Backrooms - Mall Run (Dec 31, 2022) 2. Backrooms - Outpost (Apr 18, 2023) 3. Backrooms - Path (Aug 1, 2023) 4. Backrooms - Outpost 2 (Jun 29, 2024)
@@Vile-Flesh Maybe that's what "sure as hell heard you". The generator that keeps creating the endless maze of a dismal and fruitless pursuit to nowhere....
I absolutely loved the part at 7:30 where you could see off into the void. People usually depict the backrooms as relatively claustrophobic, yet this really give off the idea that you are in an infinite empty space. Its horrifying. Love it.
No way I've been waiting for so long for the next backrooms animation! Your channel is way underrated you deserve more recognition. Anyway I'm gonna be watching every second of this now.
Me too. Ever since the ending of the first Outpost video, I've been eagerly anticipating a video about what the second outpost and the escape device are all about. I absolutely love Andy's take on the Backrooms since there aren't any cryptid entities that look like skins from a flash game.
Wow, using the one way rendering of the ground as a surveillance system??? fucking CREATIVE. I would have never thought of that but have seen in in games
You can do it in Minecraft, actually! Just go into Spectator Mode and noclip into the ground. It looks almost exactly the same as the view from this rover when the mirror is pointed up!
i was wondering where this version of the backrooms had gone, your videos always have a sense of scale that no one else has managed without looking really fake
I just love how this entire mythology has spung up from a few pictures from an old furniture shop being remodeled into an RC race track. The creativity around The Backrooms is amazing.
Its almost as if the backrooms are alive and is showing us what the government has been doing to hurt both you(With surveillance) and itself(the drilling etc). like it's trying to show you the truth before letting you go. almost makes me want to see the backrooms save you from the very people you're trying to find (or help you destroy their project). (who said backrooms were inherently evil/bad?)
That is a very interesting idea. I had not thought of that. It would be an oddly good ending and a huge sense of relief for the character and the viewers.
I still cannot fathom why, when I watch The Backrooms vids, I feel some kind of strange dream nostalgia, like a mild form of deja vu. I can't escape the thought that I have seen this before. Subconscious? 🤔
Every creator adds something unique to the potential lore the backrooms can have. I'm REALLY loving your contribution! Gorgeous and interesting architecture, great use of sound, and cool take on the Seedy Government Project. Im excited to what comes up next!
Really cool out-of-the-box thinking here! I also liked the little nod to the newly released Backrooms image before the surveillance robot got "eaten." Great job!
ВАААА 😭😭😭 СПАСИБО ОГРОМНОЕ ЗА ВАШИ СТАРАНИЯ ЛЮБЛЮ ВАШИ ВИДЕО ❤️❤️❤️ THANK U THANK U 🙏🙏🙏 этот ужас, эта пустота, которая наполнила меня в той фальшивой комнате, это не передаваемо. Ваш проект дарит столько много эмоций, ещё раз спасибо 🙏
oh my god i loved this video so much. everything, from the building, all the illusion trickery, the robot was absolutely amazing. I've waited a while for the next backrooms video, and i loved every bit of it. I've been excited for this one ever since I watched Path, and i can't wait for the next one! I'm definitely seeing the growth, from video to video, your content is just getting more and more amazing. keep up the great work, andy!
I think the "entities" are the backrooms themselves as they keep growing as the protagonist enters into different areas that are just empty voids until they are entered into via a door or - in this case - the rover drilling through the walls. Then there are the flat screens that are portals to yet more and more endlessness.
@@istankimjong-unbutcantstan3398 i prefer there be no cheesy monster that is purposefully scary to add suspense and horror and rather like in this one use the actual environment around you to be alive and conscious almost
Someone was talking to me about if the back rooms did exist, it would most likely be testing grounds made by A.I. to fool us into thinking were somewhere else. Which means in around 100 years time when A.I IS that advanced some poor bastard will wake up in that place having to walk through it. Not only that, but it will subject as many people to this place until it's completely tricked us.
Excuse me, could you please separate the finished product videos from the production videos on the Playlist with the finished product? I would greatly appreciate it! Need money buddy? I'm trying out at a pretty good job. I'm willing to donate after first check.
oh yes so much better, no annoying ass goofy dialogue made by 14 year olds and a proper sense of scale with actual effort put into original depiction or accurate depiction.
