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Bad Writing - Why Most Games Tell Bad Stories - Extra Credits 

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Why is the writing in games so terrible? To find the answer, we have to look at narrative as a whole: everything from level design to art style contributes to create the story of a game, but too often writers are left out of this process and forced to play paramedic to a faltering storyline.
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(Original air date: July 28, 2010)
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24 янв 2012

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Комментарии : 1,5 тыс.   
@Vhailor_Mithras
@Vhailor_Mithras 9 лет назад
"Nobody wants to read a huge block of text in a game." *Immediately pauses to read*
@4552571d
@4552571d 8 лет назад
Same
@Supahdave1000
@Supahdave1000 8 лет назад
+Vhailor Mithras I admit... I read it and immediately recognized it. I am shamed.
@ningamer1314
@ningamer1314 7 лет назад
Metroid Prime? Kirby?
@candy-ninja
@candy-ninja 7 лет назад
Same.
@araknidude
@araknidude 7 лет назад
lol this is not a game
@vidril6440
@vidril6440 8 месяцев назад
11 years later and I still vividly remember all of these videos. I remember in school, spending literal weeks straight watching the playlist of Extra Credits without pausing except to go to the bathroom. The amount of advice and information within these videos enticed my child mind completely and I attribute a lot of my views and practices for game development to Extra Credits. An honest thank you to everyone who worked on these videos to give me invaluable insight for over half a decade. I may have long moved on from this channel's content, but I certainly have not forgotten how great it used to be
@Ironbat92
@Ironbat92 8 лет назад
We never did get that voice acting episode......
@bobbylemke8353
@bobbylemke8353 8 лет назад
+Joseph Ocasio 4 years later =[
@timothymclean
@timothymclean 8 лет назад
+Joseph Ocasio I'm guessing they're still having trouble finding voice actors to talk to about it?
@wishmaker7863
@wishmaker7863 8 лет назад
+Timothy McLean I guess. I really hope they didn't just forget about it.
@wishmaker7863
@wishmaker7863 8 лет назад
***** I'm getting tempted to email James about it.
@inactiveaccount9253
@inactiveaccount9253 7 лет назад
Still waiting...
@overratedprogrammer
@overratedprogrammer 4 года назад
"10 minutes of dialogue in one hour of gameplay" Kojima: hold my movie endings
@abovethelaw4417
@abovethelaw4417 3 года назад
Kojima sucks
@RobertEdwinHouse9
@RobertEdwinHouse9 3 года назад
@@abovethelaw4417 lol
@alexanderthegrrrreat6727
@alexanderthegrrrreat6727 2 года назад
@@abovethelaw4417 well, that's like, uh, your opinion, man
@Cappuccino_Rabbit
@Cappuccino_Rabbit 2 года назад
Metal gear solid 4 literally having 21 minutes of a single cutscene And 4+ hours of a whole sequence
@zebruh2794
@zebruh2794 2 года назад
@@abovethelaw4417 just like your mum
@andrewgoss7763
@andrewgoss7763 3 года назад
Been watching this channel for over 8 years. Can’t explain the nostalgia I feel watching this video. Thank you for the years of content you’ve provided.
@extrahistory
@extrahistory 12 лет назад
We're going to start distributing our back catalog of episodes in more places over the next few months. Penny Arcade TV will still have exclusivity on the newest episodes, but you'll start seeing the classic ones on RU-vid, Blip and numerous others. Enjoy!
@mrhernandezhistorynerd
@mrhernandezhistorynerd Год назад
Man eleven years and no replies? Bit weird
@stickstories2750
@stickstories2750 Год назад
@@mrhernandezhistorynerd fr
@rebirth6516
@rebirth6516 11 месяцев назад
​@@mrhernandezhistorynerdikr, an absolute gem of this channels history
@JohnBainbridge0
@JohnBainbridge0 8 лет назад
It's really strange to me that story is a secondary consideration in this industry. My game ideas usually start with some mechanics, but as soon as I start working on characters - usually the second thing I do - I start working out the story too. That way, I'm working on all parts at once, developing them together as one game, not as parts of a whole. I find it really hard to imagine trying to retroactively add a story to a game that's almost finished. That's like making a suit, then trying to find someone who fits in it, instead of making a suit to fit yourself.
@JohnBainbridge0
@JohnBainbridge0 8 лет назад
Note that I'm not saying one person has to do everything - that's just how I roll. But if I was building a design team, first I would build the whole team first, not hire a writer half-way through. I would also put my team in one room if possible, and at least ensure that the team is constantly communicating. I've often found that working on the story will give me ideas for new gameplay elements and vice-versa, which makes the whole game more cohesive.
@JohnBainbridge0
@JohnBainbridge0 8 лет назад
Another thing I try to consider when writing is the role of items, upgrades, etc., in the story. It's always nice to get a new upgrade, but if it's just sitting there, with no context, that's all it is - nice to have. But in games like RPGs, you have to quest for your items. Your sword has a name and a back-story. Maybe it has a personality of its own. If the player has to earn that item - if that item means something in that world - then the item will mean more to the player as well.
@JohnBainbridge0
@JohnBainbridge0 7 лет назад
Nionivek The type of game certainly makes a difference. Frankly, some fighting games would be better without a convoluted story. (So, Chun Li works for InterPol and Bison has a criminal empire, but who needs guns, right? Let's just punch each other a lot!) Then, of course, there are the 1000+ "save the princess" games like Mario and Zelda, where the premise is the whole plot. That said though, a good story only makes a game better. Binding of Isaac could have been a simple "save your own ass" Zelda rip-off, and it would have still been fun, but the story defined the aesthetic of the game, which is one of its strongest elements.
