So was the plague spreader, I swear they just pull random numbers out their [yeess] to pick a weapon to buff or nerf, and then go to google RNG to pick how much to change them. There has never been any real logical reason for the weapons to buff.
The test was with all weapons at the original rarity or at mythical? Also, are u gonna make another video for the other weapons?, For example Atomic splitter, multitaskers (used to be my favorite weapon), and others that wasn't in video. Great video, thanks for the information.
@@DrotPG3D oh well, if i am not wrong atomic splitter is now 161 damage, but in the wiki multitaskers has wrong damage calculated. U know what's it's new dmg?
They should buff up the sword of shadows full charge headshot damage to 280, its a pretty rare weapon so it wont break the balance and i mean its the only weapon that has u sneak up on ppl, might as well make it reliable since even dev armor can take a headshot with 5 hp left rn.
@@Mr_AntiSocial ye but it would be cool if u could take wear thats just full on mobility and still one shot. Also i personally have pretty weak modules and dont have pumpkin mask
@@Mr_AntiSocial i think it was engineer mask that increased jump height, so your argument is now completely worthless. Still id prefer if the devs just made all the armors give 100 armor and give cool bonuses instead, theres a reason the games balance was so much better before the first clan armors
Nah the ectoplasmic grenade launcher needs to be buffed I mean it’s got buffed by 33% so does that mean it used to deal 70-80 dmg? And the mines bro 20 damage???
The buffs to these unused weapons is amazing. But we still have yet to see any nerf for spirits whisper, Sakura, deadly beat or other rlly toxic weapons. Imo those super spam weapons just get on my nerve and make the game frustrating to play 🫤