11:03 I knew we were in for something special when you pulled that one. A very few Backrooms creators have played non-Abelian tricks (going one way through a door takes you somewhere but going back through the sane door doesn’t take you back where you began) but that’s an entirely different kind of non-Euclidean space demonstration. Very, very nice, and a completely believable impossibility. Same or very similar thing at 13:55 which hit different even though it’s a variation on the above. I was wondering about the holes with fuzzy edges (edges that MOVED AS IF THEY WERE ALIVE) through which spaces that “couldn’t” be there were visible right up until you showed us the, uh, drill drone. Watching it cut holes, then watching new spaces procedurally generate themselves on the other side… the phrase chef’s kiss is overused but you get the idea. The drill drone is such a great idea. I sincerely hope other creators take it as canon. (See, if I were ever to find myself in the Backrooms I would want at least two things- a flamethrower and a battery powered circular saw.) And then 24:20 hints that there’s an unrelieved torsion in the patches of spacetime on opposite sides of the wall. Damn, guys. I didn’t believe for an instant that the “emergency exit” actually led out of the Backrooms. No proper Low Proximity Magnetic Distortion System setup, no gigantic power generators to power it. Clearly an attempt to “tunnel” from one section of the Backrooms to another. For that reason the fakeness of the field on the other side didn’t surprise me a bit. This was just generally out fucking standing. The textures and so forth were clean where they needed to be and dirty where appropriate, I thought the occasional use of glossy surfaces was a nice change from the usual boring continuous matte surfaces, the lighting with no apparent source in places emphasized the essential refusal of the place to conform to our ideas about how reality works. I don’t know how long it took to do this but it was definitely worth the effort. Thank you.
Its unfortunate your hubble video wasnt that successful in terms of views, I guess having a separate channel for it would have helped. Anyways great work as always!🎉
Trippiest one I've see yet. And also with added information as to what all this is. Still......I wonder why nobodys made a motion picture about backrooms and what they really are, where they come from, how they were built............etc. I'd love to see it.
Absolutely stellar. No detail overlooked and everything is thought out and refined. Thee best on RU-vid, period. I’ve got an idea I’d love to share though, please consider the following. Before drones, the US military experimented with exoatmospheric kill vehicles. They would hover and move like a modern drone, but instead of propellers, they would use tiny jet thrusters. Size was quite small, roughly that of a fire extinguisher. Now, seeing that your rovers are being evolved to look further beyond the walls, such as using a mirror, the eventual step would be to enter that open space. Assuming that the timeline in these back room videos is roughly 80s/90s, it would be an awesome solution to have a rover cut the hole and deploy the ekv, since small drones didn’t exist back then. And also ties in nicely as another military aspect to the vid. I highly recommend watching a few ekv vids on RU-vid, I’m certain you’ll immediately be able to envision its application to your vids. Once again, excellent work and best of luck.
This is more a true suspense and enigmatic history than anything else, the horror doesn't come from monsters, but the whole environment gives the feeling of latent danger because the anomalous behavior of it.
My favorite scenes are 5:38 Oh no! 11:01 Wow 11:35 No... 13:50 Just wow! The quality of the whole video is so incredible. No entity, no jump scare, but it's the genuine nightmare.
Back rooms basically abide only by quantum mechanics in this video. They are in a superposition, both there and not there, and when measured by means of observation, the superposition collapses, similarly to a wave function, and the tangible rooms materialize. So in that case, the back rooms are purely light energy. Given all this, it might be possible for constructs (in general) with these behaviors to exist somewhere in the universe. The right conditions will allow large objects to behave like photon particles. @cheapspace correct? Idk, it’s late i’m tweaking.
I love this series! I find it so much better than the usual entities and such. However, I would eventually like to see the Wanderer here find the way out. It would be very nice to see him get the satisfaction of outsmarting the backrooms. And then, maybe you could start making a series documenting another person's experience in the backrooms.
Many of us are waiting for you to release Part 3. I got increasingly excited after I finish this one. I'm going through it again, right now. Edit: Emphasize those Blue Rooms, in your next release. I am certain many of us want to see what they entail. If not, at least show us what they are about in some future release.