@JohnBainbridge0
@JohnBainbridge0 7 лет назад
Nionivek Okay. Not the best example admittedly, but it's still way more of a story than Mario.
@WiseSageBum
@WiseSageBum 7 лет назад
Well, given that the first games were made mechanics-first-who in their right minds would tell a story of a sprinting hedgehog or a druggy plumber... though female space marine's a good start-and those people are still active in the industry, it could just be a generational thing.
@bobbluered8984
@bobbluered8984 9 лет назад
Holy Crap- is this the first episode of ExtraCredits?
@dragaoperneta
@dragaoperneta 9 лет назад
Bob Bluered yeah! right? It was reeeeeeeeally hard to watch, i had to force myself to pay attention the whole video
@cursetheholy7415
@cursetheholy7415 9 лет назад
Bob Bluered didnt extra credits start before game theory
@melledevries4685
@melledevries4685 9 лет назад
Bob Bluered Dan did a series much like this on his personal channel for a while before Extra Credits became a thing, so yes and no.
@waves5651
@waves5651 8 лет назад
+Neko the Geek Actually EC inspired game theory
@Gilhelmi
@Gilhelmi 7 лет назад
Before Penny Arcade and RU-vid, they were on the Escapist. So this episode was made before their channel by a couple years.
@shropshirec
@shropshirec 9 лет назад
The guys who developed The Order 1886 ignored that last part of the video.
@unamed1142
@unamed1142 9 лет назад
Yeah, all they did was add in a few spoilt mechanics which you can only use occasionally(dodge, sprint, thermite guns), make all of the assets that you ultimately went to and ONLY then did they write a script which was as stale as mouldy bread.
@danelo13
@danelo13 8 лет назад
+PokeMaster22222 Or they just simply tought they could bring a book to a videogame in their own way.... Witch sucked
@danelo13
@danelo13 8 лет назад
***** 5 am, cant English, talk later
@danelo13
@danelo13 8 лет назад
***** Okay.1886 creators thought they could make a game with very little gameplay and compensate with quick time events to know that the player is awake and still paying attention. because by the end it became nothing but a movie with chapters that were a cut-scene themselves and the gameplay and mechanics were basically vanishing as the mechanics didn't got a chance to shine completely for the little gameplay they got.
@warwatcher91
@warwatcher91 8 лет назад
+PokeMaster22222 He wasn't being literal about it. He was saying the people who made The Order 1886 ignored the idea behind what Dan was saying, not ignoring the actual video.
@ES21007
@ES21007 10 лет назад
"Plot contradicts gameplay..." Almost every JRPG. So your character can summon demons and angels, reshape entire landscapes and slice a million objects into a billion pieces... But we can't get out of a fucking jail cell? NOPE.
@ZenZeron3
@ZenZeron3 10 лет назад
I don't think xenoblade really has this issue though. I know you said "almost", but just wanted to point out an exception.
@Nikke-nn5mn
@Nikke-nn5mn 9 лет назад
"In most jrbg story and gameplay are separated buy a fence, made out of tigers." -zero punctuation
@Mysticsloth
@Mysticsloth 9 лет назад
power levels in JRPGs aren't to be taken seriously but only for eyecandy and amusement. not being able to escape from a prison cell teaches players that not all problems can be solved by raw physical power. it's all about the philosophy.
@joecleary7387
@joecleary7387 9 лет назад
Mysticsloth Not being able to escape from a cell teaches players a lesson? Give them so much credit, why don't you. It is for story reasons and no more. The disconnect between story and combat is there, and not excused because they "aren't meant to be taken seriously"
@Mysticsloth
@Mysticsloth 9 лет назад
Joe Cleary Well, not in my books. But to each their own... opinion or whatever. Even though I can't see any credit in yours.
@spinningninja2
@spinningninja2 7 лет назад
Is... is this their first video? Have I finally explored every single aspect of this channel? Oh dear god...
@jahkra9259
@jahkra9259 7 лет назад
I don't think so, but maybe!
@General_Nothing
@General_Nothing 7 лет назад
There's some earlier videos on Daniel Floyd's personal channel.
@KyletheReflectionist
@KyletheReflectionist 7 лет назад
Yep. This is their very first!
@HuntressCody
@HuntressCody 3 года назад
I am so glad the channel hasn't deleted these videos! These are just amazing videos that we can only wish were still made today.
@jasondeutschbein8102
@jasondeutschbein8102 7 лет назад
Can we address the unnoticed complexity of the laughing scene in FFX? There's actually a reason it's stilted. One other person has mentioned it here, but it happens at a point in the story where the group of adventurers has witnessed the entire destruction of a city and hasn't yet come to terms with it. The entire conversation is indicative of a sub-plot you don't find til later. Yuna asks Tidus to smile on their journey, because forcing that emotion is the only way to move on. She wants to bring happiness to Spira. It isn't til you find that Yuna will sacrifice herself to bring that happiness that Tidus is so upset. That entire moment must have been absurd to everyone else. Tidus was the only one that didn't know what was going to happen. God it drives me crazy when this moment is brought up as a moment of bad voice-acting when its intent was to be hollow. This is definitely one of the better moments of voice acting.
@andrewcleary9952
@andrewcleary9952 9 лет назад
The very best environmental storytelling I have ever seen was in Dark Souls. In Anor Londo, the city of giant god-like beings, there is a cathedral castle thing. Before the entrance lies a staircase. Running in the middle of the staircase is a set of steps for beings about twice the size of humans, while squashed to the sides of the staircase are human-sized stairs. Think about that and all its implications. The devs could have just put Black Iron Tarkus there and made him say "the giants oppressed the humans" but instead they killed Tarkus ( the bastards) and made you examine stairs.
@Selrisitai
@Selrisitai 10 лет назад
I am not a fan of Final Fantasy X, but the "bad acting" in that particular cut-scene was INTENTIONAL. They were FAKE LAUGHING in the cut-scene and it was SUPPOSED to be terrible. If you watch the remainder of the scene, you see they begin to laugh at their silliness and the voice acting goes back to "bearable". Yeesh.
@gc6240
@gc6240 10 лет назад
THANK YOU This is my biggest pet peeve as I see people bringing this up as an example of 'bad voice-acting' all the time. Was there bad voice acting in that game? Sure. But that scene has been taken out of context. It's sad.
@Selrisitai
@Selrisitai 10 лет назад
Garrett Compton Indeed! Frankly, I never considered the voice acting in Final Fantasy X to be bad whatsoever, but sometimes one must accept a particular premise, even an erroneous one, for the sake of relating to his audience; therefore, I have agreed that the voice acting was "bearable". I wonder if the persons disseminating the false belief that this scene is an example of bad voice acting have ever actually played the game, or if they are only parroting what many have told them.
@ReaperP13
@ReaperP13 10 лет назад
Garrett Compton they should just use sonic for terrible voice acting, just awful
@64UPAllGOD
@64UPAllGOD 10 лет назад
ReaperP13 See, but the people writing these scripts cannot FIND THE COMPUTER ROOM.
@Selrisitai
@Selrisitai 10 лет назад
64UPAllGOD You lost me. I admit that, although I love video games (although I'm always sorta searching for that game that does that thing that I have always wanted, which I will not explain presently) I am not really into gaming "culture". It strikes me as pedantic, and frivolous; therefore, I have no idea if you are making a reference to, like, Portal, or if you are just being clever and going over my head.
@BattlegroundsAlpha
@BattlegroundsAlpha 8 лет назад
This video is also known as 'Why Indie Games Have Better Storylines Compared to Most AAA Titles'
@meghnalekshman4137
@meghnalekshman4137 6 лет назад
The Dream of Life I was just gonna comment that.
@yellowx5022
@yellowx5022 5 лет назад
Very true
@arocomisgamusclademork1603
@arocomisgamusclademork1603 4 года назад
Like Pokemon franchise compare to inexpensive make game produce story.
@davidjeang5783
@davidjeang5783 4 года назад
Yup, definitely seeing them not suffering from many of the problems since indie development is more often than not neither time constrained nor writer excluded early on.
@royplatt455
@royplatt455 4 года назад
@@arocomisgamusclademork1603 Pokemon Mystery Dungeon is the exception to this, I think. As well as Conquest, and a few other ones. They can have quite good stories.
@hoopshank
@hoopshank 10 лет назад
2:20 "the ever popular good or evil bar" is a one-dimensional moral choice meter with positive and negative values, not two-dimensional. I imagine someone else said this already but I'm late to the party.
@hoopshank
@hoopshank 10 лет назад
Ah yes, Aleksi Grön said it a month ago. Well said, sir!
@overbleached8180
@overbleached8180 8 лет назад
Hidetaka miyazaki once said:"the narrative of your game should not be held captive by it's cutscenes","the greatest tool of narrative is the world you create for it to exist in" also he said:"a well designed world could tell it's story in silence".
@mindswillbeblown
@mindswillbeblown 6 лет назад
I came back here after hearing that Dan was stepping down and I can't believe it's been so long. Hearing Dan's voice every week had become such a reliable part of my schedule that I didn't even notice how much it's changed over the years. Not only did the voice get better, but the pace of the narration and how engaging the show was improved so much. I'm looking forward to our new narrator and wish you guys all the best in your new endeavours. I can't wait for the Extra Frames series to come back!
@nathanlink169
@nathanlink169 8 лет назад
Put the video on x0,5 speed.
@TheRayny
@TheRayny 8 лет назад
+Nathan Pringle now i can' t unheard it
@fuizipra
@fuizipra 8 лет назад
how did that lag me..?
@RichardBlaziken
@RichardBlaziken 8 лет назад
+Nathan Pringle You simultaneously ruined the video and made it the best thing I've heard in a while
@kaimamoonfury1335
@kaimamoonfury1335 8 лет назад
+Nathan Pringle Lel
@wu1ming9shi
@wu1ming9shi 8 лет назад
+Nathan Pringle Omg i dare you to set it on 0.25x. lol, you'd almost think he had an anourism or something like that. XD
@SkitHertz
@SkitHertz 8 лет назад
Irks me that the infamous FFX scene is always the example for bad voice acting. They were forcing themselves to laugh ...
@ElfinHilon10
@ElfinHilon10 8 лет назад
+SkitHertz This literally the entire point. It's literally explained by Yuna. She forces her self to laugh and smile in order to get through all the pain. So what Tidus and Yuna end up doing is forcing the laughter to present real laughter because of how ridiculous it sounds to force yourself to be happy. Instead, take comfort with people around you, and know that your friends are with you.
@Sir_Sigfried
@Sir_Sigfried 8 лет назад
THANK YOU. Its not supposed to sound real...
@kounurasaka5590
@kounurasaka5590 8 лет назад
+SkitHertz Not only that, but in universe, the rest of the party is like, "What the hell is wrong with you guys?" And, in a game that has probably 10 hours of cut scenes and voice acting, they point to that one 15 second clip taken out of context. If you watch the entire scene throughout, after they fake laugh, they actually laugh right after it. There are additional scenes in the game where the delivery is off. I love James Arnold Taylor, but when he yells at the rest of the party in Home, his delivery is pretty bad. A bit too melodramatic.