The story is very creative and unique. Love the concept of the government discovering this and using it to spy through the floor, quite good lore! Great job on this, I loved watching it!
only at 2 Minutes but already realy like . but ( yes sorry there is a but ) i think there needs to be a step forward . Like when the Character looks to the ground or use Switches you should see Arm and Leg movement . I know its not easy to do but it would at so much more Immersion
My boy Andy out here saving the Backrooms concept from the mass of entitiy-infested slop. I'm a great fan of these non-euclidian and cyclopean spaces & structures, and your take hits the right spots.
might not be the highest in graphics. but this backrooms video was def one of the most unique br vids I've ever seen. like seeing the backrooms generate more rooms was so cool
20:47 to 21:19 Is especially excellent workmanship! He deserves some kind of award for the artistry and attention to perspective in that ! 👏👏👏👏👏 Out of five!
It's interesting that you can see the interior of the rooms through the void. Very much in the spirit of no-clipping in Doom / Doom 2. Also gives the impression that the rooms are useful for 'outside observation', when looking from anywhere out in the void towards the rooms. Reminiscent of how someone would observe their ant farm from outside, through its transparent walls.
All of this spawned from just a simple photo. Good stuff here. I love your use of “Show, don’t tell.” Camera work looks pretty good. And the freakin modeling and environments look great. Especially the textures.
Who would have thought a former furniture store converted into an RC racing space at 807 Oregon St, Oshkosh, Wisconsin would have spawned all this haha
Along with A-Sync and Lost in the Hyper verse, you're certainly a favorite. Very realistic and it feels like the 80's-90's. These Outpost videos are quite original in such a technologically themed style. Bravo! And encore! 👍😎👍
I have a theory, this version of the backrooms might be a living organism or something artificial that reacts if it is viewed, generating more rooms and our protagonist has ended up in another section of this organism that might have "Antibodies" that attack anything that sees them. (Rip drone)
the fact of quantum property is the same.This is not something artificial but involve fundamental reality construction.If yes must be created by alien.
I wish I could see a hand, hear breathing, dialogue…. anything to make it more engaging. I want to see someone who’s been in there for days break into a vending machine and eat fake food just to survive. I want to hear them exclaim in shock or terror. I want to hear them trying to figure things out or even watch as they make marks or draw out maps on walls. I’m thinking of the film Cube. Does it always have to be one person, why not a couple or even a group of missing? Couldn’t help noticing the same marks on the pavement over and over again at the start. Also, I feel like I’m playing Myst on my Sega Saturn for the hundredth time while I watch these. Take that as you will. 🤷♂️ Still, this is pretty amazing and look forward to the next! Great work!!! 👌🍻
And the story progression doesn’t have to revolve around finding videos to explain certain things you wish to incorporate. That reminds me of playing cheesy Skyrim mods where the entire story is given to you via letter or note. For example, why would the demo video for the “Rover 2” be on the actual rover? Or like the video of supposed scientists jerry-building a drill press to a rover made out of K’Nex. This. This would’ve been the first, if anything and hopefully we don’t see a “Rover 3” anytime soon. This would also be a ludicrous idea for surveillance seeing as how dangerous it is. It looks great! It looks really really good! You do have that! 👌
Amazing as always. Wish the youtube algorithm didnt do you so dirty. This only showed up in my recommendations 3 days after release even thought I'm subscribed and like and fully watch every one of these :/
What would the agency do if their rover is destroyed? I would send baloon drones into the void to spy on everything. No need to drill holes to unstable areas that much, so not as much expense of rovers. Doable with 90s tech. And i like these videos. Nice graphics, the environment itself is scary without silly monsters, and the tech on the rover is extremely accurate and believable. Do you build rovers?
another great one. cant wait for the next one.. sad to see that he didnt get the exit he wanted and that that, was human interaction, not the backrooms themself
11:33 - Okay, I’m getting some EXTREME “call of the void” right there. Something makes me want to go down that massive ramp, even though I know damn well I’d probably slip and smack into a pillar on the way down…
You should make a video of level 0.99 I think it would be really interesting to see how you would make the camera traverse the uneven landscape of the level.