@thefoxoflaurels3437
@thefoxoflaurels3437 8 лет назад
Tara Strong's Rikku I feel is the only main character in that game that consistently was performed excellently. A balance of a lot of personality traits into a nuanced performance. And while FFX isn't as bad as its reputation would claim, a lot of experienced performers sound off or miscast due to off direction and mediocre localization.
@kounurasaka5590
@kounurasaka5590 8 лет назад
That is one thing that irks me. Most of the time the voice actors themselves aren't inept, it is a result of mediocre voice acting due to mediocre voice direction from the development staff, or trying to cut corners and not get good voice actors. I actually thought everyone in FFX did a great job. There were some moments of poor delivery, but the cast didn't receive the best tools to work with, mainly because this was Square's first major foray into voice acting, and they didn't quite anticipate how much work would go into it. Put simply, they didn't provide the American voice cast with the best tools, (like finalized pieces of the game) so the American cast had to imagine what the setting and scenario was most of the time.
@ThePCguy17
@ThePCguy17 7 лет назад
They introduced themselves and Alison was new? Good lord this video is old. Still good though.
@acronmd
@acronmd 7 лет назад
ThePCguy17 I remember alison
@ThePCguy17
@ThePCguy17 7 лет назад
Yeah, me too. Brings back memories.
@acronmd
@acronmd 7 лет назад
ThePCguy17 what episode did alison leave I can't find it
@ThePCguy17
@ThePCguy17 7 лет назад
***** It's been a few years, I forget. I think she went off to college or graduate school or something. It was only briefly mentioned in passing though, and the art style didn't noticeably change, so it'd be hard to find.
@acronmd
@acronmd 7 лет назад
ThePCguy17 It was Extra Credits: Intrinsic vs Extrinsic posted on March 28th, 2013 Season 6 Episode 6. Dang it's been a long time, it was due to her job and she couldn't balance it so she left, we've been waiting for almost 4 years but she hasn't come back yet. I don't blame her though I just miss having her on the team
@bumby4737
@bumby4737 5 лет назад
SPEAKING OF BAD WRITING here we are 7 years later
@Nr4747
@Nr4747 10 лет назад
A very good example where Narrative actually works and is done by a novelist is the first Max Payne game. Yes, it's full of pseudo-philosophy, one liners and "mature" content, but it really fits the action-shooter gameplay and the overall story. And the bits describing "Noir York City" are brillant, as they are scattered through ctuscenes, gameplay, artwork, television news, banter of NPCs, TV shows etc.
@1squeamishneophyte
@1squeamishneophyte 10 лет назад
I wholeheartedly concur.
@d-m-n
@d-m-n 8 лет назад
2:51 that's exactly the plot of "haiyore! nyaruko-san" o.o
@suitrBJ
@suitrBJ 7 лет назад
James Taylor is a fantastic va and that scene in ffx as anybody who has actually played the game would know is done purposefully and fits the context of how characters are feeling. Tidus is literally forcing himself to laugh to show Yuna.
@HistorysRaven
@HistorysRaven 2 года назад
"You can't write a movie script the same way you would write a novel..." As someone who writes both stories and scripts for fun, I wish more people would understand this. "Just use the book for the script!!!!1!!" Please, please stop saying this.
@NecxZhor9
@NecxZhor9 10 лет назад
Weird. I always thought that It was a rule in Final Fantasy that dying in combat just meant your characters were unconscious as a way to skirt around the disconnect between story and gameplay.
@deathfire12
@deathfire12 10 лет назад
It is, goes to show how much research they put into this >.>
@NecxZhor9
@NecxZhor9 10 лет назад
Desufire Yea, I've gone on length about how erroneous their critiques of New Vegas are, and how delusional their belief in F3's strengths is.
@user-wm8sx5sn3u
@user-wm8sx5sn3u 6 месяцев назад
This was Game Theorists Inspiration And i did not know that. Thank you for making this videos
@Michformer
@Michformer 8 лет назад
Show, don't tell.
@paigel.8015
@paigel.8015 8 лет назад
Hello fellow Dtoider and Extra Credits viewer!
@Michformer
@Michformer 8 лет назад
Hey there! Fancy meeting you here!
@NovaCyn
@NovaCyn 8 лет назад
+Michformer play, don't show.
@jackalmuldipuluscabal5288
@jackalmuldipuluscabal5288 8 лет назад
+Michformer Play with oneself....don't make war...oh wait wrong Video. My bad
@WhiteThunder121
@WhiteThunder121 6 лет назад
*laughs in Dark Souls*
@user-kz7dy1tg3r
@user-kz7dy1tg3r 10 месяцев назад
I really do miss these episodes.
@ashtoonian9481
@ashtoonian9481 5 лет назад
when he still had arms
@tvsonicserbia5140
@tvsonicserbia5140 10 лет назад
Ace Attorney games could never work without great writing!
@Numb_Knot
@Numb_Knot 10 лет назад
I love Ace Atorney!
@X1erra
@X1erra 9 лет назад
Ace Attorney is 100% narrative, the mechanics itself is like an integration into the narrative. :)
@tvsonicserbia5140
@tvsonicserbia5140 9 лет назад
Its impossible 100% because that would be a book,but 90 at least
@KnakuanaRka
@KnakuanaRka 4 года назад
Yeah, Ace Attorney is something called a visual novel, which is not exactly the same thing as a video game.
@luigivercotti6410
@luigivercotti6410 4 года назад
@@KnakuanaRka No, a visual novel is just a particular, though admittedly less conventional genre of videogame, like a walking simulator.
@BestgirlJordanfish
@BestgirlJordanfish 9 лет назад
I feel like Kid Icarus Uprising and The Last of Us nailed this. The stories alone were fantastic, but the narrative and dialogue made the characters, environments, and mechanics pure gaming gold
@carolynfrancis5375
@carolynfrancis5375 9 лет назад
Ellie is the only thing I personally like about Last Of Us. But hey, to each their own.
@element1111
@element1111 6 лет назад
TLoU had a very competent script-writer. Where it fell apart was the actual story and the world building.
@ellipszilonq
@ellipszilonq 6 лет назад
To be fair, TLoU had a case of ludonarrative dissonance.
@swadloom40
@swadloom40 5 лет назад
The comedy in Kid Icarus Uprising, oh my god I love this game!
@KnakuanaRka
@KnakuanaRka 4 года назад
Swadloom Yeah, I loved that game!
@MaurycyZarzycki
@MaurycyZarzycki 9 лет назад
"Video games are a fundamentally different medium from all other mass media to date. You can't just write for it using old techniques" Said no Kojima ever.
@equilibrium8088
@equilibrium8088 2 года назад
Imma be honest, I kinda miss when this series was the entire channel
@archeduardo
@archeduardo 10 лет назад
Phoenix down heals unconsciousness. It doesn't revive the dead...
@archeduardo
@archeduardo 10 лет назад
***** Maybe because zombies possess no conciousness and by restoring it it causes a paradox destroying the zombie.
@P13XD
@P13XD 10 лет назад
There's actualy conflicting information as to wether characters are dead or unconscioucs when their hp reaches zero. For example when a move that inflicts death on a charactor is used to "kill" a party member in Bravely Default the "KO" status is displayed. Even with the argument that the character is unconscious there are many scripted scenarios in Final Fantasy Dimensions where characters with zero HP continue to fight. But ultimately if "plot sensitive death" and "gameplay sensitive death" were segregated games that used death as a plot element would either be laughably easy, pr due to the nesecarry implementation of permadeath be excessivly difficult. While a game having extreme difficulty or a lack there of is not inherently bad not all games should need to choose between these two extremes.
@archeduardo
@archeduardo 10 лет назад
Roger Barber IN Final Fantasy Tatics, when a character "has 0 hp, it becomes unconcous/bleeding till death and you have 3 turn to use phoenix down on him/;her before the character dies for sure.
@X1erra
@X1erra 9 лет назад
In Fire Emblem, when a character dies, that character dies forever. Extra rule being the main characters must not die at all costs or it's game over regardless of the units you have.
@Isoawesomeibaja
@Isoawesomeibaja 9 лет назад
Roger Barber I think any game where you can cure "death" by spending a night at an inn isn't actual death at all.
@SereKabii
@SereKabii 10 лет назад
I'm surprised. THIS is Extra Credits Episode 1? Wow, it's just as good as the other ones! It's the first time i saw a show or channel being literally failproof even at the very beginning! Seriously, you guys are something i should have checked earlier.
@Tehn00bA
@Tehn00bA 10 лет назад
"You can't write a fluffy game on the context of a gothic horror theme" Stubbs, the zombie? >XD
@kyletowers9662
@kyletowers9662 9 лет назад
zombies aren't gothic horror, they're modern horror.
@hawksandwich4742
@hawksandwich4742 9 лет назад
Check out First Person Lover. It's not really a horror game, but it mixes a fluffy game with a war game. It worked perfectly, too.
@determigaming8688
@determigaming8688 7 лет назад
Thanks for the idea for Cthulu Dating Simulator.
@kurm7161
@kurm7161 3 года назад
Yes and some asshole stole the idea
@ItsRainy13
@ItsRainy13 10 месяцев назад
What happened to you guys this is so nostalgic
@patrickfrost9405
@patrickfrost9405 9 лет назад
"We could make an entire video on voice acting, and we probably will." (3:25) ... Soooooo... Where is it?
@person59523
@person59523 9 лет назад
Probably does not mean 100% yes
@ShiftySetax
@ShiftySetax 9 лет назад
Patrick Frost "Probably Will"
@pompomzassou
@pompomzassou 9 лет назад
I'm so happy I found this channel. Great work guys, keep it up! x)
@fumpledump
@fumpledump 4 года назад
I decided to go back to the first extra credits video since the original three are now gone :(
@lunavarion
@lunavarion 8 лет назад
What an effed-up process to bring in the writers near the very end of the game-creating process. Many people play games for the story. Few people play games only for gameplay, and those that do are usually playing sports or combat/fighting games.
@princessthyemis
@princessthyemis 8 лет назад
+Lunavarion I LOOOVE games with good stories. :)
@lunavarion
@lunavarion 8 лет назад
princessthyemis So do I! I love amazing stories despite the medium. From what I'm learning, though, game developers focus on levels and gameplay first and then tack on writing near the very end to give the game some sort of weak context, which is why most game stories are so bad. That makes absolutely no sense, though. Why wouldn't you include the story into the earliest phases of a game? If done well, it could result in a truly amazing experience that could seriously raise the game's reputation as well as make them truly memorable above the abundance of mediocre games.
@lunavarion
@lunavarion 8 лет назад
Marc Gonzàlez Pereira True, but once you have the audience, you need to keep them playing the game. A strong story can definitely help immerse the player in the world you've created. Gameplay alone can't do everything--unless you manage to tell story through gameplay, which is something most developers have a hard time doing.
@user-zu1ix3yq2w
@user-zu1ix3yq2w 8 лет назад
I think the suikoden games have amazing stories.
@wanghaifeng7998
@wanghaifeng7998 8 лет назад
+Lunavarion Disagree , but a lot of people do focus on the story a lot too.
@DarthRadical
@DarthRadical 3 года назад
I miss early Extra Credits.
@brandonfaddis7443
@brandonfaddis7443 2 года назад
2:50, this man called out Sucker for Love years before it even existed.
@Orionleo
@Orionleo 9 лет назад
And here I was thinking I could go to college as a creative writing major and try and weasel myself into a game's development to help them fix up these terrible endings we've been getting.
@PatFagan
@PatFagan 7 лет назад
Still waiting for a voice acting video... maybe some day.
@ferretprince4054
@ferretprince4054 7 лет назад
come on the laughing in FF10 wasn't that bad. okay it was still pretty cringy but you know the point the scene was trying to make.
@Pyre
@Pyre 7 лет назад
Given that the entire *point* of that scene was the fake-laughing was *supposed* to sound terrible, yes. They both laugh normally not two minutes after that bit and it's *fine*.
@ferretprince4054
@ferretprince4054 7 лет назад
Char Aznable ......that's fair.
@shiftypersona
@shiftypersona 7 лет назад
Ferret Prince I have to agree. like, hell yes it was cringy but that's the point of the entire scene. he laughed like that 50% on purpose and 50% out of sarcasm. to me, it always did exactly what it was supposed to.
@BaltaBueno
@BaltaBueno 7 лет назад
People who think the voice actors were terrible in that scene clearly didn't play the game or at least watched the whole cutscene :/
@gigirose78
@gigirose78 7 лет назад
ikr? It was all a misunderstanding or people are just that dumb. It was supposed to be fake and forced.
@challengelinguist4182
@challengelinguist4182 7 лет назад
I love all the pieces of paper that just say 'no' in this video, really speaks to the soul
@josephabboud1151
@josephabboud1151 5 лет назад
I've been watching a lot of your videos over time, and I was scrolling through the videos to find history videos for my teacher. I got down to the bottom and wanted to see the difference between this video and your current videos. The improvement as a channel is amazing, I really think you should show some of your beginning and current changes in a video. Perhaps you could ask for suggestions on what people would like to see improved with the channel. Either way, nice job, you guys really fixed it up! :)
@SinisterSplinter
@SinisterSplinter 8 лет назад
What I wish they would do after every episode is give a short list of games that do [insert video topic] exceptionally well. I know they have a few games scattered throughout but I'd really love to see a "Top 3" list or something. Love your stuff guys. I've been on a recent Extra Credits binge, and I'm no where close to a Game Designer.
@MusicalGamer365
@MusicalGamer365 8 лет назад
Half life 2 was great in this aspect if you ask me
@Dokwart
@Dokwart 8 лет назад
+Spencer Smith I think Vampire: The Masquerade - Bloodlines did a very good job in this regard as well.
@fotakatos
@fotakatos 8 лет назад
+Dokwart Yeah, Bloodlines is easily one of the best games in this regard. Brian Mitsoda, the game's (main?) writer just did a perfect job there. I think RPS did an interview with him where he said some really insightful things about the writing process for the game.
@yangliu6901
@yangliu6901 4 месяца назад
kinda suprised that this channel was what inspired game theory
@ApeloFellow
@ApeloFellow 12 лет назад
i respect your videos so much. so original yet clearly so well executed. excellent writing for this video that is for sure ;)
@boylogan1011
@boylogan1011 7 лет назад
man, this show has come a LONG way since this keep up the good work guys!
@JediArgento
@JediArgento 9 лет назад
I wish someday you talk about Ludonarrative Dissonance, and how to detect it while we play games and trying to stay on its narrative.
@SomeFreakingCactus
@SomeFreakingCactus 9 лет назад
Care to explain what that is?
@BenRangel
@BenRangel 9 лет назад
Kyle Hart When gameplay and story don't match. For instance in GTAIV when you kill hundreds in the game and then have cutscene where the main character feels bad about a murder
@daniell9834
@daniell9834 9 лет назад
¿Dayo? :P
@Phyrior
@Phyrior 9 лет назад
BenRangel The given explaination is that Niko doesn't kill so much as disable.
@BenRangel
@BenRangel 9 лет назад
Phyrior Yeah, but the player doesn't buy that explanation for one second. The gameplay makes it look and feel like we're doing massive amounts of killing; therein lies the dissonance.
@spamus5243
@spamus5243 6 лет назад
Where it all started. Good luck on your next great adventure, Dan.
@MAZAAmusic
@MAZAAmusic 9 лет назад
I've got a project planned for this summer for making a game, because you know, school is over and stuff. My plan was to write a sort of book before coding the game but this helped me realize that there is so much more than just a good story, the game also has to tell it too using your so called "mechanics". Good video :P
@ATVPanda
@ATVPanda 11 лет назад
Well, starting my second run of your video playlist. Gonna be another long week. Need things to keep my working and stuff to think about. You guys should put out the audio files for these so I can listen at work.
@VestedUTuber
@VestedUTuber 9 лет назад
When you mentioned W40K Dawn of War for conveying narrative, I could only think of one thing... "Rhinos? RHINOS?! Our enemies hide in METALH BAWKSES the cowards! The fools! Ah... we shall take away their METALH BAWKSES!!!" But then again, the Soulstorm expansion is only really known for its narm charm. It's definitely not of the same caliber as the original game and its previous expansions or the sequel and its expansions. (Though even then Dawn of War isn't the best example of narrative in Warhammer 40,000 when you compare it to the tabletop wargame)
@rh0dr1
@rh0dr1 9 лет назад
the entire Mother (Earthbound) series is built around narrative.
@carolynfrancis5375
@carolynfrancis5375 9 лет назад
Too bad we'll never get another Earthbound.
@shaunodd8303
@shaunodd8303 9 лет назад
Mother 3 has amazing story.
@poweroffriendship2.0
@poweroffriendship2.0 3 года назад
@@carolynfrancis5375 We already have one. It's called Undertale.
@bonkymcnoggin
@bonkymcnoggin 4 года назад
When he said a memo from the marketing department all I could see is tombstone from Spiderman
@Lofaastnehodymaar
@Lofaastnehodymaar 11 лет назад
I've finally made it to the end of the Extra Credits Playlist!!! Woo!!! Amazing, brilliant, informative, entertaining and fantastic series, Subbed and shared! Keep up the incredible work guys, i love it :D
@MrSuperAJ
@MrSuperAJ 5 лет назад
This entire Video unfortunately doesn't explain why Kingdom hearts 3 has one of the worst writing possible, even with all the time and money in the world.
@GameElement64
@GameElement64 7 лет назад
4 years since this has been posted... Still waiting for that voice acting episode...
@tinchosabala
@tinchosabala 4 года назад
I find these old episodes much more charming than the more recent ones...I don’t really know why...
@exraielvalcore8769
@exraielvalcore8769 3 года назад
I really wanted that next blood rayne game just because the final scene was so cool the concept of being in a bunker with machine guns shooting down hordes of vampire creatures is amazing.
@fighder2
@fighder2 6 лет назад
Watching the 1st episode as Dan left in 2018...the nostalgia.
@erberor8007
@erberor8007 9 лет назад
Ah, I gotta say that the Dawn of War games are really great. They do a fantastic job of giving all the units a unique feel. One of my favorite quotes from DOW2... "SHOW ME WHAT PASSES FOR FURY AMONG YOUR MISBEGOTTEN KIND!" that just screams Space Marine to me...
@theartofwar551
@theartofwar551 9 лет назад
The Emperor protects my friend. I miss Dawn of War.
@blackninja1000000
@blackninja1000000 10 лет назад
These videos are amazing guys! I hope to break into the industry some day as either a game artist or designer and I have found your knowledge and your questions posed quite valuable. ...but,on a slightly unrelated note can you post where you found the Big Band version of that song played in the ending credits! Thanks,
@thewindwakinghero7423
@thewindwakinghero7423 Год назад
You know . . . . . . I'm sad 😔
@nubbbot2319
@nubbbot2319 3 года назад
And so. A legend began.
@PatacoinsTV
@PatacoinsTV 5 лет назад
THE LAUGH WAS SUPPOSED TO BE BAD. Come on, Extra Credits!
@archive6094
@archive6094 2 года назад
I've been slowly going through this large catalogue of videos and I've been thoroughly enjoying myself ever since I started.
@RPGtourguide
@RPGtourguide 10 лет назад
I've just recently subscribed to the channel and wanted to go back and watch from the beginning. I enjoy hearing games discussed in a different perspective, than being purely from the gamer standpoint. I would love to become a game designer myself - as I'm sure many gamers would. Anyway, enough about my rambling, great video. For a great game, every piece has to build from the narrative, the story that the game wants to tell us and make us a part of. Well said. :)
@zelnick9196
@zelnick9196 3 года назад
the humble beginnings
@LeandroBarbksa
@LeandroBarbksa 7 лет назад
That's my problem with Uncharted 2. The cutscenes show a laid-back funny guy that's in for some exploration and treasure hunting, the gameplay presents a soldier that kills anyone that crosses his way without even thinking about and never showing any sign of remorse. That really threw me off of what could be a fantastic game. I still haven't played Uncharted 4 and I'm pretty sure they fixed that, considering what they did with The Last of Us, but I still can't get over that.
@Pocket-Calculator
@Pocket-Calculator 7 лет назад
Jardeson Barbosa No, they didn't. Uncharted is a prime example of a game made to showcase an engine and where everything else is just a second thought.
@Bird_Dog00
@Bird_Dog00 7 лет назад
I never played Uncharted 2, but I can relate to your experience with it. I had the same experience with the 2013 Tomb Raider reboot. The cuscenes and dialogues told the story of a young nerdy archeology major and her pals trying to survive on a mysterious island inhabited by a crazy murderous cult. The gameplay told the story of Lara "Rambo with a ponytail" Croft casualy mowing down about two battalions worth of bearded wackjobs and samurai-zombies like she spent her live since reaching adulthood with the royal marine commandos, not sitting around in a university learning old greek. I guess we just have to wait for developers and publishers to finaly wrap their heads around the idea that the gameplay mechanic is part of the narative for getting good narative in AAA games. Allthough I got the sinking feeling our sun will die of old age before THAT will happen...
@abovethelaw4417
@abovethelaw4417 3 года назад
Uncharted stories are lame , cheap Indiana Jones rip offs. Last of us is also garbage
@RastafarianPilgrim
@RastafarianPilgrim 11 лет назад
It's great! It's just awesome to know I'm not the only Dane who's watching these videos, they're so awesome. Keep it up :D
@bluehawk2121
@bluehawk2121 10 лет назад
Man I'm so glad i re found you guys when you left the escapist I was at a bit of a loss
@DarkinPunk
@DarkinPunk 7 лет назад
The pitching on Dan's voice back then is quite jarring when you've become used to how it is now. o_O
@kawaiisakuras
@kawaiisakuras 4 года назад
The last of us 2...:(
@abovethelaw4417
@abovethelaw4417 3 года назад
Last of us is always trash
@MiketheNerdRanger
@MiketheNerdRanger 4 года назад
The question now is how? How do you do all these things?
@Noone-of-your-Business
@Noone-of-your-Business 8 лет назад
Brilliant. More people should watch this. And understand it! It is true that video game storytelling is still very new, but a lot of the same mistakes are still being made in TV and film writing, because writing is still somehow a wildly underrated skill. Too few people understand that it is the backbone of every fictional experience, without which everything else around it - artwork, music, mechanics - simply collapses.
@seireiart
@seireiart 7 лет назад
Ace Attorney and Danganronpa have a good story along with a good gameplay
@ceon4499
@ceon4499 7 лет назад
probably because its more of a dialogue based game then others.
@masterxehanort3
@masterxehanort3 7 лет назад
Danganronpa has a very good story, but its gameplay its kinda cringey for what it tres to do. It tries too hard not to be an ace attorney clone, but doesn't really have a suitable replacement.
@seireiart
@seireiart 7 лет назад
For me, I really enjoyed the gameplay so much, they balanced that well with the story telling It's just my opinion
@masterxehanort3
@masterxehanort3 7 лет назад
SeireiART Huh, maybe it is just my opinion, then.
@Leucian5005
@Leucian5005 7 лет назад
Man, am I the only one who read all the long text in games, like I have read nigh every book in Skyrim, all the codex entries in Mass Effect and Dragon Age. The text blocks are great for when you need a break.
@mauriceraat2781
@mauriceraat2781 6 лет назад
I think that Dragon Age actually did have a good story, dialogue was good because it gave you a actually choice and codex entries we're optional , they were very good Lore.
@khaledbawaneh5319
@khaledbawaneh5319 4 года назад
So sad to see so many games still fail to understand this
@Dogan2
@Dogan2 7 лет назад
I loved Alison Theus' art waaay back in like 2002 so finding out she is the artist here is crazy
@timothyluscombe1876
@timothyluscombe1876 5 лет назад
What happened to this narrator, miss him
@ajpewding4058
@ajpewding4058 3 года назад
He left and is been doing new frame plus.
@TheGaleforce99
@TheGaleforce99 10 лет назад
Phoenix downs cure the K.O. status. FF characters don't die in battle.
@FeatherFall101
@FeatherFall101 10 лет назад
I'm pretty sure the game theorists did a video on that before, that Aerith didn't actually die by Sephiroth's sword merely in a death-like comatose state and that its most likely Cloud, thinking her dead, putting her to rest in the lake might have actually caused her to drown.
@lancegrabow9432
@lancegrabow9432 10 лет назад
Feather Fall thats why i dont like game theorist, he makes wild claims like that all the time. the phoenix down is simlpy a gameplay mechanic seperate from canon story as it always has. phoenix downs probably dont exist in canon and if they do they dont have quite the effect they do in gameplay
@FeatherFall101
@FeatherFall101 10 лет назад
Game Theory's videos are fun. game play and story segregation aside, its provides a fun excuse for why an item which brings people back from the brink couldn't save her.
@lancegrabow9432
@lancegrabow9432 10 лет назад
Feather Fall i personally disagree with that, game theorists videos sometimes have that existential horror aspect to it, like the cloud drowning aeris thing. thats not fun to me, thats horrible to think about.
@Luckinji
@Luckinji 10 лет назад
Lance Grabow Do you suggest that we should not form theories at all? Or are you just referring to that one polarizing channel on RU-vid?
@angelaphsiao
@angelaphsiao 6 лет назад
Now I want to see a light fluffy script written for a game with a gothic horror aesthetic
@SopaDiaz
@SopaDiaz 7 лет назад
I love your channel. And your series. Quality content on RU-vid, I've finally found you.
@bradynhopkins3580
@bradynhopkins3580 2 года назад
Be-holed the date when a legend was born
@justfrankjustdank2538
@justfrankjustdank2538 2 года назад
miss 2012 memes in videos (no i dont)
@poteatr
@poteatr 12 лет назад
Can we please have episodes avaible via itunes? I watch most of your episodes on my phone the first time, and love showing them to co-workers at breaks and lunch - it's a great way to break the monotony at work. the ability to download and have all of them available at a moment's notice would be invaluable when discussing games with my friends at work - and discuss some of the important topics you have covered in the past.
@Shaderaygun
@Shaderaygun 12 лет назад
Good episode. I always liked games that tell stories while you are still playing it rather than in cut scenes. Also loved the DoW 2 shout out. Love that game.
@nitrocide1746
@nitrocide1746 9 лет назад
Huh... this is actually really weird because a ton of the games I have said in the past have bad stories, actually have a really amazing narrative. and because of this immersion of the areas and the lore of the land... they continue to be my favorite games. because it's still such a blast to be in that world. Take for example a level in the first few spyro games (2 or 3 are easier) and the stories are simple. Spyro the Dragon: Treasure's taken, everyone else is crystalized. get all the things in all the worlds Spyro 2: Ripto's Rage/ Gateway to Glimmer: Spyro tries to go on vacation, has to collect orbs to get home. Spyro: Year of the Dragon: All of the dragon eggs are stolen, find them all. Simplistic stories that can be summed up in a single bound but if you try explaining in detail about what you do in every world, it becomes a sloppy mess. But if you "read" each world as it's own story or chapter, it becomes a huge expansive and lore rich environment that just delivers in much more than the scarce dialog can provide. Part of the reason was because of memory issues and partly because it was a way to show parts of the strange universe that the game takes place in.
@alexmann152
@alexmann152 7 лет назад
Dark souls did this
@tcrpgfan
@tcrpgfan 7 лет назад
Souls in general did this. With arguably the best example being that one ring you get in 1-1 in demon's souls due to the fact that some dude in the nexus tells you his wife's backstory, and you encounter the area where she died. You don't know if it's her because her name is spelled on her corpse, you know because of the details the dude gave you about her.
@Logl1202Blair-bc5nm
@Logl1202Blair-bc5nm 3 месяца назад
I’m from the future and it still feels new
@QuaintAmerican
@QuaintAmerican 11 лет назад
Really cool video. My dream is to one day write for the video game industry and this video has made me reevaluate what that is. Still want to do it.
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